KONAMI DIGITAL ENTERTAINMENT CO., LTD. Patent applications |
Patent application number | Title | Published |
20160132209 | OPERATION SYSTEM, OPERATION CONTROL METHOD, AND OPERATION CONTROL PROGRAM - An operation system includes a detector, an area designator, a selection item designator, and a display controller. The detector may be configured to detect an operation of touching a touch panel at a touch-position on the touch panel. The area designator may be configured to designate an area, which includes the touch-position at which the operation of touching the touch panel is detected, from a plurality of areas of the touch panel. The selection item designator may be configured to designate an associated set of selection items which is associated with the area designated by the area designator. The display controller may be configured to control the touch panel to display an operator which includes the associated set of selection items at or in the vicinity of the touch-position, at which the operation of touching the touch panel is detected by the detector. | 05-12-2016 |
20160110754 | MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM - A management device is provided. A first-information acquisitor acquires a first information which has been transmitted from a terminal in response to that a first target application included in the plurality of target applications had been executed in the terminal. A second-information acquisitor acquires from the first target application a second information which represents that other target application was installed in the terminal. An install information manager manages an install information based on the first and second information. The install information represents which target application included in the plurality of target applications has been installed in the terminal. The third-information notifier transmits, to the terminal, a third information, based on the install information managed by the install information manager. The third information includes an indicative information which indicates at least one target application for which install information with respect to the terminal is not managed by the information manager. | 04-21-2016 |
20160110747 | MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM - A management device includes an application manager, an install notification acquisitor, a user information acquisitor, a reward granting manager, a reward granting manager, and a reward granting processor. The reward granting processor determines, based on a reward granting management information managed by the reward manager, whether or not the install notification acquisitor acquired the install notification information indicating that the reward granting application has been installed in a terminal. The reward granting processor notifies, to one of a server responsible to the reward granting application and the reward granting application which has been installed into the terminal, a reward granting information associated with a user information with respect to the reward granting application, in a case that the reward granting processor determined that the install notification acquisitor acquired the install notification information, and that the user information acquisitor acquired the user information with respect to the reward granting application. | 04-21-2016 |
20160030846 | GAME CONTROL DEVICE, GAME SYSTEM, AND INFORMATION STORAGE MEDIUM - A first display control unit displays an item selecting screen, which receives a selection of at least one of a plurality of items, on a display unit. A second display control unit displays a setting screen on the display unit in response to a first operation for selecting at least one of the items in a case where the item selecting screen is being displayed, the setting screen receiving a change of content of the selected item. The item selecting screen includes an area displaying information on content of a specified item among the plurality of items. A change control unit changes the content of the specified item displayed on the area in response to a second operation that is different from the first operation, in a case where the item selecting screen is being displayed. | 02-04-2016 |
20150287266 | GAME SYSTEM AND GAME DEVICE - Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network. | 10-08-2015 |
20150235302 | CONTROL METHOD OF MANAGEMENT APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM - A management server has a user information obtainer that obtains identification information of a golf user, a friend information obtainer that obtains friend information indicating friend information between golf users, a location information obtainer that obtains location information of a home of a golf user and that of a golf course, a target user identifier that identifies a target user who is in friendship with a predetermined golf user, a route determiner that determines a route from the home of the predetermined golf user to the golf course, a distance calculator that calculates a distance between the home of the target user and a place on the route as an off-route distance, a candidate user for selection identifier that identifies a target user for whom the off-route distance is equal to or smaller than a predetermined value, as a candidate user for selection, and a display information generator that generates display information representing the candidate user for selection. | 08-20-2015 |
20150174485 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME SYSTEM - The first game control device according to the present invention includes: an executor configured to execute the first game; a determiner configured to determine whether at least one of a status of execution in the first game played by a user, and a degree of association in the first game between the user and another user satisfies a condition; a provider configured to provide a second game control device that executes a second game, with first information indicating that the condition is satisfied, after the determiner determines that the condition has been satisfied; and a notifier configured to notify the user that the user can receive a benefit in the second game, after the determiner determines that the condition has been satisfied. | 06-25-2015 |
20150157934 | GAME SYSTEM AND GAME EXECUTION CONTROL METHOD APPLIED THERETO - A game system allows a user to play a game in a similar way to a game machine. The game system includes a server device, a game machine, and a network terminal device. A game machine program makes a control device function as a device for making a user play a game and a device for accepting a predetermined service from the server device as well as identifying a user in cooperation with the server device. The server device is provided with a virtual game machine portion which executes the game machine program and makes a control unit thereof function as the device for making a user play the game and the device for accepting the service. The network terminal device is provided with an I/O control portion which makes the network terminal device function as a remote I/O device for the virtual game machine control portion. | 06-11-2015 |
20150148131 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME SYSTEM - A game control device according to the present invention includes: a correlator configured to correlate a plurality of objects with each of a plurality of users including a first user and a second user; a setter configured to set a plurality of object groups including more than one object selected from the plurality of objects correlated with each of the plurality of users for each of the plurality of users; an associator configured to associate each of the plurality of object groups set by the setter, with a group type; an executor configured to execute a battle game between an object group of the first user and an object group of the second user; a determiner configured to determine a group type of the object group of the second user before the battle game is executed; and a selector configured to select an object group of the first user from the plurality of object groups set for the first user, the object group of the first user applied to the battle game, the object group of the first user associated with the group type that is determined by the determiner. | 05-28-2015 |
