| KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) Patent applications |
| Patent application number | Title | Published |
| 20120129612 | GAME APPARATUS, GAME PROGRAM AND INFORMATION RECORDING MEDIUM - [Task] The present invention aims at providing a game such that even when player uses predetermined characters for a long time to proceed the game as in the case of the RPG, there is no possibility that player may become weary of motion patterns of characters used. | 05-24-2012 |
| 20120110479 | PARTY CHAT SYSTEM, PROGRAM FOR PARTY CHAT SYSTEM AND INFORMATION RECORDING MEDIUM - [Task] The present invention aims at providing a chat system capable of suitably displaying text information for which player requires in such a form that operability of the game is not damaged and in a form having reality. | 05-03-2012 |
| 20120108344 | GAME SYSTEM, PROGRAM FOR GAME SYSTEM AND INFORMATION RECORDING MEDIUM - The present invention aims at facilitating reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present invention aims at hastening user to reconstruct a party thus to improve real thrill of an on-line game. The present invention essentially relates to an on-line game system in which user of the game performs display on a display part so that resurrection points of other characters included within the party can be selected. In the present invention, since resurrection points of other characters included within the party can be also selected and restored, wastefulness in time required for gathering with each other around one location for the purpose of reconstructing a party can be avoided. Thus, it is possible to hasten reconstruction of the party. | 05-03-2012 |
| 20120064972 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters. | 03-15-2012 |
| 20110312425 | VIDEO GAME SYSTEM - A video game system includes a plurality of servers and one or more client terminals. Each server provides game information to the client terminal. The client terminal carries out information communication with the server in accordance with a protocol; carries out the video game on a zone on the basis of the game information; and carries out, in response to a request to change zones, zone changing processing. In the zone changing processing, the client terminal updates a valid flag indicating that the protocol for a current zone is valid to a state indicating that the protocol is invalid; determines whether there is the session information for a new zone or not; and updates the valid flag indicating that the protocol for the new zone is invalid to a state indicating that the protocol is valid in a case where there is the session information. | 12-22-2011 |
| 20110276970 | PROGRAMMER PRODUCTIVITY THOUGH A HIGH LEVEL LANGUAGE FOR GAME DEVELOPMENT - An object of the present invention is to provide a system and a method for a C++ based extension of the parallel VSIPL++ API that consists of a basis of game engine related operations. The invention relates to a system | 11-10-2011 |
| 20110276879 | USER INTERFACE PROCESSING APPARATUS, METHOD OF PROCESSING USER INTERFACE, AND NON-TRANSITORY COMPUTER-READABLE MEDIUM EMBODYING COMPUTER PROGRAM FOR PROCESSING USER INTERFACE - A user interface processing apparatus is provided. A user interface element such as a virtual controller is displayed on a display screen. When an operation to the displayed user interface element is received from a player, the application is controlled in accordance with the received operation. A learning level of the player is determined in accordance with a control state of the application, such as utilization time of the application and the number of executions of a predetermined function in the application. The transparency is increased in accordance with the determined learning level. In a case where it is detected that an operation state of the user interface element continues for a certain period of time, transparency of the user interface element to increase is determined. The user interface element is displayed with the determined transparency. | 11-10-2011 |
| 20110273448 | VIRTUAL FLASHLIGHT FOR REAL-TIME SCENE ILLUMINATION AND DISCOVERY - One object of the present invention is to provide a system that adopts a global illumination technique to seamlessly span light across a real world and a virtual world. | 11-10-2011 |
| 20110250966 | USER INTERFACE PROCESSING APPARATUS, METHOD OF PROCESSING USER INTERFACE, AND PROGRAM FOR PROCESSING USER INTERFACE - Spotlight information that contains at least coordinate information indicating a coordinate at which an object is positioned is generated in accordance with a selection operation for selecting the object. A spotlight screen, including a spotlight illuminating region for receiving an operation input and a darkened region for receiving a request to cancel the selection operation, is displayed in accordance with the generated spotlight information. The received selection operation is determined in a case where a selection of the spotlight illuminating region is received. A predetermined region having its center at a coordinate at which the object is positioned is determined as the spotlight illuminating region. A predetermined region including a coordinate on which an object, for which the selection operation is not received, exists is determined as the darkened region in a case where there is the object within the spotlight illuminating region. | 10-13-2011 |
