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KONAMI DIGITAL ENTERTAINMENT CO., LTD.

KONAMI DIGITAL ENTERTAINMENT CO., LTD. Patent applications
Patent application numberTitlePublished
20120122580GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM - A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated.05-17-2012
20120115610GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device (05-10-2012
20120115596GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device (05-10-2012
20120108334GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM - Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.05-03-2012
20120108305DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point.05-03-2012
20120083337GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit.04-05-2012
20120077590GAME SYSTEM, METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM - A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short.03-29-2012
20120077589GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen.03-29-2012
20120061911MEDAL GAME DEVICE AND METHOD OF CONTROLLING THE SAME - A medal game device includes a table, a pusher mechanism, a plate-shaped position input device, a medal releasing mechanism, an instruction position recognizing section, and a moving state detecting section. The pusher is configured to drop a medal from an edge of the table by reciprocally moving a moving body. The plate-shaped position input device is configured for a user to input a command. The medal releasing mechanism is configured to release the medal towards the table based on the command. The instruction position recognizing section is configured to recognize a contact position. The moving state detecting section is configured to detect how the instruction means moves on the plate-shaped position input device. The mechanism controlling section is configured to control the medal releasing mechanism in releasing the medal based on the moving state of the instruction means.03-15-2012
20120058829GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game situation information storage section (03-08-2012
20120058825GAME APPARATUS, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The present invention provides a game apparatus suitable for pausing and resuming a game by use of a touch panel. A game apparatus has a touch detection part, a display part, and a pause part. The touch detection part detects the touch of the user on the screen. The display part displays a pause command button at a position different from the initial touch position on the screen so long as a touch is detected by the touch detection part. The pause part pauses the game when the touch detection part detects touch to the pause command button.03-08-2012
20120046105Game control system recording medium and game system control method - A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.02-23-2012
20120046093Game system, control method of game system, and recording medium - A game server of a game system includes: a player existence determination unit for determining whether a player exists in a predetermined area (ballpark or the like) of a real world during a predetermined time span; a strength improvement information generation unit for generating strength improvement information which improves the strength of the player when the versus game is to be performed in the in-game match-up area (in-game ballpark) corresponding to the predetermined area when the player existence determination unit determines that the player exists in the predetermined area during the predetermined time span; and a distribution unit for distributing the strength improvement information generated by the strength improvement information generation unit to the terminal device of the player.02-23-2012
20120034981Game system, game system control method and storage medium - Characters involved in an actual match during the match are extracted, a team strength value indicating a strength level of each team is calculated for each team based on ability values of the extracted characters, and a difference between the calculated team strength values of the respective teams is calculated. When the team having a lower team strength value than the opponent wins the match, a privilege corresponding to the difference between the team strength values is granted to this team.02-09-2012
20120021830GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit (01-26-2012
20120021826GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit (01-26-2012
20110319172GAME SYSTEM, GAME MANAGEMENT METHOD, AND GAME MANAGEMENT PROGRAM - This game system has an allocation unit (12-29-2011
20110319159GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM - Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means (12-29-2011
20110312408GAME SYSTEM - It is a subject to provide new game attractiveness for enjoying a drawing performed in a drawing machine that is shared by a plurality of game apparatuses by a plurality of players playing at these game apparatuses.12-22-2011
20110306415GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AN INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (12-15-2011
20110306406GAME APPARATUS - It is an object to appropriately obtain an effect aimed at by changing the amount of payout objects to be paid out through specific control according to the bet amount of a game play that has produced a predetermined progress result regarding a start condition for specific control.12-15-2011
20110287839GAME DEVICE, OPERATION EVALUATION METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM - In a game device (11-24-2011
20110275439NETWORK GAME SYSTEM, CONTROL METHOD OF NETWORK GAME SYSTEM, GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - A network game system is provided which can inhibit a user from disconnecting the power supply or communication connection of the user's game device during a competition for the user's own reasons. A condition storage (11-10-2011
20110263333Game system, game system control method, and recording medium - A network game system includes a substitution management portion that, when a mid-competition player requests to substitute that player's game operations to a spectator, performs management of a substitution process in which the terminal device of that player is set as a spectating terminal, and the terminal device of the spectator is set as a competing terminal, wherein the spectator who has been substituted for that player by the substitution management portion executes the game operations of that player by operating the terminal device of the spectator.10-27-2011
20110244934GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A first selecting section selects any one of a plurality of movement control information items. Relationship information between a first game character and a second game character in possess ion of a moving object is acquired. A second selecting section selects any one of the plurality of movement control information items based on a selection result obtained by the first selecting section and the relationship information. The first game character moves based on the movement control information selected by one of the first and second selecting sections. The second game character performs an action for moving the moving object toward a target position based on the movement control information selected by another one of the first and second selecting sections.10-06-2011
20110237333GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (09-29-2011
20110230266GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A position acquiring unit acquires, from a position information generating unit, three-dimensional position information relating to a position of a player, the position information generating unit generating the three-dimensional position information based on a photographed image acquired from a photographing unit for photographing the player and depth information relating to a distance between a measurement reference position of a depth measuring unit and the player. A determination unit determines whether or not the position of the player is contained in a determination subject space. A game processing execution unit executes game processing based on a result of the determination made by the determination unit. A determination subject space changing unit changes, in a case where it is determined that the position of the player is not contained in the determination subject space, a position of the determination subject space based on the position of the player.09-22-2011
20110230244GAME SYSTEM AND GAME PROGRAM - A reroute table MT in which a new route is set to a reroute point Lr with respect to each of the routes R09-22-2011
20110227918Image Generating Device, Image Generating Method, Information Recording Medium, and Program - A bullet-mark information memory unit (09-22-2011
20110223998GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM - To provide a game device capable of improving operability of operation means. First acquisition means (09-15-2011
20110218041GAME MACHINE AND COMPUTER GAME PROGRAM - There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image.09-08-2011
20110210510MECHANICAL DRAWING MACHINE AND GAME APPARATUS INCLUDING THE SAME - It is an object to identify which of a plurality of rotationally moving drawing pockets a drawing object has entered into, without using a detecting means unit that moves together with the drawing pockets, from a result of detection by a fixedly arranged detecting means unit.09-01-2011
20110201426GAME SYSTEM, GAME MACHINE AND GAME PROGRAM - There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.08-18-2011
20110201425GAME MACHINE AND GAME PROGRAM - There is provided a game machine which provides, while indicating operation timings to a player based on an auditory stimulation by a tune being reproduced, an environment which helps the player feel easy.08-18-2011
