DeNA Co., Ltd. Patent applications |
Patent application number | Title | Published |
20160104349 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATIONPROCESSING DEVICE - The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player. | 04-14-2016 |
20150336004 | AUTOMATICALLY PROVISIONING GAME OBJECTS TO CHARACTERS IN ONLINE GAMES - Systems and methods for automatically provisioning game objects, such as gear, to characters in online applications, such as games, are described. In some embodiments, the systems and methods receive an indication that a player of an online game has achieved a task provided by the online game, identify a character assigned to the player, the character being one of multiple characters available to players of the online game, select a game object that is directly associated with the identified character assigned to the player, and automatically provide the player of the online game with the selected game object. | 11-26-2015 |
20150335999 | FACILITATING THE COLLABORATION OF PLAYERS IN AN ONLINE GAME - Systems and methods for facilitating the collaboration of players in an online game are described. In some embodiments, the systems and methods determine a first player of the online game has reached a zero lives status within a game instance of the online game, select a second player of the online game according to a predetermined selection criteria, and provide the second player with access to the game instance of the online game at a stage within the game instance that corresponds to a stage at which the first player reached the zero lives status. | 11-26-2015 |
20150328549 | SYSTEM, METHOD, AND STORAGE MEDIUM STORING PROGRAM FOR PROVIDING GAME - A sense of discomfort brought to a user of a game when notification information is presented can be reduced. A system according to an embodiment may include an information storage unit storing various information, a start instruction receiving unit receiving a start instruction to start the game from a user, an event information specifying unit specifying, in response to the reception of the start instruction, one or more pieces of event information occurring as the game progresses, and a notification information specifying unit specifying one or more pieces of notification information including information about services other than the game to be notified to the user. The system may further include an event history presenting unit presenting event history information including the specified event information and the notification information as event histories respectively to the user, and a reward providing unit providing reward to the user. | 11-19-2015 |
20150279308 | SERVER AND METHOD FOR DISPLAYING SCREEN - According to one embodiment, it is possible to increase the compression rate of data size of an image file while reducing the number of requests for obtaining a plurality of images contained in a screen. The server may include a storage unit configured to store information, and a display control unit configured to, in response to a display request to display a screen from the terminal device, cause the terminal device to obtain an image file from one or more archive files that include the image file containing an image included in the screen, and cause the terminal device | 10-01-2015 |
20150278692 | SYSTEM AND METHOD FOR PROVIDING A RECOMMENDATION OF A GAME BASED ON A GAME-CENTRIC RELATIONSHIP GRAPH - One aspect of the present disclosure relates to a system for providing a recommendation for a game based on a game-centric relationship graph. The relationship graph is a graph depicting relationships between game and game users. One or more recommended games may be determined by leveraging the relationship graph. For example, recommended games may be identified based on graph proximities from candidate game nodes to a target user node or a mathematical score calculated from weight metrics of relationship branches. | 10-01-2015 |
20150180859 | LOGIN REQUESTING DEVICE AND METHOD FOR REQUESTING LOGIN TO SERVER AND STORAGE MEDIUM STORING A PROGRAM USED THEREFOR - One object is to provide a simpler setup for a plurality of application programs to share information required for logins with ensured security. In accordance with one aspect, an application program according to an embodiment includes: an authentication information requesting module configured to request an authentication token from another application program used for a login included in login history; a login requesting module configured to request a login to a server using the obtained authentication token; an authentication information storing module configured to newly obtain an authentication token in response to a login and store the authentication token in a storage area for the application program; a login history recording module configured to record into the login history a login using the application program; and an authentication information providing module configured to provide to the other application program the authentication token stored in the storage area for the application program. | 06-25-2015 |
20150141138 | GAME SYSTEM - One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device | 05-21-2015 |
20150127731 | SYSTEM AND METHOD FOR PROVIDING ELECTRONIC CONTENT - The system according to an embodiment of the present invention may more appropriately provide recommendation information of contents based on use status of the contents by a plurality of users. The system includes a service provision control unit for controlling provision of services, an information storage unit for storing information, a recommended content selection unit for selecting recommended games based on closeness information between the users and use degree information by the users for each game, a recommended content information sending unit for sending content recommendation information including information specifying recommended games, a recommended user selection unit for selecting recommended users based on the use degree information, a recommended user information sending unit for user recommendation information including information specifying the recommended users, and a relationship request information sending unit for sending relationship request information in response to a request for setting a friend with the recommended users. | 05-07-2015 |
20150126285 | SERVER AND METHOD FOR PROVIDING GAME - One object is to display different game screens on different terminals. A server in an embodiment executes a program including: a game progress control module for controlling progress of a game; a generation module for generating first frame information corresponding to a first game screen to be displayed on a first terminal and second frame information corresponding to a second game screen to be displayed on a second terminal, each of the first and second frame information including a plurality of drawing commands; a determination module for determining whether to send the frame information, based on the throughput specified in response to sending of the drawing time information from the terminal, a compression module for compressing the frame information; a sending control module for sending, to the terminal, the frame information determined to be sent to the terminal; and a request module for requesting drawing time information from the terminal. | 05-07-2015 |
20150120810 | SERVER AND METHOD FOR DISPLAYING ANIMATED IMAGE ON CLIENT TERMINAL - A server according to an embodiment reduces the load imparted when animated images such as game screens are displayed on a client terminal through HTTP communication. The server executes a program comprising: a game progress module for progressing a game; a generation module for generating frame information pieces each for displaying one frame of a plurality of sequential frames constituting a game screen, in accordance with the sequential order; a determination module for determining whether to send the generated frame information pieces to the terminal device, a compression module for compressing the generated frame information pieces; and a sending control module for sending to the terminal device a plurality of compressed frame information pieces in accordance with the sequential order as an HTTP response to an HTTP request from the terminal device. | 04-30-2015 |
20150119140 | SYSTEM, PROGRAM, AND METHOD FOR GENERATING IMAGE OF VIRTUAL SPACE - A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group. | 04-30-2015 |
20150116328 | SYSTEM, PROGRAM, AND METHOD FOR GENERATING IMAGE OF VIRTUAL SPACE - One embodiment of the present invention relates to a system including one or more processors for executing a given computer program to display a view of a virtual space containing a plurality of objects on a display device. The computer program includes: a grouping module configured to group the plurality of objects in the virtual space into a plurality of groups; a reference point determination module configured to determine a reference point in the virtual space for each of the plurality of groups; a viewpoint control module configured to move a viewpoint to the reference points of the plurality of groups in a predetermined order; and a display control module configured to display, on the display device, the view of the virtual space as seen from the viewpoint. | 04-30-2015 |