20150141141 | GAME CONTROL DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, STORAGE MEDIUM, AND GAME SYSTEM - According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited. | 05-21-2015 |
20150120851 | MESSAGE-BROWSING SYSTEM, SERVER, TERMINAL DEVICE, CONTROL METHOD, AND RECORDING MEDIUM - To make a user interested in a service if the user provides a response, a message-browsing system includes an image storage unit storing user images which are displayed on a screen and correspond to the multiple users, respectively, an input instruction unit providing a response in multiple response forms to a post, the response forms corresponding to multiple fixed response sentences which are different from each other, a motion storage unit storing motion information defining motions of the user images, which is associated with the multiple response forms, respectively, and a setting unit selecting motion information corresponding to a response form of a response provided to a post, and setting a motion of a user image corresponding to a user contributing the post, the user image being displayed on a screen of another user providing the response. | 04-30-2015 |
20150113439 | MESSAGE-BROWSING SYSTEM, SERVER, TERMINAL DEVICE, CONTROL METHOD, AND RECORDING MEDIUM - To make a user interested in a service even if feelings of a sentence cannot be identified, a message-browsing system includes an image storage unit storing user images corresponding to the multiple users, respectively, a motion storage unit storing motion information defining motions of the images associated with types of feelings or forms of posts, a keyword storage unit storing keywords according to the types, a determination unit determining whether or not any of the types can be identified by finding keywords stored in the keyword storage unit in a sentence of a post, and a setting unit, when a type of feelings can be identified, selecting motion information corresponding to the identified feelings, selecting motion information corresponding to a form of the post when the type cannot be identified, and setting a motion of a user image corresponding to the user contributing the post based on the selected motion information. | 04-23-2015 |
20150113084 | MESSAGE-BROWSING SYSTEM, SERVER, TERMINAL DEVICE, CONTROL METHOD, AND RECORDING MEDIUM - To easily grasp relations between posts and responses by other users, when a browsing service for browsing messages exchanged through posts and responses to the posts among multiple users is provided in a message-browsing system, a terminal device | 04-23-2015 |
20150106497 | COMMUNICATION DESTINATION DETERMINATION APPARATUS, COMMUNICATION DESTINATION DETERMINATION METHOD, COMMUNICATION DESTINATION DETERMINATION PROGRAM, AND GAME SYSTEM - A communication destination determination apparatus includes an acquisitor and a communication destination determiner. The acquisitor may be configured to acquire measurement results of accessibility of communication between each of a plurality of user terminals associated with each other and each of a plurality of game managers configured to communicate with each of the plurality of user terminals. The communication destination determiner may be configured to determine, based on the measurement results acquired by the acquisitor, and among the plurality of game managers, a target game manager as a communication destination to which the plurality of user terminals are to communicate. | 04-16-2015 |
20150081795 | MANAGEMENT APPARATUS, CONTROL METHOD THEREFOR, COMPUTER-READABLE RECORDING MEDIUM, APPLICATION SYSTEM, AND IDENTIFICATION-INFORMATION ASSOCIATING METHOD - A management server issues a game link identifier associated with friend network identification information corresponding to an inviting game and sends the game link identifier to a terminal apparatus corresponding to the friend network identification information. In the terminal apparatus, the game link identifier is passed from the inviting game to an invited game, and the program of the invited game sends the passed game link identifier and identification information of an inviting user, corresponding to the invited game, to the management server. The management server searches already issued game link identifiers, and, when a game link identifier that matches the received game link identifier is found, associates friend network identification information corresponding to the invited game associated with the received game link identifier, with the friend network identification information corresponding to the inviting game associated with the issued game link identifier. | 03-19-2015 |
20150080130 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit. | 03-19-2015 |
20150072745 | GAME DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started. | 03-12-2015 |
20150057056 | MOVING CONTROL DEVICE, MOVING CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - An obtaining unit of a moving control device obtains a first contact position and a second contact position on a touch panel. A determination unit determines information about a trajectory of a moving object in a virtual space based on the first contact position and second contact position. A moving control unit moves the moving object in the virtual space based on the information. | 02-26-2015 |
20150050986 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME SYSTEM - A game control device includes an associator configured to associate a game-playing user with one or more users; a game executor configured to execute a game for the game-playing user; a determiner configured to determine whether a progression degree of the game made by the one or more users satisfies a condition; and an effect provider configured to provide the game-playing user with an advantageous effect if it is determined by the determiner that the condition has been satisfied. | 02-19-2015 |
20150046576 | MANAGEMENT APPARATUS, CONTROL METHOD THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM - A management server issues a token associated with friend network identification information identifying a user of a game provided by an application server, to the application server; receives the token passed from the game to another game on the basis of an operation of the user in a terminal apparatus where the game and the other game are available, from an application server that provides the other game; and manages, in association with each other, the friend network identification information related to the game and friend network identification information related to the other game for which the issued token matches the received token. | 02-12-2015 |
20150046508 | TERMINAL APPARATUS, CONTROL METHOD THEREFOR, COMPUTER-READABLE RECORDING MEDIUM, AND APPLICATION SYSTEM - A terminal apparatus includes an inquiry unit that sends an inquiry, from a game used in the terminal apparatus among at least two games provided by an application system, about an invitation to another game, to an invitation information management unit of a management apparatus; an invitation information receiving unit that receives invitation information corresponding to the inquiry; and a display control unit that displays, on a display unit, details of the invitation according to the invitation information. | 02-12-2015 |
20150018091 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device includes a game information storage control unit for storing in a storage device, an each user's game information, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by each user; a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit setting the priority based on a second user's game information for recommending the object owned by the first user for a gift to the second user; and a priority notification unit for transmitting to a terminal device of the first user, an information for notifying the priority set for the object owned by the first user. | 01-15-2015 |
