| NAMCO BANDAI GAMES INC. Patent applications |
| Patent application number | Title | Published |
| 20120064969 | INFORMATION STORAGE MEDIUM, SERVER, NETWORK SYSTEM, AND GAME SERVICE-PROVIDING METHOD - A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal. | 03-15-2012 |
| 20120058823 | INFORMATION STORAGE MEDIUM AND IMAGE GENERATION DEVICE - An image generation device includes a capture direction specifying section, a capture target specifying section, a marker placement control section that disposes a marker at the capture point, and an image generation section, the capture target specifying section determining whether or not the capture target is present in the capture direction, and specifying the capture target when the capture target is present, and the marker placement control section performing a depth value correction process that corrects the depth value of the capture point when a transition has occurred from a state in which the capture target is present to a state in which the capture target is not present. | 03-08-2012 |
| 20120056992 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes a captured image acquisition section that acquires a captured image captured by an imaging section, a depth information acquisition section that acquires depth information about a photographic object observed within the captured image, an object processing section that performs a process that determines a positional relationship between the photographic object and a virtual object in a depth direction based on the acquired depth information, and synthesizes the virtual object with the captured image, and an image generation section that generates an image in which the virtual object is synthesized with the captured image. | 03-08-2012 |
| 20120056885 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an object space setting section that sets an object space in which a plurality of objects are disposed, and an image generation section that generates a first-viewpoint image viewed from a first viewpoint in the object space, and a second-viewpoint image viewed from a second viewpoint in the object space, the first viewpoint and the second viewpoint implementing stereovision. The image generation section performs a drawing process to generate the first-viewpoint image and the second-viewpoint image, the drawing process changing a display state of an object in a direction from an inner drawing area toward an area outside the inner drawing area, the inner drawing area being positioned within a common area of a first-viewpoint view volume corresponding to the first viewpoint and a second-viewpoint view volume corresponding to the second viewpoint. | 03-08-2012 |
| 20120056381 | GAME APPARATUS - A game apparatus includes a prize support section that supports a prize, a prize moving section that moves the prize supported by the prize support section by making a movement and a motion, a prize outlet that allows a player to remove the prize, and a prize guiding space that guides the prize toward the prize outlet. The game apparatus further includes a control section that controls the movement and the motion of the prize moving section based on operation information, and controls a motion force of the prize moving section based on motion force information, and a motion force change section that changes the motion force information based on a position of the prize moving section. | 03-08-2012 |
| 20120036189 | INFORMATION STORAGE MEDIUM, SERVER, AND REGISTRATION METHOD - A server notifies another user that a virtual item of the user has been registered when the virtual item of the user has been registered, receives a registration request for the virtual item of the user from the terminal of the other user, and registers the virtual item of the user in association with the identification information of the other user as a virtual item of the other user when the registration request for the virtual item of the user from the terminal of the other user has been received. | 02-09-2012 |
| 20120025469 | PRIZE PLACEMENT SECTION FOR PRIZE GAME APPARATUS, AND PRIZE GAME APPARATUS - A prize placement section includes a first plate-like member having a side on which a prize is placed, and a frame member that supports the first plate-like member, the frame member including a frame-side attachment section that is adapted to removably attach the frame member to an apparatus-side attachment section provided in a game space, and the frame-side attachment section being positioned so that the frame member can be attached to the apparatus-side attachment section from above when the first plate-like member is not supported by the frame member. | 02-02-2012 |
| 20120021836 | INFORMATION STORAGE MEDIUM AND GAME-PROVIDING SYSTEM - A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a predetermined game parameter of the user when a visit request for the virtual event area stored as the acquisition information about the user has been received from another user. | 01-26-2012 |
| 20120011453 | METHOD, STORAGE MEDIUM, AND USER TERMINAL - A user terminal displays a field screen on which an avatar corresponding to each following user is disposed. A balloon that indicates that a message has been posted by the corresponding following user is displayed together with the avatar. The message posted by the corresponding following user is displayed when the user has touched the balloon. The user can edit the avatar by touching the avatar. | 01-12-2012 |
| 20110312395 | COMPUTER SYSTEM AND PROGRAM - If a “draft” regulation is defined for each of leagues, all players on original teams owned by all game players are tentatively pooled. One of the players in the pool is selected for each of the teams owned by the game players in turn, and special teams used for only the current league are created. | 12-22-2011 |
| 20110306422 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a skeleton information acquisition section that acquires skeleton information based on the image information from the image sensor, the skeleton information specifying a motion of an operator viewed from the image sensor, a correction section that performs a correction process on position information about a bone of a skeleton indicated by the skeleton information, and an image generation section that generates an image based on a result of the correction process. | 12-15-2011 |
