| Aruze Gaming America, Inc. Patent applications |
| Patent application number | Title | Published |
| 20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 05-10-2012 |
| 20120115613 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 05-10-2012 |
| 20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 05-10-2012 |
| 20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 05-10-2012 |
| 20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 05-10-2012 |
| 20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
| 20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
| 20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
| 20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
| 20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
| 20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
| 20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
| 20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
| 20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
| 20120115563 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed and a game value placed as the bet in each gaming terminal, rotates and stops the wheel to determine a resulting symbol from the plurality of symbols, awards a payout based on the resulting symbol and the odds set for the bet area on which the bet is placed in the gaming terminal, and then adjusts the payout rate by changing the odds set for the bet areas in the gaming terminals. | 05-10-2012 |
| 20120115562 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed through a gaming terminal and a game value placed as the bet, determines a resulting symbol from a plurality of symbols, rotates the wheel based on an operation of the lever in one of the plurality of gaming terminals, whose lever has been activated, stops the rotation of the wheel so that the pointer points a symbol arrangement area with the resulting symbol, and awards a payout based on the resulting symbol and the odds set for the bet area in which the bet is placed through the gaming terminal. | 05-10-2012 |
| 20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
| 20120080845 | GAMING TABLE DEVICE HAVING A GAME TABLE ON WHICH THE GAME MEDIUM IS DISPOSED - A gaming table device which can determine frauds precisely and human errors is provided. | 04-05-2012 |
| 20120064962 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 03-15-2012 |
| 20110313551 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 12-22-2011 |
| 20110312396 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 12-22-2011 |
| 20110306403 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 12-15-2011 |
| 20110300950 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 12-08-2011 |
| 20110300919 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 12-08-2011 |
| 20110287826 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, WHICH ALLOW SYMBOL SCROLL TO BE MANUALLY STOPPED METHOD THEREOF - A gaming machine, includes: a symbol display device capable of scrolling a plurality of symbols on the reels; an input device which enables a player operation to input an instruction; a controller programmed to execute the processes of rearranging symbols by scrolling them in the symbol display device, and stopping the scroll thereafter, running a unit game which awards a payout to the player when symbols rearranged form a winning combination, and when a predetermined condition is met, enabling in a subsequent unit game the scroll of symbols to be stopped in response to a stop operation input through the input device. | 11-24-2011 |
| 20110281632 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 11-17-2011 |
| 20110269527 | SLOT MACHINE AND PLAYING METHOD THEREOF - A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased. | 11-03-2011 |
| 20110250947 | GAMING MACHINE - One of values 0 to 9 is associated with each of ten turnips | 10-13-2011 |
| 20110201424 | GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel). | 08-18-2011 |
| 20110201407 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game. | 08-18-2011 |
| 20110177861 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 07-21-2011 |
| 20110165948 | GAMING MACHINE OF REDUCED INSTALLATION AREA AND IMPROVED VISIBILITY - Provided is a gaming machine having a cabinet. Between the back as a back face and the right side face of the sides of the cabinet, the gaming machine has a right end side, which is formed by cutting a plane parallel to the gravitational direction in a manner to join lines spaced at predetermined distances in the individual directions of the back and the right side face from a line of intersection, on which the back and the right side face intersect when extended. The gaming machine also has a left end side between the back and a left side face. Moreover, the right end side and the left end side are symmetric with respect to a plane dividing the cabinet equally to the right and left. | 07-07-2011 |
| 20110159950 | GAMING MACHINE COMPRISING SWITCH TO SWITCH PAYOUT RATES AND CONTROL METHOD THEREOF - A gaming machine comprising a switch to be operated to switch the payout rates of the gaming machine that repeatedly executes a unit game, and a controller that executes processing to make the duration time required for the unit game from start to end, which is started when the payout rate is switched from a first payout rate to a second payout rate higher than the first payout rate by the operation of the switch, shorter than that when the payout rate is switched to the first payout rate. When the payout rate of the gaming machine is switched from the first payout rate to the second payout rate higher than the former by the operation of the switch, the duration time required for the unit game from start to end which is started after the switching becomes shorter than that required for the unit game that is started at the time of the first payout rate. | 06-30-2011 |
| 20110127722 | CASINO TABLE CAPABLE OF TRACKING GAMING CARDS - The present invention is to provide a casino table capable of adequately determining whether a dishonest act is committed on a card arranged on a casino table while reducing a maintenance cost, a personnel cost, etc., by using a normal card not containing the tag, etc. A game surface is imaged by an imaging device, the presence of the card placed on the game surface is detected from image data produced by an imaging signal issued from the imaging device, and trajectory data of the card placed on the game surface is produced. | 06-02-2011 |
| 20110118003 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-19-2011 |
| 20110117998 | GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX - A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game. | 05-19-2011 |
| 20110108403 | PUSH BUTTON - With respect to a push button, a part of a depressing portion is detected by a photo sensor when the depressing portion urged upward by a spring is depressed and stroke of the depressed depressing portion reaches a predetermined distance. Thereby, switch between OFF and ON is carried out. Also, the push button includes a metal dome. Load of the spring works on the depressing portion when depressed. Further, when the stroke of the depressed depressing portion reaches a predetermined distance so as to switch between OFF and ON, the load of the spring and that of the metal dome integrally work on the depressing portion. | 05-12-2011 |
| 20110098103 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF EXECUTING COMMON GAME CORRESPONDING TO THE NUMBER OF EXECUTED BASE GAMES - A function of a common game which is capable of achieving high entertainability is provided. In a case where the number of times of base game executed at any of a plurality of game terminals reaches a predetermined number of trigger games, a craps game is executed at a game terminal meeting a game running condition with a predetermined timing. | 04-28-2011 |
| 20110092269 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, IN WHICH COMMON GAME USES SYMBOL COLUMNS DIFFERENT FROM THOSE USED IN UNIT GAME - A gaming machine of the present invention includes slot machines each of which repeatably runs, independently of the other slot machines, a unit game which scroll displays a base game symbol column image and stops the scroll-display to rearrange base game symbols. In response to a common game start command from a center controller, each slot machine runs, in sync with other slot machines, a common game which executes a common scrolling process in which a common game symbol column image which is different from the base game symbol column image is scroll displayed, and then stopped to rearrange common game symbols. | 04-21-2011 |
| 20110092266 | GAMING MACHINE CAPABLE OF DISPLAYING A DESCRIPTION OF BET TYPES - A game function which is capable of achieving high entertainability is provided. In a case where an instruction for selecting any of a plurality of bet types is inputted via an input device, information for description of the bet type is displayed based upon information data according to the bet type selected by the instruction. | 04-21-2011 |
| 20110079956 | CARD SHOE APPARATUS ACCURATELY IDENTIFYING CARD INFORMATION OF CARD - The following members are included: a storage unit | 04-07-2011 |
| 20110065514 | GAMING MACHINE - A gaming machine having an illuminated object made up of a specific area and a non-specific area different from the specific area, the illuminated object being disposed on a front surface of the gaming machine, the gaming machine includes: a first light source for emitting light caused to enter the specific area from a rear-surface side of the illuminated object; a second light source for emitting light, the second light source being different from the first light source, and a light guide body for causing the light emitted by the second light source to enter the non-specific area through the rear-surface side of the illuminated object, the light guide body being disposed in a position spaced apart from the illuminated object. | 03-17-2011 |
| 20110065512 | SERVER, GAMING SYSTEM, AND CONTROL METHOD OF THE SERVER - An object of the present invention is to provide a server, a gaming system, and a control method of the server capable of adding a new feature to a payout related to a jackpot to produce a new entertainment property. | 03-17-2011 |
| 20110059788 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine with new entertainability, which executes processing of: (A) executing a normal game; (B) accepting an input of selecting any of the plurality of the specific symbols stop-displayed, in response to a fact that a plurality of the specific symbols are stop-displayed, in the normal game executed in the processing (A); (C) awarding a benefit according to the specific symbols selected in the processing (B); (D) determining whether or not to generate a specific game state, in response to the specific symbols selected in the processing (B); (E) accepting an input of selecting a specific symbol other than the specific symbol selected in the processing (B), from among the plurality of specific symbols stop-displayed, in response to a fact that it is determined that the specific game state is generated in the processing (D); and (F) awarding a benefit according to the specific symbol selected in the processing (E). | 03-10-2011 |