20110195765GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player.08-11-2011
20110190059GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device that, for example, enables dealing with displacement of a standing position of a player during game play. Depression operation receiving means receives a depression operation of the player and outputs information regarding a position depressed by the player. Depressed position acquiring means (08-04-2011
20110190054GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of making it relatively easier for a player to recognize an image indicating the next operation time. A first display control unit shows a first image (08-04-2011
20110183756GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means (07-28-2011
20110172010INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability thereof for a user, the information processing device executing processing based on a result of judging whether or not the user has specified a position in a reference region of a screen. Specified-position acquiring means (07-14-2011
20110165942GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device capable of resuming outputting of speech-line data which has been suspended, while reducing an uncomfortable feeling experienced by a user. Second output control means (07-07-2011
20110163990INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability of the information processing device in which, if an input of a position in a reference region that is set on a screen is received, processing corresponding to the reference region is executed. First execution means (07-07-2011
20110159938GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations.06-30-2011
20110151975Game System, Game Control Method, Information Recording Medium, and Program - In order to cause players to feel as little communication delay as possible in a communication type match-up game, a task generating terminal records how a player dances (06-23-2011
20110137746CONTENT DISTRIBUTION SYSTEM AND CONTENT DISTRIBUTION METHOD - A content distribution system which assures reliability of content is provided. Permitted-user information corresponding to a user who is permitted to use content to be distributed is associated with the content. In the case where user specific information which specifies a user and the permitted-user information do not have a predetermined relation, a user terminal transmits the user specific information and the permitted-user information to a server. The server generates user-related information in which the received user specific information is set as a distribution destination and the permitted-user information is set as a distributor, generates new permitted-user information so as to have the predetermined relation with the user specific information, and provides the new permitted-user information to the user terminal. The user terminal which obtains the new permitted-user information changes the permitted-user information to the new permitted-user information.06-09-2011
20110136558GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in operating a game character. A parameter storage unit (06-09-2011
20110136557GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (06-09-2011
20110130201GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game device includes a first operation member and a second operation member. A first point control section causes a first point, which is set in a game space, to move based on a state of the first operation member. A second point control section causes a second point, which is set in the game space, to move based on a state of the second operation member. An object control section controls a position and a posture of an object, which is located in the game space, based on a position of the first point and a position of the second point. A display control section displays the object on a game screen.06-02-2011
20110130182Game apparatus, computer-readable recording medium recorded with game control program, and game control method - In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base.06-02-2011
20110124416PLAY RESULT PROCESSING SYSTEM - A play result processing system includes a first storage part for storing player identifiers, each of which is unique to a player of a computer game and for storing medium identifiers each of which is unique to an information storage medium used for playing the computer game, each one of the player identifiers being associated with at least one of the medium identifiers in the first storage part. The play result processing system also includes a second storage part for storing the player identifiers and data-generation information elements, each of the data-generation information elements being necessary for generating a data element that indicates a message in a manner that is unique to the player corresponding to the message, the player identifier for each single player being associated with the data-generation information element for the player in the second storage part. The play result processing system receives data indicating a set including a play result and a medium identifier for an information storage medium used for the play; generates a message that indicates the play result contained in the set indicated by the data received at the receiver in a manner that is unique to a player, the manner depending on the data-generation information element associated in the second storage part with the player identifier that is associated in the first storage part with the medium identifier received at the receiver; and transmits the generated message to a webpage production system.05-26-2011
20110124386GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device for allowing a user to concentrate on an operation of one or more specific player characters and also capable of reducing a period of time with the user being left rarely able to be useful in a match. According to the present invention, a game of a sport match carried out between a first team operated by the user and a second team is carried out. A participating player selecting section (05-26-2011
20110124385GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (05-26-2011
20110118019GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user to predict whether or not the user is to operate a game character if a state of the game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users. A storage section (05-19-2011
20110105227GAME APPARATUS AND COMPUTER PROGRAM USED FOR THE SAME - At a game apparatus 05-05-2011
20110102449Image Display Device, Image Display Method and Computer-Readable Information Recording Medium - An eye socket surface arranged in a virtual space cylindrically concaves from a face surface to the interior of a head, and a pupil surface is arranged back inside the eye socket surface. A memory unit stores contours, positions, directions, and textures of those surfaces, a position and direction of a projection point and a projection plane. An updating unit updates the position and direction of the projection point and the projection plane in accordance with an instruction input by a user. A generating unit projects individual surfaces on the projection plane based on the contour, position, and direction of the surfaces, positions and directions of the projection point and the projection plane, pastes a corresponding texture on each region in the projection plane, thereby generating an image of a character which looks like that a pupil is directed toward the projection point.05-05-2011
20110101608PUZZLE PLANE GENERATION SYSTEM AND METHOD FOR GENERATING PUZZLE PLANE - There is provided a puzzle plane generation system where a puzzle plane constituted by plural cells is generated easily and in a short time.05-05-2011
20110098117NETWORK GAME SYSTEM, METHOD FOR CONTROLLING NETWORK GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a network game system, which is provided with a chat function, and allows a user to enjoy playing a game in view of a tendency of each user toward use of the chat function. The present invention provides a network game, which is executed based on a combination of a plurality of users, and is provided with the chat function that enables chatting among the plurality of users. A chat function use tendency information storage unit (04-28-2011
20110098114BEHAVIOR CONTROL DATA GENERATION SYSTEM, GENERATION METHOD FOR BEHAVIOR CONTROL DATA, INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR AN INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM - A base data acquisition section acquires, as base data, a combination of operation data related to an operation performed by a user between a first time corresponding to a collision between a moving object and any one of predetermined objects and a second time corresponding to a subsequent collision between the moving object and any one of the predetermined objects, and state data related to a state of a plurality of character objects or a plurality of character object groups and the moving object at the first time.04-28-2011
20110077081GAME SYSTEM AND COMPUTER READABLE MEDIUM - There is provided a game system in which areas where operation instruction markers of each player influence each other. The game system 1 determines a division position DP of lane L where an operation instruction marker IM is displayed each time when a predetermined condition is satisfied during a game, and a size of display area DA of the lane of each player based on the determined division position DP. The game system 1 also determines the position of operation instruction marker IM corresponding to each operation timing 20 described in sequence data SD so that the position changes with the progress of music being reproduced, and displays a game image GI where the operation instruction markers IM corresponding to each players P are arranged in the display area DA corresponding to the player P.03-31-2011