20150105161 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention, which is connected to a plurality of player terminals through a network, includes a storage unit configured to store an initial upper limit of number of groups and an initial threshold value smaller than an upper limit of a group affiliation rate, which is a ratio of number of affiliated persons with respect to a quota of a group, a group generating portion configured to generate a plurality of groups to which the group affiliation rate of the initial threshold value is set, at a start of a game, based on the initial upper limit of the number of groups, and a player distributing portion configured to distribute players to groups. | 04-16-2015 |
20150095165 | SERVER, SYSTEM, AND METHOD FOR PROVIDING SERVICE USING APPLICATION - A server according to one embodiment more appropriately sets the allocated amount of benefit for a service using an application. This server executes a program including a guidance destination identifying information transmission module for transmitting guidance destination identifying information capable of identifying a guidance-destination application; a guidance history storage module for causing guidance history information used when the user is guided to the guidance-destination application to be stored; a guidance source identifying module for identifying a guidance-source application guiding the user to the guidance-destination application used in the service; a billing control module for controlling billing to the user according to service provision and causing information including the billing amount to be stored; and an allocated amount setting module for setting allocated amounts for a provider of the guidance-destination application and a provider of the guidance-source application based on the billing amount charged to the user according to service provision. | 04-02-2015 |
20150087415 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list. | 03-26-2015 |
20150081409 | SERVER AND METHOD FOR PROVIDING USER WITH REWARD - A server according to an embodiment allows a user to more comfortably enjoy communication with other users. This server executes a reward granting program including a user identification module that identifies, in response to a request from a terminal device of one user, one or a plurality of users from among the plurality of users based on present locations of the plurality of users, a user information transmission module that transmits information on the identified users to the terminal device of the one user, a first execution module that receives, from the terminal device of the one user, a request for execution of greeting transmission by the one user on another user selected by the one user from among the identified users and executes the greeting transmission, a second execution module that receives, from a terminal device of the other user, a request for execution of greeting reply to the one user by the other user for whom the greeting transmission is executed and executes the greeting reply, and a reward granting module that grants points to the one user and the other user in accordance with execution of the greeting reply to the one user by the other user. | 03-19-2015 |
20150080132 | GAME PROCESSING SERVER APPARATUS - A game control server apparatus connected to terminal devices of a plurality of players via a network, includes a developing stage management unit that determines, in a developing stage in which a common character commonly owned by a plurality of players in a same team is developed, a capability parameter of the common character based on an action of each of the plurality of players; and a team battle stage management unit that provides, in a team battle stage in which one team battles against another team, a common character in a team battle while setting a capability parameter of the common character to the capability parameter of the common character determined by the developing stage management unit, upon accepting a calling instruction from a player in the one team. | 03-19-2015 |
20150073699 | SERVER AND METHOD FOR OUTPUTTING MAP IMAGE - A server according to one embodiment displays on a map image a position corresponding to a user with consideration for user privacy. The server executes a program for outputting a map image including: a user specifying module configured to specify, based at least on a present position of one or more users, the one or more users for whom user elements are arranged on the map image; a determination module configured to determine a modification direction and a modification distance used to modify the present location corresponding to the one or more users thus specified; an arrangement module configured to arrange the user elements on the map image at a position corresponding to the present location modified according to the determined modification direction and the determined modification distance; and an output module configured to output to a terminal device the map image having the user elements arranged thereon. | 03-12-2015 |
20150066708 | SERVER AND METHOD FOR PROVIDING PLAYBACK SERVICE OF DIGITAL CONTENT - One object is to allow users to enjoy digital contents more easily. The server according to an embodiment can execute a program including: a service control module; a screen sending module configured to send, in response to a request from a terminal, screen data of screens including a playback instruction screen for making an instruction for playback of a musical piece; a mode setting module configured to set, for each user, a playback starting mode selected from a plurality of modes including Normal mode and One-tap Playback mode; a playback control module configured to start playback of a musical piece; and a possession state update module configured to update a possession state of playback tickets in response to playback of the musical piece. | 03-05-2015 |
20150065255 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed. | 03-05-2015 |
20150065252 | SERVER AND GAME APPLICATION PROGRAM FOR PROVIDING ONLINE GAMES - A server device according to an embodiment of the present invention provides game services to a client terminal communicatively connected to the server device. The server device includes one or more processors configured to execute a particular program. In an embodiment, the particular program includes: a progress management module configured to manage the progress of the first game based on the first game progress data related to the progress of the first game provided by the client terminal executing the first game application program; and a data providing module configured to provide the client terminal with the first object generation data for generating the first object in accordance with the progress of the first game. The server device can grant a reward to a player when receiving from the client terminal a first game switch notification indicating that the switch process to the second game application program has been started. | 03-05-2015 |
20150062169 | IMAGE PROCESSING DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM - When a process of rendering an image in a single frame is performed by allocating an object to be displayed as an image to any of a plurality of layers and superimposing the plurality of layers, an image processing device refers to an object database including a list of object rendering commands for each layer and dynamically changes the number of object rendering processes performed in each layer according to the number of rendering commands included in the list, at the time of rendering an image in a single frame. | 03-05-2015 |
20150057085 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - A character provided to a player is actively used in a battle with an enemy character. A game program according to the present invention causes a computer to perform character provision processing of providing a character to a player, the character being selected, based on character information in which a plurality of characters are set, from among the plurality of characters; battle processing of automatically starting a battle with an enemy character, triggered by the provision of the character, and determining win or loss of the battle, the enemy character being an opponent of the provided character; and parameter change processing of changing a predetermined parameter set for the enemy character, using a predetermined parameter set for the provided character, during progress of the battle. | 02-26-2015 |