20150011318 | GAME CONTROL DEVICE, PROGRAM, RECORDING MEDIUM, GAME CONTROL METHOD, GAME CONTROL SYSTEM - A game control device includes an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal; a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal; a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information. | 01-08-2015 |
20140378210 | GAME SYSTEM, GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM - A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player's instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player's game situations. | 12-25-2014 |
20140364233 | GAME CONTROL DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND PROGRAM - A game control device includes a direction obtaining unit, a motion data selection unit, and a user character control unit. In a case where a direction designating operation is performed by a user, the direction obtaining unit obtains a relative direction of the direction designated through the direction designating operation relative to the forward direction of a user character. The motion data selection unit selects any of motion data correlated to a type to which the relative direction obtained by the direction obtaining unit belongs from among the motion data stored in a unit that stores a type of a relative direction relative to the forward direction of the user character and a plurality of kinds of motion data so as to be correlated to each other. The user character control unit causes the user character to perform a motion in accordance with the selected motion data. | 12-11-2014 |
20140364201 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device which manages a game includes a prior registration unit for setting a registered character, according to an information on an operation of selecting a prescribed number of characters from the characters owned by the user when the operation is performed by a prescribed time limit; a real event accepting unit for accepting an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit for changing, when it is determined that the existent object corresponding to the registered character produced a prescribed real event, a user's game information to offer a reward or a disadvantage on a basis of the information on the real event accepted by the real event accepting unit. | 12-11-2014 |
20140351339 | MANAGEMENT SERVER, CONTROLLING METHOD THEREOF, NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM HAVING STORED THEREON A COMPUTER PROGRAM FOR A MANAGEMENT SERVER AND TERMINAL DEVICE - If a management server receives an invitation request, the management server acquires a requester's reference identification information corresponding to a requester's user identification information, a receiver's reference identification information corresponding to a receiver's user identification information, and an identification information, by referring to a user information table. The management server generates a record in which a status information is set to “pending”, and records the record in an invitation table. Assuming that the game to which a user A wants to invite another user B is a game b, the other user B who builds a friendship with the user A in a game c, the user A manages one terminal device, and the other user B manages another terminal device. In this case, the management server sends an invitation mail indicating that there is an invitation from the user A in the game b to the other terminal device. | 11-27-2014 |
20140351338 | MANAGEMENT SERVER, CONTROLLING METHOD THEREOF, NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM HAVING STORED THEREON A COMPUTER PROGRAM FOR A MANAGEMENT SERVER AND TERMINAL DEVICE - A management server is provided with an accepting unit for accepting identification information identifying an application, a specifying unit adapted for specifying a part or all of candidate users satisfying all of conditions out of one or more users with whom a request user's friendship is built in one or more utilized applications that the request user has utilized, a first condition in which the candidate user utilizes the application identified by the identification information, a second condition in which the request user's friendship with the candidate user has not been built in the identified application, a third condition in which a friend upper limit is not encountered, and a display controlling unit adapted for displaying the part or all of the candidate users specified by the specifying unit in the terminal device of the request user in order to select one or more users from the part or all of the candidate users. | 11-27-2014 |
20140349760 | GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - A guide unit of a game device moves a guide image from a generation position to a return position and thereafter moves the game image from the return position toward the generation position in a game screen, based on reference timing data indicating a reference timing at which a player should perform a game operation, to thereby indicate the reference timing to the player. A game operation detection unit detects a game operation by a player. An evaluation unit evaluates a game operation by a player, based on an operation timing at which a player performs a game operation and a reference timing indicated by the reference timing data. | 11-27-2014 |
20140349758 | GAME DEVICE, COMPUTER-READABLE RECORDING MEDIUM, AND GAME MANAGEMENT METHOD - A game device provides users with a game in which a companion relationship between the users is established. A control device executes an event in which a user and a preliminary user set including at least one constituent member participates, the at least one constituent member including a user who has not established a companion relationship with the user. The control device causes a display device of a terminal device of a user to display a preliminary user set image suggesting, to the user, the at least one constituent member included in the preliminary user set; and receives, from the user, an instruction for a companion request to one of the at least one constituent members suggested in the preliminary user set image. | 11-27-2014 |
20140349754 | MANAGEMENT SERVER, CONTROLLING METHOD THEREOF, NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM HAVING STORED THEREON A COMPUTER PROGRAM FOR A MANAGEMENT SERVER AND TERMINAL DEVICE - If a management server receives an access request, the management server performs a first ranking processing. A CPU extracts records satisfying a predetermined condition by referring to a relation table, and specifies one or plural user identification information included in the extracted records. The CPU accumulates the number of the specified user identification information for each of games, and specifies descending order of popularity of the games using the accumulated number. The CPU arranges information including explanations of the games in descending order of the number of users playing the games, and generates a first ranking page. The CPU sends an access response including the first ranking page back to a terminal device. | 11-27-2014 |
20140337831 | APPLICATION SYSTEM, APPLICATION SERVER, AND PROGRAM - A system includes a designation information transmitter and an application installer transmitter. The designation information transmitter is configured to transmit a designation information to a computer. The designation information includes an application identification information and a connection destination designation information. The application identification information identifies an application. The connection destination designation information designates a connection destination from which the application identified by the application identification information is available. The application installer transmitter is configured to transmit an application installer to the computer. The application installer includes an install function and a storing function. The install function is for installing the application identified by the application identification information in the computer. The storing function is for storing a scheme information in the computer. The scheme information is for launching the application identified by the application identification information. | 11-13-2014 |
