Aruze Gaming America, Inc. Patent applications |
Patent application number | Title | Published |
20150332545 | GAMING MACHINE - Provided is a gaming machine that can prevent the player from getting bored with symbol effects until the symbols have been rearranged. The gaming machine randomly determines symbols to be rearranged in a display region, identifies an arrangement pattern of special symbols in the display region determined with the symbols determined in the symbol determination processing, and determines symbol effects by motion of symbols from start of movement until completion of rearrangement of the symbols based on the arrangement pattern. | 11-19-2015 |
20150243126 | GAMING MACHINE - A gaming machine of the present invention includes: a light application device configured to apply visible light representing visual information which enables recognition of information related to games on a reel band, The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band, and is used as a front light device that emits visible light which is not representing the visual information. | 08-27-2015 |
20150206382 | GAMING MACHINE - Provided is a gaming machine that is able to offer a variety of gaming patterns with avoidance of monotony during a free game that is a game played in a bonus game. A gaming machine, when a free game trigger is established, performs a control of shifting a game from a base game to a free game. In the free game, symbols are displayed in rotation and stopped in a symbol display region | 07-23-2015 |
20150157930 | GAMING DEVICE - The present application provides a game peripheral device including an auxiliary light device available for long-time use. An emission brightness determination device for determining emission brightness of illumination light determines the emission brightness at first emission brightness under the condition where a brightness determination signal has been detected and determines the emission brightness at second emission brightness under the condition where an imaging device has taken an image of a player's face. | 06-11-2015 |
20150038217 | BILL PROCESSING UNIT AND GAMING MACHINE INCLUDING SAME - In order to make it easy to change the necessary device specifications when adapted to paper currencies in circulation in a plurality of countries and regions, a paper currency processing device (M | 02-05-2015 |
20140342824 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: a display panel configured to display images of a game, the display panel including a screen facing downward; a partial mirror disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; a background member disposed rear to the partial mirror such that an image of the background member passes through the partial mirror into the forward direction to overlap the images from the display panel; and a controller configured to execute the game and to control the display panel. | 11-20-2014 |
20140342802 | GAMING MACHINE AND CONTROL METHOD THEREOF - When a trigger condition is established in a normal game, a gaming machine | 11-20-2014 |
20140342801 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of providing information relevant to a winning combination to a player before spinning of a respective one of reels stops in a unit game is provided. When the player's operation is made, in the case where the predetermined symbol is displayed in the effect reel display region | 11-20-2014 |
20140342800 | PRESENTATION EFFECT DEVICE FOR USE IN GAMING MACHINE AND GAMING MACHINE - Provided is a presentation effect device capable of providing a new presentation effect in which it is possible to change the state where a player can visibly recognize an object to be visibly recognized to the state where a player can visibly recognize the object without any movable member. A presentation effect device is provided with a plate-like panel, an accommodation space partitioned by the plate-like panel, the accommodation space for accommodating an object to be visibly recognized, and an illumination device for illuminating the object to be visibly recognized by a signal from the outside, wherein the plate-like panel is composed of a beam splitter for dividing incoming light into reflection light and transmitted light. | 11-20-2014 |
20140342798 | GAMING MACHINE AND GAMING METHOD - A gaming machine includes: a reel assembly including a basic reel and an extra reel for a game, the extra reel including an effect symbol; an image display configured to display an character image related to the game; and a controller configured to: execute a first lottery for the game with the basic reels; execute a second lottery for the game with the extra reel; determine whether the extra reel shows the effect symbol; control the basic reels and the image display; and control the extra reel to move in connection with a movement of the character image on the image display when it is determined that the extra reel shows the effect symbol. | 11-20-2014 |
20140342797 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including basic reels including a plurality of basic symbols and an extra reel including a plurality of extra symbols; and a controller configured to: control the basic reels and the extra reel; execute a first lottery with the basic reels to determine a win or a loss of a game; execute a second lottery to select one of the extra symbols; and control the extra reel to spin and stop to show the selected one of the extra symbols, wherein the plurality of extra symbols include a multiplier symbol multiplying a win prize of the game, an effect symbol used in an effect of the game, a determinant symbol determining a number of free rounds in a free mode of the game, and an adder symbol adding extra free rounds in the free mode of the game. | 11-20-2014 |
20140342796 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including a plurality of reels that includes basic reels and an extra reel including a plurality of symbols; and a controller configured to: execute a first lottery with the basic reels in a game round; execute a second lottery to determine whether the extra reel spins in the game round; execute a third lottery to select one of the symbols on the extra reel when it is determined that the extra reel spins in the game round; control the basic reels to spin and stop in the game round; and control the extra reel to start spinning before the basic reels stop spinning in the game round. | 11-20-2014 |
20140342794 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: a display panel configured to display images of a game, the display panel including a screen facing downward; a partial mirror disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel. | 11-20-2014 |
20140339768 | REEL BAND FOR GAMING MACHINE AND GAMING MACHINE - To provide a reel device for a gaming machine capable of increasing a reel illumination effect by varying illumination onto the reel. A reel band which is attached to a rotatable reel of a gaming machine includes a base sheet, a light reflecting sheet which has a reflecting surface reflecting light from a front surface side and is superimposed on the base sheet, and a light diffusing sheet which has a light refracting surface, which transmits light and refracts light to be transmitted in multiple directions, and is superimposed on the light reflecting sheet. | 11-20-2014 |
20140335946 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player. | 11-13-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335935 | GAMING MACHINE - Highly entertaining games are provided. When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; a process of executing a free game at least once in the bonus game; and a process of increasing the number of times of execution of the free game in the bonus game, when the re-trigger condition is established in the bonus game. | 11-13-2014 |
20140335932 | GAMING MACHINE AND CONTROL METHOD THEREOF - Symbols to be rearranged on the lower image display panel | 11-13-2014 |
20140335930 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character for a player moves in a predetermined game. A controller executes each round of the predetermined game, and determines whether to trigger a mysterious bonus game with a triggering probability in each round. The controller moves the character to a destination cell in each round, and performs an event set to the destination cell. The controller awards a payout to the player according a result of the performed event, and executes the mysterious bonus game on the display in a round in which the mysterious bonus game is determined to be triggered. The triggering probability is determined by information including a position of a cell at which the character is located in each round. | 11-13-2014 |