| 20110172013 | USER INTERFACE PROCESSING APPARATUS, METHOD OF PROCESSING USER INTERFACE, AND PROGRAM FOR PROCESSING USER INTERFACE - A user interface processing apparatus for controlling an application is provided. In the user interface processing apparatus, a touch on a display screen by means of a contact operation by a user on a touch panel is received. A touched position on the touch panel is detected when the touch on the display screen is received. The touched position is a position touched by the player on the display screen. A virtual controller is displayed at a predetermined position on the display screen corresponding to the detected touched position in a case where the touch on the display screen is received. An operation of the virtual controller displayed on the display screen is received from the player. The application is controlled in accordance with the operation received from the player. | 07-14-2011 |
| 20110138991 | SOUND GENERATION PROCESSING APPARATUS, SOUND GENERATION PROCESSING METHOD AND A TANGIBLE RECORDING MEDIUM - The prevent invention improves a processing speed by combining simple sound source species with a basic configuration and processing the combination as a single sound source, when sound sources and sound fields are placed and formed in a three-dimensional virtual space. | 06-16-2011 |
| 20110131583 | MULTICORE PROCESSOR SYSTEM - A multicore processor system includes one or more client carrying out parallel processing of tasks by means of processor cores and a server assisting the client to carry out the parallel processing via a communication network. Task information containing the minimum number of required cores indicating the number of processor cores required to carry out processes of the tasks and core information containing operation setup information indicating operation setup content of the processor cores are stored in the server. The server determines whether the task is allocated to the plurality of processor cores or not in accordance with the task information and the core information. The server updates the core information in accordance with a determination result to transmit the updated core information to the client. The client carries out the parallel processing by means of the processor cores in accordance with the received core information. | 06-02-2011 |
| 20100309203 | POLYGON PROCESSING APPARATUS, PROGRAM AND INFORMATION STORING MEDIUM - [Problem(s)] It is an object of the present invention to provide a polygon processing apparatus that deletes information on a polygon which is not used in drawing, without changing the shape of a necessary polygon. | 12-09-2010 |
| 20100292004 | GAME APPARATUS, GAME PROGRAM AND INFORMATION RECORDING MEDIUM - It is an object of the present invention to provide a game apparatus capable of image processing with effective use of having a plurality of screens. The game apparatus according to the present invention has a specific object display controller. The game apparatus according to the present invention executes the processing of displaying a specific object in a 3D game space on one display screen and hiding it on the other display screen. This enables effective use of having a plurality of screens and the image processing that attracts users. | 11-18-2010 |
| 20100250652 | MESSAGE POSTING SYSTEM - A server unit provides a message board on a predetermined topic in which multiple unspecified users participate. A user can designate a message posted by an arbitrary user on the message board on the predetermined topic, as a watch target. When a plurality of users designate the same message on the message board on the predetermined topic as a watch target and post new messages on the message to be watched within a predetermined period, the users who have designated the same message as the watch target are grouped. The grouped users can use a message board for a temporary topic which is provided as separate from the message board for the predetermined topic. | 09-30-2010 |
| 20100248826 | GAME APPARATUS, GAME PROGRESSING METHOD, AND RECORDING MEDIUM - The present invention provides a game apparatus that can remove dissatisfaction of a player generated when an operation is not reflected on a progressing result of a game in spite of the operation being made at appropriate timing and enhance entertaining potentialities, a game progressing method, and a recording medium. | 09-30-2010 |
| 20100197396 | GAME APPARATUS, GAME CHARACTER DISPLAYING METHOD, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can display an avatar matched to any kind of games that the avatar participates, without changing clothes or decorations worn by the avatar to new clothes or decorations. | 08-05-2010 |
| 20100184516 | INPUT OF MESSAGE TO BE EXCHANGED BETWEEN GAME APPARATUSES CONNECTED TOGETHER FOR COMMUNICATION THEREAMONG - Multiple game machines communicating with one another progress a game while exchanging messages with one another. A screen showing the progress state of the game is displayed on a first LCD included in each game machine. When the progress state of the game displayed on the first LCD becomes a predetermined game situation, an icon prestored in association with the game situation is displayed in an icon display area provided on a second LCD having a touch panel provided on the front side thereof. When a player touches the displayed icon using a stylus, message buttons prestored in association with the game situation of the touched icon are displayed on the second LCD. When the player touches any one of the displayed message buttons with the stylus to select it, a message corresponding to the selected message button is input. | 07-22-2010 |
| 20100184498 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the enemy character is determined when the battle is started. Additional data on items are determined. The items are allowed to set up to the determined basic character. The items include at least one of an equipping ability, an equipped item, and an equipped accessory in addition to a strength level on the battle and a level on the video game. The enemy character is then generated by setting up the determined additional data to the determined basic character. Basic character data in which the basic character to become the basis for the enemy character is associated with the items of the additional data are stored in a basic data memory. | 07-22-2010 |
