|GenAudio, Inc. Patent applications|
|Patent application number||Title||Published|
|20140105405||Method and Apparatus for Creating Spatialized Sound - A method and apparatus for creating spatialized sound, including the operations of determining a spatial point in a spherical coordinate system, and applying an impulse response filter corresponding to the spatial point to a first segment of the audio waveform to yield a spatialized waveform. The spatialized waveform emulates the audio characteristics of a non-spatialized waveform emanating from the chosen spatial point. That is, when the spatialized waveform is played from a pair of speakers, the played sound apparently emanates from the chosen spatial point instead of the speakers. A finite impulse response filter may be employed to spatialize the audio waveform. The finite impulse response filter may be derived from a head-related transfer function modeled in spherical coordinates, rather than a typical Cartesian coordinate system. The spatialized audio waveform ignores speaker cross-talk effects, and requires no specialized decoders, processors, or software logic to recreate the spatialized sound.||04-17-2014|
|20140064494||Audio Spatialization and Environment Simulation - Methods are disclosed for improving sound localization of the human ear. In some embodiments, the method may include creating virtual movement of a plurality of localized sources by applying a periodic function to one or more location parameters of a head related transfer function (HRTF).||03-06-2014|
|20120213375||Audio Spatialization and Environment Simulation - Methods and apparatus are disclosed for processing an audio sound source to create four-dimensional spatialized sound. A virtual sound source may be moved along a path in three-dimensional space over a specified time period to achieve four-dimensional sound localization. The various embodiments described herein provide methods and systems for converting existing mono, 2-channel and/or multi-channel audio signals into spatialized audio signals have two or more audio channels. The incoming audio signals may be down-mixed, up-mixed or otherwise translated into fewer, greater or the same number of audio channels. The various embodiments also describe methods, systems and apparatus for generating low frequency effect and center channel signals from incoming audio signals having one or more channels.||08-23-2012|
|20090046864||AUDIO SPATIALIZATION AND ENVIRONMENT SIMULATION - A method and apparatus for processing an audio sound source to create four-dimensional spatialized sound. A virtual sound source may be moved along a path in three-dimensional space over a specified time period to achieve four-dimensional sound localization. A binaural filter for a desired spatial point is applied to the audio waveform to yield a spatialized waveform that, when the spatialized waveform is played from a pair of speakers, the sound appears to emanate from the chosen spatial point instead of the speakers. A binaural filter for a spatial point is simulated by interpolating nearest neighbor binaural filters chosen from a plurality of pre-defined binaural filters. The audio waveform may be processed digitally in overlapping blocks of data using a Short-Time Fourier transform. The localized sound may be further processed for Doppler shift and room simulation.||02-19-2009|
Patent applications by GenAudio, Inc.