20140335929 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character moves in a game. The controller executes each round of the game, moves the character to a destination cell in each round, determines whether an event set to the destination cell belongs to predetermined events, selects any one determination table from among a plurality of determination tables based on a position of the destination cell when the event belongs to the predetermined events, performs the event set to the destination cell, determines a result of the performed event based on the selected determination table, and awards a profit corresponding to the result of the performed event to the player. | 11-13-2014 |
20140335928 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays images of a free game. The controller executes a game, provides a plurality of free games when a result of the game satisfies a predetermined condition, determines at least one free game to a special mode from among the plurality of free game, and determine remaining free games to a base mode, rearranges a plurality of symbols to always appear at least one special symbol on the display in the free game of the special mode, rearranges the plurality of symbols to randomly determine whether to appear the special symbol on the display in the free game of the base mode, and provides a payout determined by a winning combination of symbols appeared on the display in each free game. | 11-13-2014 |
20140323201 | GAMING MACHINE AND CONTROL METHOD THEREOF - As a normal game, symbols to be rearranged on a lower image display panel | 10-30-2014 |
20140315618 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of achieving respectively different game patterns at a time of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select either one of a free game and a roulette game. In a case where the free game is selected, a total of values that correspond to BONUS symbols that correspond to the feature game trigger is determined as the number of free games. The main CPU conducts lottery processing for determination of symbols and lottery processing for determination of BONUS symbol values. The values that correspond to the BONUS symbols are added on one by one basis, and a progress of obtaining the number of free games is displayed as effect on a video display unit. | 10-23-2014 |
20140315617 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of imparting diversified variations to the play of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select one of a free game and a roulette game. In a case where the free game is selected, a total of values of BONUS symbols that correspond to the feature game trigger is determined as the number of free games. On the other hand, in a case where the roulette game is selected, a game is completed by carrying out roulette game processing once, and the amount of payouts is determined based on the number of free games. The free game and the roulette game are respectively set so that expectation values of the number of payouts are equal to each other. | 10-23-2014 |
20140312565 | REEL BELT OF GAMING MACHINE AND GAMING MACHINE - Provided is a reel unit for a gaming machine which suppresses decrease in visibility of a reel belt due to the formation of image of light source on a reel even if light emission intensity for illuminating the reel is high. It is provided a first light diffusion sheet with translucency having a light refraction surface including a surface formed thereon for refracting light passing therethrough in various directions, the first light diffusion sheet stacked on a base sheet; and a second light diffusion sheet having the light refraction surface, the second light diffusion sheet stacked on the first light diffusion sheet. | 10-23-2014 |
20140287813 | GAMING MACHINE AND REEL DEVICE THEREOF - A gaming machine includes: a reel having an outer circumferential surface on which symbols are lined up; a reel driving mechanism which rotates the reel to rearrange the symbols; a magnet which is provided in the reel driving mechanism to change an external magnetic field in accordance with the rotation of the reel; a magnetic force detecting mechanism which detects a magnetic force of the external magnetic field so as to output a magnetic force detection signal; a reel setting unit by which the magnetic force detection signal and arrangement positions of the symbols are associated with one another; and a reel drive control unit which controls the reel driving mechanism so that the symbols are rearranged in a predetermined arrangement based on the magnetic force detection signal and the arrangement positions of the symbols. | 09-25-2014 |
20140274300 | GAMING MACHINE - On a lower image display panel | 09-18-2014 |
20140274299 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 09-18-2014 |
20140274293 | GAMING MACHINE HAVING A FIRST DISPLAY AND A SECOND DISPLAY - Provided is a gaming machine that can offer various play patterns and payout patterns without giving the player distrust or uncomfortableness. Upon establishment of a bonus trigger, a main CPU conducts a jackpot challenge lottery; if a jackpot is drawn, conducts another lottery to select either one of the prizes, Credit or Jackpot+Credit; if the prize Credit is drawn, pays out a determined amount to be credited; if the prize Jackpot+Credit is drawn, conducts another lottery for a jackpot prize, and pays out the amount corresponding to the drawn prize and the amount to be credited. | 09-18-2014 |
20140243090 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 08-28-2014 |
20140235321 | GAMING MACHINE AND CONTROL METHOD THEREOF - In a gaming machine, a symbol display device variably displays a plurality of symbols, and an input device inputs an instruction related to a game. A controller executes a normal game in which the symbol display device variably displays and then stop-displays symbols, triggers a bonus game when a plurality of specific symbols are stop-displayed in the normal game, selects any one of a plurality of options by an operation of the input device by a user in the bonus game, and awards a benefit according to the selected option. Further, when the selected option selected in the processing is a specific option, the controller selects another one of the plurality of options by the operation of the input device by the user, and awards a benefit according to the selected another option. | 08-21-2014 |
20140221083 | GAME INFORMATION INTEGRATION SYSTEM - The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d). | 08-07-2014 |
20140200064 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected. | 07-17-2014 |
20140159308 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 06-12-2014 |
20140141858 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-22-2014 |
20140135127 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 05-15-2014 |
20140106882 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 04-17-2014 |
20140094258 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140094254 | GAMING MACHINE ARRANGING SYMBOLS - Provided is a gaming machine which does not bore the player through reel actions until completion of rearrangement of symbols. Under the condition where predetermined symbols are aligned on a payline when the symbols of a first scroll line of at least one of a plurality of scroll lines are being scrolled and symbols on the remaining second scroll lines are stopped, the gaming machine changes scrolling motion of symbols of the first scroll line. | 04-03-2014 |
20140094253 | Gaming Machine - To provide a gaming machine which holds a player's attention until symbols are rearranged by reel actions. The operation of the scroll of symbols of a first scroll line is changed under a condition that predetermined symbols are arranged on a pay line in a state where symbols of at least one first scroll line among a plurality of scroll lines are scrolled and symbols of remaining second scroll lines are stopped. | 04-03-2014 |
20140094252 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-03-2014 |
20140094251 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REELS - Provided is a slot machine which prevents two continuous symbols from coming to be continuous even by conducting a rewriting process. In a case where the one part of the symbol columns is stopped and displayed in the display frame of a symbol display area | 04-03-2014 |