20110077077GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM - The game apparatus indicates to a player the slide playing technique that not less than two of fret buttons are operated according to the alignment sequence thereof. When the operation in replay to the indication is evaluated, the game apparatus determines whether the operation for the slide playing technique has succeeded or not, under such condition that with respect to the operations of adjacent two fret buttons, the operation to the preceding fret button to be operated precedingly is detected, the operation to the next fret button to be operated next is detected, and after detecting the operation, the release operation of the preceding fret button is detected, the condition being at least one part of required condition.03-31-2011
20110070952GAME SYSTEM USING NETWORK, GAME PROGRAM, GAME DEVICE, AND METHOD FOR CONTROLLING GAME USING NETWORK - A game system for a game is provided with a server and a data transceiver apparatus. The data transceiver apparatus is configured to report execution of the game to the server, and includes a motion sensor and an image display unit to display the game. The server is configured to transmit event data for executing an event of the game to the data transceiver apparatus. The data transceiver apparatus is configured to execute based on the event data, and to generate motion data, which indicates how a user moves the data transceiver apparatus. At least one of the data transceiver apparatus and the server is configured to generate excitement level data which indicates excitement level of the user. The server is configured to generate statistic of the excitement level data. The data transceiver apparatus is configured to receive the statistic from the server and display the statistic.03-24-2011
20110070947GAME SYSTEM AND GAME TERMINAL - There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game.03-24-2011
20110065508GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, AND INFORMATION STORAGE MEDIUM - Provided is a game device for executing a game of a sport to be played by using a moving object including: a position acquiring section for acquiring an initial position of the moving object when the moving object starts to move in a game space; a direction acquiring section for acquiring an initial direction of the moving object when the moving object starts to move in the game space; and a movement control section for causing the moving object to start to move based on the initial position acquired by the position acquiring section and the initial direction acquired by the direction acquiring section, to thereby move the moving object, in which the movement control section changes a moving direction of the moving object a plurality of times to a moving direction determined based on an original moving direction of the moving object and a random number.03-17-2011
20110063297IMAGE PROCESSING DEVICE, CONTROL METHOD FOR IMAGE PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM - Provided is a game device for displaying a screen showing a state in which a virtual three-dimensional space having an object placed therein is viewed from a given viewpoint, the game device including: a first image creating unit for creating a first image representing the state in which the virtual three-dimensional space is viewed from the given viewpoint; a coordinate acquiring unit for acquiring three-dimensional coordinates of a light source set in the virtual three-dimensional space; a second image creating unit for creating a second image representing diffusion of light from the light source based on the three-dimensional coordinates of the light source; and a display control unit for displaying a screen obtained by synthesizing the first image and the second image with each other.03-17-2011
20110059801NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM - A first game character control section controls the action of a first game character which is an operation target for a user, based on an operation carried out by the user. A second game character control section controls the action of one or more second game characters, based on the action control data. In a case where a chat message is input in any game device, addressed to one or more users of one or more other game devices, an action control data changing section changes the action control data, based on the chat message.03-10-2011
20110059794GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION MEMORY MEDIUM - A game device has a playing unit, a receiving unit, and a changeover unit. The playing unit plays any piece of motion image data as play-target motion image data among plural pieces of motion image data. The receiving unit receives an instruction input of specifying a position. The plural pieces of motion image data include motion image data associated with a set of a time period (a changeover time period) in a playing time of the motion image data, a position (a changeover determination position), and any piece of motion image data (changeover motion image data). The changeover unit changes over the play-target motion image data to the changeover motion image data when (a) the changeover time period includes a time point when the instruction input was received, and when (b) the changeover determination position and the position specified through the instruction input both satisfy a predetermined proximity condition.03-10-2011
20110048214SELECTING DEVICE, SELECTING METHOD, AND INFORMATION RECORDING MEDIUM - A music information memory unit stores music information including identification information on each piece of music and pace information thereof. A process control unit selects out a predetermined number of pieces of music information each of whose identification information is to be presented from the music information memory unit. A notification image generating unit generates a notification image in which an object is moved in a scrolling manner based on the pace information of each piece of the selected music information. An image display control unit synthesizes the identification information of each piece of the selected music information with each of the generated notification images, and displays the synthesized image.03-03-2011
20110045885VIRTUAL CREATURE CHARACTER FOSTERING APPARATUS - A virtual creature character fostering apparatus, which allows a user to understand by experience that passage of time and physical contact are important for fostering a virtual creature character, is provided. The virtual creature character fostering apparatus includes a temperature sensor 02-24-2011
20110039619VIRTUAL SPACE DISPLAY DEVICE, VIEWPOINT SETTING METHOD, AND INFORMATION RECORDING MEDIUM - A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point.02-17-2011
20110034249GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A final result determining section determines a final result of a related match which is carried out in parallel with at least a part of a main match in which a target instructed by a game player participates. A main match performing section carries out the main match. An interim result output control section causes an output section to output an interim result of the related match in a case where the main match is being carried out. An interim result determining section determines the interim result of the related match to be output in the case where the main match is being carried out, based on an interim result of the main match and the final result of the related match.02-10-2011
20110034247GAME SYSTEM AND GAME PROGRAM - A game system guides operation timing of the operating section through a monitor by displaying an operation instructing indicator corresponding to the respective operation timings and an operation reference indicator corresponding to the current time in temporal order along a predetermined path on the game, and producing a relative displacement, which is along the predetermined path and is according to the progression of the time on the game, between the operation reference indicator and the operation instructing indicator in order that the operation instructing indicator agrees with the operation reference indicator at the operation timing that should be indicated by the operation instructing indicator, and changes at least either one of a starting position and a reaching position of the predetermined path.02-10-2011
20110034245GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, INFORMATION STORAGE MEDIUM - To provide a game device for enabling a game player to recognize a positional relationship among respective game characters even when the game characters are located densely in an area. A game data update unit (02-10-2011
20110018982Video game apparatus, game information display control method and game information display control program - A video game apparatus 01-27-2011
20110018868Video game machine, gaming image display control method and display mode switching control method - A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.01-27-2011
20110018867Video game machine, gaming image display method, gaming image dispaly program and network game system - A video game machine includes a monitor that permits three-dimensional viewing, a virtual camera controller for moving first and second virtual cameras while maintaining a positional relationship in which the two virtual cameras are separated from each other, an image display controller for synthesizing first and second image data acquired by the two virtual cameras upon leading the image data to a display memory, and reading out data content thereof, a game-related image storage block for storing panel images including objects and textures, and a specifier which issues a command for presenting a panel image. The image display controller maps a texture corresponding to an object read out in accordance with the command given from the specifier twice in two storage locations of the display memory that are offset from each other. A player is provided with a gaming image generated with a reduced 3D processing burden, yet creating compelling reality and enjoyable sensation in game playing.01-27-2011