| 20110306421 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a motion information acquisition section that acquires motion information about an operator based on the image information from the image sensor, a correction section that performs a correction process on the motion information based on at least one of an aspect ratio of the image sensor and an aspect ratio of a display section, and an image generation section that generates an image displayed on the display section. | 12-15-2011 |
| 20110306420 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a skeleton information acquisition section that acquires skeleton information based on the image information from the image sensor, the skeleton information specifying a motion of an operator, a reliability information acquisition section that acquires reliability information that indicates reliability of the skeleton information, and an image generation section that generates an image displayed on a display section. The image generation section generates an image corresponding to the acquired reliability information as the image displayed on the display section. | 12-15-2011 |
| 20110305398 | IMAGE GENERATION SYSTEM, SHAPE RECOGNITION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes a moving path data acquisition section that acquires moving path data about a shape input indicator, a moving path data storage section that stores the moving path data acquired by the moving path data acquisition section, and a shape recognition section that performs a shape recognition process on an input shape that has been input using the shape input indicator based on the moving path data. The shape recognition section performs the shape recognition process on the input shape that has been input using the shape input indicator based on the moving path data in each of first to Nth (1≦K| 12-15-2011 | |
| 20110304617 | INFORMATION STORAGE MEDIUM, IMAGE GENERATION SYSTEM, AND IMAGE GENERATION METHOD - An information storage medium that stores a program, the program causing a computer to function as a moving object control section that controls movement of a moving object in a virtual three-dimensional space based on an operation input, a virtual camera control section that controls a setting of the virtual camera, and an image generation section that generates an image of the virtual three-dimensional space viewed from the virtual camera. The virtual camera control section includes a first camera control section that performs a first camera control process based on camera control data that defines a moving route of the virtual camera as a change in at least one of a relative position and a relative direction of the virtual camera with respect to the moving object, and at least one of a position and a direction of the moving object in the virtual three-dimensional space. The virtual camera control section disposes the virtual camera in the virtual three-dimensional space based on a first setting value obtained by the first control process. | 12-15-2011 |
| 20110304540 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a motion information acquisition section that acquires motion information about an operator based on the image information from the image sensor, an object control section that moves an object in a movement area based on the motion information about the operator, and an image generation section that generates an image displayed on a display section. The object control section limits movement of the object so that the object does not move beyond a movement limiting boundary set in the movement area even when it has been determined that the object has moved beyond the movement limiting boundary based on the motion information. | 12-15-2011 |
| 20110294580 | PROGRAM, INFORMATION STORAGE MEDIUM, AND COMPUTER SYSTEM - A team is organized with players having preset inclination values having an influence on individual behavior tendencies of the players while a whole inclination value having an influence on the behavior tendency of a whole team is set. The difference between the whole inclination value of the team and inclination values of the individual players is calculated. The smaller the difference, the higher the player's ability is changed than the initial value. The larger the difference, the lower it is changed than the initial value. In match simulation processing, a simulation is performed with the abilities after the change. | 12-01-2011 |
| 20110263306 | COMPUTER SYSTEM AND PROGRAM - In computer and video games in which a character is managed by registering an ID assigned to an object, objects corresponding to the same player can be duplicately registered, and a bonus that increases the ability of the player corresponding to the duplicately registered object is granted. | 10-27-2011 |
| 20110245942 | INFORMATION STORAGE MEDIUM, TERMINAL, IMAGE GENERATION METHOD, AND NETWORK SYSTEM - A terminal sets a search range that includes a player object and is smaller than a radar map range in an object space based on the position of the player object, and generates a radar map image that indicates the position of the player object and the position of an enemy object within the search range. | 10-06-2011 |
| 20110244965 | GAME EXECUTION CONTROL METHOD, STORAGE MEDIUM, AND ELECTRONIC INSTRUMENT - When a piece | 10-06-2011 |
| 20110244959 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a grasp motion determination section that determines whether or not a player has made a grasp motion with one hand that is a right hand or a left hand based on the image information, a grasp-linked motion determination section that determines whether or not the player has made a grasp-linked motion that follows the grasp motion with the other hand based on the image information when the grasp motion determination section has determined that the player has made the grasp motion with the one hand, and an image generation section that generates an image based on the determination results of the grasp motion and the grasp-linked motion. | 10-06-2011 |