| 20100160040 | GAME APPARATUS, GAME REPLAY DISPLAYING METHOD, GAME PROGRAM, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device. | 06-24-2010 |
| 20100137050 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME - A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack to a battle impossible value at which the other character cannot fight, is controlled. First and second courage points are respectively applied to the player character and the enemy character in accordance with battle content. When a predetermined operation is received from the player, it is determined whether or not each of accumulated values of the first and second courage points is a predetermined value or more. Special fighting between the player character and the enemy character is controlled in the case where it is determined that both the accumulated values are the predetermined value or more. The special fighting is different from a battle for lowering the life parameter. | 06-03-2010 |
| 20100097375 | THREE-DIMENSIONAL DESIGN SUPPORT APPARATUS AND THREE-DIMENSIONAL MODEL DISPLAY SYSTEM - The present invention relates to a three-dimensional (3D) model display device and a 3D model display system in which even a beginner can easily edit a 3D model, and edit and watch a moving image using a 3D model while maintaining harmony of a model, a texture, and a motion. When a user clicks a selection button | 04-22-2010 |
| 20100069133 | PUZZLE GAME APPARATUS, PROGRAM AND METHOD - When small blocks are cleared by an object clearance controller ( | 03-18-2010 |
| 20100062850 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters. | 03-11-2010 |
| 20090325707 | VIDEO GAME PROCESSING DEVICE, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM - A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit. | 12-31-2009 |
| 20090305758 | GAME APPARATUS AND PROGRAM - The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed. | 12-10-2009 |
| 20090214173 | VIDEO CREATING SYSTEM AND PROGRAM PRODUCT FOR CREATING VIDEO - A video creating system includes: a plurality of individual editing tools for creating and/or editing the plurality of video constituent data; a server that acquires the plurality of video constituent data thus created and/or edited and creates one piece of video data by integrating the acquired video constituent data; and a target display section for displaying the video data acquired from the server on a predetermined machine platform. Each of the plurality of individual editing tools includes a data transmitting section that continuously operates on the individual editing tool. Whenever the video constituent data are created and/or edited, the data transmitting section transmits new video constituent data thus created and/or edited to the server. Whenever the new video constituent data are acquired, the server continuously creates the latest video data by integrating the plurality of video constituent data including the new video constituent data. | 08-27-2009 |
| 20090197677 | BLOCK GAME PROGRAM AND BLOCK GAME APPARATUS - A block game program and a block game apparatus that can improve interest therein by using a new block removal method and a new block movement method are achieved. The game program sequentially produces blocks in a playing field displayed on a display screen to form a block group. The game program causes the game apparatus to function as a mouse that receives an operation, and a block removal control unit that removes blocks satisfying a removal condition from among the block group in accordance with timing at which the mouse receives an operation. | 08-06-2009 |
| 20090143137 | VIDEO GAME PROCESSING APPARATUS, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM - An on-line video game video game control server serves to read out a mini-game score information generated every player, in which three scores used for determining parameter of a summoned beast used for a main story in sub-game scores having no relation to a main story of the video game and a player who obtained that score are matched, and to renew a mini-game score information A of a player A by setting three scores in the score set in the mini-game score information A of the player A and a score set in a mini-game score information B of a player B. | 06-04-2009 |
| 20090137321 | ONLINE GAME SYSTEM AND ONLINE GAME PROGRAM - In an online game server, an updater updates at least one of a game program and game data for server stored in a storage section in accordance with an update operation for data to be utilized when to execute a sub game other than a main game in an online game. Updated portion data are a shared library format that can be utilized in the client terminal. A transmitter transmits updated data including at least the updated portion data to the client terminal. In a client terminal, a rewriter rewrites at least one of a game program and game data for client stored in a memory. In the case where there is a specification operational input by a player, a controller controls progress of the online game using the game program or the game data for client without carrying out communication with the online game server. | 05-28-2009 |
