| Mixamo, Inc. Patent applications |
| Patent application number | Title | Published |
| 20120038628 | REAL-TIME AUTOMATIC CONCATENATION OF 3D ANIMATION SEQUENCES - Systems and methods for generating and concatenating 3D character animations are described including systems in which recommendations are made by the animation system concerning motions that smoothly transition when concatenated. One embodiment includes a server system connected to a communication network and configured to communicate with a user device that is also connected to the communication network. In addition, the server system is configured to generate a user interface that is accessible via the communication network, the server system is configured to receive high level descriptions of desired sequences of motion via the user interface, the server system is configured to generate synthetic motion data based on the high level descriptions and to concatenate the synthetic motion data, the server system is configured to stream the concatenated synthetic motion data to a rendering engine on the user device, and the user device is configured to render a 3D character animated using the streamed synthetic motion data. | 02-16-2012 |
| 20120019517 | AUTOMATIC GENERATION OF 3D CHARACTER ANIMATION FROM 3D MESHES - Systems and methods for animating 3D characters using a non-rigged mesh or a group of non-rigged meshes that define the appearance of the character are illustrated. Certain embodiments disclose a process for the automatic rigging or autorigging of a non-rigged mesh or meshes. In one embodiment, a method of automatically rigging at least one mesh defining the external appearance of a 3D character includes creating a 3D representation of the external appearance of the 3D character defined by the at least one mesh, where the 3D representation is a single closed form mesh, identifying salient points of the 3D representation, fitting a reference skeleton to the 3D representation, calculating skinning weights for the 3D representation based upon the fitted skeleton, and automatically rigging the 3D character by transferring the skeleton and skinning weights generated with respect to the 3D representation to the at least one mesh defining the external appearance of the 3D character. | 01-26-2012 |
| 20110292034 | REAL TIME CONCURRENT DESIGN OF SHAPE, TEXTURE, AND MOTION FOR 3D CHARACTER ANIMATION - Systems and methods for automatically generating animation-ready 3D character models based upon model parameter, clothing selections, and texture-region color component selections are described. One embodiment of the invention includes an application server configured to receive the user defined model parameters and the at least one texture selection via a user interface. In addition, the application server includes a generative model and the application server is configured to generate a 3D mesh based upon the user defined model parameters using the generative model and to apply texture to the generated mesh based upon the at least one texture selection. | 12-01-2011 |
| 20100285877 | DISTRIBUTED MARKERLESS MOTION CAPTURE - Systems and methods for performing remote markerless motion capture to drive 3D animations in real time in accordance with embodiments of the invention are described. One embodiment of the invention includes an optical device connected to a data acquisition device, where the combination of the optical device and the data acquisition device is configured to perform markerless motion capture, and a server system configured to communicate with the data acquisition device via the Internet. In addition, the server system is configured to receive motion capture data from the data acquisition device, and the server system is configured to generate motion data to animate a 3D character model based upon the received motion capture data. | 11-11-2010 |
| 20100259547 | WEB PLATFORM FOR INTERACTIVE DESIGN, SYNTHESIS AND DELIVERY OF 3D CHARACTER MOTION DATA - Systems and methods are described for animating 3D characters using synthetic motion data generated by motion models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, the synthetic motion data is streamed to a user device that includes a rendering engine and the user device renders an animation of a 3D character using the streamed synthetic motion data. In several embodiments, an animator can upload a custom model of a 3D character or a custom 3D character is generated by the server system in response to a high level description of a desired 3D character provided by the user and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character. | 10-14-2010 |
| 20100134490 | REAL TIME GENERATION OF ANIMATION-READY 3D CHARACTER MODELS - Systems and methods for automatically generating animation-ready 3D character models based upon model parameter and clothing selections are described. One embodiment of the invention includes an application server configured to receive the user defined model parameters and the clothing selection via a user interface. In addition, the application server includes a generative model and the application server is configured to generate a 3D anatomical mesh based upon the user defined model parameters using the generative model, the application server includes at least one clothing mesh template including a clothing mesh, a template skeleton, and skinning weights and the application server is configured to apply the clothing mesh from the clothing mesh template corresponding to the user clothing selection to the generated 3D anatomical mesh to create a clothed mesh, the application server is configured to adjust the template skeleton of the clothing mesh template corresponding to the user clothing selection based upon the shape of the clothed mesh, the application server is configured to generate skinning weights based upon the skinning weights of the clothing mesh template corresponding to the user clothing selection, and the application server stores an animation-ready 3D character model including the clothed mesh, the adjusted skeleton, and the generated skinning weights. | 06-03-2010 |