20110007031SELECTION DETERMINING DEVICE, SELECTION DETERMINING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A selection determining device (01-13-2011
20110003641GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game, a user competes for accuracy of user's operation of a controller depending on whether a user can swing a controller at a target point in time. In a game device (01-06-2011
20110003639GAMING DEVICE, GAME PROCESSING METHOD AND INFORMATION MEMORY MEDIUM - In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.01-06-2011
20110003635GAME SYSTEM INCLUDING DRAWING MACHINE FOR JACKPOT GAME - A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.01-06-2011
20100331080INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM - To provide an information processing device for enabling a user to relatively readily select their desired number of images from among a plurality of images, even in a case such as when the plurality of images are displayed close to one another on a display screen. A trajectory obtaining unit (12-30-2010
20100331071GAME SYSTEM, AND JACKPOT DRAWING APPARATUS AND GAME APPARATUS CONSTITUTING THE SAME - Where a drawing machine for jackpot game is utilized in a game system in which a plurality of game apparatuses are divided into a plurality of groups for management, a payout ratio is easily managed for each group.12-30-2010
20100330871TRANSFORMABLE TOY - A transformable toy, in which exposure of a coupling mechanism is reduced and the turning range of the second exterior member with respect to the first exterior member is increased, is provided. An exterior main body for a shin section covers a part of an intermediate member and has an opening portion at a location opposing a thigh section when the shin section turns toward the thigh section. A movable exterior member, which moves through a link mechanism, is coupled to the intermediate member via the link mechanism, and configured to block the opening portion when it is at a first position and to be at least partially located inside the exterior main body when it is at a second position.12-30-2010
20100323792INPUT DEVICE FOR GAME MACHINE - A push button panel 12-23-2010
20100323787DRAWING MACHINE FOR JACKPOT GAME, AND GAME APPARATUS AND GAME SYSTEM USING THE SAME - It is enabled that a player enjoys in a stepwise manner whether any one of the jackpot awards among plural types of jackpot awards is won.12-23-2010
20100321287INTERFACE UNIT FOR GAME MACHINE AND GAME MACHINE - An interface unit 12-23-2010
20100317446INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of facilitating input by a user of a symbol, such as, e.g., a character, a mark (a symbol in a narrow sense), a pictogram (a pictorial symbol), and so forth. An area setting unit (12-16-2010
20100317440GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device which allows a reduction in processing load relating to the control of player characters belonging to one team, in a case where any one of player characters belonging to another team is in possession of a moving object. A selecting section (12-16-2010
20100317439GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user to feel a difference in state of mind between a player of a winning team and a player of a losing team when defending. A selection unit (12-16-2010
20100315415Image Processing Device, Method for Processing Image, Information Recording Medium, and Program - A storage unit (12-16-2010
20100312889COMMUNICATION SYSTEM, COMMUNICATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In order to detect a fraudulent action, such as an attempt of invalidating a result of a match-up through a communication in a communication match-up game by changing the setting of a router device, in a communication system, a first terminal device (12-09-2010
20100298048Game Device, Message Display Method, Information Recording Medium and Program - A message acquiring unit (11-25-2010
20100292009GAME SERVER, BYSTANDER EVALUATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A game management unit (11-18-2010
20100292008GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game device (11-18-2010
20100273559NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME - To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.10-28-2010
20100267452GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device which enables improvement in reality regarding outputting of speech relatively simply, a speech storage section (10-21-2010
20100267447GAME SYSTEM AND JACKPOT DRAWING APPARATUS CONSTITUTING THE SAME - The present invention improve disadvantages such as a limited jackpot drawing performance and so on.10-21-2010
20100267435GAME MACHINE, AND CONTROLLING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM OF THE GAME MACHINE - To provide a game device capable of improving operability for a user when a player character of an opponent team holds a moving object in a sport game to be played by a user team and the opponent team. A first marker control unit (10-21-2010
20100261536GAME SYSTEM, GAME MANAGEMENT PROGRAM, AND GAME MANAGEMENT METHOD FOR GAME SYSTEM - A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player. When a relative standard condition among the players has been crossed over, information to that effect is sent to the communication device of a player concerned, thereby carrying out notification processing effectively and greatly reducing server load.10-14-2010
20100261535GAME SYSTEM AND SERVER - A game system for reliably realizing synchronization of timings at which a common event in a plurality of game machines start. The game system includes a plan management server that measures lapse of system time common in the game system and with the time measurement, updates plan information indicative of remaining time until the system time reaches a process start stage at which a process for the common event starts. Each of the game machines includes an obtaining device to obtain the plan information from the plan management server, a stage determining device to determine whether the system time has reached the process start stage or not on the basis of laps of time of the system time measured in the game machine, and a process executing device to start a process for the common event when it is determined that the system time has reached the process start stage.10-14-2010
20100261528GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of improving reality regarding an operation of a game in which an attack on one or more attack targets is performed. Remaining number-of-times information storage means (10-14-2010
20100260355Sound Processing Apparatus, Sound Processing Method, Information Recording Medium, and Program - In a sound processing apparatus (10-14-2010
20100248845GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.09-30-2010
20100248838GAME APPARATUS, COMPUTER-READABLE RECORDING MEDIUM RECORDED WITH A PROGRAM FOR GAME APPARATUS, AND METHOD OF CONTROLLING IMAGE OBJECT - A game apparatus includes a main apparatus, an image display apparatus including a display screen, a controller including an acceleration sensor, and a game executing section. The game executing section determines whether or not an acceleration signal generated is normal, based on a first half wave signal of the acceleration signal occurring in an axial direction when the controller is moved. The game executing section moves an image object based on a second half wave signal occurring subsequent to the first half wave signal and having a reversed polarity. The game executing section executes display control to move the image object back to a home position upon detecting that the second half wave signal reaches a peak. Thus, displaying the image object may be controlled according to the movement of the controller. The display control may be executed based on a normal acceleration signal without performing complicated steps.09-30-2010
20100248830GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.09-30-2010
20100248827GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.09-30-2010
20100248804GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (09-30-2010
20100240453GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of expressing, through a relatively simple process, a picture showing a first character object grabbing and pulling a clothing object of a second character object. According to the present invention, a direction from the position of the second character object to the position of the first character object is obtained, and based on the obtained direction, the positions of at least some of the vertexes of the clothing object are changed (S09-23-2010
20100240451GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (09-23-2010
20100240429GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of preventing viewing of an operation-subject player character from becoming difficult due to interference of a teammate player character in a sport game which is played between an operation subject team, to which the operation-subject player character which moves according to operation by a user and the teammate player character belong, and an opposing team. A movement-target position acquiring section (09-23-2010
20100240428GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - TO provide a game device which can allow a user to feel that an operation subject character loses its balance in a case where the operation subject character hits a moving object in such a state where the operation subject player character is located at a position comparatively far from the moving object in a sport game in which the operation subject character hits the moving object according to a predetermined operation by the user. Determination means (09-23-2010
