PLAYTECH SOFTWARE LIMITED Patent applications |
Patent application number | Title | Published |
20140128143 | SYSTEM FOR COMPUTERIZED REEL-BASED GAMING AND A METHOD OF OPERATING THEREOF - There is provided a computerized reel-based gaming system configured to return at least part of a player's credits back to the player when at least one pre-defined combination of symbols has not been winning after a certain number N of spins of the reels. The method of operating the gaming system comprises: a) responsive to a spin of the reels, automated obtaining a result of matching between the spin output corresponding to a cash-back combination and a winning cash-back combination, thus, in case of a mismatch, giving rise to a non-winning event; b) automated assessing a number of consecutive non-winning events with respect to the cash-back combination; and c) automated initiating a cash-back award once the number of consecutive non-winning events reaches a cash-back triggering number corresponding to the cash-back combination. | 05-08-2014 |
20130065691 | WIDGET MANAGEMENT SYSTEM AND METHOD OF OPERATING THEREOF - A widget manager configured for managing at least one widget process, the widget manager comprising a processing module, a widget interface and a service interface operatively coupled to each other, wherein said at least one widget process is configured to run as a part of a client process, said client process configured to communicate with a game platform and/or parts therein via a client communication channel; wherein the widget interface is configured to enable communication between said at least one widget process and a game process which is configured to run as a part of said client process independently from the widget process; and wherein the service interface is configured to enable communication between said at least one widget process and the game platform and/or parts therein. | 03-14-2013 |
20120258784 | SYSTEM FOR COMPUTERIZED REEL-BASED GAMING AND A METHOD OF OPERATING THEREOF - There is provided a computerized reel-based gaming system configured to return at least part of a player's credits back to the player when at least one pre-defined combination of symbols has not been winning after a certain number N of spins of the reels. The method of operating the gaming system comprises: a) responsive to a spin of the reels, automated obtaining a result of matching between the spin output corresponding to a cash-back combination and a winning cash-back combination, thus, in case of a mismatch, giving rise to a non-winning event; b) automated assessing a number of consecutive non-winning events with respect to the cash-back combination; and c) automated initiating a cash-back award once the number of consecutive non-winning events reaches a cash-back triggering number corresponding to the cash-back combination. | 10-11-2012 |
20110275440 | COMPUTERIZED GAMING SYSTEM AND A METHOD OF OPERATING THEREOF - The present invention discloses a computerized gaming system enabling providing a bonus for a user who plays a game, a method of operating the system and a bonus module to be used in conjunction with the system. The computerized gaming system is configured to be used in a network environment and comprising a gaming server operatively coupled to a billing unit and a storage unit, wherein the system further comprises a bonus module operatively coupled to at least one element of a group comprising the gaming server, the billing unit and the storage unit; at least one element of said group is configured to provide bonus-related data to the bonus module; the bonus module is configured to accommodate one or more predefined and/or configurable rules for bonus calculating and/or bonus award conditions; to obtain data from at least one element of said group, to process the obtained data in accordance with accommodated rules and conditions, and, depending on a processing outcome, to inform the game server and/or the billing unit with regard to a bonus award. | 11-10-2011 |
20100273546 | METHOD AND APPARATUS FOR DETECTING COLLUSIONS IN ONLINE GAMES - An apparatus and method for detecting situations of collusion or collusion attempt tempt in online gaming environments, wherein games are operated by an operator, and players participate in the games from remote locations. The apparatus and method detect collusion situations in the round level, session level or multi-session level, and optionally generate an alert or take an action such as blocking a user if a situation was detected. | 10-28-2010 |
20100210356 | SYSTEM FOR COMPUTERIZED MULTIPLAYER TOURNAMENT GAMING AND A METHOD THEREOF - The present invention discloses a computerized gaming system for multiplayer tournaments, a method of operating the system, a module to be used in conjunction with the system, and a method of playing the game. The method of operating the system comprises a) setting and accommodating a configuration comprising one or more predefined and/or configurable rules for multiplication of stakes and/or a winning pool, conditions thereof, one or more parameters of said multiplication, and one or more tournament limits; b) facilitating obtaining a multiplication proposal from a player; c) obtaining game-related and/or player-related data from the gaming server and/or the billing unit and/or the storage unit, and providing automated authorization of the proposal in accordance with said obtained data and said accommodated configuration; d) presenting the authorized proposal to one or more other players and facilitating obtaining one or more respective replies, e) automated informing the game server and/or the billing unit with regard to the multiplication proposal and reply thereof; and f) automated executing the game rules corresponding to the obtained replies. | 08-19-2010 |