| 20110244958 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an object space setting section, a character control section, a virtual camera control section, an inter-camera distance setting section that sets an inter-camera distance based on at least one of position information, direction information, and moving state information about the character or the virtual camera, the inter-camera distance being a distance between a left-eye virtual camera and a right-eye virtual camera for generating a stereoscopic image, and an image generation section that generates a left-eye image and a right-eye image, the left-eye image being an image viewed from the left-eye virtual camera in an object space, and the right-eye image being an image viewed from the right-eye virtual camera in the object space. | 10-06-2011 |
| 20110244957 | INFORMATION STORAGE MEDIUM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state. | 10-06-2011 |
| 20110244956 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information, a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section, and an image generation section that generates an image viewed from the virtual camera in an object space. | 10-06-2011 |
| 20110244937 | GAME EXECUTION METHOD, STORAGE MEDIUM, AND ELECTRONIC INSTRUMENT - Characters that form a word or a sentence having a meaning are assigned to squares, and are adjacently disposed so that a word or sentence is reproduced by reading the characters along the right route. The player inputs an answer route by tracing the squares with one stroke so as to read the characters correctly. A route indicator ( | 10-06-2011 |
| 20110212776 | INFORMATION STORAGE MEDIUM AND GAME IMAGE GENERATION DEVICE - A portable information terminal includes a state determination section that determines whether a current state of a screen is in a first state in which a first area in the screen is not touched, or in a second state in which the first area is touched, based on a touch operation and a touch position on the screen, an image generation section that generates an image in which a current touch position image is returned to an initial position when the second state changes to the first state, an update section that updates operation data based on the touch operation and the touch position in the first area when the screen is in the second state, the operation data indicating an operation direction and an operation amount of a moving object in a game space, and a calculation section that performs calculations for moving the moving object based on the operation data. | 09-01-2011 |
| 20110183765 | INFORMATION STORAGE MEDIUM, GAME SYSTEM, AND INPUT DETERMINATION METHOD - A game system determines whether or not an input start timing coincides with an auxiliary start timing that corresponds to a reference start timing and differs from the reference start timing, and determines whether or not input information that has been input during a given auxiliary determination period that starts from the auxiliary start timing coincides with defined input information. | 07-28-2011 |
| 20110181703 | INFORMATION STORAGE MEDIUM, GAME SYSTEM, AND DISPLAY IMAGE GENERATION METHOD - A game system acquires an input image from an input section that applies light to a body and receives reflected light from the body. The game system controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image. The game system generates a display image including the object. | 07-28-2011 |
| 20110124415 | ITEM MANAGEMENT METHOD AND SERVER SYSTEM - A preferential winning item that has a high selection probability is set to each user from candidate items | 05-26-2011 |
| 20110102469 | INFORMATION STORAGE MEDIUM, IMAGE CONTROL DEVICE, AND IMAGE CONTROL METHOD - An image control device includes a display control section that performs a normal display control process that controls an image based on a first designation position, and controls the image based on a second designation position, and performs a special display control process that controls the image based on the first designation position and the second designation position based on a given condition. | 05-05-2011 |
| 20110082573 | INFORMATION STORAGE MEDIUM AND INFORMATION PROCESSING SYSTEM - An information processing system includes a storage section that stores a plurality of templates respectively corresponding to a plurality of preset sounds, an acquisition section that acquires external sound data corresponding to an external sound detected by a sound detection section, a determination section that compares the external sound data with each of the plurality of templates, and determines the type of preset sound corresponding to the external sound, and an execution section that executes a process corresponding to the determined type of preset sound. | 04-07-2011 |
| 20110069040 | INFORMATION STORAGE MEDIUM AND IMAGE CONTROL SYSTEM - An image control system controls an image displayed on a display screen of a display section based on a detection value output from a detection section, the detection section outputting the detection value corresponding to a first position when an operation state of a touch operation performed on an operation surface is a first operation state in which a first touch operation is performed at the first position on the operation surface, and outputting the detection value corresponding to a midpoint between the first position and a second position when the operation state is a second operation state in which a second touch operation is performed at the second position on the operation surface in addition to the first touch operation. The image control system includes a correction section that calculates a corrected position when the operation state is the second operation state, one endpoint being indicated by a detected position acquired in the first operation state, a midpoint being indicated by a detected position acquired in the second operation state, and the other endpoint being indicated by the corrected position. | 03-24-2011 |