20140094250 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140094247 | GAMING METHOD AND GAMING MACHINE - A map symbol to be substituted with another symbol is included in a symbol set for a game. When two or more map symbols are included in a symbol arrangement, symbols in a subset of the symbol set are scrolled on display blocks occupied by the map blocks in a simultaneous manner. Each of the map symbols is substituted with another symbol in the subset, thereby forming a finalized symbol arrangement. A payout process is performed based on the finalized symbol arrangement. | 04-03-2014 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 03-27-2014 |
20140087812 | GAMING MACHINE AND GAMING METHOD - A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol. | 03-27-2014 |
20140057713 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 02-27-2014 |
20140045573 | GAMING MACHINE DETERMINING THE CONTENT OF BONUS GAME BY ROULETTE - A slot machine | 02-13-2014 |
20140024432 | REEL FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME, AND METHOD OF MANUFACTURING REEL - A method of manufacturing a reel for a slot machine according to an embodiment of the present invention includes: forming an opening in a reel strip on which a plurality of first symbols are printed; forming a second symbol on an optical sheet by vacuum forming the optical sheet to form a symbol piece, the second symbol including a protrusion and a depression; attaching the symbol piece to the reel strip such that the second symbol is exposed through the opening of the reel strip; and attaching the reel strip to a reel frame for the slot machine. | 01-23-2014 |
20130310175 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine capable of enhancing entertainment characteristics of the gaming machine. On the gaming machine | 11-21-2013 |
20130310174 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 11-21-2013 |
20130310173 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a guide; and a driving unit configured to drive the first sliding door | 11-21-2013 |
20130310172 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device includes: a display screen configured to display an image for a game; a first sliding door in front of the display screen, the first sliding door driven by a motor to move along a first guide to open and close the display screen; a rotation axis configured to rotate based on variation of an opening area of the display screen due to movement of the first sliding door; a magnetic sensor configured to detect rotation of the rotation axis; and a controller configured determine position of the first sliding door based on a magnetic sensor signal from the magnetic sensor and to control the movement of the first sliding door based on the selected door control data. | 11-21-2013 |
20130310171 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein the shutter assembly is configured to make friction between the second sliding door and the second guide greater than friction between the first sliding door and the first guide. | 11-21-2013 |
20130310170 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door. | 11-21-2013 |
20130310155 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine | 11-21-2013 |
20130310145 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging wild symbols are devised and which has a high game feeling. In the gaming machine, when the wild symbols are rearranged in a plurality of columns, on the condition that winning has occurred in a drawing, premium presentation effects are performed. When it is determined that the wild symbols are rearranged in the plurality of columns, the wild symbols are rearranged in each one column when the character appears at one time. | 11-21-2013 |
20130310144 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging symbols are rearranged are devised and which has a high game feeling. In the gaming machine | 11-21-2013 |
20130310138 | GAMING MACHINE AND GAMING METHOD - A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device. | 11-21-2013 |
20130310136 | GAMING MACHINE AND GAMING METHOD - A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type. | 11-21-2013 |
20130303257 | GAMING MACHINE HAVING NORMAL GAME MODE AND CHANCE GAME MODE - The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode. | 11-14-2013 |
20130303252 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 11-14-2013 |
20130288807 | GAMING MACHINE - The gaming machine includes: a cabinet having a display window; one or more reels disposed in the cabinet so that the or each reel is visible from outside the cabinet through the display window, the or each of the one or more reels being provided with a reel band having symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games to the reel band. The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band. | 10-31-2013 |
20130288806 | GAMING MACHINE - The gaming machine includes: a cabinet having a display window; one or more reels disposed in the cabinet so that the or each reel is visible from outside the cabinet through the display window, the or each of the one or more reels being provided with a reel band having symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games to the reel band. The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in a position out of a sight area in which the one or more reels are visible from outside the cabinet through the display window. | 10-31-2013 |
20130288797 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a lamp body provided with LEDs so that the lighting state thereof is viewable from the outside; a sensor configured to detect a player's gesture with respect to the lamp body | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288791 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet. | 10-31-2013 |
20130288774 | GAMING MACHINE - A gaming machine of the present invention includes: a light application device configured to apply visible light representing visual information which enables recognition of information related to games on a reel band, The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band, and is used as a front light device that emits visible light which is not representing the visual information. | 10-31-2013 |
20130288773 | GAMING MACHINE AND CONTROL METHOD THEREOF - An object of the gaming machine is to simultaneously display symbols and visual information with a simple structure, while displaying the symbols clearly. The gaming machine includes: one or more reels each provided with a reel band having one or more symbols; and a light application device configured to apply visible light representing visual information which enables recognition of information related to games on an outer circumference of the one or more reels. The reel band has a mirror layer which reflects the visible light from the light application device. | 10-31-2013 |
20130288772 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a symbol display device configured to display a result of a game by rearranging symbols in cells forming a matrix; and a controller used to start a base game requiring betting, a free game not requiring betting, and a plurality of types of bonus games. The controller is programmed to execute the steps of: executing a base game of randomly determining symbols to be rearranged in the symbol display device; determining whether a specific symbol is to be rearranged in a predetermined region of the symbol display device, the predetermined region including at least one cell; executing a free game of randomly determining symbols to be rearranged in the symbol display device; determining whether the specific symbol is to be rearranged in the predetermined region; and executing any one of the types of the bonus games. | 10-31-2013 |
20130288756 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture. | 10-31-2013 |
20130260858 | REEL FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A cylindrical reel for a slot machine, which includes a plurality of symbols having different patterns is provided. A reel according to an embodiment includes: a reel frame configured to receive rotational force from a rotational axis of a motor; a reel stripe disposed on an entire circumference of the reel frame and having a front surface including a group of the symbols thereon; a symbol piece including: a first surface having a flange shape; and a second surface protruding from the first surface and including one of the plurality of symbols thereon, wherein the reel stripe has at a least one opening exposing the second surface of the symbol piece, and the first surface of the symbol piece is attached to a rear surface of the reel stripe. | 10-03-2013 |