| 20110053677 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF SKIPPING COMMON GAME RESULTING IN A DRAW - A gaming machine of the present invention collectively performs determination of a game result, sequentially in relation to a series of crap games until a game result other than a draw is to occur. Then, of game results of the series of crap games thus determined sequentially through collectively performed determination of game results, the gaming machine skips at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results to the slot machines | 03-03-2011 |
| 20110045887 | GAMING MACHINE FOR BETTING CARD GAME INCLUDING MAIN CARD GAME AND AUXILIARY CARD GAME, AND CONTROLLING METHOD THEREOF - A gaming machine for a betting card game including a main card game and an auxiliary card game and a method of controlling the same, including: by a controller, accepting a bet of a first wager for participation in the main card game; accepting a bet of a second wager as an option for participation in the auxiliary card game; determining an outcome of the main card game in accordance with a game rule for the main card game on a basis of at least two cards being displayed and disclosed for the main card game after termination of acceptance of a bet of the first wager; and determining an outcome of the auxiliary card game in accordance with a game rule for the auxiliary card game on a basis of first and second cards being displayed for the main card game after termination of acceptance of a bet of the second wager. | 02-24-2011 |
| 20110021261 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 01-27-2011 |
| 20110014970 | GAMING MACHINE HAVING LIGHT EMITTING DEVICE - A gaming machine of the present invention includes a light emitting portion | 01-20-2011 |
| 20110014967 | GAMING MACHINE - A gaming machine of the present invention determines random determination odds based on a character setting selected by a player and a stage setting randomly determined; and randomly determines an amount of increase in the number of bonus symbols | 01-20-2011 |
| 20110014966 | GAMING MACHINE AND CONTROL METHOD THEREOF - Provided is a gaming machine and method of playing the gaming machine that allows a player to enjoy a plurality of games with their completely different characteristics in a feature game, with a basically same theme being kept unchanged. The control method includes processing of: determining plural kinds of symbols to be rearranged on a display, and thereafter, rearranging the plural kinds of symbols on the display; in a case where the plural kinds of symbols rearranged on the display form a combination configuring a feature game, selecting at least any of first to third symbols stored in a memory; selectively adding at least selected any of the first to third symbols in arrangement of the plural kinds of symbols; displaying, on the display, a course of adding such at least any of the first to third symbols in arrangement of the plural kinds of symbols or a result obtained by adding such any thereof; and executing a feature game, based on the arrangement of the plural kinds of symbols to which such at least any of the first to third symbols is added. | 01-20-2011 |
| 20110014965 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine allowing a player to make more BET operations spontaneously is provided. This gaming machine includes processing of: in a case where the input number of BETs is a first number of BETs, display the specific symbol combination on the display more frequently than when a second number of BETs is placed; and disabling awarding of a payment of a prize even if a specific symbol combination is rearranged on a display; in a case where the input number of BETs is a second number of BETs, displaying the specific symbol combination on the display less frequently than when the first number of BETs is placed; and awarding the payment of the prize in a case where the specific symbol combination is rearranged on the display. | 01-20-2011 |
| 20100331085 | GAMING SYSTEM THAT NAVIGATES DEALER IN GAME ADVANCEMENT AND PREVENTS FRAUD - The present invention provides a gaming system that can allow a game to be appropriately advanced even by an inexperienced dealer by way of navigating the dealer in game advancement, thereby allowing fraud to be avoided and cost to be reduced. An image input device, which captures images for displaying to players playing the game at a plurality of stations, captures an image of a side of a game portion on which the dealer is positioned to include card placement areas. Then, a controller performs image recognition processing of comparing image data of the card placement areas captured by the image input device with comparative image data stored in memory. Thereafter, in a case in which image recognition processing results in an image showing a card being included, the score of the card game is calculated based on recognition results of the images showing cards. | 12-30-2010 |
| 20100331073 | GAMING MACHINE AND CONTROL METHOD THEREOF - A slot machine | 12-30-2010 |
| 20100317428 | SERVER, GAMING SYSTEM, GAMING MACHINE, AND CONTROL METHOD OF THE SERVER CAPABLE OF CHANGING MINIMUM BET UNIT IN GAMING MACHINE - A server is provided with an input device with which an input for selecting a minimum bet unit out of a plurality of minimum bet units can be made. Minimum bet unit information indicative of the selected minimum bet information is transmitted to a gaming machine. On receiving the minimum bet unit information, the minimum bet unit in the gaming machine having received the minimum bet unit information is changed to the minimum bet unit selected in the server. | 12-16-2010 |
| 20100304853 | PLAYER TRACKING APPARATUS AND GAMING MACHINE AND CONTROL METHOD THEREOF - A configuration is provided to execute the processing of: causing a light emitting portion to emit light in a first mode in a case where the number of cards stored in a memory is a preset first reference number or less; and causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a preset second reference number or more. In this manner, a gaming machine is provided in such a manner that a variety of information can be provided to a player and replenishment of IC cards or removal of redundant IC cards can be performed timely. | 12-02-2010 |
| 20100304851 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - A gaming machine executing the processing of (A) accepting an input for placing a normal bet; (B) accepting an input for placing a side bet different from the normal bet, (C) starting a card game and displaying a player initial card on a display; (D) determining a result of a side game based on the player initial card, when a side bet has been placed; and (E) offering a first payout based on the result of the side game, advancing the card game to determine a result of the card game, and offering a second payout based on the result of the card game. | 12-02-2010 |
| 20100304846 | GAMING MACHINE WHICH RUNS COMMON GAME AT PLURALITY OF GAMING TERMINALS AND A PLAYING METHOD THEREOF - A gaming machine allows a common game to be run at a plurality of gaming terminals with a common game bet amount, when it is determined that a common game start condition is met, based on a cumulative amount of pieces of bet amount information each transmitted from a gaming terminal for each unit game. | 12-02-2010 |
| 20100304845 | GAMING MACHINE WHICH DETERMINES WHETHER COMMON GAME START CONDITION IS MET FOR EACH GAMING TERMINAL, AND GAMING METHOD THEREOF - A gaming machine: determines, for each slot machine | 12-02-2010 |
| 20100304844 | GAMING MACHINE PROVIDING BET REGION WITH NEW PAYOUT RATE IN ROULETTE GAME - The range of game strategies for a player in a roulette game is broadened by providing a bet region corresponding to a new bet rate. A CPU displays a plurality of bet regions, as well as displays a third bet region corresponding to a third numerical range that is smaller than a first numerical range corresponding to a first bet range among a plurality of bet regions, and that is larger than a second numerical range corresponding to a second bet region among the plurality of bet regions. Next, a bet is accepted for a bet region thus displayed, and in a case where it is determined that an award is to be granted for the bet region thus accepted, payout data corresponding to the bet region is extracted from ROM, and the award according to the payout data thus extracted is granted. | 12-02-2010 |
| 20100304840 | GAMING MACHINE CAPABLE OF RUNNING COMMON GAME, AND COMMUNICATION CONTROL METHOD THEREOF - A slot machine | 12-02-2010 |
| 20100304837 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 12-02-2010 |
| 20100304836 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed. | 12-02-2010 |
| 20100304835 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine according to the present invention comprises a display on which plural types of symbols are to be arranged; a memory for storing an accumulative value, which is accumulated by unit game to activate a plurality of insurance pays and has a first threshold value and a second threshold value, and a plurality of payout value of the insurance pays, which is stored in associated with the first threshold value and the second threshold value of the accumulative value; and a controller. Where the accumulative value accumulated by unit game in which the plural types of symbols are rearranged on the display has reached the first threshold value, a first insurance pay is activated in accordance with a payout value associated with the first threshold value. The accumulative value is further counted in such each unit game. Where the counted accumulative value has reached the second threshold value, processing is performed as to activating a second insurance pay in accordance with a payout value associated with the second threshold value. | 12-02-2010 |
| 20100304834 | GAMING MACHINE WHICH IS EXECUTABLE RESCUE PROCESS IN RESPONSE TO INSURANCE BET AND GAMING METHOD THEREOF - A gaming machine runs a base game in which symbols | 12-02-2010 |
| 20100304829 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - In a gaming machine and a method for controlling the same, whether to start insurance is determined on a basis of a count value cumulatively incremented along with execution of unit games and counted by a counter, and an insurance start condition table defining a correspondence relationship between the count value and start of the insurance; and a first feature game and a second feature game are executed when it is determined to start the insurance. When it is determined to start the insurance, a first feature game may be executed; a condition of a second feature game may be determined on a basis of an outcome of the executed first feature game and a second feature game condition determination table defining a correspondence relationship between an outcome of the first feature game and a condition of the second feature game; and the second feature game may be executed under the determined condition. | 12-02-2010 |
