KABUSHIKI KAISHA SEGA DBA SEGA CORPORATION Patent applications |
Patent application number | Title | Published |
20150058115 | Advertising Provision System, Advertising Control Device, and Advertising Control Program - A system providing effective adjustment of an advertising volume is disclosed. Upon receiving use information indicating that advertising information has been used in a terminal device from the terminal device, a variable parameter corresponding to an electronic commodity with which the advertising information is associated on the terminal device and/or a variable parameter corresponding to an electronic commodity as information included in the advertising information is updated and then the advertising information associated with the electronic commodity to be transmitted is controlled on the basis of the variable parameters after the updating. | 02-26-2015 |
20140335951 | Game Program and Game Device - A game program causes a computer to implement a player character movement control function of controlling a player character to move from its home position toward a target movement position which has been set and, when a predetermined condition is met after the player character has moved to the set target movement position, controlling the player character to move from the current position to a second area including the home position. | 11-13-2014 |
20140321022 | Magnetic Levitation Apparatus - A magnetic levitation apparatus includes at least one pair of magnets arranged to create a static magnetic field that generates position-dependent energy dependent on a resultant force of a gravitational force and a magnetic force for a magnetic body to be levitated, a position detecting unit that generates location information indicating a location of the magnetic body in an unstable axis, an electromagnet that generates a magnetic field having a gradient along the unstable axis at an equilibrium position by a supply of electric power, a controller that receives the location information and that controls the supply of electric power to the electromagnet, a support member that has a support surface supporting the magnetic body at any time other than at the time of levitation of the magnetic body, and an equilibrium position moving member that moves the equilibrium position to change a height of the equilibrium position. | 10-30-2014 |
20130225289 | IMAGE PROCESSING APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - An image processing apparatus forming a view frustum based on a virtual viewpoint, a gaze-point, and a view-angle, in a virtual space in which objects including a player character and an obstacle are arranged to generates images of the objects arranged in the view frustum, sets the gaze-point to be in a front area of the player character, sets the virtual viewpoint to be at a position separated from the player character by a certain distance in a rear area of the player character, determines whether or not a line segment from the gaze-point to the virtual viewpoint crosses the obstacle, and resets the virtual viewpoint to be at a position of a crossing coordinate nearest to the gaze-point out of crossing coordinates as coordinates at which the line segment crosses the obstacle when the line segment crosses the obstacle to increase the view-angle from a preset reference angle. | 08-29-2013 |
20130072300 | PROGRAM, GAME DEVICE AND METHOD OF CONTROLLING THE SAME - A program executed in a game device causes a controller to move a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals; decide a moving direction of a field-of-view range; set a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generate, if a first operated character is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and move, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is closest to a screen end of the game image in the moving direction of the field-of-view range. | 03-21-2013 |
20130023314 | COMPUTER PROGRAM PRODUCT - An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time. | 01-24-2013 |
20110223999 | GAME APPARATUS, GAME PROGRAM AND RECORDING MEDIUM RECORDING THE PROGRAM - A plurality of regions are set for a target, and target information for specifying information relating to a second movable object, which is set to be moveable toward a first movable object for each region, is stored. The game controller judges, in response to the operation of the operator, in which region the first movable object, at an arrival position, which has started movement from the reference position, is located, refers to the target information, and arranges the second movable object in a virtual space based on the information relating to the second movable object corresponding to the region in which the first movable object is located. | 09-15-2011 |
20090042629 | GAMING DEVICE AND PROGRAM - To enable to execute various patterns of battle strategies in a turn-based game by considering which character is advantageous to use depending on the situation of the game, the present invention comprises: a character selecting unit | 02-12-2009 |