20130244748 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration. | 09-19-2013 |
20130231174 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine | 09-05-2013 |
20130225265 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a bonus game when the result of a base game satisfies a predetermined condition. If a first gaming machine that does not have an entry right exists among the gaming terminals when the base game is executed, the controller performs drawing of the entry right for the first gaming terminal. The controller sets an award expected in a bonus game of a first case to be greater than an award expected in a bonus game of a second case. The first case is a case that the bonus game is triggered in a gaming terminal that has the entry right when the base game is executed, and the second case is a case that the bonus game is triggered in the gaming terminal that does not the entry right when the base game is executed. | 08-29-2013 |
20130225264 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a base game for a corresponding player. A controller executes the base game in each gaming terminal, and performs drawing of an entry right for a gaming terminal that does not have the entry right among the gaming terminals. The controller executes the versus event and determines an award provided to the first player or the second player according to a result of the versus event if a first gaming terminal for the first player and a second gaming terminal for the second player have the entry right. The controller stores the entry right of the first gaming terminal without executing the versus event if the second gaming terminal does not have the entry right when the first gaming terminal has the entry right. | 08-29-2013 |
20130225253 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller executes a base game, and triggers the bonus game including a plurality of unit games when a result of the base game satisfies a predetermined condition. The controller determines reachable cells of the character in each unit game of the bonus game. The controller determines an expected value of an award provided in each reachable cell by distributing predetermined credits to the reachable cells in each unit game. The controller determines a number of cells by which the character moves along with the course in each unit game, moves the character to any one of the reachable cells according to the number of cells in each unit game, and determines an award to be provided to the player according to the expected value of a cell at which the character arrives in each unit game. | 08-29-2013 |
20130225252 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller rearranges symbols in a base game, and triggers a bonus game when a combination of the symbols rearranged in the base game satisfies a predetermined condition. The controller executes each unit game of the bonus game based on a bet betted by the player, determines a number of cells by which the character moves along with the course in each unit game, and moves the character from a current cell to a destination cell according to the number of cells in each unit game. The controller performs an event corresponding to the destination cell in each unit cell, and determines an award of the goal cell based on an average bet per unit game when the character arrives at the goal cell. | 08-29-2013 |
20130217484 | GAMING MACHINE - A gaming machine | 08-22-2013 |
20130217472 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 08-22-2013 |
20130217469 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217468 | GAMING MACHINE - When the game result of a base game in which symbols | 08-22-2013 |
20130217467 | GAMING MACHINE AND CONTROL METHOD THEREOF - The following steps are executed: a step of randomly determining a payout by display area random determination; a step of displaying, on a lower image display panel | 08-22-2013 |
20130217466 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130196775 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores an effect combination table in which each of predetermined combination conditions of symbols has probabilities associated with respective effect combinations each constituted by one or more indication effect. The gaming machine executes a process of randomly determining the symbols to be rearranged on the reel unit. The gaming machine executes a process of determining to which one of the combination conditions the combination of the determined symbols corresponds. The gaming machine executes a process of selecting an effect combination table based on the corresponding combination condition and randomly selecting one effect combination from a plurality of effect combinations based on the probabilities in the selected effect combination table. The gaming machine executes a process of executing an indication effect indicated by the selected effect combination, by means of the notification device. | 08-01-2013 |
20130196742 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores movement patterns of the scroll of the reel unit that has a plurality of paylines and displays a game result by scrolling arranged symbols in a predetermined direction and then rearranging the symbols in a matrix manner. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine | 08-01-2013 |
20130196741 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine randomly determines symbols to be rearranged on a reel unit in a game in a normal mode, based on a predetermined probability. The gaming machine determines whether the determined symbols include a chance symbol. When it is determined that the symbols include a chance symbol, the gaming machine randomly determines an expecting degree and conducts the shifting to a chance mode. In the game in the chance mode, the gaming machine randomly determines the symbols to be rearranged on the reel unit based on the probability corresponding to the determined expecting degree. When the game is run for a predetermined number of times, the gaming machine ends the chance mode. | 08-01-2013 |
20130196739 | GAMING MACHINE CONDUCTING INDICATION EFFECT - Based on the timings to start movement and rearrangement, a gaming machine stores notification sound patterns each associated with the type of notification sound output by a speaker which is capable of outputting notification sound with plural notification patterns and a notification timing. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. Based on the determined combination, the gaming machine selects one of the notification sound patterns. The gaming machine outputs notification sound with the selected notification sound pattern. | 08-01-2013 |
20130196738 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores a plurality of notification patterns of the backlight unit displayable at least in the symbol rearrangement regions of the reel unit including the regions where the symbols are rearranged, a notification pattern being assigned to each of the notification patterns. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine selects a notification pattern based on the determined combination. The gaming machine executes a selected notification pattern by the backlight unit, at a notification timing which is before the rearrangement of the symbols on the reel unit. | 08-01-2013 |
20130196737 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine executes a process of randomly determining symbols to be rearranged on a reel unit. The gaming machine executes a process of determining a combination formed by the symbols. The gaming machine executes a process of selecting from a plurality of choices an indication effect which is executed before the rearrangement of the symbols on the reel unit, based on the determined combination. The gaming machine executes a process of executing the selected indication effect by a notification device. | 08-01-2013 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 06-06-2013 |
20130130775 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130130773 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-23-2013 |
20130040723 | GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION - A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle. | 02-14-2013 |
20130040719 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF - Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM | 02-14-2013 |
20120322539 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine | 12-20-2012 |
20120309509 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 12-06-2012 |