20150046542 | Server Device for Exchanging Messages - Since only users registered in a chatting service are subject of friends on the chatting service, unregistered users cannot become friends. A server apparatus controls a message exchanged between registered users who are registered in a chatting service, and controls a message exchanged between a registered user and an unregistered user. Also, the server apparatus manages a friend list of the registered user, and recommends other user to be added to the friend list with respect to the registered user. Also, the server apparatus determines other user to be recommended to the registered user by using a predetermined condition set according to the presence or absence of registration in the chatting service. | 02-12-2015 |
20150046293 | PAYMENT APPARATUS AND EC SERVER - A payment apparatus that settles merchandise sold at an EC site, includes a receiving unit that receives, when a merchandise page of the EC site is accessed by a user, a merchandise identifier for specifying the merchandise and session data with the user from the merchandise page; a generation unit that generates a payment icon including information regarding a payment of the merchandise based on the merchandise identifier and the session data; a sending unit that sends the payment icon to the merchandise page; and a payment unit that performs, when the payment icon displayed in the merchandise page is operated by the user, a payment process of the merchandise for the user specified by the session data. | 02-12-2015 |
20150045121 | SERVER AND METHOD FOR PROVIDING A VIDEO GAME - One object of the present invention is to reduce the load on a server and reduce the communication traffic produced in providing online games. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals. | 02-12-2015 |
20150045119 | SERVER AND METHOD FOR PROVIDING A VIDEO GAME - A server according to an embodiment provides online games that send game screens more suitably for the throughput of a user terminal. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen in accordance with progression of the game; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals. | 02-12-2015 |
20150038223 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination. | 02-05-2015 |
20150031451 | PROGRAM, SERVER, AND METHOD FOR GAME - A game program according to an embodiment enhances playability of a game wherein user objects strike target objects. The game program includes: a stage selection module for receiving stage selection; a ball selection module for receiving selection of ball objects; a screen display module for displaying a game screen; an owned point updating module for updating owned point information; an injection module for injecting ball objects; a ball-hitting operation module for operating flippers; an appearance module for causing a level-up item to appear when a predetermined appearance condition is satisfied; a game progress module for providing the user with a score when the ball object strikes the scoring target object, and providing the user with the level-up item when the ball object strikes the level-up item; and a level updating module for updating the level of the ball objects. | 01-29-2015 |
20150028541 | PROGRAM, SERVER, AND METHOD FOR PINBALL GAME - One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects. | 01-29-2015 |
20150026305 | INFORMATION TERMINAL DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING DATA PROCESSING PROGRAM - An information terminal configured to execute an application, functions as a proxy that accesses a server through a network and performs communication by executing a native part execution unit, and functions as a browser that acquires download information from the server through the proxy and outputs the download information by executing a web browser. | 01-22-2015 |
20150022553 | IMAGE PROCESSING DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM - An image is generated by: mutually associating an object associated with image data as a tree structure that has the object as a node; allocating an order value to a child node group of each parent node; distributing image data of an object of interest to a layer on the basis of the depth of the tree structure and the order value allocated to each node in a subtree going up from a node corresponding to the object of interest to a root node; and superimposing the layers. | 01-22-2015 |
20150011319 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device determines: win/loss of a battle game in response to a battle request from a player terminal; a provisional game content when it is determined that a player wins the battle game; win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after determining the provisional game content; and a game content, to which rarity higher than or identical to the provisional game content is set, to be provisional game content after change when determined that the player wins the successive battle game; and allows the player to own the provisional game content when accepting an acquisition request from the player terminal after determining the provisional game content, and allows the player to own the provisional game content after change when accepting an acquisition request from the player terminal after determining the provisional game content after change. | 01-08-2015 |
20140378228 | ELECTRONIC GAME DEVICE, ELECTRONIC GAME PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING ELECTRONIC GAME PROGRAM - Image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action in an electronic game is stored. An image area indicating part of the image data is displayed in a command selection area on the touch panel. A slide or a flick, input by a user, on the touch panel is detected. The image area is displayed by scrolling an image area displayed in the command selection area within the image data in response to detection of the input slide or flick. | 12-25-2014 |
20140378202 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number. | 12-25-2014 |
20140370985 | GAME PROVIDING DEVICE, SYSTEM AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point. | 12-18-2014 |
20140370984 | GAME PROVIDING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROVIDING PROGRAM, AND GAME PROVIDING METHOD - A game providing system according to an embodiment of the present invention includes one or a plurality of processors capable of executing a non-transitory computer-readable storage medium storing a game program. In an embodiment, when it has been determined that a predetermined number or more of objects of one type have been continuously selected from among a plurality of objects arranged in a game field, the non-transitory computer-readable storage medium storing a game program causes a display area in which an object of a different type from the objects of one type is arranged among the display areas of the objects in the game field to be a first cancellation operation area. | 12-18-2014 |
20140370949 | GAME PROVIDING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROVIDING PROGRAM AND GAME PROVIDING METHOD - A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point. | 12-18-2014 |
20140364194 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes the following elements. A random selection section randomly selects a game content having a certain attribute on the basis of a predetermined winning probability. A progress processor progresses a game and calculates a progress rate of the game on the basis of a predetermined parameter. A winning probability changing processor changes, according to the attribute and a progress rate of the game calculated at a certain time point, winning probabilities of game contents after the lapse of a predetermined period from the certain time point, and sets, according to the attribute, an interval at which the winning probabilities of the game contents are changed and also sets attributes so that the attribute for which the winning probability of a corresponding game content is changed will periodically vary. A providing section provides a selected game content to the game player. | 12-11-2014 |
20140358993 | SERVER CHECK SYSTEM AND SERVER CHECK APPARATUS - A server check system that checks a duplicated process of a server that performs a predetermined process in response to a request from a terminal device, includes a receiving unit that receives a request sent from the terminal device to the server when starting a checking; a sending unit that generates a predetermined number of requests by copying the request and sends the predetermined number of requests to the server at the same time; and a determining unit that obtains a processed result by the server based on the predetermined number of requests and determines whether a duplicated process occurs. | 12-04-2014 |