| 20110053686 | GAME DEVICE, CONTROL METHOD, AND COMPUTER PROGRAM PRODUCT - A game device includes a packet processing section that processes a packet that is transferred between the game device and another game device via a network, a game calculation section that performs a game calculation process based on data transferred using a packet, and an image generation section that generates an image based on a result of the game calculation process. The game calculation section performs a game sequence process as the game calculation process in each game sequence interval. A packet that is transferred between the game device and the other game device includes a packet ID that specifies the type of data transferred using the packet, and an interval ID that specifies the game sequence interval that utilizes data transferred using the packet. The packet processing section compares the interval ID included in a received packet with the interval ID of a current game sequence interval. The game calculation section performs the game calculation process based on data included in a packet when the interval ID included in the packet coincides with the interval ID of the current game sequence interval. | 03-03-2011 |
| 20110039618 | INFORMATION STORAGE MEDIUM AND IMAGE GENERATION SYSTEM - An image generation system that generates an image includes: a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information; and an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint. The movement control section performs a follow-up control process that causes the player's moving object to follow a target moving object based on previous movement information about the target moving object. | 02-17-2011 |
| 20110014982 | POSITION DETECTION SYSTEM, POSITION DETECTION METHOD, INFORMATION STORAGE MEDIUM, AND IMAGE GENERATION DEVICE - A position detection system includes an image acquisition section that acquires an image from an imaging device when the imaging device has acquired an image of an imaging area corresponding to a pointing position from a display image generated by embedding a marker image as a position detection pattern in an original image, and a position detection section that performs a calculation process that detects the marker image embedded in the acquired image based on the acquired image to determine the pointing position corresponding to the imaging area. | 01-20-2011 |
| 20100331092 | GAME CONTROLLER CASE - A game controller case enables game play that utilizes an action operation input (e.g., hitting or pushing) using a game controller attached to a game device instead of a dedicated game controller. The game controller case includes a receiving section that receives a game controller that includes an acceleration detection section and a transmission section that transmits a detection signal output from the acceleration detection section to a game device, and a buffer air chamber section that inflates due to pressure of air introduced into the buffer air chamber section, and forms a buffer area around the receiving section. | 12-30-2010 |
| 20100302238 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND COMPUTER PROGRAM PRODUCT - An image generation system includes a character control section, a virtual camera control section, an image generation section, and a motion mode switch section. The motion mode switch section switches a motion mode of a character from a free-move mode to a battle mode when an encounter event between the character and another character has occurred in the free-move mode, the free-move mode being a mode in which the character moves on a field in an object space, and the battle mode being a mode in which the character battles the other character. The character control section moves the character on the field in a direction indicated by direction instruction information from a direction instruction section of an operation section in the free-move mode, and causes the character to make a battle motion indicated by the direction instruction information from the direction instruction section in the battle mode. | 12-02-2010 |
| 20100273544 | INFORMATION STORAGE MEDIUM, GAME DEVICE, AND METHOD OF CONTROLLING GAME DEVICE - An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space. The program causes a computer to function as: an operation object movement control section that controls a movement of the operation object in the virtual space based on a movement instruction input about the operation object; a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space; an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied; and a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state. | 10-28-2010 |
| 20100250256 | CHARACTER MOUTH SHAPE CONTROL METHOD | 09-30-2010 |
| 20100248825 | CHARACTER DISPLAY CONTROL METHOD - A feature image area that has a similar feature (e.g., quadrangular outline) is extracted from an original two-dimensional image photographed by a player. When a game has started, the original two-dimensional image is displayed as the background of a game stage, and a target character | 09-30-2010 |
| 20100245365 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND COMPUTER PROGRAM PRODUCT - An image generation system includes an operation information acquisition section that acquires operation information based on sensor information from a controller that includes a sensor, the operation information acquisition section acquiring rotation angle information about the controller around a given coordinate axis as the operation information, a hit calculation section that performs a hit calculation process, the hit calculation process setting at least one of a moving state and an action state of a hit target that has been hit by a hit object based on the rotation angle information that has been acquired by the operation information acquisition section, and an image generation section that generates an image based on the operation information. | 09-30-2010 |
| 20100227693 | SERVER SYSTEM, GAME DEVICE, CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - A server system that is communicably connected to a game device that is installed in a game operating entity includes a game data storage section, a read section that reads user data about a player, a transmission section that transmits the user data to the game device before the player starts playing the game, a reception section that receives game result data from the game device after the player has finished playing the game, a write section that writes the game result data into the game data storage section, and a charging section that performs a charging process that charges the game operating entity for at least one of a load process and a save process, the load process reading the user data and transmitting the user data to the game device, and the save process receiving the game result data from the game device and writing the game result data into the game data storage section. | 09-09-2010 |
