| BLUEFIN LAB, INC. Patent applications |
| Patent application number | Title | Published |
| 20110065489 | Games of Chance Based on Event Databases - A system and method for implementing a game of chance based on historical events. The method consists of randomly selecting a set of competitors from an event database. The competitors are presented to a player. A set of criteria comprising a subset of the competitors are received from the player. The database of events is filtered to produce a set of events comprising those events that match the set of criteria. A single event is randomly selected from the set of events to determine an outcome for the game. | 03-17-2011 |
| 20110041080 | Displaying Estimated Social Interest in Time-based Media - Social media content items are mapped to relevant time-based media events. These mappings may be used as the basis for multiple applications, such as ranking of search results for time-based media, automatic recommendations for time-based media, prediction of audience interest for media purchasing/planning, and estimating social interest in the time-based media. Social interest in time-based media (e.g., video and audio streams and recordings) segments is estimated through a process of data ingestion and integration. The estimation process determines social interest in specific events represented as segments in time-based media, such as particular plays in a sporting event, scenes in a television show, or advertisements in an advertising block. The resulting estimates of social interest also can be graphically displayed. | 02-17-2011 |
| 20110040760 | Estimating Social Interest in Time-based Media - Social media content items are mapped to relevant time-based media events. These mappings may be used as the basis for multiple applications, such as ranking of search results for time-based media, automatic recommendations for time-based media, prediction of audience interest for media purchasing/planning, and estimating social interest in the time-based media. Social interest in time-based media (e.g., video and audio streams and recordings) segments is estimated through a process of data ingestion and integration. The estimation process determines social interest in specific events represented as segments in time-based media, such as particular plays in a sporting event, scenes in a television show, or advertisements in an advertising block. The resulting estimates of social interest also can be graphically displayed. | 02-17-2011 |