AMI Entertainment Network, Inc. Patent applications |
Patent application number | Title | Published |
20130314301 | MULTI-REGION INTERACTIVE DISPLAY - A multi-region interactive display is provided. In some embodiments, a multi-region interactive display includes a display including a plurality of display regions, the display configured to provide content in at least a first display region and a second display region; a processor configured to select content for display in at least one of the display regions; and a memory coupled to the processor and configured to provide the processor with instructions, in which the first display region and second display region are configured so that when a first user interacts with the first display region, a second user's view of the second display region is at least partially visible. | 11-28-2013 |
20130254676 | MULTI-REGION INTERACTIVE DISPLAY - A multi-region interactive display is provided. In some embodiments, a multi-region interactive display includes a display including a plurality of display regions, the display configured to provide content in at least a first display region and a second display region; a processor configured to select content for display in at least one of the display regions; and a memory coupled to the processor and configured to provide the processor with instructions, in which the first display region and second display region are configured so that when a first user interacts with the first display region, a second user's view of the second display region is at least partially visible. | 09-26-2013 |
20130080483 | PORTABLE HAND HELD CONTROLLER FOR AMUSEMENT DEVICE - A method of improving accuracy of a database of amusement device locations is described. A plurality of amusement devices are deployed at a plurality of locations. The database of amusement device locations is populated based on the deploying. A server receives over a network, from a portable device, a check-in request. The check-in request is associated with one of the amusement devices, and includes geographic location information associated with the portable device at the time the check-in request is made. The server compares the geographic location information received from the portable device with the location of the amusement device stored in the database, and updates the database based on the comparing. | 03-28-2013 |
20130035168 | SYSTEM AND METHOD FOR MANAGEMENT OF SETTINGS GROUPS IN AMUSEMENT DEVICES - A method of assigning configuration settings to one ore more amusement devices is described. Each of the amusement devices has a display, a memory and a controller. The method includes establishing, at a central server, an operator account for an amusement device operator, the operator account associated with one or more amusement devices; receiving, by the central server, definitions of one or more settings groups for the operator account; receiving, by the central server, assignments of the amusement devices to the settings groups; and transmitting over a network, to each of the assigned amusement devices, the configuration settings for the settings group to which the respective amusement device has been assigned. | 02-07-2013 |
20130035161 | AMUSEMENT DEVICE INCLUDING PROVISION FOR TRACKING A PLAYER'S TOP SCORE - A method of tracking electronic game score information for a plurality of players participating in an amusement system is disclosed. The amusement system includes at least one amusement device communicating with a central server over a network. The amusement device has a display, a memory storing a plurality of electronic games and a controller. The central server maintains a plurality of player accounts corresponding to the plurality of players. Each of the player accounts includes best score information for at least one of the plurality of electronic games played by the respective player on the amusement device. The central server receives score update information associated with the player accounts from the amusement device and updates the player accounts with the received score update information. | 02-07-2013 |
20130035160 | SWINGING MOTHERBOARD FOR AMUSEMENT DEVICE - An amusement device having a display, a memory and a controller. The amusement device includes a housing defining an internal cavity and a chassis secured to the housing and defining a chassis plane. The chassis is positioned at least partially within the internal cavity. A control board support defines a board plane and the control board support has a closed position and an open position. In the closed position, the board plane is generally perpendicular to the chassis plane and in the open position, the board plane is generally parallel to the chassis plane. The control board support is slidably and rotatably movable between the closed position and the open position. The control board support is positioned within the internal cavity in the open and closed positions and when moving therebetween. | 02-07-2013 |
20130035156 | GAME OF CHANCE ON INPUT OF CURRENCY FOR AMUSEMENT DEVICES - A method of awarding a bonus for a play session of a user of an amusement device is disclosed. The amusement device has a display, a memory and a controller. The method includes receiving, by the amusement device, an input of currency from the user. A game of chance sequence for determining the bonus is automatically initiated in response to receiving the input of currency. The game of chance sequence and the determined bonus are displayed and the bonus is applied to the play session. | 02-07-2013 |