| 20100304827 | GAMING MACHINE THAT NAVIGATES DEALER IN A GAME OPERATION INPUT IN ROULETTE GAME - The present invention has an object of providing a gaming system that can allow a game to be advanced even by an inexperienced dealer. CPU counts a time by a timer as upon triggering at a predetermined timing, on a time axis on which the roulette game is advanced based on control of the roulette game control unit and displays on dealer-used display an instructional image stored to be associated with a timing data, in response to a time counted by the timer matching a time indicated by timing data stored in ROM. | 12-02-2010 |
| 20100304823 | GAMING MACHINE CAPABLE OF AWARDING PAYOUT BASED ON THE NUMBER OF GAMES PLAYED AND PLAYING METHOD THEREOF - The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game. | 12-02-2010 |
| 20100304822 | GAMING MACHINE DISPLAYING PAYOUT RATE AND CONTROL METHOD THEREOF - A gaming machine includes a selection device for accepting a selection operation of one of playing states for a basic game, and a controller. The controller is operable to (a) set a playing state for the basic game according to the selection operation accepted by the selection device, (b) start the basic game with the playing state, (c) display payout rates for the basic game in areas on a display [the areas are allocated to the playing states one by one], respectively, and (d) set, during the basic game, a background color in one of the areas corresponding to the playing state set in (a) to a different color from another color of backgrounds in others of the areas. According to the gaming machine, a player can be informed of the payout rate along with the playing state. | 12-02-2010 |
| 20100304821 | GAMING MACHINE AND GAMING METHOD THEREOF, WHICH SIMULTANEOUSLY RUN COMMON GAME IN ALL TERMINALS - The gaming machine performs the following functions: running a base game at gaming terminals in response to a start operation input through an input device; running a crap game simultaneously at all the gaming terminals in response to a game start command from the center controller; determining which gaming terminal is designated to be a shooter of a crap game; allowing the gaming terminal designated to be the shooter to receive a roll operation input through an input device, and output a roll operation command to the center controller; determining a win or loss which causes the crap game to end; and (i) when no win or loss is resulted, running a crap game again; and when a win is resulted, awarding a payout according to the win. | 12-02-2010 |
| 20100304820 | GAMING MACHINE AND PLAYING METHOD THEREOF, IN WHICH GAMING MACHINE BET AMOUNT FOR SPECIAL PAYOUT IS ADDED TO BET AMOUNT PLACED AT GAMING TERMINAL DESIGNATED TO BE SHOOTER OF COMMON GAME - A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount. | 12-02-2010 |
| 20100304816 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed. | 12-02-2010 |
| 20100304815 | GAMING MACHINE ACCEPTING SIDE BET AND CONTROL METHOD THEREOF - The gaming machine of the present invention provides a gaming machine that executes the processing of: determining, for each station, a normal game result based on a player card for the station; accepting via each input device an input for a side bet on a normal game in a station other than the station having this input device; determining, when a side bet is placed, a side game result according to the determined normal game result of the station as the side bet target; and offering a first payout based on the normal game result, and a second payout based on the side game result. | 12-02-2010 |
| 20100301557 | ROULETTE GAME DEVICE - It is possible to arrange a plurality of wheel pins | 12-02-2010 |
| 20100301556 | ROULETTE GAME DEVICE - A roulette game device is provided that allows a ball revolving on the roulette wheel to be easily observed from players and spectators around the roulette game device, and can facilitate betting for a player. An outer circumferential wall | 12-02-2010 |
| 20100291989 | GAMING MACHINE AND CONTROL METHOD THEREOF - A roulette gaming machine includes a plurality of satellites, each of which allows a player to play a lotto-type roulette game while executing a usual roulette game simultaneously. In the lotto-type roulette game, a set of winning numbers for the given number of roulette games is predicted at a time by a player at a satellite, and award is calculated when the given number of roulette games has been executed. The progress of the lotto-type roulette game is controlled with respect to each of the plurality of satellites. When a new player participates in the lotto-type roulette game, the maximum waiting time for the new player equals the time required for one roulette game to be executed. Thus, the reduction of the waiting time can be achieved with respect to a new participant in the lotto-type roulette game. | 11-18-2010 |
| 20100291988 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - In the gaming machine according to the present invention, an attribute of a card to be compared with an attribute of a player additional card is determined. In a case where a side bet is placed, a result of the side game is determined by determining whether or not the attribute of the player additional card is same as the determined attribute. The additional payout is offered based on the determined result of the side game. | 11-18-2010 |
| 20100285867 | GAMING MACHINE AND ITS PLAYING METHOD - A game controller | 11-11-2010 |
| 20100210337 | Game System Including Slot Machines And Game Control Method Thereof - A game system for playing a basic game, includes: slot machines which, when a combination of “BONUS” symbols stop in a winning line, transmit a signal for switching to a roulette game; a second game device, separate from the slot machines, which executes a second game; and a display for displaying an image corresponding to game status of the second game device. In cases in which the switching signal has been transmitted from any one of the slot machines, other slot machines enter a mode that allows the players at the other slot machines to participate in the second game. Furthermore, the game system includes a central controller which can communicate with the slot machines, the second game device, and the display, and which, upon reception of the switching signal from the slot machine, transmits a roulette game start signal to start the roulette game in the second game device. | 08-19-2010 |
| 20100190547 | GAMING MACHINE AND CONTROL DEVICE CAPABLE OF COLLECTING ADVERTISEMENT COST FROM SPONSOR, AND METHOD OF COLLECTING THE ADVERTISEMENT COST - According to a gaming machine | 07-29-2010 |
| 20100184504 | GAMING MACHINE AND METHOD OF PLAY THEREOF - A gaming machine, comprising a game controller | 07-22-2010 |
| 20100124981 | GAMING MACHINE THAT EXECUTES FREE GAME AND THE PLAY METHOD - A gaming machine is arranged as follows: on condition that a game medium is betted, plural symbols including a specific symbol are rearranged based on a symbol randomly selected from the plural symbols; a base game in which a game medium with an amount determined in accordance with the rearranged symbols is run; if in the base game the specific symbol is rearranged with a first predetermined condition, a special game in which a free game is repeated plural times, in the free game a special status in which the specific symbol is added to the plural symbols being established and a game medium with an amount determined in accordance with the rearranged symbols; and another free game is added and made runnable if in the special game the specific symbol is rearranged with a second predetermined condition. | 05-20-2010 |
| 20100124966 | ROULETTE GAME DEVICE HAVING VARIABLE BETTING TIME LIMIT - A roulette game device is configured to make prediction of a game result difficult by making timing at which a bet operation ends variable. | 05-20-2010 |
| 20100124964 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 05-20-2010 |
| 20100120540 | GAMING MACHINE - A gaming machine has sticker pasting portions onto which stickers with decorative images are pasted, around each of a plurality of displays thereof. Each sticker pasting portion has a sticker pasting surface and a raised portion. Owing to stickers pasted onto sticker pasting portions, the gaming machine harmonizes with an atmosphere of a game arcade. | 05-13-2010 |
| 20100120539 | GAMING MACHINE - A gaming machine has an armrest for a player to rest his/her arm(s) thereon. The armrest has a woofer specialized in low-pitched sound output inside the armrest. Vibrations produced with the sound output of the woofer are transmitted to the player through the armrest. | 05-13-2010 |
| 20100120510 | GAMING MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a gaming machine | 05-13-2010 |
| 20100113121 | GAMING MACHINE AND GAMING SYSTEM, TICKET ISSUING SYSTEM THAT ENABLE PARTICIPATION IN GAME BY INSERTING TICKET - A gaming machine of the present invention comprises: a ticket reader; and a controller, the controller programmed to execute the processing of (a) executing a game played against an other gaming machine, when the ticket reader has read a ticket issued from a ticket issuing terminal. | 05-06-2010 |
| 20100093425 | GAMING MACHINE FOR CHANGING GAME SOUND IN FREE GAME AND CONTROL METHOD THEREOF - A slot machine displays on a display a unit game in which arranged symbols are rearranged. When a predetermined condition is satisfied, the slot machine displays on the display a free game that is a special game. The slot machine also changes a game sound that has been emitted into a different game sound when a predetermined condition is satisfied in the free game. | 04-15-2010 |
| 20100093424 | GAMING MACHINE WITH A PREDETERMINED NUMBER OF SYMBOLS SCROLLED FOR DISPLAY PRIOR TO WILD SYMBOL AND HAVING A PREDETERMINED BACKGROUND COLOR AND CONTROL METHOD THEREOF - A slot machine includes a display on which symbols are rearranged in partitioned regions arranged in a matrix pattern including a plurality of columns and rows. The display includes a plurality of display windows corresponding to the respective columns for each unit game. In each of the display windows, for each slot game, executed is video display in which a symbol array having a plurality of symbols arranged therein is scrolled in an arrangement direction of the symbols. By this video display, the symbols arranged in the partitioned regions are rearranged in the slot game. When a feature game trigger is established during the slot game, an additional “WILD” symbol is inserted into the symbol array. The symbols in each symbol array have background images, respectively. The background images of a predetermined number of consecutive symbols immediately upstream of the “WILD” symbol are displayed in a predetermined color, and the background images of the other symbols are displayed in a normal color. | 04-15-2010 |