20140357356 | CHARACTER BATTLE SYSTEM CONTROLLED BY USER'S FLICK MOTION - A turn-based battle video game that utilizes a touchscreen to receive inputs from a user. An environment and first character are displayed. A status indicator is displayed adjacent to the first character. An input is received, where the input extends from a first point of the touchscreen corresponding to a position on the status indicator and extends to a second point on the touchscreen, the input having a direction component and a length component, the direction component corresponding to a first direction. A movement of the first character is caused, the movement corresponding to the input. | 12-04-2014 |
20140357339 | SERVER DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character. | 12-04-2014 |
20140349770 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - An information processing device according to the present invention includes: a storage unit configured to store possessed character information that is information related to characters possessed by a player and a game parameter indicating an accumulation state of points possessed by the player in association with the player; a character selection unit configured to select a main character and a sub character from among the characters possessed by the player; a point accumulation unit configured to accumulate points by updating the possessed character information so that the sub character selected by the character selection unit is made into a character not possessed by the player and by adding the number of points corresponding to the sub character to the game parameter; and a parameter varying unit configured to vary a parameter set to the main character by causing the points accumulated by the point accumulation unit to be consumed. | 11-27-2014 |
20140349723 | SYSTEM FOR PROVIDING INTERACTIVE GAME USING A PLURALITY OF GAME CONTENTS, AND METHOD AND PROGRAM USING THE SYSTEM - A system according to an embodiment enhances strategic characteristics of competition games using a plurality of game contents. The system includes: a game progress control unit; an information storage unit; a formation setting unit configured to set formations to be used by a player and an opponent from among a plurality of formations each constituted by a plurality of positions, and arrangement of athlete cards to the plurality of positions constituting the set formations; and a competition processing unit configured to specify at least one position constituting the formations used by the player and at least one position constituting the formations used by the opponent based on at least one of the formations used by the player and the formations used by the opponent and perform a competition process for progressing the competition game based on ability values of the game contents arranged at the specified positions. | 11-27-2014 |
20140349722 | SYSTEM FOR PROVIDING COMPETITION GAME USING PLURALITY OF GAME CONTENTS, AND METHOD AND PROGRAM USING THE SYSTEM - A system according to an embodiment allows a player to easily enjoy a competition game using a plurality of game contents while feeling the playability. The system includes: a game progress control unit; an information storage unit; a first formation setting unit for setting formations used by the player and an opponent and arrangement of athlete cards to a plurality of positions constituting the formations; a first competition processing unit for performing a competition process in a first half based on the formations and information on the arranged athlete cards; a second formation setting unit for setting, after the competition process in the first half, formations to be used by the player and the opponent and the arrangement of the athlete cards; and a second competition processing unit for performing a competition process in a second half based on the set formations and the information on the arranged athlete cards. | 11-27-2014 |
20140337427 | SYSTEM FOR RECOMMENDING ELECTRONIC CONTENTS - A system according to an embodiment recommends, to users, electronic contents which can be enjoyed together with other users. The system includes: a service provision control unit for controlling provision of services; an information storage unit for storing information; a selection unit for selecting, from a plurality of games, recommended games to be recommended to a user and selecting, from a plurality of users, one or more introduction users to be introduced to the user as users using the recommended games; a screen setting unit for setting the screen data of a content recommendation screen; a sending unit for sending the screen data of the content recommendation screen to the terminal device; and a reward providing unit for providing a reward to the user or the introduction users. | 11-13-2014 |
20140329595 | NON-TRANSITORY INFORMATION PROCESSING DEVICE-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input. | 11-06-2014 |
20140323228 | VIDEO GAME SYSTEM FOR FLEXIBLY GROUPING COOPERATIVE PLAYERS - In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player. | 10-30-2014 |
20140323224 | VIDEO GAME WITH EXPEDITED COMBAT - A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items. | 10-30-2014 |
20140315612 | VIDEO GAME WHERE PLAYERS COMPETE TO OCCUPY AREAS - If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 10-23-2014 |
20140302935 | TURN TIMER SYSTEM APPLIED TO A PUZZLE BATTLE GAME - One or more techniques are employed alone or in combination, in order to improve a video game experience. According to one technique, the time period of a user's turn can be dynamically altered during game play. In another technique, the period of user play can be prolonged, for example by improving a player's odds of success within the game. Still another technique may relate to reducing the amount of time it takes for a user to return to game play after a game application is selected. One or more of these techniques may be used in a video game combining puzzle and battle aspects in a turn-based battle environment that requires the solution of puzzles prior to a battle sequence. | 10-09-2014 |
20140302922 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal through a network, displays, in the player terminal, a screen in which a plurality of types of playable games is listed, receives a reservation registration request of automatic play information in which a game and a start timing specified by the player are set, and perform reservation registration of the automatic play information of the player. The server device determines whether automatically starting a game play of the specified game at the specified start timing based on the automatic play information subjected to the reservation registration, and automatically starts the game play of the game at the start timing when the determination is affirmed. | 10-09-2014 |
20140298441 | AUTHENTICATION METHOD, AUTHENTICATION SYSTEM, AND SERVICE DELIVERY SERVER - A client terminal transmits a signal related to an authentication request to a service delivery server through a browser every time an application is started by an instruction from a user. Upon receiving the authentication request from the client terminal, an authentication server executes authentication processing in cooperation with the service delivery server based on authentication information of an application of the client terminal, a session of which has been established, and stored in the service delivery server, and user information related to the user stored in the authentication server. | 10-02-2014 |
20140297768 | SYSTEM CAPABLE OF PROVIDING PLURALITY OF DIGITAL CONTENTS AND METHOD USING SAME - One object is to provide a system for facilitating posting for digital contents. The system according to an embodiment includes: a service control unit; an information storage unit a determination unit for determining whether a user is a fan of an artist a user information updating unit for storing a determination result by the determination unit in the information storage unit a use history information sending unit for sending reproduction history information; a posting information reception unit for receiving posting information including musical piece specifying information; a posting information registration unit for storing received posting information in the information storage unit; a posting information sending unit for sending the posting information to the terminal; a reproduction screen sending unit for sending, to the terminal, screen data of a musical piece reproduction screen; and a recommended user information sending unit for sending information on recommended users to the terminal. | 10-02-2014 |
20140297750 | INFORMATION PROVIDING SYSTEM, INFORMATION PROVIDING PROGRAM AND INFORMATION PROVIDING METHOD - An information providing system appropriately filtering post contents posted by users is provided. An information providing system according to one embodiment of the present invention includes one or more processors executing a given program. The program includes a selecting module selecting one or more particular post contents from among a plurality of post contents posted by one or more users in association with a particular webpage on the basis of rating information for the post contents, a feed information generating module generating particular feed information including the particular post content or contents, and a feed information delivery module delivering the particular feed information. | 10-02-2014 |
