Konami Gaming, Inc. Patent applications |
Patent application number | Title | Published |
20150348354 | GAME MACHINE, CONTROL METHOD OF CONTROLLING COMPUTER USED IN GAME MACHINE, AND COMPUTER PROGRAM - A game machine comprising a roulette game unit in which a lottery is executed by a roulette game, wherein a deceleration interval which is an interval to decelerate a roulette ring in the roulette game is changed so that lottery time which is time taken for one lottery of the roulette game unit falls within a predetermined target range. Further, the deceleration interval is changed based on the lottery time of past lottery executed by the roulette game unit. | 12-03-2015 |
20150087386 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING SELECTABLE REEL CONFIGURATIONS - A gaming device is described herein. The gaming device includes a display unit and a controller that is coupled to the display unit. The display unit is configured to display a game including a plurality of reels being displayed in a display grid. Each reel is adapted to display one of a plurality of symbols. The controller is configured to randomly determine an outcome of the game, select a reel configuration including a plurality of reel groups, determine, for each reel group, a single random symbol being displayed in each reel of the corresponding reel group in the determined outcome, spin and stop each reel of the corresponding reel groups to display the outcome including displaying the same symbols in each reel of the corresponding reel group during rotation, and provide an award to the player as a function of the determined outcome. | 03-26-2015 |
20150050983 | GAMING DEVICE AND METHODS OF ALLOWING A PLAYER TO PLAY A GAMING DEVICE HAVING REELS WITH SYMBOL SELECTION AREAS - A method for allowing a player to play a slot game with a gaming device is described herein. The method includes randomly generating an outcome of the game, wherein the outcome includes a first outcome and a second outcome. The method includes spinning and stopping the plurality of reels to display the first outcome, detecting an appearance of a symbol selection area in the first outcome, and responsively selecting at least one symbol for display in the symbol selection area. The method also includes displaying the second outcome including the first outcome and the selected at least one symbol being displayed in the symbol selection area and providing an award to the player as a function of the second outcome. | 02-19-2015 |
20140335931 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING RETAINED SPECIAL SYMBOLS - A method of allowing a player to play a gaming machine is described herein. The method includes displaying the game including a plurality of symbols at a plurality of symbol positions including at least one special symbol. A game outcome is randomly generated and displayed. An award is provided to the player if a winning combination is displayed in the generated first game outcome. The method further includes determining if a first special symbol is displayed in the generated first game outcome and responsively retaining the first special symbol during a subsequent second game, generating the second game outcome including the retained first special symbol, determining if a second special symbol is displayed in the second game outcome and responsively releasing the retained first special symbol in a subsequent third game if the second special symbol does not appear in the second game outcome. | 11-13-2014 |
20140274346 | SYSTEM AND METHOD FOR PROVIDING A LIST OF MONETARY INSTRUMENTS ASSOCIATED WITH A SYSTEM - A system has one or more gaming devices including gaming machines and other devices. At least one transaction reading device is coupled to the gaming devices and reads information associated with the monetary instruments associated with the gaming devices. A host computer is operatively coupled to the transaction reading device. A database is associated with the host computer and is configured to retrievably store the information associated with monetary instruments. A data display device is operatively coupled to the host computer and retrieves and displays a list of the monetary instruments in response to input from a user. The data display device can be associated with a wireless remote device, wired to the host computer or associated with the gaming device. The list of the monetary instruments includes information associated with each of the monetary instruments. The list of the monetary instruments can include information from selected gaming devices. | 09-18-2014 |
20140274292 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING MODIFIABLE REEL FEATURES - A gaming machine is described herein. The gaming machine includes a display device for displaying a game and a controller connected to the display device. The game includes a plurality of reels, each reel having a reel strip including a plurality of symbol positions and a plurality of game symbols displayed in each of the symbol positions in a predetermined order. The controller is configured to determine an outcome of the primary game, responsively spin and stop the reels to display the outcome of the primary game, and provide a first award to the player based on the primary game outcome. The controller detects if a triggering graphic is being displayed with the primary game outcome and is associated with at least one reel, modifies a reel feature of a reel strip associated with the reel, and generates an outcome of a secondary game including the modified reel strip. | 09-18-2014 |