| 20100093423 | SLOT MACHINE THAT INCREASES THE NUMBER OF DISPLAYED SYMBOLS AND CONTROL METHOD THEREOF - A slot machine according to the present invention comprises: a symbol display capable of scroll-displaying a symbol array that includes a plurality of symbols; and a controller programmed to execute the processing of: (A) executing a normal game in which the symbol array is scroll-displayed in a single direction and then stop-displayed to the symbol display, and in which game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; and (B) displaying an extra symbol being added to the symbol array, while scrolling the symbol array in a direction opposite to the single direction, when a predetermined condition has been satisfied in the normal game executed in the processing (A). | 04-15-2010 |
| 20100087244 | Gaming Machine - While one video reel is being scrolled and the remaining video reels stop scrolling, a map of Japan or a map of America is displayed on a liquid crystal panel. A territory corresponding to a player is distinguished by color on the map. There is a correlation in terms of probability between the territory corresponding to the player distinguished by color and a payout amount corresponding to a symbol combination to be realized upon stop of scroll of all the video reels. | 04-08-2010 |
| 20100087243 | SLOT MACHINE EXECUTING FREE GAME AND SLOT MACHINE THAT INCREASES THE NUMBER OF DISPLAYED SPECIAL SYMBOLS - According to a slot machine of the present invention, a first specific number of free games are executed when a first predetermined condition is established in a normal game. Further, a second specific number of free games are executed, when a second predetermined condition is established. Furthermore, when the first predetermined condition is established in the free game executed triggered by the establishment of the second predetermined condition, a third specific number of free games are further executed after the second specific number of free games are executed. Here, the third specific number is larger than the first specific number. | 04-08-2010 |
| 20100087242 | GAMING MACHINE WITH SOUND OUTPUT FOR SPECIFIC SYMBOL AND CONTROL METHOD THEREOF - A slot machine has a display on which symbols are rearranged in partitioned regions arranged in a matrix pattern consisting of multiple columns and rows. The display has multiple display windows corresponding to the respective columns for each unit game. In each of the display windows, symbols arranged in the partitioned regions are rearranged by executing video display in which a symbol column having multiple symbols arranged therein is scrolled in an arrangement direction of the symbols. When a symbol rearranged in at least one partitioned region in at least one of the symbol columns already stopped from scrolling forms a pattern just before winning combination establishment in which the rearranged symbol requires a specific symbol in at least one other symbol column in scrolling to be newly rearranged to establish a winning combination, a passing sound of the specific symbol is outputted from a speaker in synchronization with a timing at which the specific symbol in the symbol column in scrolling passes through the display window. | 04-08-2010 |
| 20100069146 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system of the present invention, a part of the betted game media are cumulatively counted as the common-game cumulative value for the common game. When the common-game cumulative value has reached the specific value, the common game in which the game media in number corresponding to the specific value may be paid out is executed in each gaming machine. Based on the result of the common game in each gaming machine, a single gaming machine is determined and the game media in number corresponding to the specific value are paid out from the determined single gaming machine. | 03-18-2010 |
| 20100069141 | GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF - A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof. | 03-18-2010 |
| 20100062862 | GAMING MACHINE THAT SENSES PLAYER PLAYING GAME THEREON - A gaming machine includes at least a human body detection sensor. The human body detection sensor is disposed on a lower face of a housing portion, so as to face downward and face a cabinet main body. In addition, the gaming machine is provided with a sound sensor on an upper face thereof, and starts executing a game in a case where the human body detection sensor responds and then the sound sensor detects a player's voice. | 03-11-2010 |
| 20100062861 | GAMING MACHINE CAPABLE OF PROTECTING CONTROL UNIT AGAINST CHEATING AND TAMPERING - A gaming machine | 03-11-2010 |
| 20100062852 | GAME MACHINE WITH GUIDE PATH NOT BLOCKED BY GAME MEDIA - A gaming machine includes at least a cabinet, a hopper unit, an insertion slot to which a game medium is inserted, and a coin sensor that detects the game medium that has been inserted. The coin sensor is disposed directly below the insertion slot. Since the guidepath is not needed between the insertion slot and the coin sensor, such a configuration can prevent coins from blocking the guidepath. | 03-11-2010 |
| 20100062851 | GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel. | 03-11-2010 |
| 20100062832 | GAMING MACHINE THAT PREVENTS GAME FROM CONTINUING WITHOUT DICE POSITION AND DOTS CHANGING - A gaming machine receives capturing data from an infrared camera, determines a position, classification, and number of dots of dice based on the capturing data thus received, stores the position, classification, and number of dots thus determined in RAM for each game, and compares the position, classification, and number of dots for each of the dice stored in the RAM in a previous game with a position, classification, and number of dots for each of the dice stored in the RAM in a present game. | 03-11-2010 |
| 20100059933 | GAMING MACHINE THAT RANDOMLY DETERMINES OSCILLATION MODE OF TABLE FOR ROLLING DICE - A gaming machine starts a unit game, extracts one set of oscillation pattern data from memory at random when the unit game is started, and performs control to oscillate a playing unit based on the one set of the oscillation pattern data thus extracted. | 03-11-2010 |
| 20100056259 | GAME SYSTEM AND CONTROL METHOD OF GAME SYSTEM, AND LINK SYSTEM - A game system of the present invention serves to: (a) compare a first predetermined count predetermined for first identification information with a reception count of input data, based upon the first identification information included in the input data of a first gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a first prize, in a case where the reception count has reached the first predetermined count; and (b) compare a second predetermined count predetermined for second identification information with a reception count of input data, based upon the second identification information included in the input data of a second gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a second prize, in a case where the reception count has reached the second predetermined count. | 03-04-2010 |
| 20100048295 | GAMING SYSTEM - A part of wagers bet in each slot machine is counted by a counter as a JP count value. Each slot machine can arbitrarily participate in a JP bonus game “MEGA”, “MAJOR” or “MINI”. Therefore, a player can play a slot game with selecting a JP bonus according to his/her preference. For example, a player who wants to get a JP bonus with a higher winning probability can participate in “MINI”. A player who wants to get a larger award for larger wagers can participate in “MEGA”. | 02-25-2010 |
| 20100048286 | GAMING SYSTEM AND CONTROL METHOD THEREOF WHICH DETERMINES TRANSITION TO SPECIAL GAME - A gaming system of the present invention includes: an input device which starts a base game awarding a payout according to a given winning; a data storage device storing special game condition data which defines, within a given value range, a plurality of sub ranges respectively allotted to special game conditions or “No Special Game” meaning no special game is run, each of the special game conditions being associated with an average payout different from those associated with the other conditions. In the system, a random number is sampled based on an input from the input device. A base game is run using the random number, and a payout according to a resulted winning is awarded. One of the sub ranges each allotted to one of the special game conditions or “No Special Game” is selected, based on a given condition with reference to the random number and the special game condition data. When the selected sub range is allotted to a special game condition, the special game is run under that special game condition and a payout is awarded. | 02-25-2010 |
| 20100022295 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system of the present invention, game media are paid out based on a cumulative value, when a first payout condition has been established in which the cumulative value reaches a predetermined value or when a second payout condition has been established which is different from the first payout condition. Moreover, based on information about bets, the gaming machine is determined in which game media are to be paid out based on the cumulative value when the second payout condition has been established. | 01-28-2010 |
| 20090264184 | SLOT MACHINE DISPLAYING COUNT OF SYMBOLS DETERMINING PRIZE AND CONTROL METHOD THEREOF - A slot machine of the present invention comprising a display, and a controller programmed to execute processing of:
| 10-22-2009 |
| 20090264183 | SLOT MACHINE DISPLAYING COUNT OF SYMBOLS DETERMINING PRIZE AND CONTROL METHOD THEREOF - A slot machine of the present invention comprising
| 10-22-2009 |
| 20090253490 | Gaming Machine Having Questionnaire Function And Control Method Thereof - A gaming machine of the present invention includes: a controller which executes a process of starting a game, as triggered by establishment of a predetermined condition, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a display device which is capable of displaying a question to be answered, in a case where the controller judges that the number of times of executing the game has reached a predetermined value; an input device for inputting an answer to the question displayed on the display device; a memory which stores the answer and game history input through the input device and plural types of video data and audio data; and a reproduction device which reproduces video data and audio data selected according to the stored answer and game history. | 10-08-2009 |