20100234106Video Image Generating Device, Character Appearance Changing Method, Information Recording Medium, and Program - An object storage unit (09-16-2010
20100234103GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game machine for preferably producing a picture in which a first game character, in the case where a second game character moves so as to disappear from the view of the first game character, loses sight of the second game character and thus does not respond well to the second game character. An operation target control unit (09-16-2010
20100234102GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device (09-16-2010
20100231526TRACK INFORMATION PROCESSOR, TRACK INFORMATION PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a trajectory information processing apparatus (09-16-2010
20100230895Token-Operated Game Machine - The present invention provides a token-operated game machine capable of increasing players who continuously play without stopping playing the game even when the foreign shape object falls into the token dropping groove.09-16-2010
20100227685GAME SERVER DEVICE, GAME SERVICE METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - When providing a game that changes scene data according to the selection inputs of a plurality of players, in order to provide scene data without delay even in a case where there is a delay in selection input or where there is no selection input by some of the players, a designating unit (09-09-2010
20100222143GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - A method for controlling a video game is provided. The method includes causing a control unit, which controls the vide game, to recognize first coordinate data indicating a first display position of a first object on the image display unit, causing the control unit to display the first object on the image display unit on the basis of the coordinate data, causing the control unit to recognize an indication position where a player contacts on the image display unit, causing the control unit to set a region for the player to select the first object, the region having a prescribed area, and causing the control unit to recognize whether or not the first object is selected by the player, on the basis of a positional relationship between the first object and the region09-02-2010
20100222142NETWORK GAME SYSTEM, SERVER, UNAUTHORIZED BEHAVIOR PREVENTION METHOD, UNAUTHORIZED BEHAVIOR DETECTION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A terminal management unit (09-02-2010
20100222137GAME SYSTEM AND NOTIFICATION PROCESSING APPARATUS CONSTITUTING THE SAME - In order for a player to develop a sense of great expectation that the player him/herself may win a jackpot award, a game system includes: a jackpot drawing apparatus for performing a payout process for paying out to the winning player a payout target having at least a part of an amount indicated by payout amount data that is obtained by reading it out from a storage unit when the drawing unit determines winning of the jackpot award, and for cumulatively increasing an amount indicated by the payout amount data stored in the storage unit when a predetermined payout amount increasing condition is satisfied; and a notification processing apparatus for performing, when performing the jackpot award winning notification process for notifying the player who has won the jackpot award, of winning of the jackpot award, prior to issuing the same, an advance notification process for issuing an advance notification to the effect that a player who plays by using each game apparatus belonging to a predetermined group configured by two or more game apparatuses including the game apparatus with which the player who wins the jackpot award plays is notified that the player who plays by using either game apparatus belonging to the predetermined group wins the jackpot award.09-02-2010
20100222136GAME SYSTEM AND JACKPOT DRAWING APPARATUS CONSTITUTING THE SAME - In order to prevent a situation where a winner for a jackpot award is consequently concentrated on a player who plays by using a particular game apparatus that is a part of a game system, the game system includes a jackpot drawing apparatus for performing the following processes: when the drawing unit determines winning of the jackpot award, payout amount data is read out from the storage unit, a payout process for paying out a payout target having at least a part of an amount indicated by the read-out payout amount data to the winning player is carried out, and at the same time, when a predetermined payout amount increasing condition is satisfied, the amount indicated by the payout amount data stored in the storage unit is cumulatively increased. The drawing unit carries out the jackpot drawing by carrying out a group drawing carried out for determining whether one winning group is selected or neither group is selected according to a predetermined group drawing condition, from previously determined two or more groups each configured by two or more game apparatuses, and by carrying out, when the winning group is selected by the group drawing, a winner drawing carried out for determining whether the player who wins the jackpot award is selected or neither player is selected, from the players who play by using the two or more game apparatuses belonging to the winning group.09-02-2010
20100222131GAME SYSTEM, AND GAME APPARATUS AND EVENT PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM - The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.09-02-2010
20100220056TRACE INFORMATION PROCESSING DEVICE, TRACE INFORMATION PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a trajectory information processing device (09-02-2010
20100217798Communication System, Communication Apparatus, Communication Server, Communication Method, Information Storage Medium, and Program - In a communication system (08-26-2010
20100216554MUSIC GENRE JUDGING DEVICE AND GAME MACHINE HAVING THE SAME - The music genre judging device comprises: a signal processing unit 08-26-2010
20100216546GAME SYSTEM, AND JACKPOT DRAWING APPARATUS AND PARTICIPATION PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM - In order that a game apparatus is made to participate in a jackpot drawing that responds to a request made by a manager or the like, who manage the game apparatus, the present game system includes a participation processing apparatus for selecting, for each game apparatus, one or at least two jackpot drawing apparatuses for executing a jackpot drawing in which each game apparatus can be regarded as the drawing target, from among two or more jackpot drawing apparatuses, according to a predetermined participation application condition, and at the same time, for selecting, for each game apparatus, one or at least two jackpot drawing apparatuses for executing a jackpot drawing in which each game apparatus is not regarded as the drawing target, from among the two or more jackpot drawing apparatuses, according to a predetermined participation decline condition. When accepting the participation application request transmitted from the participation processing apparatus, the two or more jackpot drawing apparatuses store, as a jackpot drawing process target, identification information of a game apparatus relating to the participation application request, in the drawing target storage unit of each jackpot drawing apparatus; when accepting a participation decline request transmitted from the participation processing apparatus, excludes the identification information of the game apparatus relating to the participation decline request from the jackpot drawing process target; and regards a game apparatus played by a player as a drawing target, out of the game apparatuses corresponding to the identification information stored, as the jackpot drawing process target, in the drawing target storage unit of each jackpot drawing apparatus. In this way, a jackpot drawing process in which whether the game apparatus that is the drawing target wins the jackpot award or does not win the jackpot award is determined is carried out.08-26-2010
20100216367TOY ASSEMBLY UNIT AND TRANSFORMABLE TOY - An assembly unit for a toy capable of preventing a pair of side walls thereof surrounding a recessed part for engagement from cracking. A plurality of part units are connected to each other through a projected part (08-26-2010
20100214987TERMINAL DEVICE, COMMUNICATION SYSTEM, TERMINAL METHOD AND INFORMATION MEMORY MEDIUM - There is provided a terminal device or the like which can prevent a user from fall in trouble with an unknown third person when the user executes a network game or the like over a computer communication network. As terminal devices establish a connection in an ad-hoc mode, individual unique identification information thereof are exchanged and a communication for a game is carried out, the terminal devices saves the unique identification information of the communication counterparty. When the terminal devices establish a connection in an infrastructure mode, introduction requests each specifying the saved unique identification information are transmitted to a server device, the server device transmits introduction responses each informing an address of the terminal device to the terminal devices which have transmitted an introduction request specifying the unique identification information of the communication counterparty, and the terminal devices carry out a communication for the game.08-26-2010
20100211994User Management System, User Management Method, Information Recording Medium and User Management Program - In order to properly transmit a notification of prompting a user who has not logged in a network communication game or an SNS for a long time to that user, a terminal device (08-19-2010