| 20100182329 | INFORMATION STORAGE MEDIUM, SKELETON MOTION CONTROL DEVICE, AND SKELETON MOTION CONTROL METHOD - A skeleton motion control device that control a motion of a skeleton model in which a parent bone and a child bone are linked via a joint. A movable range setting section sets a movable range of the joint on a projection plane, the projection plane being a plane that is orthogonal to an axis that connects a center point of a sphere and a focus that is a given point on the sphere surface, the center point of the sphere being the joint. A coordinate transformation section projects a point on the sphere surface onto the projection plane based on the focus, the point indicates a direction of the child bone. A skeleton motion calculation section calculates the direction of the child bone with respect to the parent bone within the movable range set by the movable range setting section based on a position of the point projected onto the projection plane. | 07-22-2010 |
| 20100156918 | PROGRAM, INFORMATION STORAGE MEDIUM, IMAGE GENERATION SYSTEM, AND IMAGE GENERATION METHOD FOR GENERATING AN IMAGE FOR OVERDRIVING THE DISPLAY DEVICE - An image generation system including: a drawing section which draws an object to generate image data; and an overdrive effect processing section which performs overdrive effect processing for the generated image data and generates image data to be output to a display section. The overdrive effect processing section performs the overdrive effect processing based on differential image data between image data generated in a Kth frame and image data generated in a Jth frame (K>J). | 06-24-2010 |
| 20100144448 | INFORMATION STORAGE MEDIUM, GAME DEVICE, AND GAME SYSTEM - A computer-readable information storage medium storing a program that causes a computer to function as: an object data storage section that stores a plurality of base objects each of which forms a base of a hairstyle of a game character and a plurality of part objects each of which can be attached to at least one of the plurality of base objects; a setting information storage section that stores setting information that links one base object among the plurality of base objects and at least one part object among the plurality of part objects that have been selected by a game player to a game character of the game player; an object space setting section that sets the one base object and the at least one part object in an object space as elements of a game character based on the setting information; and a drawing section that generates an image of the object space viewed from a given viewpoint. | 06-10-2010 |
| 20100118273 | Method of making printed material for stereoscopic viewing, and printed material for stereoscopic viewing - Printed material for stereoscopic viewing is fabricated by creating images for the left eye and the right eye IL | 05-13-2010 |
| 20100088604 | INFORMATION STORAGE MEDIUM, COMPUTER TERMINAL, AND CHANGE METHOD - A computer terminal changes the non-evaluation property of one of the reference timings to the evaluation property based on a result of the evaluation conducted by comparing one of the reference timings having the evaluation property with the timing of the input performed by the operator. | 04-08-2010 |
| 20100087258 | INFORMATION STORAGE MEDIUM, GAME SYSTEM, AND METHOD OF CONTROLLING GAME SYSTEM - A game system includes: a music reproduction section that reproduces music data stored in a storage section; a character display control section that displays a character disposed on a map; a timing mark display control section that displays a timing mark in relation to the character, the timing mark indicating an evaluation timing that is set according to the music data; an input timing acquisition section that acquires an input timing of an input through an operation section; and an evaluation section that evaluates an operation of a player based on the acquired input timing and the evaluation timing, and the character display control section changes a motion of the character based on an evaluation result of the evaluation section. | 04-08-2010 |
| 20100087248 | METHOD, STORAGE MEDIUM, AND APPARATUS FOR GENERATING IMAGE OF VIRTUAL SPACE - A method for executing a game having a motif of rolling an object combined with another object with which the object is contacted, on a surface of the object, and growing large like a snowball. The method has: controlling a rotation and a movement of a first object as an operated object, in a virtual space; combining one of a plurality of second objects, with which the operated object is contacted, around a contact position of the operated object, at which the operated object is contacted with the one of the second objects, when the operated object is contacted with the one of the second objects; and determining the operated object with which the one of the second objects is combined, and the one of the second objects, when the one of the second objects is combined with the operated object, as an operated object, newly. | 04-08-2010 |
| 20100069152 | METHOD OF GENERATING IMAGE USING VIRTUAL CAMERA, STORAGE MEDIUM, AND COMPUTER DEVICE - An object group is selected from enemy groups a and b that are positioned within the current battle area. A reference point that corresponds to the representative point of the positions of all enemy NPCs that belong to the selected group is calculated A target angle of view at which all of the enemy NPCs included in the object group can be photographed when a photographing direction of a virtual camera aims at the reference point is calculated. The virtual camera is controlled so that the photographing direction aims at the reference point and the angle of view coincides with the target angle of view. | 03-18-2010 |
| 20100066736 | METHOD, INFORMATION STORAGE MEDIUM, AND GAME DEVICE - In a first-person gun shooting game or the like, when the player has performed a shooting operation, a bullet is fired from a gun held by a player's character. When the bullet has hit an enemy character, the enemy character is damaged. The bullet that has hit the enemy character rebounds from the enemy character and hits another object (wooden box) positioned near the enemy character so that the other object breaks. | 03-18-2010 |