20140337418 | INFORMATION PROVIDING SYSTEM, SERVER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD - An information providing system includes: a server device that is communicably connected to an external server device, the external server device accumulating review management information that includes review information that indicates a review of a piece of content by a first user and first identification information that corresponds to the first user and providing a first service that includes a browsing service that makes the review of the piece of content by the first user browsable, the server device providing a second service to each second user; and a terminal device that the second user operates. Upon receiving a request from the terminal device, the server device acquires and sends, to the terminal device, review management information regarding a piece of content based on a favorite piece of content that has been registered beforehand with the external server device by the user. The terminal device controls a screen display based on the received review management information. | 11-13-2014 |
20140337251 | INFORMATION PROVIDING SYSTEM, SERVER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD - An information providing system includes: a server device that is communicably connected to an external server device, the external server device accumulating review management information that includes review information that indicates a review of a piece of content by a first user and first identification information that corresponds to the first user and providing a first service that includes a browsing service that makes the review of the piece of content by the first user browsable, the server device providing a second service to each second user; and a terminal device that the second user operates. Upon receiving a request from the terminal device, the server device acquires and sends, to the terminal device, review management information regarding a piece of content based on preference information of the second user. The terminal device controls a screen display based on the received review management information. | 11-13-2014 |
20140337250 | INFORMATION PROVIDING SYSTEM, SERVER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD - An information providing system having a server device connected to an external server device, which accumulates review management information, including review information indicating a review of a piece of content by a first user and first identification information that corresponds to the first user and history information that indicates a service usage history of the first user and provides a first service that includes a browsing service making the review of the piece of content by the first user browsable. The server device provides a second service to each second user; and a terminal device that the second user operates. Upon receiving a request from the terminal device, the server device acquires and sends, to the terminal device, review management information regarding a piece of content based on a first service usage history of the second user. The terminal device controls a screen display using the received review management information. | 11-13-2014 |
20140309031 | GAME SYSTEM, SELECTION METHOD, AND INFORMATION RECORDING MEDIUM - A target region detector detects a target region in a display of a first device. A communicator receives positional information of an object, transmitted from the first device. An image generator generates an image including an object, in the detected target region, of the received positional information, and displays the image on an image display. In response to a predetermined selection operation on an object displayed on the image display, the controller generates selection information of the object, and then transmits the selection information to the first device via the communicator. | 10-16-2014 |
20140306886 | IMAGE PROCESSING DEVICE, METHOD FOR CONTROLLING IMAGE PROCESSING DEVICE, PROGRAM, AND INFORMATION RECORDING MEDIUM - An image processing device includes an operation time information obtaining unit, a movement control unit, a movement target position determination unit and a movement manner determination unit. The operation time information obtaining unit obtains information on a period of time needed for a designation operation for designating a partial area in a screen. The movement control unit moves a virtual camera and/or an operation target object so as to approach a focus area in a virtual space displayed in the partial area. The movement target position determination unit determines a movement target position, based on a position in the virtual space, of the partial area and the size of the partial area. The movement manner determination unit determines a movement manner in the case of moving the virtual camera and/or the operation target object toward the movement target position, based on the period of time needed for the designation operation. | 10-16-2014 |
20140248956 | GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music. | 09-04-2014 |
20140235356 | GAME SYSTEM, GAME SERVER THEREFOR, CONTROL METHOD FOR GAME SERVER, AND COMPUTER READABLE RECORDING MEDIUM - A first game system includes plural terminal devices at which a game can be played by a player; and a game server configured to communicate with the terminal devices. The first game server stores game data corresponding to the game in a database, and updates game data stored in the database in accordance with the progress of a game that is played at one of the terminal devices, followed by again updating the game data in accordance with the progress of the game that is played at another of the terminal devices. | 08-21-2014 |
20140235329 | GAME SERVER, CONTROL METHOD THEREFOR, AND COMPUTER READABLE RECORDING MEDIUM - A game server provides a second game after a ranking of players is determined based on results of a first game in which plural players have participated is provided with an allocator that allocates a first option of plural first options to each of a predetermined number of high-order players in the ranking of the first game, the first option allocated to one of the high-order players differing from the first option allocated to another of the high-order players; a low-order player entry receiver that receives an entry for participation in the second game from a low-order player other than the predetermined number of high-order players, the entry for participation being received when one of the plural first options is selected; a determination unit that determines one of options including the plural first options; and a benefit awarder that awards benefit to a player having selected the first option determined by the determination unit. | 08-21-2014 |
20140155176 | GAME SYSTEM UTILIZING NETWORK - This game system ( | 06-05-2014 |
20140155140 | GAME SYSTEM, AND CONTROL METHOD AND STORAGE MEDIUM EMPLOYED THEREIN - Provided is a game system that is capable of limiting the usage of predetermined information individually. The game system acquires a two dimensional code for recreating a combined image from a character card, and utilizes, for the progression of a game, the combined image recreated during the game on the basis of the two dimensional code that has been acquired. And, the game system provides a two dimensional code so that information of a player name ID that is employed in order to limit the usage of the two dimensional code is included. | 06-05-2014 |
20140141890 | AMUSEMENT SYSTEM - This amusement system is provided with: a server storage unit ( | 05-22-2014 |
20140120993 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate. | 05-01-2014 |