20120309502 | GAMING MACHINE FOR EXECUTING BATTLE GAME BETWEEN GAMING TERMINALS - The present invention makes players willing to play games next to each other, so as to increase the use ratio. | 12-06-2012 |
20120309493 | GAMING MACHINE HAVING PLURAL GAMING MODES - A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode. | 12-06-2012 |
20120309492 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light. | 12-06-2012 |
20120309491 | GAMING MACHINE - The present invention provides players with fun brought by a moveable component. | 12-06-2012 |
20120309490 | GAMING MACHINE - A gaming machine for changing a payout ratio through technical intervention of a player is provided. The gaming machine comprises: a display arranging a plurality of symbols; and a control section executing a first game rearranging the plurality of symbols with a preset payout ratio, and awarding a payout to a player on the basis of a result of the first game, and executing a payout ratio increasing game that increases the payout ratio and is only executable when predetermined conditions are satisfied, and awarding a payout to the player on the basis of a result of the payout ratio increasing game, wherein the control section executes the payout ratio increasing game, in which the preset payout ratio changes in a predetermined range. | 12-06-2012 |
20120276975 | GAMING MACHINE AND REEL DEVICE THEREOF - A gaming machine includes: a reel having an outer circumferential surface on which symbols are lined up; a reel driving mechanism which rotates the reel to rearrange the symbols; a magnet which is provided in the reel driving mechanism to change an external magnetic field in accordance with the rotation of the reel; a magnetic force detecting mechanism which detects a magnetic force of the external magnetic field so as to output a magnetic force detection signal; a reel setting unit by which the magnetic force detection signal and arrangement positions of the symbols are associated with one another; and a reel drive control unit which controls the reel driving mechanism so that the symbols are rearranged in a predetermined arrangement based on the magnetic force detection signal and the arrangement positions of the symbols. | 11-01-2012 |
20120276973 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 11-01-2012 |
20120252561 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game. | 10-04-2012 |
20120252547 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run. | 10-04-2012 |
20120231874 | GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel. | 09-13-2012 |
20120225714 | GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel. | 09-06-2012 |
20120214574 | GAMING MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a gaming machine of the present invention, a specific number of free games are generated when three or more trigger symbols have been stop-displayed in a normal game. Further, when one or two trigger symbols have been stop-displayed in a free game, numeric values in number equivalent to the number of stop-displayed trigger symbols are selected, and then the number of times obtained by summing up the selected numeric values is added to the number of free games. | 08-23-2012 |
20120208621 | GAMING MACHINE - A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button. | 08-16-2012 |
20120184369 | GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed. | 07-19-2012 |
20120135799 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 05-31-2012 |
20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 05-10-2012 |
20120115613 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 05-10-2012 |
20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 05-10-2012 |
20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 05-10-2012 |
20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 05-10-2012 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
20120115563 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed and a game value placed as the bet in each gaming terminal, rotates and stops the wheel to determine a resulting symbol from the plurality of symbols, awards a payout based on the resulting symbol and the odds set for the bet area on which the bet is placed in the gaming terminal, and then adjusts the payout rate by changing the odds set for the bet areas in the gaming terminals. | 05-10-2012 |
20120115562 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed through a gaming terminal and a game value placed as the bet, determines a resulting symbol from a plurality of symbols, rotates the wheel based on an operation of the lever in one of the plurality of gaming terminals, whose lever has been activated, stops the rotation of the wheel so that the pointer points a symbol arrangement area with the resulting symbol, and awards a payout based on the resulting symbol and the odds set for the bet area in which the bet is placed through the gaming terminal. | 05-10-2012 |
20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20120080845 | GAMING TABLE DEVICE HAVING A GAME TABLE ON WHICH THE GAME MEDIUM IS DISPOSED - A gaming table device which can determine frauds precisely and human errors is provided. | 04-05-2012 |
20120064962 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 03-15-2012 |
20110313551 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 12-22-2011 |
20110312396 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 12-22-2011 |
20110306403 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 12-15-2011 |
20110300950 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 12-08-2011 |
20110300919 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 12-08-2011 |
20110287826 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, WHICH ALLOW SYMBOL SCROLL TO BE MANUALLY STOPPED METHOD THEREOF - A gaming machine, includes: a symbol display device capable of scrolling a plurality of symbols on the reels; an input device which enables a player operation to input an instruction; a controller programmed to execute the processes of rearranging symbols by scrolling them in the symbol display device, and stopping the scroll thereafter, running a unit game which awards a payout to the player when symbols rearranged form a winning combination, and when a predetermined condition is met, enabling in a subsequent unit game the scroll of symbols to be stopped in response to a stop operation input through the input device. | 11-24-2011 |
20110281632 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 11-17-2011 |
20110269527 | SLOT MACHINE AND PLAYING METHOD THEREOF - A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased. | 11-03-2011 |
20110250947 | GAMING MACHINE - One of values 0 to 9 is associated with each of ten turnips | 10-13-2011 |
20110201424 | GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel). | 08-18-2011 |
20110201407 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game. | 08-18-2011 |
20110177861 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 07-21-2011 |
20110165948 | GAMING MACHINE OF REDUCED INSTALLATION AREA AND IMPROVED VISIBILITY - Provided is a gaming machine having a cabinet. Between the back as a back face and the right side face of the sides of the cabinet, the gaming machine has a right end side, which is formed by cutting a plane parallel to the gravitational direction in a manner to join lines spaced at predetermined distances in the individual directions of the back and the right side face from a line of intersection, on which the back and the right side face intersect when extended. The gaming machine also has a left end side between the back and a left side face. Moreover, the right end side and the left end side are symmetric with respect to a plane dividing the cabinet equally to the right and left. | 07-07-2011 |
20110159950 | GAMING MACHINE COMPRISING SWITCH TO SWITCH PAYOUT RATES AND CONTROL METHOD THEREOF - A gaming machine comprising a switch to be operated to switch the payout rates of the gaming machine that repeatedly executes a unit game, and a controller that executes processing to make the duration time required for the unit game from start to end, which is started when the payout rate is switched from a first payout rate to a second payout rate higher than the first payout rate by the operation of the switch, shorter than that when the payout rate is switched to the first payout rate. When the payout rate of the gaming machine is switched from the first payout rate to the second payout rate higher than the former by the operation of the switch, the duration time required for the unit game from start to end which is started after the switching becomes shorter than that required for the unit game that is started at the time of the first payout rate. | 06-30-2011 |