| 20100035686 | METHOD OF CONTROLLING COMPUTER DEVICE, STORAGE MEDIUM, AND COMPUTER DEVICE - A game device recognizes a player's voice to obtain an input voice text. The game device compares the input voice text with a statement identification keyword. The game device transmits a statement ID corresponding to the keyword with which the input voice text coincides to another game device. Each game device that participates in the game stores statement voice data in the voice of an actor corresponding to the statement ID. When the game device has received the statement ID from another game device, the game device extracts and reproduces the corresponding statement voice data. | 02-11-2010 |
| 20100022305 | PROGRAM, INFORMATION STORAGE MEDIUM, IMAGE GENERATION SYSTEM, AND IMAGE/SOUND CONTROL METHOD - A game system reproduces a first contact sound that corresponds to a sound that occurs when a character comes in contact with another object and a second contact sound that corresponds to a sound that occurs when parts of the character come in contact with each other when the character has come in contact with the other object. The game system changes the reproduction state of the first contact sound and the second contact sound according to the attribute of the other object that comes in contact with the character. | 01-28-2010 |
| 20100022302 | INFORMATION STORAGE MEDIUM, SYNCHRONIZATION CONTROL METHOD, AND COMPUTER TERMINAL - A computer terminal includes a first data generation section that generates first data associated with an identification number corresponding to each frame, a data communication control section that transmits and receives data, a synchronization control section that stores the first data in a first storage area and stores second data in a second storage area based on the identification number, and extracts the first data stored in the first storage area and the second data stored in the second storage area in synchronization based on the identification number, a calculation section that performs calculations every frame based on the first data extracted from the first storage area and the second data extracted from the second storage area, a communication delay time determination section that performs a test communication and determines a communication delay time based on the result of the test communication, and an input delay time setting section that sets an input delay time and transmits the input delay time to another computer terminal, the input delay time being equal to or longer than the communication delay time. The synchronization control section extracts data having an elapsed time after input of the data that has exceeded the input delay time based on the identification number and the input delay time. | 01-28-2010 |
| 20100020083 | PROGRAM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - A program causing a computer to store a plurality of items of attribute information respectively associated with a plurality of part objects that form a model object in a storage section, and performing a hit effect process based on the attribute information of a part object among the plurality of part objects that corresponds to a hit position of the model object. | 01-28-2010 |
| 20100020082 | PROGRAM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - A program performing processing so that a computer does not set a selected part object together with a part object that has been already set as an element of a model object as elements of a model object when the category of the selected part object is designated by designation information of the part object that has been already set as an element of the model object and the category of the part object that has been already set as an element of the model object is designated by designation information of the selected part object. | 01-28-2010 |
| 20100020080 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes a virtual camera control section that controls a virtual camera, a distance calculation section that calculates a distance between the virtual camera and a model object, and a drawing section that draws a plurality of objects including the model object. The drawing section decreases a density of a shadow image that shows a self-shadow or a shadow of another object cast on the model object as the distance between the virtual camera and the model object decreases. | 01-28-2010 |
| 20100020077 | PROGRAM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - A program causing a computer to select a first color range from a plurality of color ranges based on input information, and to determine a color within the first color range to be a color of one of part objects corresponding to categories that form main parts of a model object under a predetermined condition. | 01-28-2010 |
| 20100017454 | PROGRAM, COMPUTER TERMINAL, AND COMMAND EXECUTION METHOD - A program causing a computer to perform processing for executing a specific command under predetermined conditions independently of input information when automatic control information is set in association with a computer terminal and calculations are performed based on data of the computer terminal. | 01-21-2010 |
| 20090318227 | GAME CONTROLLER CASE AND SOUND OUTPUT CONTROL METHOD - A game controller case includes a holding section and a contact section that are formed integrally, the holding section removably holding a game controller that includes an acceleration sensor and a communication section that transmits an acceleration detected by the acceleration sensor to a game device main body. A player performs a beating operation on an article with the contact section as if to operate a stick used to play a percussion instrument. An impact that has occurred when the player has performed the beating operation is transferred to the holding section through a transfer section, transferred to the game controller, and detected by the acceleration sensor. | 12-24-2009 |
