BRAIN GAMES, L.C. Patent applications |
Patent application number | Title | Published |
20140315625 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 10-23-2014 |
20140243063 | CONTINUAL LIMIT HOLD'EM QUASI-TOURNAMENTS - A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units held by each human user based upon each outcome determined in step d), f) repeating steps b)-e) for the duration of the tournament, g) comparing the number of wagering units won by each human user in the quasi-tournament and determining one or more winners of the quasi-tournament and h) providing value to the one or more winners of the quasi-tournament. | 08-28-2014 |
20140051520 | CONTINUAL LIMIT HOLD'EM QUASI-TOURNAMENT WITH ADAPTIVE GAMING MACHINE - A gaming system and method relate to game tournaments and in particular, to a quasi-tournament wherein a tournament between multiple human players playing casino type games against each other is simulated with a plurality of electronic game machines whereby winners of the quasi-tournament are determined based on the outcome of games played by individual players against the game machines. | 02-20-2014 |
20130090153 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 04-11-2013 |
20120309481 | GAMING SYSTEM WITH BAD BEAT AND BIG HAND JACKPOT - In a method of operating an electronic gaming system including a machine-implemented two player symmetric game, value is received from a human user of a machine-implemented electronic game in the form of a wager on the outcome of the game. The human user is prompted to select a game option which is received via a user interface associated with a user device. The human user selects the game option such that the human user may receive a jackpot if the human user's position at the conclusion of the machine-implemented game is greater than a predetermined criteria regardless of the position of the machine-implemented game, the game is played, an outcome determined, and value transferred to the human user if the human user wins the game or if the human user's position at the conclusion of the game is equal to or greater than the predetermined criteria. | 12-06-2012 |
20100069134 | VARIANCE REDUCTION IN A SLOT MACHINE - A method of operating an electronic gaming system includes receiving value from a human user of an electronic gaming machine, initiating a machine-implemented game on the electronic gaming machine, displaying indicia representative of a game state on a display, receiving input from the human user via a user interface associated with the electronic gaming machine, determining an outcome of the game, determining an estimate of the human user's probability of winning the game, the estimate having reduced variance compared to a simple average of the human user's outcomes, taking a set, predetermined action if the estimate is outside of the predetermined limits. | 03-18-2010 |