KamaGames Ltd. Patent applications |
Patent application number | Title | Published |
20140019878 | SYSTEM AND METHOD FOR REFLECTING PLAYER EMOTIONAL STATE IN AN IN-GAME CHARACTER - A virtual space is provided to users, including a first user and a second user. The virtual space, or instances of the virtual space, may be used to enable users to participate in an activity such as, e.g., a game. Users are represented by avatars in views of the virtual space. A set of animations of a first avatar, the animations corresponding to different emotional states being reflected through the first avatar, is offered for selection by the first user. Upon receipt of a selection of a first animation from the first user, the first animation of the first avatar is presented to the second user. | 01-16-2014 |
20130316824 | SYSTEM AND METHOD FOR PROVIDING A PROGRESS INDICATOR OF AN AMOUNT OF TIME LEFT IN A USERS TURN IN A VIRTUAL GAME ENVIRONMENT - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 11-28-2013 |
20130290137 | System And Method For Enabling Users to Purchase In-Game Content for Each Other - A virtual space may be provided to users to participate in, e.g., a game. The users may be able to purchase access to unlockable in-game content within the virtual space for other users, also referred to beneficiaries. Responsive to the completion of such a purchase transaction, access to the purchased unlockable in-game content is facilitated for the one or more beneficiaries. | 10-31-2013 |
20130275909 | System And Method For Providing A Plurality Of Graphical User Interfaces To A User - Management by a user of a plurality of graphical user interfaces associated with different activities may be facilitated on a computing platform. This management may be achieved by providing an intuitive way to change operation of an electronic display between a first mode, in which a single graphical user interface may be prominently displayed, and a second mode, in which an array of graphical user interfaces corresponding to ongoing activities may be displayed. Selection of one of the graphical user interfaces presented in the array may result in the electronic display transitioning back to the first mode with the selected graphical user interface as the active graphical user interface. | 10-17-2013 |
20130215043 | System And Method For Displaying Multiple Activities - A virtual activity space is provided to users. The virtual activity space, or instances of the virtual activity space, may be used to enable users to participate in an activity such as, e.g., a card game. A user may participate in multiple activities concurrently. One of these activities, the so-called primary activity, is more dominantly and/or prominently presented than the other activities, the so-called secondary activities. Navigating between concurrent activities is accomplished through an interface that is displayed at the periphery of a view of a virtual activity space. A selection of a secondary activity simultaneously causes the primary activity to become a secondary activity, and causes the selected activity to become the new and current primary activity. | 08-22-2013 |
20130102380 | SYSTEM AND METHOD FOR PRESENTING A USER INTERFACE THAT RECEIVES WAGER REQUESTS FROM USERS OF A VIRTUAL ENVIRONMENT - A virtual game environment may be provided to users. In views of the virtual game environment, the users may be presented with a user interface configured to receive selection and/or entry of parameters of wagers being placed by the users as part of a game. The interface may present a wager selection field to a given user, within which the given user may position a wager setting element to indicate a wager amount for a wager. The positioning of the wager setting element may be accomplished via a touchscreen associated with a client computing platform being used by the given user to interact with the virtual game environment. | 04-25-2013 |
20130084978 | System and Method of Providing a Virtual Environment to Users with Static Avatars and Chat Bubbles - A virtual game environment may be provided to users. In views of the virtual game environment, avatars representing users may remain static (or relatively static) as a game is being played by the users in the virtual game environment. Nevertheless, communications between the users may be presented in the views within chat bubbles appearing to emanate from the appropriate avatars. This may enhance a level of engagement and/or immersion of the users in spite of the visually static nature of the avatars. | 04-04-2013 |
20130065681 | System And Method For Presenting A View Of A Virtual Lobby Environment To A User - A system is configured to present representations of game environments to users within views of lobby environments that facilitate intuitive and engaging browsing of the game environments by the users. The representations of the game environments may include environment information related to game session being held in the game environments. The representations may present the environment information in an intuitive and/or engaging manner. The game environments and/or the representations thereof may be organized into environments sets. Within the views of the lobby environments, the users may browse the game environments according to environment set. | 03-14-2013 |
20130059657 | System And Method For Providing A Progress Indicator Of An Amount Of Time Left In A Users Turn In A Virtual Game Environment - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 03-07-2013 |