| 20090286599 | IMAGE GENERATION METHOD AND INFORMATION STORAGE MEDIUM WITH PROGRAM FOR VIDEO GAME IN WHICH OPERATION OF THE CONTROLLER BEYOND A PREDETERMINED ANGLE CAUSES A CHARACTER TO ATTACK - An image generation method and computer-readable information storage medium which stores a program in which a processing causes a first object to perform a motion based on control data from a first control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing also causes the first object to move based on control data from a second control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing further generates an image including an image of the first object and in which the first object is caused to perform an attack motion toward an attack direction which corresponds to a tilting direction of the first control lever, when the first control lever is tilted by a given angle. The attack motion of the first object changes according to at least one of a distance between the first and second object and an angle between a direction to which the first object faces and a direction in which the second object exists. | 11-19-2009 |
| 20090278796 | PROGRAM, INFORMATION STORAGE MEDIUM, DETERMINATION DEVICE, AND DETERMINATION METHOD - A determination device stores a plurality of pieces of reference data associated with a predetermined movement pattern of a controller, and determines whether or not output values that respectively have a given relationship with reference data have been output from an acceleration sensor in a predetermined order within an input reception period in which an input that moves the controller in the predetermined movement pattern is received. The determination device receives an input that moves the controller in the predetermined movement pattern and performs a game process when the determination device has determined that the output values that respectively have the given relationship with the reference data have been output from the acceleration sensor in the predetermined order within the input reception period. | 11-12-2009 |
| 20090253507 | GAME MOVIE DISTRIBUTION METHOD AND SYSTEM - A game movie distribution system acquires key input information input by a player using a game device when the player plays a game. The game movie distribution system controls the movement of a character based on the key input information to reproduce the game. The game movie distribution system photographs a three-dimensional virtual space using a virtual camera that is set under a camera condition defined taking account of a view using an external terminal. The game movie distribution system generates movie data based on the photographed image, and delivers the movie data to the external terminal. | 10-08-2009 |
| 20090253506 | GAME MOVIE DISTRIBUTION METHOD AND SYSTEM - A game movie distribution system acquires key input information input by a player using a game device when the player plays a game. The game movie distribution system reproduces the game played using the game device based on the key input information to generate movie data that indicates the game. The game movie distribution system delivers the movie data to an external terminal in response to a request from the external terminal. | 10-08-2009 |
| 20090247250 | PROGRAM, GAME SYSTEM, AND MOVEMENT CONTROL METHOD - A game system receives special command input information input by the player when a moving object and a target have a predetermined positional relationship, and moves the moving object to a position at which bullets fired from the moving object can hit the target irrespective of movement input information when the game system has received the special command input information. | 10-01-2009 |
| 20090244064 | PROGRAM, INFORMATION STORAGE MEDIUM, AND IMAGE GENERATION SYSTEM - A game system controls a first virtual camera and a second virtual camera in synchronization so that the second virtual camera photographs an object space in a range that cannot be photographed by the first virtual camera due to a limitation range. The game system draws various images in a first drawing area and a second drawing area while controlling the first virtual camera and the second virtual camera in synchronization. | 10-01-2009 |
| 20090209351 | INFORMATION PROCESSING METHOD AND SERVER SYSTEM - A league is formed by a given number of teams formed by a plurality of players and having an identical team level, and the teams compete for league ranking based on team points obtained in a given period. A team level of each team is changed based on the league ranking. The player plays a game using a game device to obtain the team points. | 08-20-2009 |
| 20090209334 | INFORMATION PROCESSING METHOD AND SERVER SYSTEM - A league is formed by a given number of teams formed by a plurality of players and having an identical team level, and the teams compete for league ranking based on team points obtained in a given period. A team level of each team is changed based on the league ranking. A player plays a game using a game device to obtain the team points. When the number of teams is less than the given number when forming a league, a mirror team of the team that belongs to another league is added. The team points of the mirror team are calculated separately from the team points of the actual team to determine league ranking in the league of the mirror team. The team level of the actual team of the mirror team is changed based on the league ranking of the actual team and the league ranking of the mirror team. | 08-20-2009 |
| 20090170579 | METHOD OF CONTROLLING MOVEMENT OF MOVING OBJECT, STORAGE MEDIUM, AND GAME DEVICE - A player brings a stylus pen into contact with a batting position mark | 07-02-2009 |
| 20090163275 | Method of controlling movement of moving object, storage medium, and game device - A player brings a stylus pen into contact with a pitching position mark displayed on a second liquid crystal display that includes a touch panel, inputs a ball speed by adjusting a touch position holding time, and inputs a pitching start timing and a pitching direction by inputting a first stroke operation along the direction of a pitching direction guide. When the player desires to change the path of a pitched ball, the player inputs a ball path change direction by inputting a second stroke operation sideways after the first stroke operation. | 06-25-2009 |
| 20090111580 | OPERATION TOOL, OPERATION INPUT EVALUATION METHOD, STORAGE MEDIUM, AND GAME DEVICE - A game controller is placed in an operation tool | 04-30-2009 |
