Incredible Technologies, Inc. Patent applications |
Patent application number | Title | Published |
20140302926 | System and Method for Processing Video Content of Electronic Gaming Machines - A system and method for processing video content of an electronic gaming machine featuring at least one electronic gaming machine, a common server operatively connected to the gaming machine, a dedicated storage device and data transmission circuitry. The gaming machine featuring a central processor and associated circuitry for generating video of a game played thereon and creating a video file. The server having storage and first data transmission circuitry for transmission of the video file to the dedicated storage device. The dedicated storage device being in wired or wireless communication with the server and having data acquisition circuitry for receiving the video file from the server. The data transmission circuitry electrically contented to the at least one electronic gaming machine or central server for one-way electronic transmission of the video file to an external device via a public or private data network. | 10-09-2014 |
20140057695 | UNITY REEL GAMING MACHINE AND METHOD OF PLAY - A gaming machine and method featuring a plurality of matrices and a common game position or reel separate from, and positioned between, the plurality of matrices. Each of the plurality of matrices have a plurality of game positions and the plurality of matrices and common position are configured to display a game element selected from a population of game elements. During play of the game the game, the game positions and common position are randomly populated with game elements to form a configuration of game elements. The configuration of game elements forming predetermined winning and non-winning outcomes. The game element populated at the common position being evaluated in combination with game elements of adjacent game positions on the plurality of matrices in determining whether a winning outcome has resulted. | 02-27-2014 |
20130217483 | SYSTEM AND METHOD FOR PROVIDING CUSTOMIZING SOFTWARE MODULES TO SECURE ELECTRONIC GAME MACHINES - An improved method and system is provided for customizing game programs used in connection with electronic gaming machines (“EGMs”). Such methods and systems provide for generating custom game content and creating a secure digital file for the content that can be transmitted to a gaming venue where the content can be operationally attached to an EGM or central server. The EGM or server can run a verification procedure on the digital file and instruct the EGM to substitute the content for original or existing content on the EGM's data storage device. Embodiments further provide for transmitting the custom content to a remote regulatory authority prior to being delivered to the gaming venue or EGM. | 08-22-2013 |
20130217464 | ELECTRONIC GAME MACHINE WITH MULTIPLIER BASED REWARDS - An electronic gaming machine and method providing for multiplier-based rewards where the outcome of a random configuration of game elements produces a predetermined winning outcome. The gaming machine features a game display presenting an array having a plurality of game elements. During play of the game, the game elements are randomly variable to form a configuration on the array. The configuration can be either a predetermined winning or non-winning outcome of the game, with a winning outcome characterized by adjacent game elements having at least one identical property. Where a winning outcome has been produced, the game can present a winning indicator symbol where features of the winning game elements interact with one another. Where a player has wagered on the outcome of the game, the game can further provide for a multiplier that scales the wager by a predetermined factor where a winning outcome is produced. | 08-22-2013 |
20130165204 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL CARDS AND SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The arrays being manipulated into an overlapping configuration having more than two dimensions with the game positions forming linear groupings across the arrays. The game providing for evaluating the overlapping configuration of game elements for predetermined winning and non-winning outcomes. | 06-27-2013 |
20130165203 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIPLE FIELDS WITH SCATTER REPLACEMENT FEATURE - A game and gaming machine providing a plurality of arrays on an electronic display with each array having a plurality of game positions. During play of the game, the game positions can be randomly populated with game elements selected from a superset of elements. At least one element can be designated as a “scatter” element. Where a particular game position on one array is populated with a predetermined scatter element, a game element initially displayed in a congruent position on another array can be replaced with the scatter element. The random selection of elements and scatter replacement process can form a configuration of game elements on the individual arrays and across the arrays which can be evaluated for predetermined winning and non-winning outcomes. | 06-27-2013 |
20130165202 | METHOD AND APPARATUS FOR PLAYING A GAME WITH MULTIDIMENSIONAL GAME CARDS - A game and gaming machine providing a plurality of two-dimensional arrays each having a plurality of positions. The plurality of two dimensional arrays being electronically presented on an at least one display. During play of the game, the positions are randomly populated with elements and the arrays are manipulated into an overlapping multi-dimensional configuration where the positions form linear groupings. The random selection of elements form predetermined winning and non-winning configurations relative their arrangement at specific game positions on a single array and across a plurality of arrays of the overlapping multi-dimensional configuration. The groupings evaluated for predetermined winning configurations. | 06-27-2013 |
20130109458 | GAMING MACHINE WITH HORIZONTAL SCROLLING AND MATCHING | 05-02-2013 |
20120238344 | METHOD OF AND MACHINE FOR PLAYING A GAME WITH AREA AND NUMERIC WINNING THRESHOLDS - A method and gaming machine for playing a game with area and numerical winning thresholds. The method and machine present a plurality of distinct elements which are grouped into a plurality of subsets whereby a player can select both a sub-plurality of elements and at least one subset. A set of random elements is selected from the set of elements which also determines at least one random subset. The set of random elements is compared to the sub-plurality of player selected elements and the player selected subset to the random subset. A player is rewarded if the set of random elements and the set of player selected elements have a pre-determined minimum number of common elements and/or if the plurality of player selected subsets and the plurality of random subsets have a second, pre-determined minimum number of common subsets. | 09-20-2012 |
20120231873 | GAMING APPARATUS WITH GEOMETRICALLY ORIENTED GAME ELEMENTS - A gaming apparatus with geometrically oriented elements is disclosed. Specifically, an array of game elements are displayed, each of which has a discrete geometric orientation, and whose relative geometric orientations, in addition to relative placement of each gaming element, determines winning patterns which result in payout to a player. | 09-13-2012 |