20130035155 | AMUSEMENT DEVICE FEATURING VIRTUAL CURRENCY SUPPORT ACROSS MULTIPLE GAMES - An amusement device includes a touchscreen display and an input component that receives value in order to establish one or more playable credits. The one or more credits are used to permit play of at least one of a plurality of electronic games. A controller is configured to (i) select and play the at least one of the plurality of electronic games, (ii) access a first player account having a balance of virtual currency associated therewith, the virtual currency being different than the one or more playable credits and usable with two or more of the plurality of electronic games, and (iii) debit the first player account by a first amount of virtual currency in exchange for use by a first player of a first feature during play of the at least one electronic game. | 02-07-2013 |
20130035144 | SYSTEM FOR TRACKING ACCOUNT ACTIVITY ON AN AMUSEMENT DEVICE - An amusement device system including a first amusement device, a second amusement device and an internet-based central server. The first amusement device has a first memory, a first display and a first controller. The first controller is operatively coupled to the first memory, a first input device and the first display. The first memory stores an electronic game having a plurality of game content. The first controller controls the first display based at least in part on inputs from the first input device. The first controller is configured to show a first game content of the plurality of game content to an authenticated user on the first display. The second amusement device has a second memory, a second display and a second controller. The second controller is operatively coupled to the second memory, a second input device and the second display. The second memory stores the electronic game having the plurality of game content. The internet-based central server is in communication with the first and second amusement devices through the internet. The central server is configured to store information sufficient to identify the first game content displayed to the authenticated user. The first and second controllers are prevented by the central server from again showing the first game content to the authenticated user on the first and second displays until a remainder of the plurality of game content has been displayed to the authenticated user. | 02-07-2013 |
20130023338 | AMUSEMENT DEVICE HAVING ADJUSTABLE PRICING TIERS - A method of assigning electronic games to pricing tiers in an amusement device includes the steps of receiving a first pricing definition and a second pricing definition. The first pricing definition includes a first pricing tier and a first cost value specifying a first minimum quantity of playable credits required for accessing a first electronic game and the second pricing definition includes a second pricing tier and a second cost value specifying a second minimum quantity of playable credits required for accessing a third electronic game. The method also includes receiving a first assignment of the first electronic game and a second electronic game to the first pricing tier and receiving a second assignment of the third electronic game to the second pricing tier. The first cost value is reassigned to a reassigned first cost value. The reassigned first cost value the second cost value or a third cost value. | 01-24-2013 |
20120302346 | METHOD OF SELECTING A DEVICE PROFILE FOR PROVISIONING AN AMUSEMENT DEVICE - A method of selecting a device profile for provisioning an amusement device, wherein the amusement device has a touchscreen, a memory and a controller. The method includes the steps of establishing a connection between the amusement device and a remote server over a network, transmitting a list of amusement device profiles from the remote server to the amusement device, displaying the list of amusement device profiles on the touchscreen, receiving a selection from the touchscreen of one of the device profiles in the list of device profiles displayed on the touchscreen and transmitting the selected device profile to the amusement device. The device profiles in the list of amusement device profiles are selected from a plurality of available amusement device profiles based on information associated with the amusement device. The selected device profile is used to provision the amusement device. | 11-29-2012 |
20120276851 | SYSTEM FOR AUTO-IDENTIFICATION AND AUTO-ASSOCIATION OF AN AMUSEMENT DEVICE VIA A MOBILE DEVICE - A system for automatically identifying and associating with an amusement device using a mobile device is provided. The system includes an amusement device connected to a network, a mobile device having a controller, and an application program stored within the mobile device. The amusement device has a display screen, a memory and a controller. The application program is configured to (i) automatically detect when the mobile device is within a predetermined geographic range of the amusement device, (ii) automatically issue an alert on the mobile device of the detected amusement device, and (iii) prompt the controller of the mobile device to automatically associate the mobile device with the detected amusement device. | 11-01-2012 |
20120220370 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable in an interactive manner, such that an action undertaken in playing of the first game modifies the second game. | 08-30-2012 |
20120146893 | INTERCHANGEABLE OVERLAY FOR AMUSEMENT DEVICES - An overlay for a nonportable amusement device is provided. The nonportable amusement device has a housing, a display, a memory and a controller. The overlay includes one or more panels selectively attachable to and removable from the housing of the nonportable amusement device. | 06-14-2012 |