| 20090070093 | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE - A game device calculates a shift angle A based on a magnitude of a velocity vector S of a moving object MO and inclination information that indicates an inclination of a controller, calculates a direction D of the moving object on a slope based on a direction of the velocity vector S of the moving object and the shift angle A, calculates a first force vector P | 03-12-2009 |
| 20090069096 | PROGRAM, INFORMATION STORAGE MEDIUM, GAME SYSTEM, AND INPUT INSTRUCTION DEVICE - A game system performs a process that generates and displays an instruction image that instructs a given movement of a controller including an acceleration sensor, and a process that acquires a signal from the acceleration sensor included in the controller to detect the movement of the controller, and determines the degree of conformity of the detected movement of the controller with the instructed movement instructed by the instruction image. | 03-12-2009 |
| 20090054162 | INDICATION POSITION CALCULATION MARK UNIT - A mark unit includes a holding section that is disposed at the top of a display section so that a light-emitting section is positioned on a side of a display screen of the display section and a weight section is positioned on a side opposite to the display screen to hold the light-emitting section on the side of the display screen that intersects a horizontal plane. | 02-26-2009 |
| 20090036193 | Game system, program, and information storage medium - A program for a game device having a timer, the program causing a computer to function as: an event table storage section which stores an event table created based on registration information input by a player, the event table defining a plurality of first parameters used for an event process and an available period of each of the first parameters; an event condition setting section which determines whether or not the player has performed a predetermined operation, detects an operation timing of the predetermined operation when the predetermined operation has been determined to have been performed, sets a second parameter used for the event process based on the detected operation timing, and sets an event condition based on the second parameter; and an event processing section which determines whether or not the event condition has been satisfied, selects an available first parameter from the first parameters referring to the event table based on time information generated by the timer when the event condition has been determined to have been satisfied, and performs calculations based on the selected first parameter. | 02-05-2009 |
| 20090033032 | TOKEN GAME MACHINE - A spiral rod that is rotated by a motor is disposed in a fall passage connected to a token chute | 02-05-2009 |
| 20080280683 | Information supply system, information supply method, and information storage medium - An information supply device including: a communication section that communicates with a plurality of terminal devices; a determination section that determines whether or not the number of intending human players who desire to participate in a multi-player game has reached a setting value; a game calculation section that performs single-player game calculations or multi-player game calculations of the multi-player game; a storage section that stores practice management data that indicates a state of the multi-player game for each of the terminal devices for which the single-player game calculations are performed; an update section that updates the practice management data when the single-player game calculations are performed, and stops updating the practice management data when the multi-player game calculations are started; and an information generation section that generates game calculation result information. | 11-13-2008 |
| 20080261691 | Game system, program, information storage medium, and method of controlling game system - A game system accepts a position designation operation performed for an operation area OA as a first input operation, and performs game calculations. In this game system, a disturbance area DA is set in the operation area OA when a given disturbance condition has been satisfied. A position designation operation performed for the disturbance area DA is not accepted as a first input operation. The disturbance area DA is canceled when a given cancellation condition has been satisfied. | 10-23-2008 |
| 20080227543 | Calculation control method, storage medium, and game device - A plurality of first missions (mission A (M | 09-18-2008 |
| 20080199047 | Indication position calculation system, indicator for indication position calculation system, game system, and indication position calculation method - When the user of a system directs an indicator toward a light-emitting section, an imaging section provided in the indicator acquires an image PA in a given area including the light-emitting section. A determination section determines whether or not each pixel individually satisfies a first condition based on light-reception information relating to each pixel of the image PA, and a calculation section calculates an indication position of the indicator based on the positions of effective pixels in the image using the effective pixels which satisfy the first condition as pixels corresponding to the light-emitting section. The calculation section calculates a representative value of the effective pixels based on identification information relating to the effective pixels while changing weighting on the identification information relating to the effective pixels depending on whether or not the effective pixels satisfy a second condition. | 08-21-2008 |
| 20080198129 | Indication position calculation system, indicator for indication position calculation system, game system, and indication position calculation method - An imaging section successively outputs light-reception information relating to each pixel from a starting pixel SP to an end pixel EP, the starting pixel SP being provided on one end of an image PC acquired by the imaging section and the end pixel EP being provided on the other end of the image PC. The imaging section is provided in an indicator so that the starting pixel SP is disposed on a lower side and the end pixel EP is disposed on an upper side when the indicator is held in a reference position. | 08-21-2008 |