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Electronic Arts, Inc.

Electronic Arts, Inc. Patent applications
Patent application numberTitlePublished
20110319175COLLABORATIVE ONLINE GAMING SYSTEM AND METHOD - A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.12-29-2011
20110053693VIDEO GAME WITH SIMULATED EVOLUTION - A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.03-03-2011
20090313341ELECTRONIC IN-APPLICATION POSTCARDS - A system, method and apparatus are disclosed for generating a composite message representative of an application experience to be sent to a remote recipient by receiving a user input selecting multimedia information provided by an application, generating a message form from within the application to receive message information, combining the selected multimedia information and the message information into a composite message, and sending the composite message to the intended recipient. A composite message is created by any or all of the following: capturing a current image, linking an associated audio file to the message, removing extraneous user interfaces from the image, scaling the image to a more appropriate display size, adding corporate logo or other identifying information to the message, and receiving text to be transmitted to the remote recipient. The electronic mail address of the sender is automatically retrieved and placed in the message form, the recipient's name and address are received, and the address information, message text, and multimedia information are displayed to the sender to allow the sender to decide whether or not to send the composite message. A predetermined third party can be notified of the identity of the recipient of the composite message to use the information to market the application to the recipient if the recipient is not currently an owner of the application.12-17-2009
20090093302Video game providing simulated disc jockey experience - Embodiments of the present invention include methods for providing a simulated disc jockey experience in a video game. Embodiments are provided for playing video games on portable electronic devices such as mobile phones and/or portable music players and on conventional video game clients, such as video game consoles, personal computers, and/or handheld video game devices.04-09-2009
20090082105TRACK-BASED INTERACTIVE MUSIC TOOL USING GAME STATE TO ADAPT PLAYBACK - An audio player for playing back a plurality of tracks, comprising a game state monitor for monitoring a state of an interactive video game being played by a user of a game device, a track controller for managing a plurality of audio tracks, and a track manager for playing out selected ones of the plurality of audio tracks wherein the selected ones are selected based on game logic and a current game state of the interactive video game.03-26-2009
20080214304USER INTERFACE FOR SELECTING ITEMS IN A VIDEO GAME - In a computer program operating based on user inputs, a user input module receives user input from a view control portion of the user input device, the view control portion being input elements designated for user by the user to change a view, the view being a surface in a virtual space that is mapped to a display surface such that the user can see at least a portion of the contents of the virtual space that is visible through the view and the user can see different portions and/or perspectives of the virtual space by changing the view. The user view change inputs are conveyed to the computer program, thereby enabling the computer program to determine how to change a display to conform to the user's desired view change. The user input module can then receive user input to indicate a user's selection of objects from the virtual space and select objects in the virtual space using a current view as a selector for the items, thereby allowing the user to specify a selection by positioning a view. A reticle can be used to specify a viewable object to select and selection can be by matching categories of objects under the reticle.09-04-2008

Patent applications by Electronic Arts, Inc.