| 20090137320 | NETWORK GAME SYSTEM AND PROGRAM - Disclosed is a network game system that allows a plurality of players to enter a network game without imposing a lot of load on a server apparatus for managing the entire progress of the network game. A game is played in different battle zones, and video game apparatuses which play the game in the same battle zone form each of video game apparatus groups. A server apparatus designates one of the video game apparatuses belonging to each of the video game apparatus groups as a front end server. The video game apparatus designated as the front end server controls decision of motions of non-player characters, calculation of change values of parameters of player characters, and transmission/reception of information regarding the progress of the game between the video game apparatuses belonging to each of the video game apparatus groups in a unified manner. Transmission of information regarding the progress state of the game in each battle zone to the server apparatus is performed in a unified manner. Designation of the front end server is changed for every predetermined time. | 05-28-2009 |
| 20090058856 | IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM - The object is to smoothly move the position of the viewing point of the virtual camera with existence of an object between the position of the viewing point of the virtual camera and the position of the subject avoided. A camera peripheral area that has a viewing point as its center and has the radius of R, a subject peripheral area that has a subject toward which a viewing axis of the virtual camera is aligned as its center and has the radius of r, and a camera-to-subject area formed by a circular truncated cone area therebetween are set as a camera collision in which an obstacle cannot exist. When an obstacle exists in the camera collision, the position of the viewing point is adjusted. The radius R and the radius r are adjusted each time the reference distance D is changed. | 03-05-2009 |
| 20090027388 | IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM - The object of the present invention is to draw a natural contour line in a tuned object and perform clear tuned representation. For each tuned object existing in a virtual three-dimensional space, a reference width | 01-29-2009 |
| 20090027387 | IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM - The object is for drawing a contour line of an overlapped part from which a feeling of strangeness is not acquired in a case where a plurality of tuned objects are overlapped with one another in an image generated by a perspective transformation process. A tuned object A (a line width of the contour line is “3”) is overlapped with a tuned object B (a line width of the contour line of “1”) located in a position closer to a virtual screen than the tuned object A. Each pixel included in the tuned object A is set as a target pixel, and a pixel located in a position shifted from the target pixel by the line width is set as a determination pixel. When depth data and line width data of the determination pixel is smaller than those of the target pixel, the line width data of the target pixel is reset to the line width data of the determination pixel, and a pixel located in a position shifted from the target pixel by the reset line width is reset as the determination pixel. When the depth data of the target object is not smaller than that of the determination pixel, contour line data is written into the target pixel. | 01-29-2009 |
| 20090027386 | IMAGE GENERATING APPARATUS, METHOD OF GENERATING IMAGE, PROGRAM, AND RECORDING MEDIUM - The object is to generate an image in which an overlapped part of a tuned object and a non-tuned object having a contour line drawn therein is naturally represented. Only tuned objects among objects existing in a virtual three-dimensional space are perspective transformed, and image data and depth data of each tuned object is written into a process buffer | 01-29-2009 |
| 20090005172 | SERVER APPARATUS, CELLULAR PHONE, OPPONENT SELECTION SYSTEM AND METHOD, PROGRAM, AND RECORDING MEDIUM - Disclosed is a technology that allows a user of a mobile phone having a game execution function to easily find another mobile phone user who can immediately play a match-up with him/her in the game. A page of an opponent selection site that is provided by a server apparatus is individually created for each mobile phone user who logs on while assigning the kind of a game for a match-up. On the opponent selection site, match-up opponent candidates who are liable to play a match-up in the game of the kind assigned by the mobile phone user who logs on are listed. A predetermined value is added to the score of goodness of fit of each user, which is used to select a match-up opponent candidate, according to whether or not the user has played a match-up in the game of that kind, whether or not the user has obtained a high score in the game of that kind, whether or not the user has challenged another user to a match-up in the game of that kind, or whether or not the user has played a match-up with the mobile phone user, who logs on, in the past. In addition, a value according to a time elapsed from a last login date-and-time is added to the score of the goodness of fit. | 01-01-2009 |
| 20080302232 | PROGRAM RECORDING MEDIUM, PLAYBACK DEVICE, AND PLAYBACK CONTROL METHOD - Disclosed is a technology that enables a user to quickly obtain associated information of a music piece to his/her taste while passively hearing music pieces. | 12-11-2008 |
| 20080300060 | ONLINE GAME SERVER, ONLINE GAME PROGRAM PRODUCT AND GAME APPARATUS - An online game server delivers an online game to a player terminal via a communication network. The online game is played in the player terminal operated by a player. The online game server receives object selection information indicating that an object selectably displayed on a game display screen of the online game is selected at the player terminal. The online game server then transmits related site specification information to the player terminal on the basis of the received object selection information. The related site specification information is used for the player terminal to access a related site related to the object. Game progress information necessary for progress of the online game is included in the related site. The related site specification information is a URL indicating an address of the related site or a search formula for searching for the related site using a search engine. | 12-04-2008 |
