LAI Games Australia Pty Ltd. Patent applications |
Patent application number | Title | Published |
20120187187 | TWO-WAY SYMBOLOGICAL COMMUNICATION BETWEEN ELECTRONIC DEVICES - Symbological communication operates to communicate information and data between mobile and electronic devices. Using certain information, an optical symbology is generated and displayed on the display screen of the mobile device. The optical symbology is read by an optical scanner coupled to the electronic device to read the optical symbology and decode the information contained therein. The electronic device uses the decoded information for different tasks, including providing authorized access to additional functionality of the electronic device by the user. After user interaction with the electronic device, it generates another optical symbology for on its display screen. The user of the mobile device would then capture the image of this optical symbology using the camera function of the mobile device. Applications operating on the mobile device decode all of a part of the additional information for local use or to communicate further to remote servers for additional use or tracking. | 07-26-2012 |
20120157204 | USER-CONTROLLED PROJECTOR-BASED GAMES - Projector-based amusement games are defined which detect the location attributes, such as position, motion, angle of direction, orientation, direction of aiming, and the like, imparted on the controller or controllers by a user. Signals representative of the detected location attributes are then used to determine the next states of the game. Visual images and animations representing a portion of the next states associated with the location attributes are generated and sent to be projected onto a projection surface. The one or more projectors used to project the visual images and animations may be embedded into the user controller or external to the user controller. | 06-21-2012 |
20110272887 | DIRECT PRIZE-DISPENSING GAME WITH CRANE DISPENSER - A direct prize-dispensing game dispenses prizes using a crane assembly under control of the game player. The player participates in an underlying game of the prize-dispensing game that is independent from the prize dispensing function of the crane assembly. When the player successfully achieves an object of the game entitling the player to a prize, the prize-dispensing game switches player control to the crane assembly for dispensing an associated prize selection. The player then controls the crane assembly to select a desired prize. The prize-dispensing game keeps the controls to the crane assembly until a prize is dispensed to the player. | 11-10-2011 |