| 20090253477 | Gaming Machine Having Questionnaire Function And Control Method Thereof - A gaming machine of the present invention includes: a controller which executes a process of starting a game while it is triggered that a predetermined condition has been met, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a stocker for stocking a form on which questions to be answered are printed; an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller; a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered; a reading device which reads the form in which answers to questions are entered and which data-converts the read answer; a memory which stores the data-converted answers by the reading device and plural types of video data and audio data; and a reproduction device which reproduces video data or audio data stored in the memory. The controller executes a process of transfer to a waiting state waiting for re-collection of the form in which answers to questions have been entered, after ejecting the form by the ejection device, a process of associating an answer data-converted from the form re-collected after transfer to the waiting state, with a game history obtained until transfer to the waiting state, and storing the associated answer in the memory, and a process of selecting video data and audio data from the memory in accordance with the answer and game history stored in the memory. The reproduction device reproduces the video data and audio data selected by the controller. | 10-08-2009 |
| 20090247296 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display an image of sign language relating to the conversation, instead of conducting the processing (A), when the elapsed time exceeds a predetermined time without the response. | 10-01-2009 |
| 20090247276 | Slot Machine - A slot machine according to the present invention includes: a plurality of reels having thereon plural types of symbols set in array; a display device having a symbol matrix display region having therein the plurality of symbols set in array on the reel, and a symbol image display region for displaying a symbol image of a symbol not arranged in the symbol matrix display image; a memory storing symbol image data relating to symbols identical or similar to the plural types of symbols set in array on the reel, and reel image data relating to a reel having a reel shape; and a controller for controlling the reels, the display device, and the memory. The controller is programmed to: rearrange the plural types of symbols in the symbol matrix display region; read out of the memory the reel image data and symbol image data corresponding to the symbol not arranged in the symbol matrix display region; and display in the symbol image display region, the reel image in which the symbol image is filled in the reel image having the reel shape, in a manner to correspond to display on the symbol matrix display region. | 10-01-2009 |
| 20090247274 | Gaming Machine Having Input Device Starting Special Game And Playing Method Thereof - A slot machine | 10-01-2009 |
| 20090247272 | Gaming Machine With Feature Concept And Playing Method Thereof - A gaming machine | 10-01-2009 |
| 20090247271 | GAMING MACHINE AND METHOD FOR PROVIDING A BONUS AWARD - A game device and a method allow a player to play a game on the gaming machine. The gaming machine has a main display and a user interface. The game has a main game and a bonus game. The method includes the steps of (i) allowing the player to place a wager on the main game, (ii) playing the main game and randomly establishing a result of the main game, and (iii) awarding the player an award as a function of a paytable if the result of the main game is a win. The method further includes the steps of (iv) detecting an appearance of a predetermined bonus trigger symbol during the play of the main game and responsively, randomly selecting a bonus symbol from a set of bonus symbols, repeating steps (i)-(iv), and awarding the player a bonus award if a predetermined number of unique bonus symbols are selected. | 10-01-2009 |
| 20090247265 | SLOT MACHINE ENABLING PLAYER TO EASILY RECOGNIZE GAP FROM ANOTHER PLAYER IN TERMS REQUIRED BET AMOUNT IN GAME, AND PLAYING METHOD THEREOF - A slot machine, which runs a base game offering a chance of winning a payout according to a predetermined combination and a special game offering a chance of winning a higher payout than the base game, awards a payout according to the number of scatter symbols rearranged in an arrangement area of a matrix of one or more columns and one or more rows, runs the special game when a predetermined number or more of specific scatter symbols, among the rearranged scatter symbols, are rearranged, and sets a required bet amount of the special game run, according to the number of the specific scatter symbols rearranged. | 10-01-2009 |
| 20090239641 | Gaming Machine Capable of Selecting a Feature Game to be Executed When Accepting an Additional Bet, and Control Method Thereof - A CPU of a gaming machine can accept a side bet, in addition to a bet for a basic game. In a case where the side bet is accepted, a selection screen is displayed on a liquid crystal display, which allows a selection of a feature game that is executed in a case where a predetermined condition is met in the basic game. After receiving the player's selection of a feature game from a plurality of feature games, the CPU executes the selected feature game. On the contrary, in a case where no side bet has been made, the CPU randomly selects and executes a feature game. | 09-24-2009 |
| 20090239638 | Gaming Machine Executing Feature Game Corresponding to Arrangement of Trigger Symbol Thereof - A gaming machine includes a basic game and a plurality of feature games that are executed in a case where a predetermined condition is satisfied in the basic game. A CPU determines whether at least a predetermined number of trigger symbols are included among symbols rearranged in a symbol display regions. In a case where at least the predetermined number of trigger symbols is displayed, the CPU executes a feature game corresponding to the number and the positions of the displayed trigger symbols. | 09-24-2009 |
| 20090239618 | Slot Machine - A slot machine includes a display device having a symbol display region for displaying plural types of symbols; a memory for storing data relating to a plurality of display images for displaying a remaining number of frames to arrange symbols displayed on the display region, in a predetermined combination on a winning line; and a controller for controlling the display device and the memory The controller is programmed to: rearrange the plural types of symbols in the symbol display region; detect the remaining number of frames to rearrange the symbols making up a winning combination on the winning line at the time of the rearrangement; read out of the memory, the data relating to the display image corresponding to the detected remaining number of frames, in the case where the arranged symbols do not form the predetermined combination on the winning line; and display on a predetermined display region the remaining number of frames to arrange the symbols displayed on the display region, in the predetermined combination on the winning line. | 09-24-2009 |
| 20090239612 | Gaming Machine And Control Method Thereof - In a gaming machine, platy members | 09-24-2009 |
| 20090239611 | Gaming Machine And Control Method Thereof - A gaming machine is provided with a plurality of balls B, B . . . , on which plural kinds of symbols are arranged, respectively. Each of the balls B is rotatably supported by a ball receptacle | 09-24-2009 |
| 20090239606 | SLOT MACHINE WITH WILD SYMBOL FEATURE AND CONTROL METHOD THEREOF - In a slot machine, symbols are scrolled in plural display areas provided on a display at an execution of a slot game and then stopped in the display areas respectively. Furthermore, if a “JOKER” symbol has come to a stop in a central display area, a “WILD” symbol(s) displayed in the remaining display areas is activated. If a “JOKER” symbol has not come to a stop in the central display area, a “WILD” symbol(s) displayed in the remaining display areas is deactivated. Therefore, since dividends may vary largely according to a symbol displayed in the central display area, a slot machine producing a superior entertainment feature with a “WILD” symbol can be provided. | 09-24-2009 |
| 20090239599 | Horse Race Gaming Machine - In the horse race gaming machine | 09-24-2009 |
| 20090239598 | GAMING SYSTEM ENABLING TO BET ON ANY TEAM FORMED WITH A PREDETERMINED NUMBER OF CHARACTERS APPEARED IN A RACING GAME IN WHICH A PREDETERMINED NUMBER OF RACES ARE PLAYED AS A SET, GAMING MACHINE, AND GAME CONTROL METHOD - A racing game is provided in which a main controller | 09-24-2009 |
| 20090239597 | GAMING SYSTEM AND GAME CONTROL METHOD ENABLING TO BET ON A PAYOUT AMOUNT OF A PLAYER WHO WON AN AWARD ASIDE FROM A BET TO A PLURALITY OF CHARACTERS - In a racing game, a main control unit | 09-24-2009 |
| 20090233690 | Gaming Machine - A gaming machine executes a second game based on game result of a first game. The second game is composed of a plurality of unit free games. In the second game, the gaming machine presents a plurality of options to the player, when the unit free game is executed predetermined times. At this time, the gaming machine identifies a language to be used by the player based on speech input by the player. Then, the gaming machine provides the player with information based on a game history related to the selection of option. The information based on a game history is expressed in the language to be used by the player. | 09-17-2009 |
| 20090233669 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
| 20090233668 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
| 20090233667 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
| 20090233666 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
| 20090233665 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
| 20090221341 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a game can be played interactively by using a conversation engine. In addition, in case where a message is transmitted from one gaming terminal to another gaming terminal, sound data of an utterance at the one gaming terminal are translated to the player's language of the other gaming terminal to be sent to the other gaming terminal and it is notified as sound data or text data. Therefore, message transmitting can be easily conducted between the gaming terminals at which different languages are used. | 09-03-2009 |
