Britesmart LLC Patent applications |
Patent application number | Title | Published |
20120028712 | DISTRIBUTED CLOUD GAMING METHOD AND SYSTEM WHERE INTERACTIVITY AND RESOURCES ARE SECURELY SHARED AMONG MULTIPLE USERS AND NETWORKS - A method for rendering content from a first device to a second device in a network environment, comprising the steps of providing a Master set-top box, sending an invitation and a corresponding HDCP code from the Remote set-top box to the Master set-top box via a network interface, approving the invitation of the Remote set-top box and pairing the Master set-top box with available Remote set-top boxes, digitizing and compressing the content from the game console using the virtualization engine, splitting the compressed digital content into a plurality of network packets and sending to the Remote set-top box via a network interface, decompressing the received plurality of network packets, and sending them to atleast an audio/video output device. | 02-02-2012 |
20110142230 | REAL-TIME DATA ENCRYPTION - A system and a method for real-time encryption of input data are described. A character numerical value associated with the input data is encrypted. The encoded character numerical value is then associated with a glyph corresponding to the input data. The encoded character numerical value and the glyph are then stored in a database. The encoded character numerical value is further encrypted using an encryption key to obtain an encrypted encoded character numerical value. | 06-16-2011 |
20090109980 | METHOD AND SYSTEM TO USE, SHARE AND MANAGE DIGITAL CONTENT BY ASSIGNING MAC AND IP ADRESS TO EACH DEVICE AND PERIPHERAL - The invention shows a method for connecting and sharing content over a plurality of devices, and over a plurality of networks public and private while respecting the content's Digital Rights by implementing a software layer (software alternately integrated into hardware component) that will assign a mac address and an ip address to each device and peripherals and where content can be assign to specific devices inside a network, and can be accessed directly, shared remotely, wireless, or physically connected. The software layer also integrates drivers, players, codec's that can be updated dynamically in order to keep them updated. This software layer can also “virtualizes” peripherals, devices or group of peripherals and devices into single addressable group of components that will act like one. | 04-30-2009 |