20110118003 | GAMING MACHINE AND CONTROL METHOD THEREOF - To provide a gaming machine and a control method therefor, having a new entertainment characteristics, a slot machine | 05-19-2011 |
20110117998 | GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX - A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game. | 05-19-2011 |
20110108403 | PUSH BUTTON - With respect to a push button, a part of a depressing portion is detected by a photo sensor when the depressing portion urged upward by a spring is depressed and stroke of the depressed depressing portion reaches a predetermined distance. Thereby, switch between OFF and ON is carried out. Also, the push button includes a metal dome. Load of the spring works on the depressing portion when depressed. Further, when the stroke of the depressed depressing portion reaches a predetermined distance so as to switch between OFF and ON, the load of the spring and that of the metal dome integrally work on the depressing portion. | 05-12-2011 |
20110098103 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF EXECUTING COMMON GAME CORRESPONDING TO THE NUMBER OF EXECUTED BASE GAMES - A function of a common game which is capable of achieving high entertainability is provided. In a case where the number of times of base game executed at any of a plurality of game terminals reaches a predetermined number of trigger games, a craps game is executed at a game terminal meeting a game running condition with a predetermined timing. | 04-28-2011 |
20110092269 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, IN WHICH COMMON GAME USES SYMBOL COLUMNS DIFFERENT FROM THOSE USED IN UNIT GAME - A gaming machine of the present invention includes slot machines each of which repeatably runs, independently of the other slot machines, a unit game which scroll displays a base game symbol column image and stops the scroll-display to rearrange base game symbols. In response to a common game start command from a center controller, each slot machine runs, in sync with other slot machines, a common game which executes a common scrolling process in which a common game symbol column image which is different from the base game symbol column image is scroll displayed, and then stopped to rearrange common game symbols. | 04-21-2011 |
20110092266 | GAMING MACHINE CAPABLE OF DISPLAYING A DESCRIPTION OF BET TYPES - A game function which is capable of achieving high entertainability is provided. In a case where an instruction for selecting any of a plurality of bet types is inputted via an input device, information for description of the bet type is displayed based upon information data according to the bet type selected by the instruction. | 04-21-2011 |
20110079956 | CARD SHOE APPARATUS ACCURATELY IDENTIFYING CARD INFORMATION OF CARD - The following members are included: a storage unit | 04-07-2011 |
20110065514 | GAMING MACHINE - A gaming machine having an illuminated object made up of a specific area and a non-specific area different from the specific area, the illuminated object being disposed on a front surface of the gaming machine, the gaming machine includes: a first light source for emitting light caused to enter the specific area from a rear-surface side of the illuminated object; a second light source for emitting light, the second light source being different from the first light source, and a light guide body for causing the light emitted by the second light source to enter the non-specific area through the rear-surface side of the illuminated object, the light guide body being disposed in a position spaced apart from the illuminated object. | 03-17-2011 |
20110065512 | SERVER, GAMING SYSTEM, AND CONTROL METHOD OF THE SERVER - An object of the present invention is to provide a server, a gaming system, and a control method of the server capable of adding a new feature to a payout related to a jackpot to produce a new entertainment property. | 03-17-2011 |
20110059788 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine with new entertainability, which executes processing of: (A) executing a normal game; (B) accepting an input of selecting any of the plurality of the specific symbols stop-displayed, in response to a fact that a plurality of the specific symbols are stop-displayed, in the normal game executed in the processing (A); (C) awarding a benefit according to the specific symbols selected in the processing (B); (D) determining whether or not to generate a specific game state, in response to the specific symbols selected in the processing (B); (E) accepting an input of selecting a specific symbol other than the specific symbol selected in the processing (B), from among the plurality of specific symbols stop-displayed, in response to a fact that it is determined that the specific game state is generated in the processing (D); and (F) awarding a benefit according to the specific symbol selected in the processing (E). | 03-10-2011 |
20110053677 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF SKIPPING COMMON GAME RESULTING IN A DRAW - A gaming machine of the present invention collectively performs determination of a game result, sequentially in relation to a series of crap games until a game result other than a draw is to occur. Then, of game results of the series of crap games thus determined sequentially through collectively performed determination of game results, the gaming machine skips at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results to the slot machines | 03-03-2011 |
20110045887 | GAMING MACHINE FOR BETTING CARD GAME INCLUDING MAIN CARD GAME AND AUXILIARY CARD GAME, AND CONTROLLING METHOD THEREOF - A gaming machine for a betting card game including a main card game and an auxiliary card game and a method of controlling the same, including: by a controller, accepting a bet of a first wager for participation in the main card game; accepting a bet of a second wager as an option for participation in the auxiliary card game; determining an outcome of the main card game in accordance with a game rule for the main card game on a basis of at least two cards being displayed and disclosed for the main card game after termination of acceptance of a bet of the first wager; and determining an outcome of the auxiliary card game in accordance with a game rule for the auxiliary card game on a basis of first and second cards being displayed for the main card game after termination of acceptance of a bet of the second wager. | 02-24-2011 |
20110021261 | GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF - When a wild symbol | 01-27-2011 |
20110014970 | GAMING MACHINE HAVING LIGHT EMITTING DEVICE - A gaming machine of the present invention includes a light emitting portion | 01-20-2011 |
20110014967 | GAMING MACHINE - A gaming machine of the present invention determines random determination odds based on a character setting selected by a player and a stage setting randomly determined; and randomly determines an amount of increase in the number of bonus symbols | 01-20-2011 |
20110014966 | GAMING MACHINE AND CONTROL METHOD THEREOF - Provided is a gaming machine and method of playing the gaming machine that allows a player to enjoy a plurality of games with their completely different characteristics in a feature game, with a basically same theme being kept unchanged. The control method includes processing of: determining plural kinds of symbols to be rearranged on a display, and thereafter, rearranging the plural kinds of symbols on the display; in a case where the plural kinds of symbols rearranged on the display form a combination configuring a feature game, selecting at least any of first to third symbols stored in a memory; selectively adding at least selected any of the first to third symbols in arrangement of the plural kinds of symbols; displaying, on the display, a course of adding such at least any of the first to third symbols in arrangement of the plural kinds of symbols or a result obtained by adding such any thereof; and executing a feature game, based on the arrangement of the plural kinds of symbols to which such at least any of the first to third symbols is added. | 01-20-2011 |