| 20090215524 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention comprises: a controller programmed so as to execute the following processing of: (A) accepting from an input device an input indicating placement of a normal BET on outcome of dice; (B) accepting from the input device an input indicating placement of a side BET on colors of regions to which stopped dice belong; (C) rolling and stopping the dice in a gaming region which includes a plurality of regions each having a different color from one another; (D) offering a normal payout based upon the outcome of the dice stopped in the processing (C) and the normal BET placed in the processing (A); and (E) offering an additional payout based upon the colors of the regions to which the dice stopped in the processing (C) belong and the side BET placed in the processing (B). | 08-27-2009 |
| 20090215514 | Gaming Machine with Conversation Engine for Interactive Gaming Through Dialog with Player and Playing Method Thereof - A gaming machine outputs, from an output unit, a message or a conversation sentence to inquire a language type to be used in a game in the forms of sounds and characters. A player inputs, into an input unit, a response message or a response sentence to designate the language type that the player wishes to use in a game. Thereafter, the gaming machine determines to use the language type designated in the response message as the language type in the game. Moreover, the gaming machine converts an amount of an award in the game from a standard currency into a currency corresponding to the designated language type, and outputs the converted amount from the output unit. | 08-27-2009 |
| 20090215513 | Gaming Machine. Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified at each gaming terminal and then a game can be played with a conversation in the player's language. Therefore, a player can play a game with ease in his/her own language. In addition, in case where a preset time has come and there is a message to be notified to the player, the message is sent to each gaming terminal. Then the message is translated into the player's language to be sound-output or screen-displayed at each gaming terminal. Therefore, the massage can be made recognized by the player with ease. In addition, since the message is notified at the preset time, the current time can be made recognized by the player. | 08-27-2009 |
| 20090210217 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing effect image data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and (C) displaying to said display an image based on effect image data corresponding to the language type recognized in said processing (A) according to progress of a game, said effect image data read from said memory. | 08-20-2009 |
| 20090209345 | MULTIPLAYER PARTICIPATION TYPE GAMING SYSTEM LIMITING DIALOGUE VOICES OUTPUTTED FROM GAMING MACHINE - A multiplayer participation type gaming system | 08-20-2009 |
| 20090209342 | MULTIPLAYER PARTICIPATION TYPE GAMING SYSTEM HAVING WALLS FOR LIMITING DIALOGUE VOICES OUTPUTTED FROM GAMING MACHINE - A multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area; and a sound insulating wall disposed between adjacent gaming machines among the gaming machines, each of the gaming machines carries out the processing of: performing an arithmetic operation, in response to a play of the player, on a value indicative of the game result, and storing after updating the play history data stored in the memory by using the result of the arithmetic operation; comparing the updated play history data with the predetermined threshold value data; generating, when it is determined that the play history data exceeds the threshold value data, sound data based on the play history data by using the plurality of voice generating original data stored in the memory; and outputting a sound from the speaker based on the sound data thus generated. | 08-20-2009 |
| 20090209341 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing text data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A); and (C) displaying to the display a text based on text data corresponding to the language type recognized in the processing (A) according to progress of a game, the text data being read from the memory. | 08-20-2009 |
| 20090209340 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied. | 08-20-2009 |
| 20090209339 | Gaming Apparatus Capable of Conversation with Player, Control Method Thereof, Gaming System Capable of Conversation with Player, and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to the central controller a history of the game; (D) receiving from the central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when the start signal is received in the processing (D). | 08-20-2009 |
| 20090209338 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display a text relating to the conversation, instead of conducting the processing (A), when the response is not determined to be inputted in the processing (C) and the elapsed time exceeds a predetermined time period. | 08-20-2009 |
| 20090209326 | Multi-Player Gaming System Which Enhances Security When Player Leaves Seat - Herein disclosed is a multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area, each of the gaming machines comprising: a memory for storing a plurality of voice generation original data for generating a sound message based on play history data generated in response to a play of a player, and predetermined threshold value data related to the play history data; a speaker; a microphone; a display section; a sensor for detecting presence and absence of a player; an input section through which a player inputs an instruction; and a controller programmed to carry out the following processing of: setting the gaming machine to be locked if the player's absence is sensed by the sensor; and setting the gaming machine to be released from being locked if the player utters the lock-release voice previously set. | 08-20-2009 |
| 20090209319 | Multiplayer Gaming Machine Capable Of Changing Voice Pattern - Herein disclosed is a gaming machine executing a game and paying out a predetermined amount of credits according to a game result; generating voice data based on a player's voice; identifying a voice pattern corresponding to the voice data by retrieving the dialogue voice database and identifying a type of voice corresponding to the voice data, so as to store the voice data along with the voice pattern into the memory; calculating a value indicative of a game result, and updating the play history data stored in the memory using the result of the calculation; comparing the play history data thus updated with a predetermined threshold value data; generating voice data according to the voice pattern based on the play history data if the play history data thus updated exceeds the predetermined threshold value data; and outputting voices from the speaker. | 08-20-2009 |
| 20090204391 | GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF - A player inputs a message or a conversation sentence in the form of a sound or characters into an input unit of a gaming machine to request an inquiry of a history of games with the gaming machine in the past or an inquiry of a gaming history of the player. Then, the message inputted in the sound or the characters is analyzed by a conversation engine, and the history of the games with the gaming machine in the past or the gaming history of the player in the past, which is a target of the request of the inquiry, is read out of a memory or a portable memory owned by the player. Further, data on a message or a response sentence including the history thus read out are created by the conversation engine and are outputted in the sound or characters from an output unit. | 08-13-2009 |
| 20090204388 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, when the conversation with the player is conducted by a conversation engine, conversation database corresponding to the player's language is selected. Therefore, the player can conduct the conversation in the player's language at the gaming terminal. In addition, a translating program is selected according to the player's language and a message to be provided to the player is translated by the translated to show the message on a display. Therefore, the message is displayed in the player's language at the gaming terminal. | 08-13-2009 |
| 20090204387 | Gaming Machine - A message display area | 08-13-2009 |
| 20090203450 | Gaming Machine - A message display area | 08-13-2009 |
| 20090203443 | Gaming Machine Limiting Output Conversation Voice and Control Method Thereof - A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game different from the first game when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence. | 08-13-2009 |
| 20090203442 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming machine, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a player's currency is specified based on the player's language in case where the player ordered items such as beverages, foods and so on by the player's selection on a menu screen shown on a display. A monetary amount for the ordered item is converted in the player's currency and then displayed on the display. Therefore, the player can recognize the monetary amount for the ordered item in the player's familiar currency. | 08-13-2009 |
| 20090203439 | Gaming Device Giving Player Choice Of Character And Playing Method Thereof - A gaming device includes a plurality of different characters and voice patterns associated therewith, a microphone, and a speaker. The gaming device requests a player to select a character other than one selected. During a game, there is output from the speaker a voice having a voice pattern associated with the selected character, based on an input to the microphone. | 08-13-2009 |
| 20090203438 | GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF - A gaming machine outputs a welcome message or a conversation sentence from an output unit to a player in the sounds and characters while sequentially changing the used language types. When the welcome message in a desirable language in a game is outputted, the player inputs, into an input unit, a response message or sentence responding to the welcome message in the sound or characters using the desirable language. Thereafter, the gaming machine outputs, from the output unit, a message or a conversation sentence in the sound or characters to request an approval to execute the game by using the language used in the response message. The player inputs, into the input unit, a message or a response sentence of an approval for the request message in the sound or characters. After the input of the approval message, the gaming machine converses with the player in sounds and characters using the language approved in the approval message. | 08-13-2009 |
| 20090203428 | Gaming Machine Limiting Output Conversation Voice And Control Method Thereof - A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game that is executed so that each player can take part in the second game simultaneously, when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence. | 08-13-2009 |
| 20090203427 | Gaming Machine to Have Dialog by Outputting Method According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
