| EVOLVED MACHINES, INC. Patent applications |
| Patent application number | Title | Published |
| 20130044110 | Generating Simulated Neural Circuits in a Voxel Space - A three-dimensional voxel space is generated in which to generate a simulated neural circuit. The voxel space includes a plurality of voxels that store localized information. After the voxel space is generated, a plurality of simulated branched neurons, each of which has one or more input and/or output branches that occupy at least one of the voxels, are embedded in the voxel space. One or more of the branches of the plurality of simulated neurons then are generated in a manner that changes the voxels occupied by the grown branches, and the localized information stored in the voxels is updated to reflect the changes in the voxels occupied by the grown branches. | 02-21-2013 |
| 20120215482 | METHOD AND SYSTEM FOR ORTHOGONALIZING INPUT SIGNALS - A method for the orthogonalization of initially overlapping vectors, the uses for which include the re-encoding and decoding of representations triggered by sensory arrays. | 08-23-2012 |
| 20100161698 | METHOD AND SYSTEM FOR ORTHOGONALIZING INPUT SIGNALS - A method for the orthogonalization of initially overlapping vectors, the uses for which include the re-encoding and decoding of representations triggered by sensory arrays. | 06-24-2010 |
| 20090012581 | SENSORY EVENT RECODING AND DECODING - A first pattern of sensory activity is input to a simulated neural circuit on a set of sensor inputs. The simulated neural circuit includes an array of branched neural elements that each have at least one output and one or more branches that are impinged by subsets of the set of sensor inputs. Activity is generated in the branches based on the first pattern of activity input to the simulated neural circuit, and a second pattern of activity is generated in the outputs of the array of branched neural elements based on the activity in their branches. The second pattern of activity represents a recoding of the first pattern of sensory activity. | 01-08-2009 |
| 20090006060 | REGULATING ACTIVATION THRESHOLD LEVELS IN A SIMULATED NEURAL CIRCUIT - A simulated neural element includes a cell body and one or more simulated branches. Simulated branches are configured to receive input signals and to activate when a combination of the signals received during a specified window of time exceeds a branch activation threshold level. The simulated cell body is configured to activate when a combination of activity in the simulated branches during another specified window of time exceeds a cell body activation threshold level. The branch and cell body activation threshold levels may be automatically and locally regulated so that the actual branch activation rates for the simulated branches approximate desired branch activation rates and the actual cell body activation rate for the simulated cell body approximates a desired cell body activation rate. Such “homeostatic” regulation of branch and cell firing thresholds, done locally (i.e. individually for each branch and cell), may enhance the performance of artificial neural circuitry. | 01-01-2009 |
| 20080262813 | Generating Simulated Neural Circuits in a Voxel Space - A three-dimensional voxel space is generated in which to generate a simulated neural circuit. The voxel space includes a plurality of voxels that store localized information. After the voxel space is generated, a plurality of simulated branched neurons, each of which has one or more input and/or output branches that occupy at least one of the voxels, are embedded in the voxel space. One or more of the branches of the plurality of simulated neurons then are generated in a manner that changes the voxels occupied by the grown branches, and the localized information stored in the voxels is updated to reflect the changes in the voxels occupied by the grown branches. | 10-23-2008 |
| 20080228683 | Activity-Dependent Generation of Simulated Neural Circuits - A simulated neural circuit includes a plurality of simulated neurons. The simulated neurons have input branches that are configured to connect to a plurality of inputs and activate in response to activity in the inputs to which they are connected. In addition, the simulated neurons are configured to activate in response to activity in their input branches. Initial connections are formed between various input branches and various inputs and a set of the inputs are activated. Thereafter, the stability of connections between input branches and inputs to which they are connected is moderated based on the activated set of inputs and a pattern of activity generated in the input branches and simulated neurons in response to the activated set of inputs. | 09-18-2008 |
| 20080228682 | Generating Simulated Neural Circuits - A first array of simulated neurons having trees of output branches and a second array of simulated neurons having trees of input branches are generated. Thereafter, the output branches of one or more of the simulated neurons of the first array and the input branches of one or more of the simulated neurons of the second array are grown and connections are formed between individual output branches of the simulated neurons of the first array and individual input branches of the simulated neurons of the second array that grow to within a vicinity of each other. | 09-18-2008 |