20140098050 | PORTABLE DEVICE, CONTROL METHOD THEREOF, AND RECORDING MEDIUM WHEREON PROGRAM IS RECORDED - A portable device with a display unit and a rear surface input unit of a touch-input type including a state assessment unit which assesses that a position designation state is applied when detecting a state a contact object is kept contacting the rear surface input unit in a prescribed time or longer; an index display unit for displaying an index on the display unit, corresponding to a position of the contact object contacting the rear surface input unit; a provisionally determined position storage unit for storing in a storage device, an index position when the contact object is removed from the rear surface input unit as a provisionally determined position; and an input determination unit which makes a definite determination of an input at the provisionally determined position stored in the provisionally determined position storage unit based on a definite determination operation. | 04-10-2014 |
20140094311 | GAME SYSTEM, CONTROL METHOD FOR GAME SYSTEM, GAME CONTROL DEVICE, CONTROL METHOD FOR GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM - A game system executes a game for a plurality of users to participate in. A role assigning unit assigns a role in a game to a user. An evaluation unit evaluates a game play of the user in the game, based on an evaluation criterion that is set based on a role assigned to the user by the assigning unit. A limiting unit limits a number of users, other than the user, who are able to participate in the game, based on an evaluation result by the evaluation unit on a game play of the user in a game in the past. | 04-03-2014 |
20140045591 | GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A recording unit of a game system records a picture of a game that has been played by a user and a situation of the game at a given timing of the picture in a storage unit in association with each other. A display control unit displays the picture on a display unit corresponding to another user. A providing unit for provides the another user with the game starting from the given timing based on the situation of the game associated with the picture. | 02-13-2014 |
20140039993 | GAME SERVER DEVICE, MANAGEMENT METHOD AND TICKET ISSUING SYSTEM - A game server device used in a ticket issuing system for issuing identification information or a ticket based on the identification information and connected, via a network, to a portable terminal for providing a user with a game in which an item is acquired. The game server device generates identification information in accordance with a seed value assigned to a predetermined specific item, and transmits, in association with the specific item, the identification information generated in accordance with the seed value of the specific item to the terminal of the user who has acquired the specific item. | 02-06-2014 |
20140038717 | GAME DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A display control unit of a game device displays an image expressing a contact subject on a game screen. A determination unit determines, based on a first position designated by a user and a second position designated by the user, which of a right hand or a right foot and a left hand or a left foot the contact subject is to be touched with in a game. A contact control unit executes predetermined processing for the contact subject based on a determination result from the determination unit. | 02-06-2014 |
20140038716 | GAME APPARATUS, PROGRAM, AND GAME PROVIDING METHOD - A controller of a game apparatus causes a display unit of a player to display a first game screen on which commencement of a battle event can be instructed. When the player instructs the commencement of the battle event on the first game screen, if the player has a collection-not-completed item group in which only some items have been collected among a plurality of items, the controller causes the display unit to display, immediately after the first game screen, a second game screen on which another player who owns an item not yet collected by the player in the collection-not-completed item group can be selected as a candidate from whom the item is to be taken when the battle event is achieved. | 02-06-2014 |
20140038696 | GAME DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - Provided is a game device for executing a game in which a user participates and another user is allowed to join the game in mid-game. The game device obtains stored data from a unit for storing data that indicates a situation of the game being executed and that is updated with progress of the game. A situation determining unit determines whether or not the situation of the game being executed satisfies a given condition. A mid-game joining restricting unit keeps a user who has not joined the game being executed from joining the game in mid-game, based on a result of the determination of the situation determining unit. | 02-06-2014 |
20140006531 | MESSAGE DISTRIBUTION SYSTEM | 01-02-2014 |
20140004947 | GAME DEVICE, GAME CONTROL METHOD, RECORDING MEDIUM AND GAME MANAGEMENT DEVICE | 01-02-2014 |
20130337901 | VIDEO GAME APPARATUS, PROGRAM, AND CONTROL METHOD FOR VIDEO GAME APPARATUS - In a video game apparatus, a game picture that shows conditions of plural token coins on a field and a pusher table, and a token coin array picture that shows in line plural token coins that are able to be fed to the field, are displayed in a viewing area. If a position of a touch operation detected by the detector lies on the token coin array picture, a processor in the video game apparatus determines a number of the token coins to be fed based on the position of the touch operation and feeds the number being determined of the token coins to the field. | 12-19-2013 |
20130331190 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, AND GAME SYSTEM - There is provided a game control device that allows a user, while executing or intending to execute a certain game, to know information about himself or herself in relation to another game. The game control device includes an execution means for executing a first game, a first determining means for determining whether a state of the first game satisfies a first condition when the user is executing the first game, an information obtaining means for obtaining user information of the user for a second game associated with the first game when the first condition is determined to be satisfied by the first determining means, and a notifying means for notifying the user about the user information for the second game obtained by the information obtaining means. | 12-12-2013 |
20130331186 | GAME MACHINE, AND CONTROL METHOD AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREFOR - Improved is the control of travel speed of operation indication marker in the case that the case that the delay in detection of operation time occurs. The game machine makes the object ( | 12-12-2013 |
20130331170 | GAME MACHINE, COMPUTER PROGRAMS, AND METHODS FOR DETERMINING WHETHER A WINNING CONDITION IS ESTABLISHED BASED ON TYPES AND ARRANGEMENTS OF SYMBOLS - An aspect of the invention provides a game machine including: a second game chance control device that generates at least one game chance that is allowed to establish a predetermined winning condition in a game within a predetermined range provided to a player in exchange for a game value; a symbol arrangement control device that determines types of symbols to be arranged on a predetermined area on a game screen with a predetermined positional relationship according to the generation of the game chance; and a first winning determining device that determines whether the winning condition is established based on the types and the arrangement of the symbols arranged on the predetermined area. | 12-12-2013 |
20130331160 | GAME MACHINE - A game machine comprises: a chasses having a top plate and a section plate arranged at a lower surface side of the top plate to make space; a traveling body arranged in the space and capable of traveling along an upper surface of the section plate; and a sensor outputting signal corresponding to a position of the traveling body, the sensor having a flexible sheet-like detection portion that is laid on the section plate and a substrate portion being provided with an electric circuit component for detecting the position using the detection portion and connected with an end portion of the detection portion. In the game machine, the end portion of the detection portion of the sensor is bent along a side surface of the chassis from a circumferential edge portion of the section plate, and the substrate portion is attached to the chassis at the side surface. | 12-12-2013 |