20100203937GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - An operation subject changing section changes a state of a game character, which is being operated by the user, to a state in which the game character is operated by a computer, and also changes a state of one of operation subject candidates selected from among a plurality of game characters, which are being operated by the computer, to a state in which the one of the operation subject candidates is operated by the user. An operation subject candidate number control section controls a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters.08-12-2010
20100201645DETERMINATION APPARATUS, DETERMINATION METHOD AND DATA STORAGE MEDIUM - In the determination apparatus, the creation unit creates an image showing a virtual space. The first display unit displays images contained in the first display region of the virtual space. The second display unit displays images contained in the second display region of the virtual space. The input acceptance unit receives instruction input designating a position in the created image. When the position indicated by the instruction input is not contained in any of the fringe regions set in the first display region and the fringe regions set in the second display region, the determination unit set, in the virtual space, an pointing region with a first size. When the position indicated by the instruction input is in any of the fringe regions set in the first display region and the fringe regions set in the second display region, the determination unit sets, in the virtual space, an pointing region with a second size larger than the first size. Inside of the pointing region becomes the target indicated by the user.08-12-2010
20100197398GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM - A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.08-05-2010
20100197394Game machine, game information display method and game program - A game machine comprises a game progress controller which accepts operational information entered from a touch panel and from other game machines and successively obtain tile objects representing tiles of individual players, a main image display controller which defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects in such a manner that types of the tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects, a supplementary information generator which generates supplementary information regarding the tile objects representing the tiles of the primary player that are displayed in a visually recognizable fashion, and a sub-image display controller which displays the supplementary information in a sub-screen area located adjacent to the main screen area. The supplementary information creates situational variations and exciting feelings in a game.08-05-2010
20100197381GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM - A gaming machine is provided which includes: an operation sequence table 08-05-2010
20100190551GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in relation to sound output corresponding to an action taken by a game character. An event history data recording unit (07-29-2010
20100184515GAME SYSTEM, TERMINAL DEVICE AND COMPUTER PROGRAM - A game system that synchronizes a game state in each of two terminal devices. A terminal device includes: an operation process unit, a history information transmission unit, and a history information process unit. Each time an operation is performed by a player PA, while displaying in the first display unit G07-22-2010
20100184513MOTION DETERMINATION APPARATUS, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR - The game apparatus (07-22-2010
20100182315IMAGE GENERATING APPARATUS, IMAGE GENERATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A storage unit (07-22-2010
20100178968GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play involving the plurality of player characters using a pass with a relatively simple operation. A linkage partner selecting unit (07-15-2010
20100177097IMAGE PROCESSOR, IMAGE PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - There is provided an image processor that displays a shadow caused by an eyelid or the like on an eye of a character object without causing an unnatural feeling to a user while suppressing an increase of processing load. In the present invention, a shadow polygon (07-15-2010
20100173708Game Device, Game Processing Method, Information Recording Medium, and Program - In a game device (07-08-2010
20100173707GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device having a character transformation function and in which prevention of unnatural display of change of posture and facial expression of a character object is realized while suppressing increase in an amount of data and an amount of work related to motion data. In the present invention, a skeleton part (joint or bone) which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a predetermined vertex of the character object changes from a first position to a second position. In the present invention, a player is guided to change at least one of the first position and the second position. In a case where at least one of the first position and the second position is changed by the player, the position of the skeleton part is corrected so that the position of the predetermined vertex of the character object changes from the first position to the second position in a case where the skeleton part is rotated by a predetermined angle (S07-08-2010
20100173706IMAGE DISPLAY CONTROL DEVICE, GAME APPARATUS, AND PROGRAM AND RECORDING MEDIUM HAVING THE SAME - The present invention provides an image display control device, etc., capable of preventing a specific object, which is required not to be seen by the user when the specific object is positioned outside a visible field, among various objects located in a virtual field from being seen by the user in an easy method when the specific object is positioned outside the visible field.07-08-2010
20100173562TRAVELING TOY SYSTEM - A traveling toy system is provided, in which it is immediately confirmed where a self-driven towing vehicle is located under an upper track member. Two annular light permeable regions (07-08-2010
20100167804GAME MACHINE WITH PHYSICAL LOTTERY MECHANISM - A game machine of the present invention is a medal game machine where a lottery is performed at a satellite unit as a physical lottery system and when obtained numbers form a line on a bingo card, which is realized as an establishment of bingo. Medals are paid out directly or indirectly to a player. Wherein one privilege to be given to a player at the moment of establishment of bingo is selected in accordance with a control state of a payout rate of medals from a plurality of privileges each of which is connected with the payout of medals to a player and by which the affections given to the payout rate of medals are different from each other.07-01-2010
20100167624DOLL TOY - A doll toy is provided herein, of which thigh section extending ahead of its waist section can turn more upward within a large angular range toward its chest section. A doll toy (07-01-2010
20100164960Character Display, Character Displaying Method, Information Recording Medium, and Program - A character display for attracting user interest by increasing the variety of on-screen display while reducing data processing by making the time variation of posture common among a plurality of characters. The character display (07-01-2010
20100160042GAME PROGRAM, GAME APPARATUS AND GAME CONTROL METHOD - It is an object of the present invention to make a game player comfortably watch moving pictures when a camera's line-of-sight tracks a moving object. In a program of the present invention, a control unit recognizes point-of-sight position data for indicating a position of a camera's point-of-sight. Then, the control unit recognizes a view-frustum region and an intra-view-frustum region. Next, the control unit decides whether or not a moving object is located within the intra-view-frustum region. When the control unit decides that the moving object is located outside the intra-view-frustum region, the control unit executes processing of moving at least one of the camera's point-of-sight and a camera's point-of-target so that the moving object is located within the intra-view-frustum region.06-24-2010
20100160011GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit (06-24-2010
20100151947GAME SYSTEM, SERVER AND TERMINAL - A game system allowing a player corresponding to a terminal, from which communication has been cut, to restart the game from the game situation at the moment of communication cut. The server has a game continuation device for continuing the game except the error terminal in a case where the error terminal occurs, and a server restart device for transmitting situation information of each player after communication recovery as information for restart, and restarting the game by communication with only the error terminal. The error terminal comprises a terminal restart device for restarting the game after communication recovery based on the situation information included in the information for restart, and a virtual input operation device for functioning as a virtual player instead of players P corresponding to other terminal.06-17-2010
20100145701USER VOICE MIXING DEVICE, VIRTUAL SPACE SHARING SYSTEM, COMPUTER CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A sensation of presence of voice chat in a virtual space is enhanced. A user speech synthesizer used in a virtual space sharing system where information processing devices share the virtual space. The user speech synthesizer comprises a speech data acquiring section (06-10-2010
20100137067GAME SYSTEM - The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 06-03-2010
20100120537Game Device, Game Processing Method, Information Recording Medium, and Program - In a game device (05-13-2010