20140274287 | Gaming Machine and Methods of Allowing a Player to Play Gaming Machines Having Modifiable Reel Features - A method of allowing a player to play a gaming machine is described herein. The game includes a plurality of reels, each reel having a reel strip. The method includes initiating a primary game, responsively spinning the reels, randomly determining an outcome of the primary game and responsively stopping the reels to display the primary game. The method includes detecting if a triggering condition occurs in the primary game outcome, the triggering condition being defined as the at least one trigger symbol being displayed in at least one reel of the plurality of reels in the primary game outcome, and responsively modifying a reel feature of a reel strip associated with the at least one reel to generate an outcome of a secondary game including the modified reel strip. | 09-18-2014 |
20140256396 | SYSTEM AND METHOD FOR OPERATING A MATCHING GAME IN CONJUNCTION WITH A TRANSACTION ON A GAMING MACHINE - A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule. | 09-11-2014 |
20140221079 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING REPLACEMENT SYMBOLS - A method of allowing a player to play a gaming machine is described herein. The method includes the steps of displaying a game including a plurality of reels including a reel strip having a plurality of normal symbols positions and a plurality of special symbol positions. The method includes randomly generating a first outcome of a game, responsively awarding a first award to the player based on the first game outcome, and determining if a triggering condition occurs in the first game outcome, wherein the triggering condition including a plurality of adjacent special symbol positions being displayed in at least one reel within the display area. The method includes randomly selecting a special symbol and replacing the symbols being displayed in each adjacent special symbol position with the selected special symbol to generate a subsequent second game outcome including the selected special symbol. | 08-07-2014 |
20140221078 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed. | 08-07-2014 |
20140221075 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING RANDOMLY SELECTED SYMBOLS - A method of allowing a player to play a gaming machine is described herein. The method includes displaying a game including a plurality of reels displayed in a display area. Each reel of includes a reel strip including a plurality of normal symbols positions and a plurality of special symbol positions. The method includes randomly generating an outcome of the game and displays the game outcome on the display device, wherein the game outcome including at least one special symbol position being displayed on at least one reel of the plurality of reels in the display area. The method also includes determining a symbol selection factor as a function of the generated game outcome, randomly selecting at least one special symbol as a function of the symbol selection factor, and displaying the game outcome including the selected special symbol displayed in the special symbol position. | 08-07-2014 |
20140187311 | GAMING MACHINE - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game and where the selected cells or columns can change position on display during game play but the quantity of selected cells remain fixed for all free spin games of a secondary game. | 07-03-2014 |
20140187310 | GAMING MACHINE - A gaming machine has a symbol display region composed of cell columns, where cells are continuously disposed in each cell column. Symbols are displayed on each cell column in such a manner that one or more symbols correspond to one of the cells. The gaming machine comprises: a symbol movement control unit that makes each symbol column move along each cell column where a symbol is changed in turn according to an alignment order of the symbols, and makes each symbol column stop; a prize winning determination unit; and a dividend generation unit. The symbol movement control unit comprises: a symbol check unit that determines whether a symbol reaching a filtering position is a specific symbol; and a specific symbol control unit that generates a specific change different from a change to be generated according to the alignment order when the specific symbol reaches the filtering position. | 07-03-2014 |
20140179402 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING SELECTABLE REEL STRIPS - A method of allowing a player to play a gaming machine is described herein. The method includes displaying a game including at least one reel and a plurality of reel strips for display with the at least one reel. Each reel strip includes a plurality of normal symbol positions and a plurality of special symbol positions. The plurality of reel strips includes a first reel strip having a first number of special symbol positions and a second reel strip having a second number of special symbol positions that is different than the first number of special symbol positions. The method also includes randomly generating an outcome of the game and displaying the game outcome on the display device. One of the first reel strip and the second reel strip is randomly selected for display with the at least one reel. | 06-26-2014 |
20140179400 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING EXPANDING SYMBOL POSITIONS - A method of allowing a player to play a gaming machine is described herein. The method includes displaying, on a display device, a game including at least one reel being displayed with a plurality of normal symbol positions and a plurality of special symbol positions. The method includes determining a first amount of special symbol positions being displayed in a first instance of the game, spinning and stopping the at least one reel to display the first instance on the display device including the at least one reel being displayed with the first amount of special symbol positions, determining a second amount of special symbol positions being displayed in a second instance of the game, and spinning and stopping the at least one reel to display the second instance including the at least one reel being displayed with the second amount of special symbol positions. | 06-26-2014 |