20130324252 | GAME DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A first determination unit determines whether or not an operation target of a user is included in a target region that is set based on the position of a game event occurring place. A second determination unit determines whether or not a time of determination that the operation target of the user is included in the target region is before arrival of a game event occurring time. An inducing processing execution unit executes inducing processing for inducing the user to keep the operation target of the user staying in the target region until the arrival of the game event occurring time, in a case where it is determined that the above-described time is before the arrival of the game event occurring time. | 12-05-2013 |
20130324246 | GAME MACHINE - There is provided a game machine comprising: a game machine main body provided with a field where a game is played on an upper surface side thereof; and a plurality of monitors each being configured by using a flat panel display, and presenting information relating to the game to a player, wherein the game machine is provided: a support structure supporting each of the monitors above the field; and a connection device connecting each of the monitors with the support structure, and the connection device is provided with a monitor drive mechanism that moves the plurality of monitors so that a direction of display surface of each of the monitors is changed by force from a predetermined drive source. | 12-05-2013 |
20130316811 | GAME DEVICE - A reference strength (P) is set at a game device ( | 11-28-2013 |
20130316810 | GAME APPARATUS, NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM, AND GAME PROVIDING METHOD - A game apparatus assigns an item, which includes one or more characters and in which points are set for each character, to a player. A storage device stores items owned by the player. When an instruction is given to synthesize a first item and a second item out of multiple items stored in the storage device, a control device generates an item that includes a specific character common between the first and second items and in which points of the specific character are set according to points of the specific character of the first item and those of the specific character of the second item. | 11-28-2013 |
20130310150 | GAME DEVICE, GAME SYSTEM, METHOD OF CONTROLLING A GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - First part executing means ( | 11-21-2013 |
20130304528 | MANAGEMENT DEVICE AND MANAGEMENT METHOD - A management device provides to members a solicitation page to solicit reservations of a target for use that is jointly used by plural members via the Internet | 11-14-2013 |
20130303272 | VALUE COMPUTING SYSTEM AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM FOR VALUE COMPUTING - There is stored in a storage device a conversion coefficient for correcting the difference between payment methods with respect to the correlation between the unit for enumerating a consumption amount and monetary value and treating the consumption amount of monetary value of each payment method as an enumerated value in the same unit system. Obtained from a payment apparatus is consumption record data where the consumption amount of monetary consumption by a user is represented by the number of units for each payment method. Calculated is an enumerate value corresponding to the consumption amount of each payment method based on the consumption amount of each payment method included in the consumption record data and the conversion coefficient. Based on the enumerated value obtained for each payment method and a predetermined unit price, calculated is a counter value to be charged from the first party to the second party. | 11-14-2013 |
20130303245 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM - A game system ( | 11-14-2013 |
20130288766 | GAME DEVICE, GAME SYSTEM, CONTROL METHOD, AND PROGRAM - A game system includes a setting unit allocating each item of a plurality of game items with its own item-selecting probability. The system also includes a selection unit configured to perform an item-selection process in accordance with the item-selecting probabilities that are selectively allocated to the plurality of game items. The system also includes a game item granting unit that grants each item to player in accordance with a result of at least one of the item-selection processes performed by the selection unit. The system also includes an advantage granting unit that grants at least an advantage to game player, if the item granting unit has granted, to player, at least one predetermined item included in the plurality of items. The system also includes a setting unit that re-allocates a higher item-selecting probability to at least one game item, if the setting unit recognizes that a predetermined condition is satisfied. | 10-31-2013 |
20130281199 | GAME MACHINE AND CONTROL METHOD THEREOF - In the game machine which adopts an accumulation-type progressive jackpot with a jackpot payout increasing according to a game play of a player and increases the jackpot payout by a predetermined unit according to a predetermined number of game plays by the player, the game machine includes a monitor which displays a game screen. The game machine counts the jackpot payout increasing according to the game play of the player by each player as a separate increment, manages a fraction with the separate increment smaller than the predetermined unit in association with the player and controls the display device so as to display the fraction. | 10-24-2013 |
20130281178 | GAME MACHINE, GAME SYSTEM, AND GAME CONTROL METHOD - In the game machine which includes a plurality of lottery machines having different lottery probabilities and executing a plurality of lotteries by a plurality of lottery machines selected as a predetermined combination among a plurality of lottery machines as a chance game provided in common to players, a plurality of station units is provided with a touch panel which receives an operation of the player. The game machine executes the lotteries by the plurality of lottery machines as the chance game in a predetermined order. The game machine changes at least one of the plurality of lottery machines into another lottery machine according to an operation input from the touch panel in case that a predetermined change condition is satisfied. The change of the combination of the plurality of lottery machines is applied to the chance game for other players playing the chance game. | 10-24-2013 |
20130279812 | IMAGE-FILE PROCESSING APPARATUS, PROGRAM, AND IMAGE-FILE PROCESSING METHOD - A storage unit stores an image file that includes a plurality of dummy image data items indicating predetermined dummy images and movement specifying data specifying the movement of an image, and a plurality of display image data items indicating images of characters. A controller replaces each dummy image data item in the image file with a display image data item to generate a new image file and causes a display unit of a terminal apparatus to display the image file. | 10-24-2013 |
20130271367 | DISPLAY MANAGEMENT APPARATUS, PROGRAM, AND DISPLAY MANAGEMENT METHOD - A controller causes a display unit to display N candidate values selected from natural numbers in a target range having a predetermined base value as the maximum value, as candidates to be selected by a user. The controller selects M values that are multiples of a plurality of different reference values, from among the natural numbers in the target range as candidate values, and causes the display unit to display a candidate value list that lists N candidate values that include the M values. | 10-17-2013 |
20130267330 | GAME DEVICE, METHOD FOR CONTROLLING A GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - First control means ( | 10-10-2013 |