20100120535Game Device, Progress Control Method, Information Recording Medium, and Program - An information processing device (05-13-2010
20100120528Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program - When a game terminal (05-13-2010
20100118055Display Device, Display Method, Information Recording Medium and Program - In a display device (05-13-2010
20100113132GAME MACHINE AND COMPUTER PROGRAM THEREOF - A game machine having a control unit as a first game chance control device generating a game chance achieving at least one winning combination in winning combinations whose achievement probability varies in a game within a predetermined range provided to the player in exchange for medals, a dividend value control device setting a correspondence relationship between the winning combinations and the dividend values for the player, a dividend display control device displaying an odds display section where the winning combinations are related with the dividend values on a monitor according to the correspondence relationship set by the dividend value control device, a dividend creating device generating the dividend for the player corresponding to the achieved winning combination according to the correspondence relationship set by the dividend value control device when any winning combination is achieved, and a condition determining device determining whether a predetermined dividend change condition is established within the predetermined range.05-06-2010
20100105455GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game device giving the user an improved fun of the game by varying the game parameter value and thereby varying the game processing content. Game processing executing means (a main game processing executing section (04-29-2010
20100103094Input Device, Input Control Method, Information Recording Medium, and Program - In an input device (04-29-2010
20100099497GAME SYSTEM, CONTROL METHOD FOR GAME SYSTEM, OUTPUT DEVICE, CONTROL METHOD FOR OUTPUT DEVICE, AND INFORMATION STORAGE MEDIUM - Provided is a game system that, while reducing a load on a communication line, enables a current situation of a game that is being played by at least one user to be known by another user. A situation identifying information transmission section transmits, to an output device, situation identifying information related to the situation of the game that is being executed in at least one game device. An output control section of the output device causes an output section to output the situation of the game based on the situation identifying information.04-22-2010
20100099492GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED - A game device (04-22-2010
20100099469GAME DEVICE, CONTROL METHOD OF GAME DEVICE AND INFORMATION STORAGE MEDIUM - To provide a game device which is capable of realizing such a user interface as to allow a user to instruct a mobile character to stay within a predetermined region in the case where a movement target position for the mobile character is set outside the predetermined region while preventing the mobile character from exhibiting an unnatural action at a time of changing a moving direction. An intersection (04-22-2010
20100096803PUSHER GAME MACHINE - A pusher game machine (04-22-2010
20100093255SHOOTING TOY - A shooting toy where players determine whether or not a shot has hit a target based on image recognition is provided. A determination section (04-15-2010
20100062678SHOOTING TOY USED IN GAME FOR TWO OR MORE PLAYERS - A shooting toy used in a game for two or more players for enabling players to actually sense the thrill of close combat. The toy include an infrared ray signal generating section 03-11-2010
20100056281GAME SYSTEM AND GAME EXECUTION MANAGING METHOD - The game system includes a plurality of game machines and at least one server device connected thereto over a network to enable players of the plurality of game machines to play a two-person game, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine, and the plurality of game machines each include: a display displaying the image of a game character appearing in a two-person game; an operating member receiving an instruction for a virtual fighting motion played by the game character in the two-person game; a reading means for reading at least the type of each character card used in a game; an ability-value calculating means for converting the ability value corresponding to each read character card into a new ability value using the conversion value corresponding to a character card presently used; and a controlling means for allowing a game character to play a fighting motion given by an instruction from the operating member using the ability value obtained by the conversion.03-04-2010
20100056239GAME APPARATUS, COMPUTER PROGRAM, AND STORAGE MEDIUM - A game apparatus includes a processor and a memory. The memory stores question-and-answer data that includes first data and second data. The processor selectively executes a process of assigning the first data to setting a question and the second data to checking an answer to the question and a process of assigning the second data to setting a question and the first data to checking an answer to the question, and performs a question-and-answer process according to the result of assignment. Therefore, the game apparatus can make a plurality of questions by using identical question-and-answer data.03-04-2010
20100048093LEG MEMBER FOR TRANSFORMABLE TOY - The invention provides a leg member for a transformable toy which prevents impairment of the aesthetic appearance even if the range of motion of a shin section relative to a foot section is increased. A first link member 02-25-2010
20100045664IMAGE PROCESSOR, CONTROL METHOD OF IMAGE PROCESSOR AND INFORMATION RECORDING MEDIUM - Provided is an image processor which makes it easier for a person other than a programmer, for example, a designer of a shape and the like of a collided object, to participate in behavior control performed on a mobile object in the case where the mobile object collides against the collided object. A behavior control information storage unit (02-25-2010
20100041483GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game device (02-18-2010
20100032484Card Identification Device, Card Identification Method, Program, and Information Recording Medium - Aimed is easy locating of a card placed on a touch panel, when identifying card type by sliding a touch pen, etc. along card slits. When a reference slit determining unit (02-11-2010
20100029388GAME SYSTEM, GAME TERMINAL THEREFOR, AND SERVER DEVICE THEREFOR - The present invention provides a game system 02-04-2010
20100022287DANCE GAME MACHINE, METHOD FOR SCORING DANCE GAME AND COMPUTER-READABLE RECORDING MEDIUM - A dance game machine has a mode wherein instruction information to guide a player's dance motion is displayed on a display part, and a mode wherein the instruction information is not displayed. If not displayed, a storage part stores music data, step data, screen data, and comment data corresponding to the mode. A control part reproduces the stored music data sequentially, as well as outputting to the display part the screen data corresponding to the music data, but excepting the instruction information. An input receiving part receives operational input data based on a player's dance motion, while reproducing the music data sequentially. A determination part creates evaluation data of the player's dance motion by comparing dance data being created based on the music data and the step data with operational input data of the player, and outputs the evaluation data to the control part. The control part outputs comment data corresponding to the evaluation data to the display part.01-28-2010
20100020079IMAGE PROCESSING DEVICE, CONTROL METHOD FOR IMAGE PROCESSING DEVICE AND INFORMATION RECORDING MEDIUM - To provide an image processing device capable of attaining shade expression on a surface of an object while reducing image processing load, and of reducing a sense of discomfort which the user may feel. A shading process execution unit (01-28-2010
20100016085SHOOTING TOY USED IN GAME FOR TWO OR MORE PLAYERS - A shooting toy used in a game for two or more players capable of allowing an opponent player to reliably receive an infrared ray signal even in an open air, e.g., under a scorching sun. The intensity of light included in a particular wavelength region around a toy is detected by an optical sensor 01-21-2010
20100010892Electronic Advertisement Delivery System, Server, Method, Information Recording Medium, And Program - In an electronic advertisement distribution system (01-14-2010
20100009759GAME SYSTEM - The present invention provides a game system with enhanced interest of a game in consideration of exchange of a message with a virtual player.01-14-2010
20090325697GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.12-31-2009
20090318207GAME MACHINE - A medal as the first game medium and a ball as the second game medium are supplied to a play field section based on the player's operation, a basic game is executed in association with the operation of the medal, and while a dividend depending on the game result of the basic game is imparted to the player, a chance for obtaining dividend is imparted to the player, when the ball is ejected from the play field section due to the operation of the ball linked with the operation of medal, the number of the balls as the game media existing in the game field section is detected, and a privilege tied to delivery of dividend is imparted depending on a decrease of the number of the balls.12-24-2009
20090312097GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game machine capable of reducing a sense of discomfort which the user feels due to unmatched image display timing and image-related sound output timing. An image reproduction unit (highlight scene image reproduction control unit (12-17-2009
