Camelot Co., Ltd.
|Camelot Co., Ltd. Patent applications|
|Patent application number||Title||Published|
|20120231853||INFORMATION TERMINAL AND INPUT CONTROL PROGRAM - In an information terminal such as a mobile phone, a movement function of a display screen is controlled in response to a type of user operation to prevent erroneous selection of selectable items and improve operability. The terminal is provided with a touch panel (||09-13-2012|
|20110200980||INFORMATION PROCESSING DEVICE OPERATION CONTROL SYSTEM AND OPERATION CONTROL METHOD - Provided is an information processing device operation control system which records an operation history of a function module; analyzes the operation history; extracts a reserved function module; references tutorial information according to the extracted reserved function module; acquires a tutorial of the reserved function module; adds to schedule information, the type of the plan content based on the position information, the time information, and the use example contained in the tutorial information, as a user plan; and reports the use example of a plurality of function modules according to the schedule information, so as to start a tutorial.||08-18-2011|
|20110199511||IMAGE PHOTOGRAPHING SYSTEM AND IMAGE PHOTOGRAPHING METHOD - Provided is an information processing terminal provided with an imaging function of photographing an image. In the information processing terminal, based on positional information, time information and photographed contents, an image file is automatically classified, and burden on a user in image file management is reduced. An image photographing system is provided with: an imaging section which photographs an image; a photographing mode setting section which sets photographing mode of photographing to be performed by the imaging section; a photographing status information acquiring section which acquires, as photographing status information, positional information indicating the position of the terminal, and current time information at the time of photographing; an additional information processing section, which adds photographing mode setting set at the time of photographing the image data and the photographing status information, as attribute information relating to the contents of each image data, to the image data photographed by the imaging section; an image data storage section which stores image data with the attribute information added by the additional information processing section; and a display control section which, corresponding to the attribute information of each image, searches and displays the image data stored in the image data storage section.||08-18-2011|
|20110172017||GAME MACHINE, GAME PROGRAM, AND GAME MACHINE CONTROL METHOD - [Problems] To provide a game machine comprising a controller including an acceleration sensor therein, personifiable and treatable as a mascot by using an information output function and expressiveness, and exhibiting an improved capability of entertaining the user gaming.||07-14-2011|
|20110122083||INFORMATION TERMINAL - In information terminals, such as the cellular phone, the user interface for being adapted to enough in multi-functionalization is provided. The portable communication terminal with the touch panel on the surface of body, a display information generating section which generates the display information displayed on the touch panel, a manipulation position detector which detects the coordinate point specified on the touch panel, wherein the display information generating section divides the touch panel into a plurality of display ranges, and changes the ratio of a plurality of display ranges depending on the relative position detected by the manipulation position detector.||05-26-2011|
|20100285876||GAME DEVICE, OBJECT DISPLAY METHOD IN GAME DEVICE, AND DISPLAY PROGRAM - A game device includes: a plurality of displays||11-11-2010|
|20100203969||GAME DEVICE, GAME PROGRAM AND GAME OBJECT OPERATION METHOD - [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation.||08-12-2010|
|20100130274||SCREEN OPERATION SYSTEM, SCREEN OPERATION METHOD, AND METHOD FOR PROVIDING NETWORK SERVICE - Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.||05-27-2010|
|20100069153||GAME DEVICE, INPUT METHOD AND INPUT PROGRAM FOR GAME DEVICE||03-18-2010|
|20090264198||3D GAME DISPLAY SYSTEM, DISPLAY METHOD, AND DISPLAY PROGRAM - A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.||10-22-2009|
Patent applications by Camelot Co., Ltd.