20100151928 | METHOD OF ATTRACTING CLIENTS TO PREFERENTIALLY PARTICIPATE IN A COMPUTERIZED GAME - A method of attracting players to give preference to play with a specific computerized game provider, including: providing a multiplayer game application on a game server for multiple players to compete against each other over a network, enlisting multiple players on one or more group servers to participate in the multiplayer game application provided by the game server, collecting a fee from each player to participate in the multiplayer game, awarding prizes to one or more winners of the multiplayer game from the fee collected from each player, giving players the option of adding an additional sum to the fee collected in order to receive additional prizes responsive to events occurring in the game in addition to the prizes awarded to the one or more winners. | 06-17-2010 |
20100102511 | REMOTE LIVE GAME - A method and apparatus for enabling a player Io participate in a live online card game. After a card is drawn, and before all players can see it, it is optionally squeezed, i.e. slowly revealed to one or more players, such as the players who placed the highest bet for a particular side. The gradual revealing of the cards is performed by capturing and broadcasting a representative of the particular side showing the cards to a capturing device, by broadcasting pre-recorded image streams, or by broadcasting an image stream generated by a computing platform after a card was scanned by a scanning device. The player can choose the part of the card being revealed, and its orientation. | 04-29-2010 |
20100035694 | METHOD AND APPARATUS FOR PREVENTING COLLUSIONS IN ONLINE GAMES - A method and apparatus for preventing collusion or collusion attempt situation within an online computerized gaming environment, wherein an at least one player participates from a remote computing platform in one of more games. The method and apparatus comprise defining the collusion or collusion attempt situations, defining preventive actions to be taken in response to collusions or collusion attempts, associating the situations with actions, determining collusion or collusion attempt situation in run time, selecting one or more actions, and performing the actions to prevent the collusion. | 02-11-2010 |
20090239636 | METHOD AND SYSTEM FOR OPERATING A SECONDARY GAME IN CONJUNCTION WITH A PRIMARY GAME - The present invention discloses a computerized gaming system configured to support operating at least one secondary game in conjunction with a primary game and a method of operating thereof. The method of operating comprises activating a primary game based on simulating rotation of reels; activating a secondary game based on simulating rotation of reels; in response to a predefined player's input, providing a simulation of rotation of reels in the primary game thus giving rise to a primary spin; upon completion of the primary spin, automatically initiating and providing a simulation of rotation of reels in the secondary game thus giving rise to a secondary spin; generating one or more results for the primary game in accordance with the primary spin; generating one or more results for the secondary game in accordance with the secondary spin; and displaying the respective results. The results generated in accordance with the secondary spin are independent from the results generated in accordance with the primary spin. | 09-24-2009 |
20090233675 | System for Computerized Multiplayer Tournament Gaming and a Method Thereof - There are provided a computerized tournament game system and a method of operating thereof. The method comprises a) obtaining via the registration interface requests from a plurality of users for registration to a commenced tournament characterized by certain parameters thus giving rise to a plurality of registration requests to the commenced tournament; b) testing, with a help of the computer, if said plurality of registration requests matches a predefined criterion, c) upon matching the predefined criterion, substantially concurrently initiating two or more active tournaments characterized by the same parameters as the commenced tournament; and d) assigning, with a help of the computer, the requests comprised in said plurality of registration requests to said initiated active tournaments in a manner enabling distribution of assignments between all concurrently initiated active tournaments, said assigning provided in accordance with predefined assigning rules. The method may further comprise updating information related to status of the commenced tournament presented by the registration interface, said information including at least number of players registered to the commenced tournament, wherein said information is provided as average data over the active tournaments corresponding to the commenced tournament. | 09-17-2009 |