20090305757GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game device executes a sport game. When a second team keeps the moving object, a first control unit controls the position of a player character belonging to a first team, based on both of either the position of a player character keeping the moving object or the position of the moving object, and the position of a predetermined area correlated to a first team, and a second control unit controls the position of the player character belonging to the first team, based on only one of either the position of the player character keeping the moving object or the position of the moving object, and the position of the predetermined area. In the case where a predetermined condition is satisfied, a control switching unit causes the second control unit to carry out the above-described control, instead of the first control unit.12-10-2009
20090298595Game system, and game apparatus and management apparatus constituting the same - A game system, and arcade game apparatus and management apparatus constituting the same are disclosed. In the game system, each game apparatus change at the same timing to a second mode in which a jackpot drawing is carried out in a state that a jackpot prize winning probability is high. When the jackpot prize is awarded during the second mode, a winning notice is sent to a management apparatus via communication network. The management apparatus transmits second mode end information to all the game apparatus when the number of game apparatus sending the winning notice reaches a predetermined number. After that, the game apparatus operating in the second mode changes to a first mode in which the jackpot drawing is carried out in a state that the winning probability of the jackpot prize is low.12-03-2009
20090291725GAME MACHINE - A game executer is operable to sequentially execute a plurality of racing games in which a plurality of racing members compete to each other. An instruction receiver is adapted to receive, from a player, a first instruction for causing a personal racing member prepared by the player to participate at least one of the racing games as one of the racing members, while being associated with a player identifier identifying the player. A processor is operable to increase a winning probability for the racing games of the personal racing member when it is executed, as one of the racing games, a first racing game in which the personal racing member satisfying a prescribed requirement participates. A prohibiter is operable to prohibit the personal racing member having participated the first racing game from participating the racing games executed subsequently to the first racing game.11-26-2009
20090291724GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit (11-26-2009
20090286600Game Sound Output Device, Game Sound Control Method, Information Recording Medium, and Program - An overlap identifying unit (11-19-2009
20090280898GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM - Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit (11-12-2009
20090280895GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine is provided which enables playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target appearing in a video image displayed in a video image watching part. A replay data recording unit (11-12-2009
20090280881GAME MACHINE AND PROGRAM - A first game executer is operable to execute a racing game in which a plurality of racing members compete to each other. A second game executer is operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object. An instruction receiver is adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object. A first storage is adapted to store a gaming value owned by the first player. A second storage stores parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed. The instruction receiver is adapted to receive, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object stored in the second storage. The second game executer is operable to modify the parameter data for the first trained object while reducing the gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage.11-12-2009
20090280878GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of preventing a player wishing to progress through a game from feeling frustrated, while ensuring that excitement of a game that progresses based on an actual date, an actual day of the week, and/or an actual time is not deteriorated. When a game starts, a setting unit (11-12-2009
20090275409GAME MACHINE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM - A game machine of playing a game is provided in which music unique to a character is generated as the character advances its morphologic changes. The game machine of the present invention obtains a morphology changing factor and changes a morphologic change status of a character. When the morphologic change status of the character satisfies any of the evolution requirements provided to the next evolution stage of the current character, the game machine sets the evolution morphology correlated to the evolution requirement as a character morphology. It also generates an evolution melody on the basis of the character melody for the character and a morphology melody which is a melody unique to the evolution morphology of the character, and sets the evolution melody generated as an advanced character melody.11-05-2009
20090275371Competition Game System and Game Apparatus - A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 11-05-2009
20090271482Message Character String Output System, Control Method Thereof, and Information Storage Medium - A message string output system which can prevent users from feeling uncomfortable due to repeated input of a particular string by another user is provided. A judging unit (10-29-2009
20090270182GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine which can improve an interest of selection of an action type of a player character is provided. A line output controlling unit (10-29-2009
20090270171NETWORK GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - Provided is a network game system for providing a game played by players of game machines by operating at least one of the game machines as a server, in which: the game machine to be operated as a server can be appropriately selected; a measuring unit (10-29-2009
20090270169GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface that makes it easier for a player to realize a reference trajectory to input and a time to begin inputting of the reference trajectory. A display unit (10-29-2009
20090267943GAME MACHINE, GAME IMAGE PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM - When a viewpoint moves in a game space, the movement of the viewpoint is reflected in a game screen image to thereby improve the realism. A game machine for producing a screen image on a real time basis, the screen image showing a picture obtained by viewing from a predetermined viewpoint defined in a game space in a predetermined viewing direction, and displaying the screen image on a real time basis comprises a viewpoint moving unit (10-29-2009
20090267942IMAGE PROCESSING DEVICE, CONTROL METHOD FOR IMAGE PROCESSING DEVICE AND INFORMATION RECORDING MEDIUM - To provide an image processing device capable of preferably producing a picture in which the shade expressed on a surface of an object will change according to change in the posture of the object. A pseudo-normal vector information storage unit (10-29-2009
20090264175Drawing Machine and Game Apparatus Using the Same - The present invention provides a drawing machine and a game apparatus using the same by which participants of drawing can intervene in a process of drawing.10-22-2009
20090262112GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - A virtual camera for displaying characters to be imaged on a monitor can be readily set. In the present program, a virtual camera and imaging space are set in a virtual game space. A plurality of characters are arranged in the virtual game space. A controller determines whether or not the plurality of characters are positioned inside the imaging space. At least one option among the viewing angle of the virtual camera and the position of the virtual camera is modified. Therefore, when any single character among a plurality of characters is positioned outside the imaging space, the character positioned outside the imaging space is positioned inside the imaging space. The plurality of characters are displayed on the image display unit.10-22-2009
20090258704GAME DEVICE, NOTIFICATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A process control unit (10-15-2009
20090253502GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game device (10-08-2009
20090247303GAME PROGRAM, GAME DEVICE, GAME CONTROL METHOD AND GAME SYSTEM - First consecutive action determination means determines whether or not a pitcher character consecutively or repeatedly performs a predetermined action at a predetermined frequency. Consecutive action execution flag-on means turns on a consecutive action execution flag indicating execution of consecutive actions to an on-state. Warning display means displays a warning on a first display unit of a first terminal device used by a first game player responsible for a malicious play. Second predetermined action determination means determines whether or not the pitcher character consecutively or repeatedly performs a predetermined action in accordance with the operation of a first operation unit after the warning display means displays the warning. First disciplinary action execution means executes a first disciplinary action for the first game player when the pitcher character consecutively or repeatedly performs the predetermined action after the warning display means displays the warning.10-01-2009

Patent applications by KONAMI DIGITAL ENTERTAINMENT CO., LTD.