20130260901 | GAMING APPARATUS, MATCH-UP CONTROL METHOD, COMPUTER-READABLE NON-TRANSITORY INFORMATION RECORDING MEDIUM HAVING STORED THEREIN PROGRAM, AND PROGRAM - When a screen is closed with the power being turned on, a gaming apparatus having executed a role playing game transitions to a standby state. The gaming apparatus transmits a reply request containing a game ID and the like. When determining that there is a response, the gaming apparatus exchanges time tables and higher-rank winner information. The gaming apparatus stores the received time table and higher-rank winner information in a game information memory. Next, when the screen is opened and the standby state ends, the gaming apparatus transitions to a normal state. Subsequently, the gaming apparatus sequentially causes both characters to match up against each other slot by slot based on the set time table of the user and the received time table of the competitor, and updates the higher-rank winner information. | 10-03-2013 |
20130260900 | GAMING APPARATUS, MATCH-UP CONTROL METHOD, COMPUTER-READABLE NON-TRANSITORY INFORMATION RECORDING MEDIUM HAVING STORED THEREIN PROGRAM, AND PROGRAM - When a screen is closed with the power being turned on, a gaming apparatus having executed a role playing game transitions to a standby state. The gaming apparatus transmits a reply request containing a game ID and the like. When determining that there is a response, the gaming apparatus exchanges time tables. The gaming apparatus stores the received time table in a game information memory. Next, when the screen is opened and the standby state ends, the gaming apparatus transitions to a normal state. Subsequently, the gaming apparatus sequentially causes both characters to match up against each other slot by slot based on the set time table of the user and the received time table of the competitor. | 10-03-2013 |
20130260899 | GAMING APPARATUS, MATCH-UP CONTROL METHOD, COMPUTER-READABLE NON-TRANSITORY INFORMATION RECORDING MEDIUM HAVING STORED THEREIN PROGRAM, AND PROGRAM - Prior to the start of a battle, a setter sets a monster character or the like in a time table in accordance with an operation instruction received by an operation receiver. An obtainer obtains the time table of a match-up competitor. A match-up controller controls the match-up of both monster characters based on both of the own and enemy time tables. More specifically, as illustrated in FIGS. | 10-03-2013 |
20130260877 | GAME SYSTEM, SERVER, PROGRAM, AND GAME METHOD - A game system includes a generating unit that generates game data used in progression through a game, based on player's instruction information input to a first terminal of a plurality of terminals. The system also includes a progression unit that makes the game progression, using the game data generated by the generating unit. The system also includes a determining unit that makes a determination regarding prohibition of use of the game data by at least a terminal other than the first terminal of the plurality of terminals, based on at least one playing result for a player that plays the game that the progression unit progresses using the game data generated by the generating unit based on the player's instruction information. The system also includes a control unit that controls the prohibition of use of the game data, based on the result of the determination by the determining unit. | 10-03-2013 |
20130252728 | GAME APPARATUS, PROGRAM, AND GAME PROVIDING METHOD - A storage unit stores identification information of each player of a game and a registration code specified for the player in association with each other. A controller acquires a verification code from a terminal apparatus of an invitee who is invited to the game by a player of the game who serves as an inviter, searches the storage unit for a registration code that matches the verification code, and grants a privilege related to the game to an inviter indicated by the identification information stored in the storage section in association with the registration code searched for. | 09-26-2013 |
20130252682 | GAME APPARATUS, PROGRAM, AND GAME PROVIDING METHOD - A game apparatus provides a game in which a plurality of target characters are selected from a plurality of possessed characters owned by a player and are applied to an event. A storage unit stores, for each character, the required value for selection required to select the character and the attack power of the character. A controller selects the plurality of target characters from the plurality of possessed characters such that the total attack power, which is the total of the attack power of the plurality of target characters, is maximum under the condition that the sum of the required values for selection of the plurality of target characters is equal to or smaller than a permissible value for selection given to the player. | 09-26-2013 |
20130244794 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM - Action history writing means ( | 09-19-2013 |
20130244780 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Reference time data acquisition means ( | 09-19-2013 |
20130238494 | FEE COLLECTION SYSTEM BY ELECTRONIC MONEY - In a fee collection system a game machine as a charge collective apparatus is provided with a reader terminal for obtaining predetermined identification information from a card, and a reader control unit for outputting to a control board a signal equivalent to an output signal of a coin selector, wherein when a card ID is transmitted from the reader control unit, a management PC refers to charge setting data, determines the consumption amount of electronic money, and requests an account management server to process withdrawal of the consumption amount from an account of electronic money corresponding to the card ID. The management PC notifies the reader control unit the processing result transmitted from the account management server, and outputs to the control board a signal equivalent to the output signal of the coin selector when the withdrawal is successful. | 09-12-2013 |
20130231184 | IMAGE DISPLAY DEVICE, COMPUTER READABLE STORAGE MEDIUM, AND GAME CONTROL METHOD - An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold. | 09-05-2013 |
20130222647 | IMAGE PROCESSING DEVICE, CONTROL METHOD FOR AN IMAGE PROCESSING DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Background object disposing means ( | 08-29-2013 |
20130217461 | GAME SYSTEM, AND JACKPOT DRAWING APPARATUS AND GAME APPARATUS CONSTITUTING THE SAME - In a game system or a drawing machine for a jackpot game, a drawing unit of the drawing machine for a jackpot game performs jackpot drawing in a manner that a player who plays a particular game apparatus among a plurality of game apparatuses is not determined as a winning player of a jackpot award, when a sum of an apparatus-specific jackpot balance amount indicated by game apparatus's own apparatus-specific jackpot balance amount data stored in an apparatus-specific jackpot balance amount storage unit and an apparatus-specific maximum loss amount indicated by a game apparatus's own apparatus-specific maximum loss amount data stored in the apparatus-specific maximum loss amount storage unit, is equal to or more than a payout amount indicated by payout amount data stored in a payout amount storage unit. | 08-22-2013 |
20130204648 | MANAGEMENT APPARATUS AND MANAGEMENT METHOD - A golf course server manages the reservation status of player openings intended for members by using a reservation file. The management apparatus accesses the reservation file to acquire offer start time information. When an offer start time has come, the management apparatus accesses the reservation file again to acquire availability information, so that the management apparatus releases an offer page generated based on the acquired availability information on the Internet to offer a reservation for use of a service. | 08-08-2013 |