20140295977 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character. | 10-02-2014 |
20140295973 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - In a combat type game using a network, an interchange between players is promoted. A server device that controls a game played by a player using game media in a game space through a network includes a storage unit that stores information about the game media owned by the player in the game space and about states of the game media; a medium transferring unit that transfers the game media from the player owning the game media such that the game media are owned by another player; a determining unit that determines whether a specific game medium among the game media has satisfied a predetermined transfer requirement; and a changing unit that changes, when it is determined that the specific game medium has satisfied the predetermined transfer requirement, the specific game medium from a first state to a second state and stores the changed state in the storage unit. | 10-02-2014 |
20140295972 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - To increase the player's expectation in a fight game using game media, the present invention provides a server device that controls a game in which a player does a fight using game media in a game space through a network. The server device includes a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media; a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement; and an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement. | 10-02-2014 |
20140295962 | GAME PROVIDING DEVICE, GAME PROVIDING METHOD AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object. | 10-02-2014 |
20140295929 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - An information processing device according to the present invention selects a predetermined number of game contents from multiple game contents stored in a storage unit to form a deck to be used in a game by a player. The information processing device determines a predetermined number or less of game contents out of the predetermined number of game contents included in the formed deck to be game contents to be replaced. The information processing device then generates a game screen including proposal information for recommending the player to replace the determined game contents to be replaced. | 10-02-2014 |
20140287824 | SERVER DEVICE, NON-TRANSITORY SERVER DEVICE-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit. | 09-25-2014 |
20140279284 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A server device connected to a user terminal via a network receives a request for transmitting a referring web page with multiple guide operation areas, which prompts a user to access linked web pages to guide the user to the linked web pages, are placed from the user terminal via the network, generate the referring web page in which a display state of a guide operation area for which game content has been acquired by the user has been played differs from a display state of a guide operation area for which a game content has not been acquired by the user is to be played on the basis of acquisition information indicating whether game contents have been acquired by the user in games conducted on the linked web pages of the guide operation areas, and transmit the referring web page to the requesting user terminal. | 09-18-2014 |
20140274381 | SERVER DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game. | 09-18-2014 |
20140256442 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 09-11-2014 |
20140256428 | GAME CONTROL APPARATUS - A game control apparatus includes an operation accepting unit that accepts an operation input from a player; and a game progression unit that, in addition to performing a battle by a game medium based on the operation input accepted by the operation accepting unit, activates, when the operation accepting unit accepts an operation input to perform a sacrifice command based on a predetermined game medium, a predetermined effect based on sacrifice command management information and invalidates a game medium used for the sacrifice command. | 09-11-2014 |
20140256424 | GAME CONTROL APPARATUS - A game control apparatus includes a making-friend-request processing unit that registers a content of a making-friend-request including at least information that identifies a player and the number of friends to make in friend matching management information, and, by periodically obtaining the contents of the making-friend-requests from the friend matching management information and selecting a pair of players among the players who made the making-friend-requests, makes the players to be friends, wherein the operation accepting unit sets an upper limitation for the number of friends to make in the ongoing making-friend-request, obtains information about the upper limitation and the number of friends to make that is currently requested, and determines the number of friends to make selectable in the making-friend-request accepting screen. | 09-11-2014 |
20140248947 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player. | 09-04-2014 |
20140244576 | SYSTEM CAPABLE OF PROVIDING MULTIPLE DIGITAL CONTENTS AND METHOD USING THE SYSTEM - The preferences of users using various contents are properly estimated. A system according to one embodiment includes a service control unit for controlling a whole service for providing digital contents, an information storage device, a determination unit for determining a user satisfying a predetermined condition concerning a usage history of musical pieces of the same artist to be a fan of that artist, a user information updating unit for storing a determination result in the information storage device, a posting accepting unit for accepting a post from a terminal device and storing the post in the information storage device, a feed information transmitting unit for extracting and transmitting feed information, and a recommended user information transmitting unit for choosing recommended users from other users determined to be fans of an artist of whom the user has been determined as a fan and transmitting information about the recommended users. | 08-28-2014 |
20140243095 | SERVER DEVICE - There is provided a new function of effectively using game media without making a player feel monotonous in a battle game using game media. A server device is connected to an information processing terminal through a network, and controls a game in which a player battles with another player by operating game media in game space. The server device includes a storage unit that stores player information including information on the plurality of game media possessed by the player and a game item possessed by the player; a conversion unit that converts a predetermined game content from among the plurality of game media possessed by the player into a game item different than the game content; and an information changing unit that changes the player information such that the converted game content is managed as a game item. | 08-28-2014 |
20140243085 | TERMINAL DEVICE, SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request. | 08-28-2014 |
20140235352 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM - A server device that controls a battle game, including: a player information storage unit configured to store game contents possessed by the player, battle game contents including game contents used when the player performs a battle against another player, and a battle parameter of the battle game contents; a sacrifice contents information storage unit configured to store sacrifice contents serving as a sacrifice when the player loses the battle, and an impact given by the sacrifice contents on the battle; a battle processing unit configured to perform the battle based on the battle parameter and the impact; and an information change unit configured to cause, as a result of the battle, sacrifice contents of a player who lost the battle to be not possessed by the player and possessed by a player who won the battle, and to change and store information in the player information storage unit. | 08-21-2014 |
20140235351 | DATA PROCESSING SYSTEM, INFORMATION TERMINAL, DATA PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING DATA PROCESSING PROGRAM - The amount of communication between a server | 08-21-2014 |
20140235333 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATION PROCESSING DEVICE - The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player. | 08-21-2014 |
20140215447 | DATA PROCESSING APPARATUS - A data processing apparatus that generates an object code from a source code, includes a unit that sets, for an access to a property of an object included in the source code, an offset of a one-dimensional array that stores a value in correspondence with a property in an offset table of hidden type data provided to correspond to the object, and accesses the property via the offset table. | 07-31-2014 |