20140179399 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING EXPANDING SYMBOL POSITIONS - A method of allowing a player to play a gaming machine is described herein. The method includes displaying, on a display device, a game including at least one reel. The at least one reel includes a plurality of symbol positions that have a plurality of normal symbols positions and a plurality of special symbol positions. The outcome of a game is randomly generated and displayed on the display device. The method also includes randomly determining a number of special symbol positions being displayed with the at least one reel and spinning and stopping the at least one reel to display the generated game outcome, wherein the at least one reel includes the plurality of symbol positions having the determined number of special symbol positions. | 06-26-2014 |
20140135130 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140135118 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140135096 | Gaming Machine Having Modifiable Reel Features - A method of providing a slot game to a player is described herein. The slot game includes a plurality of reels. Each reel includes a plurality of symbol positions and a plurality of game symbols that are displayed in each of the symbol positions in a predetermined order. The method includes allowing the player to make a wager on the game, initiating a primary game and responsively spinning the reels, randomly determining an outcome of the primary game and responsively stopping the reels to display the outcome of the primary game in a grid, and awarding a first award to the player based on the primary game outcome. The method also includes detecting if a triggering condition occurs in the primary game outcome, and responsively modifying a reel function of at least one of the reels to generate an outcome of a secondary game including the modified reel function. | 05-15-2014 |
20140066173 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said elements, said second identical symbol being used for a second play of said game. | 03-06-2014 |
20140066172 | GAME MACHINE, AND CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREFOR - A game machine includes a display device that displays a game screen in which virtual reels formed by symbols are arranged so as to correspond one-to-one to cells as symbol stop positions. And, a game machine determines the symbol to stop in each cell through drawing, and controls a movement to change the symbol and a stop of the movement for each virtual reel based on a drawing result. Furthermore, a game machine determines a number of specific symbols that stop in the cells, and controls a movement of each virtual reel, which causes the specific symbols to appear in the cells, as one virtual reel group and a stop of the movement in units of virtual reel group. | 03-06-2014 |
20140051493 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said elements, said second identical symbol being used for a second play of said game. | 02-20-2014 |
20130337885 | GAME MACHINE AND GAME PROGRAM - The game machine and game program of the present invention display, at the start of a game, multiple static symbols by constantly changing to various types of symbols including the wild symbol. The game machine then executes a static display by displaying such changing symbols statically again in each display area and recognizes the arrangements of each static symbol. Then, the game machine visually displays the arrangement of the symbols by which multiple wins are established or the win line related to such arrangements of the symbols, when the pre-determined combinations of symbols, in which at least one wild symbol is included, are arranged so that multiple wins are established. The game machine and game program according to the present invention increases the player's interest and arouses the player's anticipation. | 12-19-2013 |
20130310168 | MULTIPURPOSE EGM/PLAYER TRACKING DEVICE AND SYSTEM - A system for providing gaming related services is described herein. The system includes a plurality of gaming devices and a plurality of multipurpose EGM/player tracking devices. Each multipurpose EGM/player tracking device of the plurality of multipurpose EGM/player tracking devices is coupled to a corresponding gaming device for providing gaming related services to the corresponding gaming device. Each multipurpose EGM/player tracking device is adapted to communicate with the corresponding gaming device using a plurality of EGM communications protocols. | 11-21-2013 |
20130260863 | GAMING MACHINE AND METHOD OF ALLOWING PLAYERS TO PLAY GAMING MACHINES - A slot game is provided. A display device displays a plurality of reels. During the slot game the reels are spun and an outcome of the game is randomly determined. The outcome of the game is displayed on the display device in a grid comprised of a plurality of symbol positions in a predetermined arrangement. One of the symbols from a corresponding reel are displayed at each symbol position. The spinning reels are visible in the grid during play of the game. The controller awards the player an award as a function of the wager, the outcome of the game and a predetermined paytable. A first one of the reels contains a stack of adjacent, similar symbols. The stack of adjacent similar symbols are displayed with a first single graphic overlay. | 10-03-2013 |
