Lava Two, LLC Patent applications |
Patent application number | Title | Published |
20110188415 | FORWARD PATH MULTI-MEDIA MANAGEMENT SYSTEM WITH END USER FEEDBACK TO CENTRAL CONTENT SOURCES - The Forward Path Multi-Media Management System architecture enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered content is dynamically changed or modified based on a real-time, near-real-time, or delay-time basis via aggregated reverse path feedback from at least one of a plurality of end user devices. The Forward Path Multi-Media Management System periodically or continuously aggregates the feedback input received via the reverse path (having wired and/or wireless connectivity), modifies the forward path multi-media content, and delivers this dynamically modified multi-media content to the then connected population of end user devices via a wireless forward path multicast in a repetitive closed loop fashion. | 08-04-2011 |
20110066747 | VIRTUAL AGGREGATION PROCESSOR FOR INCORPORATING REVERSE PATH FEEDBACK INTO CONTENT DELIVERED ON A FORWARD PATH - The Virtual Aggregation Processor enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered content is dynamically changed or modified based on a real-time, near-real-time, or delay-time basis via aggregated reverse path feedback from at least one of a plurality of end user devices. The Virtual Aggregation Processor periodically or continuously aggregates the feedback input received via the reverse path (having wired and/or wireless connectivity), modifies the forward path multi-media content, and delivers this dynamically modified multi-media content to the then connected population of end user devices via a wireless forward path multicast in a repetitive closed loop fashion. | 03-17-2011 |
20110045910 | GAMING SYSTEM WITH END USER FEEDBACK FOR A COMMUNICATION NETWORK HAVING A MULTI-MEDIA MANAGEMENT - The Gaming System With End User Feedback enables a reverse path feedback architecture wherein the forward path multicasted gaming content transmitted by a gaming site can be dynamically modified as a result of end user interaction or feedback, wherein each end user has a private bidirectional link to the gaming site to enter their moves, optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. | 02-24-2011 |
20100285875 | GAMING DEVICE FOR MULTI-PLAYER GAMES - The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device. | 11-11-2010 |
20100254297 | TRANSACTION MANAGEMENT SYSTEM IN A MULTICAST OR BROADCAST WIRELESS COMMUNICATION NETWORK - The reverse path transaction management system enables the subscriber to receive a multicast on their wireless subscriber device via the forward path of a multicast channel or via a unidirectional broadcast channel concurrently with a plurality of other subscribers on the same multicast channel or broadcast channel. The subscribers can simultaneously initiate a transaction to purchase goods and/or services via the reverse path associated with the shared multicast channel or via a separate cellular communication connection associated with the broadcast channel. Typically, goods and/or services are offered to the subscriber as part of the multicast extant on the shared forward channel. | 10-07-2010 |
20100241527 | TRANSACTION MANAGEMENT SYSTEM IN A MULTICAST OR BROADCAST WIRELESS COMMUNICATION NETWORK - The reverse path transaction management system enables the subscriber to receive a multicast on their wireless subscriber device via the forward path of a multicast channel or via a unidirectional broadcast channel concurrently with a plurality of other subscribers on the same multicast channel or broadcast channel. The subscribers can simultaneously initiate a transaction to purchase goods and/or services via the reverse path associated with the shared multicast channel or via a separate cellular communication connection associated with the broadcast channel. Typically, goods and/or services are offered to the subscriber as part of the multicast extant on the shared forward channel. | 09-23-2010 |
20100240298 | COMMUNICATION NETWORK FOR A MULTI-MEDIA MANAGEMENT SYSTEM WITH END USER FEEDBACK - The Network For Multi-Media Management enables a reverse path feedback architecture wherein the forward path multicasted content can be dynamically modified as a result of end user interaction or feedback. End users in the Network For Multi-Media Management are grouped via location or region, together with personal attributes such as demographic, socio-graphic, or psychographic interests as it relates to a given multicasted content stream. The pairing of physical location groupings with personal interest attributes enables new and novel telecommunication services with the attendant advantage of extremely efficient delivery. The wireless communication network's capacity utilization, both in terms of assets and spectrum, is very high. | 09-23-2010 |
20100228814 | FORWARD PATH MULTI-MEDIA MANAGEMENT SYSTEM WITH END USER FEEDBACK TO DISTRIBUTED CONTENT SOURCES - The Forward Path Multi-Media Management System architecture enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered content is dynamically changed or modified based on a real-time, near-real-time, or delay-time basis via aggregated reverse path feedback from at least one of a plurality of end user devices. The Forward Path Multi-Media Management System periodically or continuously aggregates the feedback input received via the reverse path (having wired and/or wireless connectivity), modifies the forward path multi-media content, and delivers this dynamically modified multi-media content to the then connected population of end user devices via a wireless forward path multicast in a repetitive closed loop fashion. | 09-09-2010 |