20140213351 | NON-TRANSITORY COMPUTER-READABLE RECORD MEDIUM, GAME SYSTEM AND INFORMATION PROCESSING DEVICE - An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process. | 07-31-2014 |
20140213332 | TARGET GAME INCORPORATING STRATEGY ELEMENTS - A video game combines finger swiping to hurl a projectile at a target, with strategic elements arising from various combinations of player and target characteristics. User actions such as a direction of finger swipe against a touchscreen, a speed of finger swipe against the touchscreen, and/or a length of finger swipe against the touchscreen, may determine the trajectory and/or force of the projectile. The player may dynamically select specific roles from a plurality of cards available in a deck, with the particular role determining game parameters such as offensive effectiveness and defensive strength. The game may incorporate one or more strategic concepts such as the ability to combine roles, the evolution of roles over time, and the selective enlistment of allies. | 07-31-2014 |
20140206453 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit ; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit. | 07-24-2014 |
20140200082 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content. | 07-17-2014 |
20140200061 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - An information processing device conducts a battle game played by a player by using a battle deck composed of game contents, including: a deck forming unit configured to form the battle deck to be used for a battle by the player; a parameter determining unit configured to determine a deck parameter value; a storage unit configured to store a parameter change condition; a determination unit configured to determine whether or not the parameter change condition is satisfied after the deck parameter value is determined by the parameter determining unit; a parameter changing unit configured to change the deck parameter value; a battle processing unit configured to: determine an outcome of a battle game by using the deck parameter value resulting from the change by the parameter changing unit, and determine an outcome of a battle game; and a screen data generation unit configured to generate data of a game screen. | 07-17-2014 |
20140195648 | SERVER DEVICE FOR RECOMMENDING ELECTRONIC CONTENTS - The server device according to the embodiments provides users with more reliable recommendation information on electronic contents. This server device includes a game progression control unit for controlling progression of a game, an information storage unit for storing information, and a display control unit. The information storage unit includes: a use status management table for managing use status for each user of a plurality of online games provided by the server device; and a user-to-user relationship management table for managing information on relationship between users. The display control unit determines games to be recommended to a user based on information stored in the use status management table and the user-to-user relationship management table, and causes a terminal device to display information related to the games. | 07-10-2014 |
20140194210 | GAME PROVIDING DEVICE - After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 07-10-2014 |
20140194178 | SERVER DEVICE FOR RECOMMENDING GAME CONTENT - One object is to provide a setup for recommending a game content more effectively. In accordance with one aspect, a server device according to an embodiment includes: a game progress control unit for controlling the game progress; an information storage unit for storing information; a determination unit for determining whether a player owns a game content that requires a change in display mode of a screen containing a guidance display area for guiding the player to a gasha screen for obtaining a card as a game content; and a display control unit for displaying the screen containing the guidance display area on the terminal device. | 07-10-2014 |
20140187329 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device is connected with a player terminal that displays a game screen including a game content arrangement area in a manner capable of communicating information. The server device includes: a storage unit configured to store a plurality of pieces of game content including special game content; an arrangement unit configured to arrange game content in the game content arrangement area; a determination unit configured to determine whether the special game content is included in a plurality of pieces of game content; and a grant unit configured to grant a part of game content selected from the plurality of pieces of game content, or all of game content to a player when the special game content is not included, and to grant only a part of game content selected from the plurality of pieces of game content to the player when the special game content is included. | 07-03-2014 |
20140165175 | METHOD OF PREVENTING SEQUENTIAL UNAUTHORIZED LOGINS - One object is to restrain unauthorized logins without significantly reducing usability. In accordance with one aspect, a server device according to an embodiment includes: an information storage unit for storing information; a setting unit for setting a value conversion rule used for login authentication; an information generating unit for generating login authentication information in response to a display request for a login screen sent from a terminal device; a sending unit for sending login screen data for displaying the login screen on the terminal device; a receiving unit for receiving login information from the terminal device; a determination unit for determining whether a login is permitted based on the received login information; a monitoring unit for monitoring the situation of unauthorized logins to the server device; and a selection unit for selecting a candidate for a new value conversion rule in accordance with the situation of unauthorized logins. | 06-12-2014 |
20140157144 | NETWORK SYSTEM - An object of the invention is to cause a user to efficiently create an application program on a web browser. A network system according to the invention includes: a service-provider server that provides a browser service capable of running in a web browser; a user terminal; and an application-creation support server. The application-creation support server automatically generates an application file by using an application-creation tool, the application file being for causing the browser service provided by the service-provider server to run in the application program. The application-creation support server changes a layout file included in the application file, based on an editing operation input by the user. The application-creation support server generates an executable file of the application program by packaging a plurality of files including the layout file that has been changed, based on the generated application file. | 06-05-2014 |
20140152548 | DATA PROCESSING APPARATUS AND RECORDING MEDIUM - A data processing apparatus includes an operation definition management unit that manages definition data in which a pattern of a predetermined operation input including a specification of an object to which an effect is generated is corresponded with an effect; an operation input accepting unit that accepts an operation input by a user; an operation input recognizing processing unit that recognizes the operation input accepted by the operation input accepting unit by referring to the definition data; and an effect control unit that performs the effect of the definition data corresponding to the operation input recognized by the operation input recognizing processing unit. | 06-05-2014 |
20140135119 | GAME PROVIDING APPARATUS AND RECORDING MEDIUM - A game providing apparatus connected to a terminal device to be capable of having communication with the terminal device to provide a game in which a player selects a plurality of characters to participate in the game, includes a display image generation unit that synthesizes a plurality of character positioning areas at which a plurality of characters are to be positioned, respectively, and a plurality of characters positioned at the plurality of character positioning areas, respectively, to have the terminal device display the synthesized image; and a character selection unit that selects, when one of the characters is designated and a direction from the designated character having the designated character as a base point is designated by the terminal device, the designated character and the character positioned at the character positioning area that are in the designated direction, as a combination of characters to actually participate in the battle. | 05-15-2014 |