20110014965 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine allowing a player to make more BET operations spontaneously is provided. This gaming machine includes processing of: in a case where the input number of BETs is a first number of BETs, display the specific symbol combination on the display more frequently than when a second number of BETs is placed; and disabling awarding of a payment of a prize even if a specific symbol combination is rearranged on a display; in a case where the input number of BETs is a second number of BETs, displaying the specific symbol combination on the display less frequently than when the first number of BETs is placed; and awarding the payment of the prize in a case where the specific symbol combination is rearranged on the display. | 01-20-2011 |
20100331085 | GAMING SYSTEM THAT NAVIGATES DEALER IN GAME ADVANCEMENT AND PREVENTS FRAUD - The present invention provides a gaming system that can allow a game to be appropriately advanced even by an inexperienced dealer by way of navigating the dealer in game advancement, thereby allowing fraud to be avoided and cost to be reduced. An image input device, which captures images for displaying to players playing the game at a plurality of stations, captures an image of a side of a game portion on which the dealer is positioned to include card placement areas. Then, a controller performs image recognition processing of comparing image data of the card placement areas captured by the image input device with comparative image data stored in memory. Thereafter, in a case in which image recognition processing results in an image showing a card being included, the score of the card game is calculated based on recognition results of the images showing cards. | 12-30-2010 |
20100331073 | GAMING MACHINE AND CONTROL METHOD THEREOF - A slot machine | 12-30-2010 |
20100317428 | SERVER, GAMING SYSTEM, GAMING MACHINE, AND CONTROL METHOD OF THE SERVER CAPABLE OF CHANGING MINIMUM BET UNIT IN GAMING MACHINE - A server is provided with an input device with which an input for selecting a minimum bet unit out of a plurality of minimum bet units can be made. Minimum bet unit information indicative of the selected minimum bet information is transmitted to a gaming machine. On receiving the minimum bet unit information, the minimum bet unit in the gaming machine having received the minimum bet unit information is changed to the minimum bet unit selected in the server. | 12-16-2010 |
20100304853 | PLAYER TRACKING APPARATUS AND GAMING MACHINE AND CONTROL METHOD THEREOF - A configuration is provided to execute the processing of: causing a light emitting portion to emit light in a first mode in a case where the number of cards stored in a memory is a preset first reference number or less; and causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a preset second reference number or more. In this manner, a gaming machine is provided in such a manner that a variety of information can be provided to a player and replenishment of IC cards or removal of redundant IC cards can be performed timely. | 12-02-2010 |
20100304851 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - A gaming machine executing the processing of (A) accepting an input for placing a normal bet; (B) accepting an input for placing a side bet different from the normal bet, (C) starting a card game and displaying a player initial card on a display; (D) determining a result of a side game based on the player initial card, when a side bet has been placed; and (E) offering a first payout based on the result of the side game, advancing the card game to determine a result of the card game, and offering a second payout based on the result of the card game. | 12-02-2010 |
20100304846 | GAMING MACHINE WHICH RUNS COMMON GAME AT PLURALITY OF GAMING TERMINALS AND A PLAYING METHOD THEREOF - A gaming machine allows a common game to be run at a plurality of gaming terminals with a common game bet amount, when it is determined that a common game start condition is met, based on a cumulative amount of pieces of bet amount information each transmitted from a gaming terminal for each unit game. | 12-02-2010 |
20100304845 | GAMING MACHINE WHICH DETERMINES WHETHER COMMON GAME START CONDITION IS MET FOR EACH GAMING TERMINAL, AND GAMING METHOD THEREOF - A gaming machine: determines, for each slot machine | 12-02-2010 |
20100304844 | GAMING MACHINE PROVIDING BET REGION WITH NEW PAYOUT RATE IN ROULETTE GAME - The range of game strategies for a player in a roulette game is broadened by providing a bet region corresponding to a new bet rate. A CPU displays a plurality of bet regions, as well as displays a third bet region corresponding to a third numerical range that is smaller than a first numerical range corresponding to a first bet range among a plurality of bet regions, and that is larger than a second numerical range corresponding to a second bet region among the plurality of bet regions. Next, a bet is accepted for a bet region thus displayed, and in a case where it is determined that an award is to be granted for the bet region thus accepted, payout data corresponding to the bet region is extracted from ROM, and the award according to the payout data thus extracted is granted. | 12-02-2010 |
20100304840 | GAMING MACHINE CAPABLE OF RUNNING COMMON GAME, AND COMMUNICATION CONTROL METHOD THEREOF - A slot machine | 12-02-2010 |
20100304837 | GAMING MACHINE - A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols. | 12-02-2010 |
20100304836 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed. | 12-02-2010 |
20100304835 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine according to the present invention comprises a display on which plural types of symbols are to be arranged; a memory for storing an accumulative value, which is accumulated by unit game to activate a plurality of insurance pays and has a first threshold value and a second threshold value, and a plurality of payout value of the insurance pays, which is stored in associated with the first threshold value and the second threshold value of the accumulative value; and a controller. Where the accumulative value accumulated by unit game in which the plural types of symbols are rearranged on the display has reached the first threshold value, a first insurance pay is activated in accordance with a payout value associated with the first threshold value. The accumulative value is further counted in such each unit game. Where the counted accumulative value has reached the second threshold value, processing is performed as to activating a second insurance pay in accordance with a payout value associated with the second threshold value. | 12-02-2010 |
20100304834 | GAMING MACHINE WHICH IS EXECUTABLE RESCUE PROCESS IN RESPONSE TO INSURANCE BET AND GAMING METHOD THEREOF - A gaming machine runs a base game in which symbols | 12-02-2010 |
20100304829 | GAMING MACHINE AND METHOD FOR CONTROLLING THE SAME - In a gaming machine and a method for controlling the same, whether to start insurance is determined on a basis of a count value cumulatively incremented along with execution of unit games and counted by a counter, and an insurance start condition table defining a correspondence relationship between the count value and start of the insurance; and a first feature game and a second feature game are executed when it is determined to start the insurance. When it is determined to start the insurance, a first feature game may be executed; a condition of a second feature game may be determined on a basis of an outcome of the executed first feature game and a second feature game condition determination table defining a correspondence relationship between an outcome of the first feature game and a condition of the second feature game; and the second feature game may be executed under the determined condition. | 12-02-2010 |
20100304827 | GAMING MACHINE THAT NAVIGATES DEALER IN A GAME OPERATION INPUT IN ROULETTE GAME - The present invention has an object of providing a gaming system that can allow a game to be advanced even by an inexperienced dealer. CPU counts a time by a timer as upon triggering at a predetermined timing, on a time axis on which the roulette game is advanced based on control of the roulette game control unit and displays on dealer-used display an instructional image stored to be associated with a timing data, in response to a time counted by the timer matching a time indicated by timing data stored in ROM. | 12-02-2010 |
20100304823 | GAMING MACHINE CAPABLE OF AWARDING PAYOUT BASED ON THE NUMBER OF GAMES PLAYED AND PLAYING METHOD THEREOF - The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game. | 12-02-2010 |