| 20090203426 | Gaming Machine to Have Dialog According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
| 20090203417 | Gaming Device Giving Player Choice Of Game And Playing Method Thereof - A gaming device includes a plurality of different games, a microphone, and a speaker. The gaming device requests a player to select a game other than one running, and runs a player-selected game. During a game, a voice related to the game to be run is output from the speaker, based on an input to the microphone. | 08-13-2009 |
| 20090111568 | SLOT MACHINE WITH INSURANCE FUNCTION AND CONTROL METHOD THEREOF - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; and a controller, the controller programmed to execute the processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed by the symbol display device after game media have been BET in number equal to or less than a previously set maximum number of BETs, and a payout value is determined according to the stop-displayed symbols or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media have been inserted; (C) counting the number of normal games played after the mode has been shifted to the insurance mode, in the insurance mode; and (D) paying out a predetermined number of game media and also conducting a free game that is executed even without a game medium BET thereon, when the number of normal games counted in the processing (C) has reached a specific number. | 04-30-2009 |
| 20090104983 | Game System - A game system includes plural gaming machine and a common display. Also, the gaming machine has a controller. The controller communicates with other gaming machines so as to make image effects of each of the displays of the plural gaming machines cooperate if any of the gaming machines meets a predetermined condition. Accordingly, entertainment aspects are enhanced, and it allows attracting the players. | 04-23-2009 |
| 20090104982 | Game System - A game system includes plural gaming machine and a common display. Also, the game system has a processor, the processor making image effects of a display of a predetermined gaming machine and image effects of a common display cooperate. | 04-23-2009 |
| 20090098926 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band is wound around a reel and the reel band has plural tabs along a side edge thereof. Each of the tabs has a barcode. A symbol position on a display window is detected by reading the barcode with a barcode reader when spinning of the reel has stopped. And then, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected reliably when the reel has stopped. Furthermore, since the barcode is provided on a side surface of the reel, an installing position of the barcode reader can be arranged flexibly. | 04-16-2009 |
| 20090082093 | SLOT MACHINE PERFORMING PAYOUT OF A PREDETERMINED AMOUNT OF CREDITS WHEN THE NUMBER OF GAMES REACHES A PREDETERMINED NUMBER - The gaming machine | 03-26-2009 |
| 20090082085 | Slot machine performing payout of a predetermined amount of credits when the number of games reaches a predetermined number - The slot machine | 03-26-2009 |
| 20090082084 | GAMING MACHINE DISPLAYING A PREDETERMINED IMAGES FOR DISPLAYING A BONUS SYMBOL AT A PREDETERMINED POSITION - A gaming machine | 03-26-2009 |
| 20080305872 | GAMING MACHINE ADJUSTING THE VOLUME LEVEL OF BACKGROUND MUSIC - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player; background music information that is a sound signal that becomes a background music of the game; function music information that is a sound signal that becomes a function music representing an operating state of the game relating to an action of the player; a volume level changer capable of changing a volume level of the sound signal that becomes a background music of the game; a selection switch that is adapted to be operated from an outside and selects a volume level of the sound signal that becomes a background music of the game; a speaker that converts the sound signal into a sound wave and turns it up; and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of the sound signal that becomes a background music of a game selected in the selection switch and to turn up a sound signal, from the speaker, including the sound signal that becomes a background music of the game having the volume level changed and the sound signal that becomes a function music. | 12-11-2008 |
| 20080305857 | GAMING MACHINE CAPABLE OF CHANGING THE VOLUME LEVEL IN THE PREDETERMINED AUDIO RANGE AND TONE CONTROL METHOD - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player, background music information of a sound signal having a frequency characteristic that becomes a background music of the game, function music information of a sound signal having a frequency characteristic that becomes a function music representing an operating state of the game relating to an action of the player, a volume level changer that can change a volume level of the sound signal and switch a range in which the volume level is changed, a selection switch that is adapted to be operated from an outside and selects a range of the sound signal, a speaker that converts the sound signal into a sound wave and turns it up, and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of a range of the sound signal selected in the selection switch and to output the sound signal having the volume level changed from the speaker. | 12-11-2008 |
| 20080305850 | GAMING MACHINE SPECIFYING RELATION BETWEEN SYMBOLS USING TWO-DIMENSIONAL CODE AND PLAYING METHOD THEREOF - The reels having many symbols and two-dimensional codes corresponding to each of the symbols are rotated and stopped, so that the symbols are arranged in a display. When the symbols are rearranged, a photographing apparatus takes a photograph of the two-dimensional codes and a relation between the symbols rearranged in the display is specified by a content of the two-dimensional codes photographed. | 12-11-2008 |
| 20080305849 | GAMING MACHINE SHORTENING THE PLAYING TIME AND PLAYING METHOD THEREOF - In a bonus game, a predetermined time at which the symbols | 12-11-2008 |
| 20080305848 | SLOT MACHINE WITH SYMBOL SENSOR AND CONTROL METHOD THEREOF - In a slot machine, reel bands are fitted to circumferential surfaces of rotatable reels. Multiple symbols drawn on the reel bands and multiple identifiers corresponding to the symbols are disposed on the reel bands at certain intervals in the rotating direction of the rotatable reels. Each of the identifiers includes identification information having a content corresponding to the symbol on the reel band displayed on a display. The identification information is developed in the direction of the rotation axis of the rotatable reels. When reading the identification information out of the identifier located in the position corresponding to the symbol displayed on the display, the sensor is moved in the direction of the rotation axis of the rotatable reel and is caused to read the identification information over the entire length in that direction of the identifier. The symbol displayed in the display is identified according to the identification information thus read out of the identifier. | 12-11-2008 |
| 20080305847 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band having symbols is wound around a reel and a magnetic tape including magnetic data is provided on the reel band. Then, while the reel is spinning, the symbols displayed on the display windows are detected by reading the magnetic data recorded on the magnetic tape with a magnetic head. And, after the reel has stopped, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected while the reel is spinning. Furthermore, when the reel band should be replaced, replacement work of the reel band can be done easily because a high-precision position adjustment is not necessary between the reel and the reel band. | 12-11-2008 |
| 20080305846 | Slot Machine With Symbol Sensor And Control Method Thereof - A slot machine repeatedly detects symbols displayed in the middle columns of display windows even after the respective rotatable reels are stopped, and judges whether or not the symbols displayed in the display windows are changed after all the rotatable reels are stopped. | 12-11-2008 |
| 20080242428 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME - A gaming machine according to the present invention comprising: a writing device capable of writing information into a portable storage medium carried by a player; a reading device capable of reading information from the portable storage medium; and a controller, the controller programmed to conduct the processing of: (a) executing a mini game in which a point value may be offered to the player; (b) writing the point value into the portable storage medium through the writing device; (c) reading the point value written into the portable storage medium, through the reading device; and (d) executing a bonus game, the bonus game is more advantageous to the player compared to a normal game in which a game medium may be offered and is capable of being executed by consuming the point value. | 10-02-2008 |
| 20080242400 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 10-02-2008 |
| 20080242396 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME AND PLAYING METHOD THEREOF - A gaming machine according to the present invention comprising: a display capable of rearranging a plurality of symbols thereto; an input device with which a player is capable of performing an operation relating to a game; and a controller, the controller programmed to conduct the processing of; (a) executing a game in which the plurality of symbols are rearranged to the display and a gaming medium is paid out in number corresponding to the symbols rearranged or a combination thereof; (b) displaying, in a time period during which at least a single game is executed, a predetermined number of cards for use in a mini game which is different from the game, to the display; (c) determining cards for use in the mini game or a combination thereof, based on an input from the input device, in the game after the processing (b); (d) determining, in the game after the processing (c), a result of the mini game based on the cards displayed in the processing (b) and the result of the determination in the processing (c), and offering a point value to the player based on this result; and (e) executing a bonus game by consuming the point value, out of a normal game to be executed as the game and the bonus game which is more advantageous to the player than the normal game. | 10-02-2008 |