| 20080293466 | VIDEO GAME APPARATUS, VIDEO GAME PROCESSING PROGRAM, PROGRAM RECORDING MEDIUM, AND VIDEO GAME PROCESSING METHOD - In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table | 11-27-2008 |
| 20080254882 | NETWORK GAME SYSTEM, A NETWORK GAME TERMINAL, A METHOD OF DISPLAYING A GAME SCREEN, A COMPUTER PROGRAM PRODUCT AND A STORAGE MEDIUM - A terminal apparatus is connected to a server apparatus via a network. Active character information capable of specifying an active character is transmitted to the server apparatus. A movement instruction used to move the active character in a virtual space is inputted. Movement information is transmitted to the server apparatus in accordance with the movement instruction. Visible range information capable of specifying all of the player characters each existing in a visible range is received. A display device displays the visible range in which all of the player characters specified by the visible range information are arranged so that the player character that one player of the terminal apparatus causes to participate in the network game can be distinguished from other player character that another player causes to participate in the network game and so that the player can distinguish the active character from non-active characters. | 10-16-2008 |
| 20080254849 | VIDEO GAME DEVICE, VIDEO GAME IMPLEMENTATION METHOD AND PROGRAM - To reflect a player's degree of skill in a battle between a player character and an enemy character, and increase a strategic element. In the event that a player selects magic as an action of a player character in a battle between a player character and an enemy character, a puzzle battle is started. In the puzzle battle, a magic army (a block frame) is displayed on a display device in accordance with a kind of magic selected, the player moves or rotates a block falling from above the display device by operating an input device, stops it in a desired position, and fills the magic army. In the event that all squares of the magic army are filled with the blocks before a time elapsing from a start of the puzzle battle, displayed on an elapsed time gauge, reaches a prescribed time, the magic selected by the player is unleashed, and inflicts damage on the enemy character. An effectiveness of the magic depends on an overlapping, and a protrusion from the magic army, of the blocks. | 10-16-2008 |
| 20080243794 | CONTENTS INFORMATION SEARCH CONTROL SYSTEM AND CONTENTS INFORMATION SEARCH CONTROL METHOD - Disclosed is a contents information search control system that, when automatic search of contents, such as game software, is performed with a terminal, such as a cellular phone, according to a user's preference, can reflect a change in user's interest or expansion of a target range of an interest. A change in user's interest is quantitatively grasped as an interest vector, and when the interest vector satisfies a predetermined condition, a search condition is updated to reflect the change in the user's interest in a search condition. In addition, expansion of a target range of the user’s interest is quantitatively grasped as distance information, and when the distance information satisfies a predetermined condition, the search condition is updated to reflect the expansion of the target range of the user's interest in the search condition. The interest vector or the distance information is calculated from an automatic search result on the basis of contents selected by a user, and updated as occasion demands. | 10-02-2008 |
| 20080207324 | GAME APPARATUS, VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM - When a new character is selected by a game player, the game apparatus changes the visual point and the visual axis corresponding to the newly selected character with preventing camera sickness. | 08-28-2008 |
| 20080207323 | GAME APPARATUS, CHARACTER AND VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM - To apply a certain change to a displayed image while controlling a position and direction of a character and a virtual camera. In changing a direction of a character card without changing its position, when the direction changes slowly a direction of a character changes according to change direction of the character card, and a visual point of a virtual camera moves circularly according to the change direction of the character. When the direction of the character card is changed fast only the visual point moves circularly and the direction of the character does not change. | 08-28-2008 |
| 20080200226 | GAME DEVICE, GAME ADVANCING METHOD, PROGRAM, AND RECORDING MEDIUM - Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is not generated when there is a person waiting for a turn of the game. In an attack turn of a player, a selection screen for selecting an attack technique of a player character is displayed. The player selects any kind of attack technique by an operation of an operation button, and a courage gauge decreases with an elapsed time from the start of display of the selection screen and a point corresponding to the length of the courage gauge at the time of selection of the attack technique is added to a courage point. In the case when the courage point reaches a predetermined value in the attack turn of the player, a sword rises upward. If the player pushes the sword that has risen upward, it is possible to perform a ‘finishing blow’ that gives a significant damage to the enemy character. | 08-21-2008 |