20130260862 | GAMING MACHINE AND METHOD OF ALLOWING PLAYERS TO PLAY GAMING MACHINES - A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager on a first primary game and randomly generate an outcome of the first primary game. The gaming machine determines if an anticipation event triggering condition has occurred based at least in part on an anticipation event probability associated with the first primary game, displays an anticipation event on the display device if the anticipation event triggering condition has occurred, and displays the first primary game outcome on the display device. A number of anticipation events that have occurred during the first gaming session is calculated, and the anticipation event probability is modifying based at least in part on the number of anticipation events that have occurred. The player is awarded an award if the first primary game outcome is a winning outcome. | 10-03-2013 |
20130252710 | GAMING DEVICE FOR DETERMINING A RE-DRAWING GROUP FOR FOLLOWING GAMES - To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed. | 09-26-2013 |
20130244757 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed. | 09-19-2013 |
20130157743 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines. | 06-20-2013 |
20130084945 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130084944 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130084943 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 04-04-2013 |
20130084940 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME WITH A SCALING FACTOR - A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager, display a first game on a display device, generate an outcome associated with the first game, and award the player an award for the first game based at least in part on the generated first game outcome. In addition, the gaming machine determines if a triggering condition occurred, displays a second game if the triggering condition has occurred, and calculates a current trigger cycle of the generated second game. The current trigger cycle is equal to a number of first games played after an occurrence of a previous second game triggering condition. The player is provided an award for the second game based at least in part on the second game current trigger cycle. | 04-04-2013 |
20130079105 | GAMING MACHINE WITH RUNS OF SYMBOLS - A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game. | 03-28-2013 |
20130079104 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME WITH VARYING VOLATILITY - A gaming machine and method provide electronic games to a player. A controller is configured to set a volatility factor to a first volatility value, set a number of plays to a first random number of games, and establish a counter of a number of games played. The controller is also configured to display a first instance of the game on a display device, randomly select an outcome of the first instance of the game, display the outcome on the display device, and award an award to the player as a function of the outcome of the first instance of the game and the volatility factor if the outcome of the first instance of the game is a winning outcome. The controller counts the number of games played and, if a predetermined number of games have been played, sets the volatility factor to another volatility value. | 03-28-2013 |
20130072286 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a base instance of the video slot game and in response to occurrence of a triggering event, the base instance of the video slot game is split and a plurality of sub-instances of the video slot game are displayed. | 03-21-2013 |
20130059642 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines. | 03-07-2013 |
20130059641 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming machine and a method provide primary and secondary games. The gaming machine includes first and second adjacent displays, a lighting device, and a controller. The lighting device is located between the first and second displays. The controller is coupled to the first and second displays and the lighting device. The primary game is played and if a triggering conditioning occurred in the primary game, the secondary game is initiated. The secondary game includes a rotating selector device. A first portion of the rotating selector device is displayed on the first display and a second portion of the rotating selector device is displayed on the second display. The lighting device defines a selector. An outcome of the secondary game is randomly selected and the rotating selector device is rotated and stopped such that the selector is associated with a symbol associated with the outcome of the secondary game. | 03-07-2013 |
20130029749 | GAMING MACHINE AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming machine and method are provided which provide a plurality of games on a display device to a player. The outcome of the games are randomly selected and displayed on the display device. For each game: if the outcome is a winning outcome an award is awarded to the player as a function of the outcome, the wager made by the player, and a predetermined paytable and if a triggering condition in the outcome of each game, an other award is responsively awarded to the player if the triggering condition is detected in at least two of the plurality of games. | 01-31-2013 |
20120258785 | GAMING MACHINE - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game and where the selected cells or columns can change position on display during game play but the quantity of selected cells remain fixed for all free spin games of a secondary game. | 10-11-2012 |