| 20080242395 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME - A slot machine according to the present invention comprising: a display capable of arranging symbols thereto; and a controller, the controller programmed to conduct the processing of: (a) executing a normal game in which a game medium may be offered and the symbols are rearranged to the display; (b) executing a bonus game comprised of a single or a plurality of unit games in which the symbols are rearranged to the display, the bonus game is a game more advantageous to a player compared to the normal game; (c) executing a mini game corresponding to the symbols rearranged, out of a plurality of types of mini games in which a point value may be offered; and (d) increasing, in a case where the point value is consumed, an execution time period of the bonus game or the number of executions of the unit game in the bonus game. | 10-02-2008 |
| 20080242386 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 10-02-2008 |
| 20080227529 | Slot machine and playing method thereof - A stop control game which stops the symbols being scrolled by pressing a stop switch when a combination of the symbol “LOBSTER”s has come to a stop is executed in a unit game while the base game is being executed. When the player presses a stop switch to stop the symbols, a first payout table is selected if a combination of the symbol “CRAB”s has not come to a stop on the payline L, whereas a second payout table defining a larger amount of payout than the first payout table is selected if the combination of the symbol “CRAB”s has come to a stop on the payline. Then, if a winning combination is rearranged in the following game, payout occurs based on the selected payout table. | 09-18-2008 |
| 20080224401 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) placing a side BET different from a normal BET; (b) dealing cards to a player; (c) placing cards on a table; (d) determining whether or not the side BET is placed; (e) adding a card on the table when determining that the side BET is placed; and (f) making a hand by using the cards dealt to the player and the cards placed on the table. | 09-18-2008 |
| 20080220881 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 09-11-2008 |
| 20080220861 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which displays on a display a predetermined number of card images every time a mini game is executed; if card image identification data are received before an elapse of a predetermined time, perform processing to display the received card image, depending on the received card image identification data, by replacing the displayed predetermined number of card images; unless the card image identification data are received before the elapse of the predetermined time, displays intactly the displayed predetermined number of card images; decides whether to update the accumulative point number, depending on a combination of the displayed card images; and decides the number of times of a free game, depending on an accumulative point number updated after the mini game is executed a predetermined number of times. | 09-11-2008 |
| 20080220860 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to execute a mini game upon completion of a transition to a free game; display a predetermined number of card images on a display every time the mini game is executed; decide whether to update an accumulative point number, depending on a combination of the displayed card images; update, when a decision is made to update, the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game extension number allowing for extension of the free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and extend and execute the free game by the decided game extension number. | 09-11-2008 |
| 20080220853 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively, using a strength-determination ranking which is the strength ranking of hands to be referred in a step of determining winning or losing of a game, under a basic condition imposed on the strength of respective hands consisting of the cards in the respective sets resulting from the division of cards into two sets of cards, and also dividing the predetermined number of said banker's cards into two sets of cards; (d) determining winning or losing of the game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets, using the strength-determination ranking; (e) dividing the predetermined number of the player's cards into two sets of cards without applying the basic condition thereto and/or without using the strength-determination ranking, when determining that the game results in losing of the player in the step (d) and that the side BET is placed in the step (b); and (f) determining winning or losing of the game by comparing the hands of the player's cards divided into two sets in the step (e) with the hands of the banker's cards divided into two sets, using the strength-determination ranking. | 09-11-2008 |
| 20080220847 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to display on a display a predetermined number of card images every time a mini game is executed; decide whether to update an accumulative point number, depending on a combination of displayed card images; when a decision is made to update, update the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game number of a free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and if a predetermined condition is met, make a transition from the basic game to the free game, and execute the free game the decided game number of times. | 09-11-2008 |
| 20080220846 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 09-11-2008 |
| 20080220838 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a plurality of players as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not a hand of the player's cards dealt to a player who has placed the side BET, satisfies a predetermined condition; (d) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is one, determining a normal payout value which is determined based on this hand and the side BET, as a payout to be offered to the player; and (e) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is equal to or more than two, determining payouts to be offered to those players, so as to make a total sum of the payout values to those players be smaller than a total sum of normal payout values to those players. | 09-11-2008 |
| 20080220835 | GAMING METHOD AND GAMING MACHINE ACCEPTING SIDE BET - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not the banker should fold; (d) determining a result of a game by comparing a hand of the player's cards with a hand of the banker's cards, when determining that the banker should not fold in the step (c); (e) determining whether or not the banker should fold following a rule different from a rule in the step (c), on condition that the side BET is placed, when determining that the banker should fold in the step (c); and (f) determining the result of the game by comparing the hand of the player's cards with the hand of the banker's cards, when determining the banker should not fold in the step (e). | 09-11-2008 |
| 20080217856 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) dealing additional cards to the player and the banker, when determining that the game results in a tie or losing of the player in the step (d) and that the side BET is placed in the step (b); (f) dividing the player's cards and the banker's cards into three sets of cards, respectively, both the player's cards and the banker's cards including the additional cards dealt in the step (e); and (g) determining winning or losing of a game by comparing hands of the player's cards divided into three sets with hands of the banker's cards divided into three sets. | 09-11-2008 |
| 20080217854 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) determining whether or not the side BET is placed; and (f) executing a special game, when determining that the game has resulted in a tie in the step (d) and that the side BET is placed. | 09-11-2008 |
| 20080217853 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining a result of a normal game by comparing a hand of the player's cards with a hand of the banker's cards; (d) dealing a predetermined number of additional cards to the player aside from the player's cards, on condition that the side BET is placed, when the normal game results in a loss of the player; (e) determining a result of an additional game by using at least the player's cards and the additional cards. | 09-11-2008 |
| 20080217852 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game comprising the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) selecting cards out of the predetermined number of the player's cards, when determining that the game results in a tie or a loss of the player in the step (d) and the side BET is placed in the step (b); and (f) offering a payout based on a hand of the player's cards selected in the step (d) and the inputted side BET. | 09-11-2008 |
| 20080214265 | Gaming apparatus and playing method thereof - A roulette gaming machine determines another control data which is different from one control data among a plurality of control data as the reference data when a ratio of the number of times of receiving a ball into a specific pocket to the number of executing the game is equal to or larger than a predetermined value. | 09-04-2008 |
| 20080200228 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) placing a side BET different from a normal BET; (b) executing a basic game following a basic rule in which winning or losing of the game is determined based on strength of hands or on height of a total of points allocated to respective cards; and (c) executing a special game following a special rule which is different from the basic rule in strength of hands or in points allocated to the respective cards, when it is determined that the basic game results in a tie or losing of a player and that the side BET is placed in the step (a). | 08-21-2008 |
| 20080200227 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) cumulatively accumulating a predetermined ratio of a side-BET currency value; (d) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (e) determining winning or losing of a game by comparing hands of the player's cards divided into two sets and hands of the banker's cards divided into two sets; (f) selecting cards out of the predetermined number of the player's cards, when determining the game is tied in the step (e) and the side BET is placed in the step (b); (g) determining winning or losing of the game by comparing the hand of the player's cards selected in the step (f) with the hand of the same number of the banker's cards; and (h) offering a payout from a cumulatively stored currency value, when determining the player is a winner in the step (g). | 08-21-2008 |
| 20080197571 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets and hands of the banker's cards divided into two sets; (e) selecting cards out of the predetermined number of the player's cards, when determining the game is tied in the step (d) and the side BET is placed in the step (b); and (f) determining winning or losing of the game by comparing the hand of the player's cards selected in the step (e) with the hand of the same number of the banker's cards. | 08-21-2008 |