20140128164 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device connected with a player terminal in a manner capable of information communication includes: a storage unit configured to store deck information in which a plurality of game contents held in a deck is set, and group information in which a plurality of groups configured from game contents that serve as selection candidates among the plurality of game contents held in the deck; a providing unit configured to sequentially select the groups according to a selection order set in advance based on the group information, and to provide the player with a game content selected from the game contents that serve as the selection candidates for each sequentially selected group, in response to a request from the player terminal; and an update unit configured to update the deck information so that the game content provided by the providing unit becomes a game content not held in the deck. | 05-08-2014 |
20140128156 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - There is presented a means of making a player more likely to receive a notification notifying the occurrence of a game event. The server device includes: a storage unit; an acceptance processing unit that accepts from a corresponding player terminal a priority display request for displaying a player on a priority basis in a notification candidate list; an update processing unit that performs, when the priority display request is accepted, an update by subtracting data on a consideration charged for the priority display request from data on player information about the player requesting for priority display; a probability setting unit that sets a probability of the player requesting for priority display being selected as a player displayed in the notification candidate list higher than probabilities of other players not requesting for priority display being selected; and a list creating unit that creates the notification candidate list. | 05-08-2014 |
20140128155 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes a storage unit which stores data of player information including information on the amount of virtual currency possessed by the player in the game and data of a friend player associated with the player; an acceptance processing part which accepts a help request asking for help in the battle from a first player in the battle to another player; an update processing part which, when the help request from the first player is accepted, deducts data of compensation to be paid for making the help request from the data of the player information relevant to the first player and stores/updates the data in the storage unit; and a screen data generation part which generates screen data of a game page including a link which invites the friend player and a second player different from the friend player to participate in the battle to help the first player. | 05-08-2014 |
20140121026 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device connected with a player terminal used by a player when performing a game operation over a network includes: a rental unit; a providing unit; a storage unit configured to store player information in which the rental game content rented from the rental unit is set as game content temporarily possessed by the player, and the game content provided by the providing unit is set as game content possessed by the player; a parameter varying unit; a game content determination unit; a parameter setting unit configured to set a parameter of the game content based on a parameter of the rental game content varied by the parameter varying unit; a condition determination unit configured to determine whether a return condition of the rental game content is satisfied; and an update unit configured to update the player information stored in the storage unit. | 05-01-2014 |
20140121012 | GAME PROVIDING DEVICE - One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player. | 05-01-2014 |
20140115680 | SERVER DEVICE - One object is to restrain unauthorized logins without significantly reducing usability. In accordance with one aspect, the server device according to an embodiment includes: an information storage unit for storing information; an information generating unit for generating login authentication information in response to a display request for a login screen sent from a terminal device; a sending unit for sending login screen data for displaying the login screen on the terminal device; a receiving unit for receiving login information from the terminal device; and a determination unit for determining whether a login is permitted based on the received login information. The login screen data includes an instruction for converting the login authentication information. | 04-24-2014 |
20140113730 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set,
| 04-24-2014 |
20140096203 | NETWORK SYSTEM AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM - A network system according to the present invention includes a service providing server that provides an application service, a user terminal used by a user when using the application service, and a proxy server intervening between the service providing server and the user terminal. The user terminal includes a whitelist for an application in which at least a URL of the proxy server is described. The user terminal accesses the service providing server over the network and provides an application service to the user by starting the application program. When an access request to a URL of an access target specified by the application program is made during the provision of the application service, the user terminal compares the URL of the access target with a URL described in the whitelist for the application. | 04-03-2014 |
20140094317 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM - An information processing device configured to control a game in which a plurality of teams competes in a game field including a plurality of unit areas for occupation of the unit area, the information processing device includes: an occupant team determination unit configured to determine a team to occupy the unit area; a point providing unit configured to provide a point set to the unit area to a team to occupy the unit area; a storage unit configured to store an acquired point of each of the teams; a comparison unit configured to compare the acquired points of the teams; and a special area setting unit configured to set a special area that provides a special point in the unit area at a position where a team having a few acquired points more easily occupies the special area than a team having many acquired points from among the plurality of unit areas in accordance with the compared acquired points of the teams. | 04-03-2014 |
20140073436 | GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM - A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player. | 03-13-2014 |
20140073434 | GAME PROVIDING DEVICE - One object of the present invention is to enhance the playability of a game in which a plurality of players try to fulfill a common game target such that more players actively participate the game. In accordance with one aspect, the value of a reinforcement parameter is increased when an elapsed time after the previous action was performed does not exceed a predetermined time period, and the player performing the current action is different from the player performing the previous action. That is, when a player performs an action within a predetermined time period after the previous action was performed by a different player, the team is provided with an increased reinforcement parameter value. A reinforcement parameter is increased with an increase range, calculated by multiplying the points committed by the player for the current action performance request by an adjustment factor corresponding to the progress of the game. | 03-13-2014 |
20140066210 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes a storage unit; an acceptance processing unit that accepts requests from a player through a player terminal to use a predetermined item and to capture an enemy character; a parameter change processing unit that changes the parameter of the enemy character stored in the storage unit, when the request to use the predetermined item is accepted; a capture determining unit that determines, when the request to capture the enemy character is accepted, whether capture of the enemy character has succeeded, according to the parameter of the enemy character changed by the parameter change processing unit; and a capture processing unit that allows the storage unit to store information when it is determined that the capture of the enemy character has succeeded, the information indicating that the enemy character has been captured by the player. | 03-06-2014 |
20140066203 | GAME PROVIDING DEVICE - If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 03-06-2014 |
20140066202 | GAME PROVIDING DEVICE - After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 03-06-2014 |
20140066199 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different. | 03-06-2014 |
