GTECH Canada ULC Patent applications |
Patent application number | Title | Published |
20160093171 | METHOD AND SYSTEM FOR CONTROLLING A GRAPHICAL USER INTERFACE OF A TERMINAL - A community gaming system including a central controller and a plurality of gaming terminals each with a graphical user interface operating. The system determines that a bonus event is triggered and which of the terminals qualify. The central controller transmits a trigger signal to each of the qualified gaming terminals in the sequence in turn, in response to which each qualified gaming terminal initiates scrolling of a bonus event graphic across its respective graphical user interface such that as the bonus event graphic scrolls across the graphical user interface of one of the qualified gaming terminals to reach an edge of that graphical user interface a next one of the qualified gaming terminals in the sequence then initiates scrolling of that bonus event graphic across its graphical user interface. The bonus event graphic appears to scroll across successive graphical user interfaces of the sequence of terminals. | 03-31-2016 |
20160086423 | THREE-DIMENSIONAL, MULTI-VIEW DISPLAYS AND RELATED TECHNIQUES - A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints. | 03-24-2016 |
20160086422 | THREE-DIMENSIONAL DISPLAYS AND RELATED TECHNIQUES - Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface. | 03-24-2016 |
20160005263 | THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS - A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player. | 01-07-2016 |
20150363996 | OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS - A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene. | 12-17-2015 |
20150348374 | METHODS AND APPARATUS FOR MANIPULATING A DISPLAY OF REELS IN A REEL-SPINNING WAGERING GAME - Techniques for manipulating a display of reels in a reel-spinning wagering game include accessing data representing a plurality of reels of symbols in a starting set of reels, and one or more replacement reels of symbols. A depiction of at least a portion of each of the reels in the starting set may be displayed on a display screen. User input indicating a wager may be received via a machine-user interface, and a first reel spin may be executed. The depiction on the display screen of at least one reel in the starting set may be replaced with a depiction of at least a portion of at least one of the replacement reels to form a modified set of reels depicted on the display screen. A second reel spin may be executed, and a payout may be determined based on the stopping positions of the reels in the modified set. | 12-03-2015 |
20150348360 | SYSTEMS AND METHODS FOR THREE DIMENSIONAL GAMES IN GAMING SYSTEMS - An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto. | 12-03-2015 |
20150348359 | THREE DIMENSIONAL ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS - An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto. | 12-03-2015 |
20150348358 | SYSTEMS, METHODS AND DEVICES FOR MOVING GAME COMPONENTS IN GAMING SYSTEMS - A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes. | 12-03-2015 |
20150072754 | GAMING MACHINE WITH UPPER AND LOWER SYMBOL MATRICES AND SHARED CENTER REEL - On a display screen in a gaming device is displayed an upper set of reels, a lower set of reels, and a larger shared reel that extends between the upper set of reels and the lower set of reels, the shared reel containing special symbols, wherein symbols on an upper section of the shared reel are combinable with symbols on the upper set of reels; and wherein symbols on a lower section of the shared reel are combinable with symbols on the lower set of reels. The special symbols may include wild symbols, free spin symbols, instant awards, mystery wild symbols, and secondary game play symbols. Since the player can focus on only one reel, the shared reel, which frequently determines whether the player wins, the player becomes more involved in the game and enjoys it more. | 03-12-2015 |