BIG FISH GAMES, INC. Patent applications |
Patent application number | Title | Published |
20150265924 | MATCH-BASED REMOVAL OF GAME BOARD HAZARDS - A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. The game board may include different types of hazards, in which a particular type of hazard may be removed from the game board by the user selecting particular types of tiles. | 09-24-2015 |
20150265923 | Match-Based Hazard Removal and Game Board Filling - A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. By matching tiles and causing hazards to be removed from the game board, the user may achieve an objective included on the game board and/or complete the game board. | 09-24-2015 |
20150265910 | USER-INITIATED FILLING OF GAME BOARD - A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. Upon detecting a user selection to fill the game board, it may determined whether the user has one or more remaining fills. If so, the user may be authorized to fill the game board with one or more hazards and/or tiles. | 09-24-2015 |
20140279121 | CUSTOMIZABLE AND ADJUSTABLE PRICING OF GAMES - One or more games may be accessed by a plurality of user devices. A current geographic location of a user device or a geographic location associated with the user device may be detected. A language associated with the one or more games and/or a type of currency of a rate associated with the one or more games may be customized based at least in part on the current geographic location and/or the geographic location. An identity of a user associated with the user device may also determined. Based at least in part on the identity of the user, the rate associated with the one or more games may be dynamically adjusted. | 09-18-2014 |
20140274371 | TRIGGERING OF MULTI-PLAYER MINI GAMES - The systems and/or processes described herein enable multiple users to play a single player game, such as playing a game within a virtual environment. In response to one or more criteria associated with the single player game being satisfied, a multi-player mini game may be presented to the multiple users. The multi-player mini game may cause the multiple users to collaborate with one another to achieve a common goal or to compete against one another for the purpose of obtaining an award. During play of the multi-player mini game, a progression or performance of each of the multiple users may be displayed in real-time. In response to determining a winner of the multi-player mini game, an award may be provided to the winner. Then, the multiple users may resume play of the single player game. | 09-18-2014 |
20140274359 | MULTI-PLAYER COLLABORATIVE PLAY OF A GAME - The systems and/or processes described herein enable multiple users to play a game in a collaborative and/or competitive manner. Users that are playing the game may be provided with game moves that allow the users to take an action with respect to themselves, to take an action with respect to a different user in collaboration with that user, or to take an action with respect to a different user in competition with that user. In addition, one or more criteria associated with the game may be satisfied based at least in part on multiple users collaborating with one another during play of the game. An enhancement associated with the game may be provided to the collaborating users and may be based on the criteria being satisfied. | 09-18-2014 |
20140274355 | DYNAMIC RECOMMENDATION OF GAMES - A user may utilize a user device to interact with a plurality of games via an application stored on the user device and/or a site associated with the plurality of games. The user may also select at least one of the plurality of games to view, try, play, download, install, and/or acquire. In response to a user selection of at least one of the plurality of games, one or more additional games may be dynamically presented and/or recommended to the user. The one or more additional games may be determined to have a higher likelihood of being of interest to the user. An area in which the one or more additional games are presented to the user may be persistently displayed to the user via a display of the user device. | 09-18-2014 |
20140274354 | INTELLIGENT MERCHANDISING OF GAMES - User activity with respect to media content, such as games, may be tracked and collected. Data associated with the user activity may be utilized to generate one or more predictive models, which may determine correlations between users that accessed the media content, the media content, or genres relating to the media content. Additional media content may be recommended and/or promoted to users based at least in part on the correlations and/or the likelihood that the additional content would be of interest to the users. The additional content may be presented to the users via one of multiple communication channels, such as an application associated with a user device, a site associated with the additional content, via messages transmitted to the users, and/or any other manner of communicating the additional content. | 09-18-2014 |
20140274283 | PERSISTENT ASSOCIATION OF GAME FEATURES WITH A USER - The systems and/or processes described herein may unlock, enhance, and/or upgrade one or more features of a game with respect to a user that is playing the game. While the user is playing the game, the systems described herein may monitor a performance or a progression of the user with respect to the game. Upon determining that a predetermined threshold or criteria has been satisfied, such as the user earning a cumulative amount of points or currency, one or more features of the game may be dynamically enhanced or upgraded. Alternatively, or in addition, one or more features of the game may be unlocked to the user, where those features were previously not available to the user. The unlocked, enhanced, and/or upgraded features may be persistently associated with the user such that those features may be available and accessible to the user when the user subsequently plays the game. | 09-18-2014 |
20140200959 | PREDICTING FUTURE PERFORMANCE OF GAMES - One or more games may be developed and then provided to a group of consumers prior to those games becoming publicly available. After the users play the games for a predetermined amount of time, user feedback may be solicited and received. A game score for each game may be generated based on the user feedback and the game score may be utilized to determine whether the games should be modified prior to being publicly released to consumers. Based at least in part on historical data for other games, such as game scores and past sales performance for games that were previously released, the sales performance for the games that have yet to be released may be predicted. Such predictions may be generated based at least in part on one or more predictive models and/or regression analysis. | 07-17-2014 |
20090267949 | Spline technique for 2D electronic game - A technique for generating splines in two dimensions for use in electronic game play is disclosed. The technique includes generating a computer graphic of a shape to be animated that is formed by one or more splines. The shape also includes at least one joint. When the position or orientation of the joint is changed, the orientation and/or position of the splines corresponding to the joint are changed resulting in changes to the shape. | 10-29-2009 |
20090157794 | Multiple Application Activation - A technique for multiple application activation is disclosed. The technique includes a client device receiving from a server an indication of applications available to purchase and a user selecting at least two of the indicated applications to be purchased. Then at least one of the applications is automatically received on the networked computer in response to the applications being selected. A second of the applications is automatically received after the first application has been received. While the second application is being received, the first of the applications is automatically installed and activated. | 06-18-2009 |
20090156305 | Insertion of Graphics into Video Game - A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided. | 06-18-2009 |
20090062007 | Injecting Content into Episodic Video Games - A hidden object video game having multiple episodes is played on a computing device. Periodically or upon reaching a milestone in the game, the computing device automatically connects with a server to update the game with data containing new episodes of the game and then disconnects from the server. The hidden object game continues to be played with the updated data after the disconnection. | 03-05-2009 |
20090061970 | Locating Content in Dual Screen Video Game - A video game is played with a playing device that includes multiple screens. A background graphic design and partially hidden objects are embedded in the background graphic scene on both the screen displays. One screen displays a zoomed cropped view of the other screen. A textual list of items corresponding to the partially hidden objects is displayed on one screen. The game player provides an input to change one of the displays to another zoomed cropped view of the other screen. The game player selects the partially hidden objects in the screen with cropped view and an indication is provided when each of the partially hidden objects are selected. | 03-05-2009 |
20080300035 | Clear Path Electronic Game - A clear path electronic game is described in which one or more vessels are placed adjacent a mines of various sizes on rows of a grid. The game player then activates one mine at a maximum size to shoot a projectile at another mine. The mine shooting the projectile is removed. When the projectile hits the mine, the mine either grows or is removed from the grid. In response to the mine on the row adjacent one of the vessels being removed, the vessel is moved in its row across the former location of the removed mine. The vessel continues to move in the row off of the grid unless there is another mine in the row. Points are awarded for removing vessels and mines. Play ends when all maximum size mines are removed and when there are not vessels of the first type that has been removed from the grid. | 12-04-2008 |
20080300032 | Golf Solitaire Video Game - A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order. | 12-04-2008 |
20080225060 | Insertion of Graphics into Video Game - A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a game workspace for editing. The combined background and objects are then placed into the graphics window of the game. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided. | 09-18-2008 |