20100304822 | GAMING MACHINE DISPLAYING PAYOUT RATE AND CONTROL METHOD THEREOF - A gaming machine includes a selection device for accepting a selection operation of one of playing states for a basic game, and a controller. The controller is operable to (a) set a playing state for the basic game according to the selection operation accepted by the selection device, (b) start the basic game with the playing state, (c) display payout rates for the basic game in areas on a display [the areas are allocated to the playing states one by one], respectively, and (d) set, during the basic game, a background color in one of the areas corresponding to the playing state set in (a) to a different color from another color of backgrounds in others of the areas. According to the gaming machine, a player can be informed of the payout rate along with the playing state. | 12-02-2010 |
20100304821 | GAMING MACHINE AND GAMING METHOD THEREOF, WHICH SIMULTANEOUSLY RUN COMMON GAME IN ALL TERMINALS - The gaming machine performs the following functions: running a base game at gaming terminals in response to a start operation input through an input device; running a crap game simultaneously at all the gaming terminals in response to a game start command from the center controller; determining which gaming terminal is designated to be a shooter of a crap game; allowing the gaming terminal designated to be the shooter to receive a roll operation input through an input device, and output a roll operation command to the center controller; determining a win or loss which causes the crap game to end; and (i) when no win or loss is resulted, running a crap game again; and when a win is resulted, awarding a payout according to the win. | 12-02-2010 |
20100304820 | GAMING MACHINE AND PLAYING METHOD THEREOF, IN WHICH GAMING MACHINE BET AMOUNT FOR SPECIAL PAYOUT IS ADDED TO BET AMOUNT PLACED AT GAMING TERMINAL DESIGNATED TO BE SHOOTER OF COMMON GAME - A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount. | 12-02-2010 |
20100304816 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed. | 12-02-2010 |
20100304815 | GAMING MACHINE ACCEPTING SIDE BET AND CONTROL METHOD THEREOF - The gaming machine of the present invention provides a gaming machine that executes the processing of: determining, for each station, a normal game result based on a player card for the station; accepting via each input device an input for a side bet on a normal game in a station other than the station having this input device; determining, when a side bet is placed, a side game result according to the determined normal game result of the station as the side bet target; and offering a first payout based on the normal game result, and a second payout based on the side game result. | 12-02-2010 |
20100301557 | ROULETTE GAME DEVICE - It is possible to arrange a plurality of wheel pins | 12-02-2010 |
20100301556 | ROULETTE GAME DEVICE - A roulette game device is provided that allows a ball revolving on the roulette wheel to be easily observed from players and spectators around the roulette game device, and can facilitate betting for a player. An outer circumferential wall | 12-02-2010 |
20100291989 | GAMING MACHINE AND CONTROL METHOD THEREOF - A roulette gaming machine includes a plurality of satellites, each of which allows a player to play a lotto-type roulette game while executing a usual roulette game simultaneously. In the lotto-type roulette game, a set of winning numbers for the given number of roulette games is predicted at a time by a player at a satellite, and award is calculated when the given number of roulette games has been executed. The progress of the lotto-type roulette game is controlled with respect to each of the plurality of satellites. When a new player participates in the lotto-type roulette game, the maximum waiting time for the new player equals the time required for one roulette game to be executed. Thus, the reduction of the waiting time can be achieved with respect to a new participant in the lotto-type roulette game. | 11-18-2010 |
20100291988 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - In the gaming machine according to the present invention, an attribute of a card to be compared with an attribute of a player additional card is determined. In a case where a side bet is placed, a result of the side game is determined by determining whether or not the attribute of the player additional card is same as the determined attribute. The additional payout is offered based on the determined result of the side game. | 11-18-2010 |
20100285867 | GAMING MACHINE AND ITS PLAYING METHOD - A game controller | 11-11-2010 |
20100210337 | Game System Including Slot Machines And Game Control Method Thereof - A game system for playing a basic game, includes: slot machines which, when a combination of “BONUS” symbols stop in a winning line, transmit a signal for switching to a roulette game; a second game device, separate from the slot machines, which executes a second game; and a display for displaying an image corresponding to game status of the second game device. In cases in which the switching signal has been transmitted from any one of the slot machines, other slot machines enter a mode that allows the players at the other slot machines to participate in the second game. Furthermore, the game system includes a central controller which can communicate with the slot machines, the second game device, and the display, and which, upon reception of the switching signal from the slot machine, transmits a roulette game start signal to start the roulette game in the second game device. | 08-19-2010 |
20100190547 | GAMING MACHINE AND CONTROL DEVICE CAPABLE OF COLLECTING ADVERTISEMENT COST FROM SPONSOR, AND METHOD OF COLLECTING THE ADVERTISEMENT COST - According to a gaming machine | 07-29-2010 |
20100184504 | GAMING MACHINE AND METHOD OF PLAY THEREOF - A gaming machine, comprising a game controller | 07-22-2010 |
20100124981 | GAMING MACHINE THAT EXECUTES FREE GAME AND THE PLAY METHOD - A gaming machine is arranged as follows: on condition that a game medium is betted, plural symbols including a specific symbol are rearranged based on a symbol randomly selected from the plural symbols; a base game in which a game medium with an amount determined in accordance with the rearranged symbols is run; if in the base game the specific symbol is rearranged with a first predetermined condition, a special game in which a free game is repeated plural times, in the free game a special status in which the specific symbol is added to the plural symbols being established and a game medium with an amount determined in accordance with the rearranged symbols; and another free game is added and made runnable if in the special game the specific symbol is rearranged with a second predetermined condition. | 05-20-2010 |
20100124966 | ROULETTE GAME DEVICE HAVING VARIABLE BETTING TIME LIMIT - A roulette game device is configured to make prediction of a game result difficult by making timing at which a bet operation ends variable. | 05-20-2010 |
20100124964 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 05-20-2010 |
20100120540 | GAMING MACHINE - A gaming machine has sticker pasting portions onto which stickers with decorative images are pasted, around each of a plurality of displays thereof. Each sticker pasting portion has a sticker pasting surface and a raised portion. Owing to stickers pasted onto sticker pasting portions, the gaming machine harmonizes with an atmosphere of a game arcade. | 05-13-2010 |
20100120539 | GAMING MACHINE - A gaming machine has an armrest for a player to rest his/her arm(s) thereon. The armrest has a woofer specialized in low-pitched sound output inside the armrest. Vibrations produced with the sound output of the woofer are transmitted to the player through the armrest. | 05-13-2010 |
20100120510 | GAMING MACHINE EXECUTING FREE GAME AND CONTROL METHOD THEREOF - According to a gaming machine | 05-13-2010 |
20100113121 | GAMING MACHINE AND GAMING SYSTEM, TICKET ISSUING SYSTEM THAT ENABLE PARTICIPATION IN GAME BY INSERTING TICKET - A gaming machine of the present invention comprises: a ticket reader; and a controller, the controller programmed to execute the processing of (a) executing a game played against an other gaming machine, when the ticket reader has read a ticket issued from a ticket issuing terminal. | 05-06-2010 |
20100093425 | GAMING MACHINE FOR CHANGING GAME SOUND IN FREE GAME AND CONTROL METHOD THEREOF - A slot machine displays on a display a unit game in which arranged symbols are rearranged. When a predetermined condition is satisfied, the slot machine displays on the display a free game that is a special game. The slot machine also changes a game sound that has been emitted into a different game sound when a predetermined condition is satisfied in the free game. | 04-15-2010 |