MWSTORY Co., Ltd. Patent applications |
Patent application number | Title | Published |
20100277598 | METHOD AND APPARATUS FOR CAPTURING ANTI-ALIASING DIRECTX MULTIMEDIA CONTENTS MOVING PICTURE - Disclosed is a method for capturing a directX moving picture. The method consists of (a) allowing the control unit to generate a multisampled rendertarget surface of a moving picture using an anti-aliasing technique for a capturing target moving picture of the directX multimedia contents in a buffer; (b) allowing the control unit to detect the capturing target moving picture using the anti-aliasing technique, which is provided in a back-buffer by executing the directX multimedia contents and copy and temporarily store the detected capturing target moving picture to and in the multisampled rendertarget surface; (c) allowing the control unit to output the temporarily stored capturing target moving picture on the basis of an FIFO method when the capturing target moving picture is stored in the multisampled rendertarget surface at a reference value or higher; and (d) allowing the control unit to convert and store the output capturing target moving picture. | 11-04-2010 |
20100277482 | METHOD AND APPARATUS FOR RENDERING OUTLINE OF MULTIMEDIA CHARACTER IMAGE - Disclosed are a method and an apparatus for rendering outlines of multimedia character images for rendering the outlines. The method consists of: (a) detecting parameter values that include a screen width, a two-dimensional screen point, a three-dimensional view point, and a field of view on both ends of the screen width from a position of a user, which are associated with the character to be displayed on the screen from the driven multimedia contents; (b) calculating positional information on an x-axis direction of the character for a two-dimensional screen, on which the character is displayed, based on the parameter values; (c) calculating outline thickness factor of the character in three dimensions, based on the positional information of the x-axis direction of the character on the two-dimensional screen; and (d) performing and processing an outline rendering on the character based on the calculated outline thickness. | 11-04-2010 |
20100273552 | Method for Authentication of Game Executing Authority Recording Medium for Storing Authentication Program of Game Executing Authority, and Server for Storing Authentication Program of Game Executing Authority - Disclosed is a method for authentication of a game executing authority. The invention is implemented by steps of requesting a transmission of a decoding key for decoding a coded execution file for executing a game to an authentication server; decoding the coded execution file by the decoding key received from the authentication server to generate the execution file; hashing an obtained present time and a random data together to generate hashed data; encrypting the present time, the random data, and the hashed data by any fixing key to generate the coded data; transmitting the generated coded data as a parameter to the execution file; and confirming whether a hashed value obtained by hashing the present time and the random data, which are obtained by decoding the coded data by the fixing key, matches the hashed data. | 10-28-2010 |