20120122562 | GAMING TERMINAL - A gaming terminal is configured to permit each player of a plurality of players to play a game in a tournament. The gaming terminal includes a processor configured to specify the maximum number of games which may be played in the tournament, count the number of games which have been played by each player, and verify the identity of a winning player. The gaming terminal also includes a prize fulfillment mechanism configured to pay out a cash prize to the winning player. The prize fulfillment mechanism pays out the cash prize instantly and directly to the winning player upon verification of the winning player's identity and when the number of games played equals the maximum number of games which may be played in the tournament. | 05-17-2012 |
20120028711 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable | 02-02-2012 |
20110218657 | AUTOMATIC MUSIC MANAGEMENT METHODS AND SYSTEM - A method of managing a song on a computer jukebox is provided. The method includes transferring a song from a data center to a temporary cache in a digital memory of the computer jukebox in response to a user selection, and transferring the song from the temporary cache to a local file in the digital memory according to a predetermined criteria. | 09-08-2011 |
20110190051 | SYSTEM FOR DIRECT REMOTE ACCESS TO MONEY-OPERATED AMUSEMENT DEVICE - An amusement device communication system for direct remote access to money-operated amusement device includes an amusement device, an internet-based server, and a remote computer device. The amusement device has a memory, a display and a controller. The controller is operatively coupled to the memory, the input device and the display. The memory stores at least one electronic game and a system control program. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The internet-based server is in communication with the amusement device through the internet. The remote computer device is configured to access the amusement device through a secured-communication connection through the internet-based server to allow access and control of the amusement device by the remote computer device. | 08-04-2011 |
20110172012 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to execute an application program. The application program is configured to access a first game and a second game from the plurality of electronic games, and generally simultaneously display at least one first image from the first game on a first portion of the display screen and display at least one second image from the second game on a second portion of the display screen. | 07-14-2011 |
20110136572 | TOUCHSCREEN GAME ALLOWING SIMULTANEOUS MOVEMENT OF MULTIPLE ROWS AND/OR COLUMNS - An electronic game playable in an amusement device having a display with a touchscreen configured to receive a plurality of touch inputs simultaneously includes a playing area having a plurality of rows and a plurality of columns which form a grid having a plurality of gaming spaces and game objects disposed within each gaming space. The player is permitted to select and move a plurality of game objects each in different rows or columns simultaneously. A match is achieved when a predefined number of game objects having a same first identifier selected from a predetermined set of first identifiers are in adjacent gaming spaces within a row or column. | 06-09-2011 |
20100269042 | JUKEBOX MENU NAVIGATION SYSTEM - A plurality of jukeboxes each having a display, input component, audio output, and controller are connected over a network. The controller is configured to play music data sets selected by a user and to store local affinity data uploadable to the network. The controller is further configured to store network popularity and affinity data received from the network. The controller causes the display to present menus and screens based on the data received from the network. The controller is also configured to perform searches over multiple identification categories and store collections of music data sets based on multiple identification categories. | 10-21-2010 |
20100113141 | AMUSEMENT DEVICE HAVING TIME-BASED OPERATING MODES - An amusement device has a display and an input device and includes a memory and a controller. The memory stores a plurality of games and a system control program. The controller is operatively coupled to the memory, the input device and the display. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to grant a user a block of time for accessing the amusement device; permit the user to selectively retrieve from the memory and play a first game from the plurality of games during the block of time; and permit the user to selectively retrieve from the memory and play a second game from the plurality of games that is different than the first game during the block of time. | 05-06-2010 |
20100062842 | Amusement System Having Central Credit Card Transaction Terminal - An amusement system includes at least one amusement device having a video touchscreen, a controller, and a memory. The memory stores a plurality of electronic games playable on the amusement device using the video touchscreen. The amusement device is operable upon payment by a user. A credit card transaction terminal is operable to receive the payment by the user and is separate from the amusement device. A method of operating an amusement device, operable once one or more playable credits are obtained by a user, includes establishing a user account. The user account is configured to store money for a user for obtaining playable credits. Money is deposited into the player account. At least a portion of any deposited money that has not been used to obtain playable credits after a predetermined amount of time is withdrawn. The withdrawn money is unavailable to the user. | 03-11-2010 |