20120122568 | GAMING MACHINE AND SYSTEM HAVING SECONDARY GAME - A gaming system comprises a plurality of gaming machines (EGMs) and a secondary game control section. The secondary game control section is provided with a plurality of data sets having different target investment amount between two triggerings of the secondary game. The secondary game control section is adapted to receive a bet contribution from each of the EGMs and calculate an average bet amount from the received bet contributions. The secondary game control section selects one of the data sets depending on the calculated average bet amount, and determines whether the secondary game is triggered for each bet contribution from the EGMs using the target investment amount associated with the selected one of the data sets and a random number, and if it is determined that the secondary game is triggered, pays out a secondary game award to an EGM of which bet contribution triggered the secondary game. | 05-17-2012 |
20120083341 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 04-05-2012 |
20120046089 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a slot game to a player. The slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The game is played and an initial outcome is established and any payouts based on a winning outcome are paid. If a catalyst symbol appears in the initial outcome, any reactant symbols which appear in the outcome in a predetermined relationship with the catalyst symbol may be changed into a resultant symbol which is treated as wild. The resultant symbols and the other symbols form a secondary outcome. The player may be awarded an award or payout based on the secondary outcome. | 02-23-2012 |
20120040734 | VIDEO SLOT GAMING MACHINE - A gaming machine and method are provided which provide a video slot game to a player. The video slot game includes a plurality of cells arranged in a grid. The grid has a plurality of rows and columns. The machine and method display a first instance of the video slot game and in response to occurrence of a triggering event, video slot game is split and second and third instances of the video slot game are displayed and played. | 02-16-2012 |
20110207526 | Gaming machine management controller for progressive game - A gaming machine management controller including at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout, a bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session, and a bonus controller, which recognizes a bet amount and a payout amount of a player from each of the plurality of games, and determines a bonus pool amount to be accumulated into the bonus pool device, wherein the bonus controller controls the bonus pool device to stop accumulating the bonus pool amount in the case that a predetermined condition associated with the bonus pool device is satisfied, and starts paying out a predetermined bonus award amount every time when the player wins the game performed in the second session. | 08-25-2011 |
20110105215 | Gaming machine - The gaming machine includes a display and a controller. The display shows symbols that are placed in cells. The symbols contain a specific type of symbol that is placed in a specific cell. The controller controls movements of the symbols and the cells. The specific cell has a gauge. A value indicated by the gauge represents a count of how many times the specific cell appears in the display. The controller compares the value of the gauge with a threshold value. And, a favorable condition to a player is arranged to be initiated when the value of the gauge has reached the threshold value. | 05-05-2011 |
20110053678 | Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein - A gaming machine including a display, a plurality of reels displayed on the display, each reel being arranged side by side so as to independently rotate in a vertical direction, a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape, and a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area. | 03-03-2011 |
20100317422 | Gaming machine - The present invention is a gaming machine including a controller, which a) executes a primary game on a display, b) executes a secondary game in which a plurality of areas are defined on the display such that an award is allocated to at least one of the plurality of areas and when an area to which the award has been allocated is selected, a process according to the award is executed by the controller, and c) stores a result of the secondary game inclusive of information regarding the selected area so that the stored result of the secondary game is used in a next secondary game. | 12-16-2010 |
20100304831 | Gaming machine - The present invention is a gaming machine including a display, which shows a plurality of cells indicating a plurality of symbols, and a controller, which selects a cell in a cell-selecting stage provided between a primary game and a secondary game on the display, controls the plurality of symbols in the secondary game and gives a predetermined function to the selected cell in the secondary game. | 12-02-2010 |
20100279760 | Gaming machine and method of providing a game - The present invention is a gaming machine that realizes an exciting game typically in a slot machine format. The gaming machine includes a controller and a display. The controller runs games, accepts a bet of credit and returns a certain amount of credit as a payout. This payout amount is determined by multiplying a winning amount and a certain value of multiplier. The controller runs a primary game and a secondary game. When the secondary game is triggered, the controller displays a choice for acceptance or decline of an extra bet to the player on the display. When the player chooses to accept the extra bet, the value of multiplier is set larger than a default value of multiplier. After the value of multiplier is changed, the changed value of multiplier is shown on the display in a different area where the symbols are shown during the secondary game. | 11-04-2010 |