20140066197 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 03-06-2014 |
20140057709 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATION PROCESSING DEVICE - The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player. | 02-27-2014 |
20140040000 | SERVER APPARATUS AND RECORDING MEDIUM - A server apparatus includes an entry detection unit that detects an entry by a user from a terminal device; an entry condition determining unit that determines whether the entry satisfies a predetermined entry condition; an entry history storing unit that stores at least a history of the entry that satisfies the predetermined entry condition; a predetermined entry data providing unit that stores data indicating that the entry satisfies the predetermined entry condition as the history in the entry history storing unit; an editing unit that accepts an edition to the history under a condition that a predetermined counter value by the user is accepted; a prize condition determining unit that determines, in a current condition, whether the history satisfies the prize condition; and a prize providing unit that provides a prize to the user when, in the current condition, the history satisfies the prize condition. | 02-06-2014 |
20140038719 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content. | 02-06-2014 |
20140038715 | DEVICE FOR PROVIDING A GAME - One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device. | 02-06-2014 |
20140004958 | SERVER DEVICE, NON-TRANSITORY SERVER DEVICE-READABLE STORAGE MEDIUM, AND GAME SYSTEM | 01-02-2014 |
20140004920 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE RECORD MEDIUM | 01-02-2014 |
20130337919 | DEVICE FOR PROVIDING A GAME - One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby. | 12-19-2013 |
20130337907 | DEVICE FOR PROVIDING A GAME - One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and the server device comprises: an identification unit configured to identify game contents on standby; a battle processing unit configured to compare, in an individual battle between game contents selected from the game contents on standby, a first estimation value of a first game content with a second estimation value of a second game content, thereby to determine an outcome of the individual battle; an exclusion unit configured to exclude the game content determined to be a loser from the game contents on standby; and a supplement unit configured to add game contents selected from available game contents to the game contents on standby. | 12-19-2013 |
20130324266 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATION PROCESSING DEVICE - A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set,
| 12-05-2013 |
20130324265 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A non-transitory computer-readable storage medium storing a game program, the game program causing a computer to execute a process, including: an event occurrence process to cause occurrence of an event for allowing a player to obtain an item; an occurrence count acquisition process to acquire the number of times the event has occurred; a number determination process to determine the number of other players different from the player based on the number of times the event has occurred; and a consecutive event occurrence process to cause an event for allowing players to obtain an item to occur in a consecutive manner after the event for allowing the player to obtain the item, the number of the players being the determined number or less. | 12-05-2013 |
20130324256 | GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM - A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player. | 12-05-2013 |
20130324255 | GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM - A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player. | 12-05-2013 |
20130324209 | GAME SYSTEM FOR PROVIDING VIDEO GAMES - One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck. | 12-05-2013 |
20130316835 | GAME SYSTEM - Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit. | 11-28-2013 |
20130310169 | GAME SYSTEM - One object is to provide a game system that can restrain real money trade from a technical aspect. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including constant information related to a bid game content while not including either player specifying information of a bidder player or variable information of the bid game content and a second display control unit configured to cause a bid screen generated from the generated bid data to be displayed in a game played by an exhibitor player. | 11-21-2013 |
20130303290 | DEVICE FOR PROVIDING A GAME - One object is to provide a video game that attracts game players to a real sports game. A server device according to one aspect is connected to a terminal device of a game player via a communication network and configured to provide a video game to the terminal device. The server device includes: a setting unit configured to set, as a specific event, an event designated by the terminal device among events anticipated in a real game; and a sending unit configured to send a question message representing a question related to the specific event, to the terminal device via a communication network when the specific event occurs in the real sports game. | 11-14-2013 |
20130288800 | GAME PROCESSING SERVER APPARATUS - A game processing server apparatus connected to a terminal device via a network, includes a request accepting unit which accepts a request including player identification data and operation identification data related to the operation of the player from the terminal device; a screen transition information obtaining unit which obtains screen transition information in which display control content of a series of screens in accordance with a processed result of the accepted request is described for updating screen transition information accompanied by a game application program of the terminal device, wherein the obtained screen transition information includes an event string in which events corresponding to screens are aligned, and each of the events includes data to specify content of the screen, and a branch condition and an event string which is to occur after the branch condition is satisfied. | 10-31-2013 |
20130288787 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player. | 10-31-2013 |
20130288762 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character. | 10-31-2013 |
20130260881 | NON-TRANSITORY COMPUTER-READABLE RECORD MEDIUM, GAME SYSTEM AND INFORMATION PROCESSING DEVICE - An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process. | 10-03-2013 |
20130225286 | DEVICE FOR PROVIDING A GAME - One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device. | 08-29-2013 |
20130225259 | COMPUTING OF SOCIAL GAME - A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members. | 08-29-2013 |
20130184040 | SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game. | 07-18-2013 |
20130097257 | MESSAGE TRANSMITTING AND RECEIVING SYSTEM, MESSAGE TRANSMITTING AND RECEIVING METHOD, AND COMPUTER-READABLE RECORDING MEDIUM - The present invention aims to promote communication and provides a chat service in which users exchange messages while viewing a video. In the chat service, the messages are transmitted to users participating in the channel until an opening time period has passed, the messages being allowed to be sent and received during the opening time period. If any of the users pays a price, the opening time period of the channel is extended. | 04-18-2013 |
20130028514 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM CONTAINING HTML FILE, FILE CONVERSION METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM CONTAINING FILE CONVERSION PROGRAM - An HTML file for making a browser adapted to a canvas element in HTML5 perform a process of color conversion of a specified image with specified characteristics and display the converted image at high speed. In the process of carrying out color conversion of the specified image with specified characteristics and displaying the converted image, an algorithm is employed such that data manipulation on a pixel-by-pixel basis is not instructed from the HTML file to the browser, but instead a plurality of instructions are given to overwrite an entire area of a bitmap image as original image data, and data derived therefrom are expanded onto a canvas uniformly with color of an appropriate brightness value and transparency. | 01-31-2013 |
20120238367 | METHOD OF EXCHANGING GAME ITEMS, NETWORKED GAME SYSTEM, AND SOCIAL MEDIA - A possible fraud action in game-Item exchange can be prevented. When proposing item exchange from Taro to Hanako, Taro does not force Hanako to “exchange for the specified game item.” Instead, the “value information” of Taro's game item in a game is described in an exchange proposal message sent to Hanako. Hanako can see the message and can refer to the “value information”, and select by her own initiative a game item to be presented for the exchange from the game items possessed by her. | 09-20-2012 |