20100248807 | Gaming machine - The present invention is a gaming machine that realizes an exciting game in a video slot format. The gaming machine includes a display and a controller. The display shows reels and gauges. The reel comprises symbols. The gauges are provided so that each of them corresponds to at least one of the reels. The controller controls the movement of the symbols. One of the symbols is a specific type of symbol. The controller counts the number of how many times the specific type of symbol appears in the display reel by reel and reflects the counted numbers in the gauges. When the counted number reaches a threshold, the controller is arranged to initiate a feature on the reel whose gauge's value reaches the threshold. | 09-30-2010 |
20100190542 | Gaming machine having multiplying symbol ability - The present invention is a gaming machine including a reel display, which is configured with a plurality of reel lines displaying a plurality of symbols arranged to rotate along the reel lines, a controller, which shows a substantially-stationary symbol on a reel line while the symbols are rotating along the reel line, an evaluator, which recognizes a pass of a symbol related to the substantially-stationary symbol by the substantially-stationary symbol on the reel line, and a processor, which changes a function of the substantially-stationary symbol when the evaluator detects the symbol related to the substantially-stationary symbol passing by the substantially-stationary symbol on the reel line. | 07-29-2010 |
20100113130 | Gaming machine with extensive symbols - The present invention is a gaming machine for providing a display and paying out award, including a storage device which stores a game data to implement at least two games of the same type, an extended device which adds a game element to the two games and a game device which implements the two games of the same type, wherein the extended device works independently of the game device. | 05-06-2010 |
20100105474 | SYMBOL DISPLAY DEVICE FOR GAME MACHINE - A symbol display device for a game machine includes a reel unit having a plurality of reels, each having a peripheral surface with a plurality of peripheral symbols. A reel supporting member that supports the reels rotatably and independently includes a lateral wall having a plurality of lateral symbols arranged around the rotational axis of the end reel, whereby any one of the lateral symbols may be indicated by a pointer that rotates about the rotational axis of the end reel. A pivoting unit pivots the reel unit to a first angular position at which the peripheral surfaces of the reels are observable and to a second angular position at which the pointer and the lateral symbols on the lateral wall of the reel supporting member are observable. A controller for controlling the pivoting unit causes the pivoting unit to vibrate the reel unit near the first angular position and near the second angular position. | 04-29-2010 |
20100102508 | SYMBOL DISPLAY DEVICE FOR GAME MACHINE - A symbol display device for a game machine includes a reel unit having a plurality of reels, each having a peripheral surface with a plurality of peripheral symbols. A reel supporting member that supports the reels rotatably and independently includes a lateral wall having a plurality of lateral symbols arranged around the rotational axis of the end reel, whereby any one of the lateral symbols is indicated by a pointer that rotates about the rotational axis of the end reel. A pivoting unit pivots the reel unit to a first angular position where the peripheral surfaces of the reels are observable and to a second angular position where the pointer and the lateral symbols on the lateral wall of the reel supporting member are observable. The pivoting unit is located above the reel unit. | 04-29-2010 |
20100087259 | Gaming machine cabinet - A gaming machine, including a first cabinet including a first display for displaying a first game or information for the gaming machine, a second cabinet including a second display for displaying a second game, and a third cabinet including an input device for playing the game, wherein an area of a top surface of the third cabinet is wider than an area of a bottom surface of the second cabinet or a bottom surface of the first cabinet. | 04-08-2010 |
20100081493 | Gaming machine with extensive symbols - The present invention is a gaming machine for providing a game play and a payout according to a game result, including a storage device which stores a game using a symbol with a function, an executor which executes the game and an extended device which adds other function to the symbol, wherein the extended device works independently of the executor. | 04-01-2010 |
20100075740 | Gaming machine displaying selected symbols in cells - The present invention is a gaming machine, including a display which displays a plurality of cells for presenting a plurality of symbols in a game, a processor which executes the game, chooses at least two cells from the plurality of cells and a symbol from the plurality of symbols and presents the chosen symbol in the chosen cells, and a payout device which awards a reward according to an symbol arrangement on the cells, wherein each of the plurality of cells displays a symbol independently from each other. | 03-25-2010 |
20090316436 | Gaming machine - The present invention is a gaming display using a gaming display including a light guide plate having at least two flat surfaces, and a light emit member for emitting light to the light guide plates, wherein the light guide plate is sectioned by a groove for avoiding interference of light from the light emit member. Besides, the present invention is a gaming display including a light guide plate having at least two flat surfaces, and a light emit member for emitting light to the light guide plates, wherein the light guide plate is sectioned by a light shielding member for blocking light to enter another section of the light guide plate. | 12-24-2009 |
20090247289 | Gaming machine having various functions - The present invention is a gaming machine for providing a game after betting and for paying out an award according to a play result, including an initiator which executes the game, an assistant unit which helps a play in the game and a storage device which preserves the award as credits over 60. | 10-01-2009 |
20090247284 | Gaming machine changing the volatility of the game - The present invention is a gaming machine for playing a game and paying out an award according to play results, comprising a detector which recognizes a play history of a player, an analyzer which analyzes the play history, a controller which changes a volatility of the game according to the play history, and an initiator which initiates the game with changed volatility. | 10-01-2009 |
20090176548 | Secondary roulette game - A plurality of gaming machines for paying out award corresponding to a play, comprising an executor for starting a primary game and a secondary roulette game, a controller for manipulating a secondary roulette to determine a winning gaming machine in the secondary game, a display for representing a winning odds of the secondary roulette game on the roulette, and a decision unit for determining the winning odds corresponding to wager. | 07-09-2009 |
20090124331 | Gaming machine with plural gaming styles - The present invention relates to a gaming machine having of a display screen, a plurality of grids displayed on the display screen, one or more pay-lines equipped on the plurality of grids, a symbol equipped in each of the grids, and a payout for paying back awards according to results of play, wherein a plurality of symbols change in case that the symbols are in a winning condition, and the changed symbols are compared with one or more symbols existing around the changed symbols on the one or more pay-lines to change again. | 05-14-2009 |
20090117973 | Gaming machine with various game styles - The present invention relates to a plurality of gaming machines connected to each other, each gaming machine has a display screen and one type or a plurality of types of features provided on the display screen, wherein a play result of at least one or more gaming machines out of the plurality of gaming machines affect the operation of other gaming machines other than the gaming machine. Further, the plurality of gaming machines according to the present invention may be configured such that a plurality of players belong to the plurality of gaming machines compete against each other, or the plurality of players cooperate with each other. | 05-07-2009 |
20090111571 | Gaming machine arranging two symbol columns in the same order - The present invention may be gaming machine, including a mechanical reel which is configured with a plurality of rotatable reels, each reel indicating indicia on a circumferential surface of the reel, a display which shows a part of the circumferential surface and a controller which stops two reels to indicate the same kinds of indicia with the same arrangement on the circumferential surface of each of the two reels shown on the display, the two reels being installed contrastively to a vertical axis dividing a plurality of the rotatable reels. | 04-30-2009 |
20090111565 | Gaming machine with various game styles - The present invention relates to a gaming machine which has a display screen or physical reel mechanism and one or a plurality of types of features provided on said display screen, wherein said one or more features are activated when an extra bet wager is made separately of the initial wager amount, and can be adjusted independently. Also, the gaming machine of the present invention has one or more bonus games, and a player can change a bet amount at any time during the course of said bonus game. | 04-30-2009 |
20090082109 | MULTIPURPOSE EGM/PLAYER TRACKING DEVICE AND SYSTEM - A system and method provides gaming related and player/gaming attendant related services to a plurality EGM. Each EGM has an associated multipurpose EGM/player tracking device. Each multipurpose EMG/player tracking device has first and second ports. The first port couples the respective multipurpose EGM/player tracking device to the respective EGM using a communications link. The first port of one of the multipurpose EGM/player tracking devices may utilize a different communications protocol than another one of the advance player tracking device. A server computer is coupled the multipurpose EGM/player tracking devices using a system communications protocol through system communications links. The server computer provides gaming and player/gaming attendant services to users of the EGMs. | 03-26-2009 |
20080248855 | Gaming machine and method for gaming machine - The present invention provides a gaming machine that includes a slot machine, a bonus device and a device controller. The device controller remotely operates the bonus device and the bonus device provides a bonus award independently from the slot machine. The bonus device describes a bonus display information upon receiving from the device controller with a condition independent from a game result of the slot machine. Also, the device controller can collect a wager from one or more slot machines, determine a bonus content based on the collected wager, remotely operate one or more bonus devices, and transmit same or different bonus display information for each bonus device. | 10-09-2008 |