20130197988 | MANAGEMENT APPARATUS AND MANAGEMENT METHOD - When a management apparatus receives a purchase request REQ, the management apparatus obtains a rank corresponding to a member ID, and obtains member IDs of friends corresponding to the member ID. A CPU accesses a member database to obtain a rank corresponding to the member ID of each friend to specify the highest rank out of the obtained ranks. The CPU obtains a discount ratio corresponding to the highest rank. The CPU calculates an amount of payment by applying the discount ratio to an amount of money for goods or services as a purchased subject, and sends a purchase response including the amount of the payment to a communication device. | 08-01-2013 |
20130194182 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A position information acquiring unit acquires position information relating to positions of a plurality of body parts of a player. A determination unit determines whether or not the at least one of the plurality of body parts exists within a determination region including the reference position at a time point corresponding to the reference time. A body part information acquiring unit acquires body part information relating to a kind of the at least one of the plurality of body parts determined to exist within the determination region. An evaluation unit evaluates gameplay of the player based on the kind of the at least one of the plurality of body parts acquired by the body part information acquiring unit. | 08-01-2013 |
20130194175 | MOVEMENT CONTROL DEVICE, CONTROL METHOD FOR A MOVEMENT CONTROL DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value. | 08-01-2013 |
20130190078 | RELAY DEVICE AND GAME SYSTEM - A relay device connected to a game device receives an increase instruction for increasing a credit number via a communication unit that communicates with an outside, and stores the credit number to be increased. The relay device generates pseudo medal detection pulses, and supplies medal detection pulses obtained by a logical sum between normal medal detection pulses that are generated in the game device and the pseudo medal detection pulses to a game device. When receiving the increase instruction, the relay device generates a pseudo discharge signal that gives an instruction to discharge medals inserted in the game device out of the device, and supplies a discharge signal obtained by a logical sum between a normal discharge signal that is generated in the game device and the pseudo discharge signal to the game device. After the pseudo discharge signal is generated, the relay device generates the pseudo medal detection pulses, whose number corresponds to the credit number stored in a storage unit. | 07-25-2013 |
20130184073 | GAME SYSTEM, AND GAME APPARATUS AND A STORAGE MEDIUM STORING A GAME PROGRAM FOR SAID GAME APPARATUS - A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data | 07-18-2013 |
20130165194 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A display control unit of a game device causes a display unit to display a virtual space image showing how a virtual space is viewed from a virtual viewpoint, and causes the display unit to display a first sighting image indicating a sighting of a first ejector and a second sighting image indicating a sighting of a second ejector on the virtual space image in a superimposed manner. A sighting control unit controls a display position of the first sighting image and a display position of the second sighting image so that an overlapping region of part of the first sighting image and part of the second sighting image includes a center point of the virtual space image. | 06-27-2013 |
20130157762 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range. | 06-20-2013 |
20130150156 | GAME APPARATUS AND GAME SYSTEM - A setting terminal is provided that has a player ID obtainer that obtains a player ID uniquely identifying a player, a storage device that stores, in association with the identification information obtained by the player ID obtainer, value information that changes when credit is consumed in exchange for a play in a game or when a game value is granted depending on a result of the game, and an automatic game controller that controls a game corresponding to the identification information obtained by the player ID obtainer, to advance automatically while following a predetermined rule. The automatic game controller controls plural games respectively corresponding to which plural pieces of identification information differ from one another, to advance in parallel. | 06-13-2013 |
20130137515 | GAME SYSTEM - A game system has plural game devices and a storage device that stores attribute information and location information of a pet in association with a player ID. Each game device obtains a player ID of a player who plays at the game device, and obtains attribute information corresponding to location information identifying a game device identified by the obtained player ID, and controls a game to cause the game device to display a pet according to the obtained attribute information. In a case in which location information stored in association with a player ID of a first player who plays at a first game device is changed to that which identifies a second game device identified by a player ID of a second player, the first game device does not display a pet of the first player, but the second game device displays the pet of the first player. | 05-30-2013 |
20130137513 | GAME MACHINE, GAME SYSTEM, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine executes a game in which a user character operated by a user, and a teammate character and an opponent character operated by a computer, act in a game space. A first determination unit determines whether or not the teammate character is performing a predetermined action. A second determination unit determines whether or not the user performs a predetermined operation indicating that the user has noticed the teammate character performing the predetermined action. An action control unit has the opponent character perform an action determined based on the predetermined action of the teammate character, based on the result of determination by the second determination unit. | 05-30-2013 |
20130134672 | BALL LOTTERY APPARATUS - A ball lottery apparatus include a discharger adapted for discharging individually multiple lottery balls, a lottery field including multiple holes in which the discharged lottery balls can enter, a host controller for executing various controls, a retrieval mechanism adapted for retrieving the lottery balls. When a bingo game is played, the host controller can set the ball lottery apparatus to a normal mode in which an input time point at which each of the lottery balls discharged from the discharger is input to the lottery field depends on a predetermined rule, and to a dealer mode in which the input time point depends on human action. | 05-30-2013 |
20130130791 | GAME DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM AND GAME MANAGEMENT DEVICE - Provided is a game device with strong entertainment value which realizes a sensory input operation (sign operations for a baseball game, or the like) while reducing the processing load. The game device includes instructing character display unit ( | 05-23-2013 |
20130127112 | BALL LOTTERY APPARATUS - A ball lottery apparatus includes a roulette section having a roulette wheel and a retention plate that are superposed and rotatable as a unit, a slide motor unit for changing the relative position of the retention plate with respect to the roulette wheel, and a host controller for selecting either of a ball-hold mode or a ball-through mode for the roulette section. In the ball-hold mode, the host controller controls the slide motor unit so that the roulette section retains the balls. In the ball-through mode, the host controller controls the slide motor unit so that the balls fall down from the roulette section. | 05-23-2013 |
20130123000 | GAME APPARATUS - A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game. | 05-16-2013 |
20130117073 | PRICE DETERMINATION SYSTEM, PRICE DETERMINATION SYSTEM CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - A price varying unit ( | 05-09-2013 |
20130109478 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM | 05-02-2013 |
20130109464 | GAME SYSTEM, SERVER, GAME-SYSTEM CONTROL METHOD, SERVER CONTROL METHOD, AND STORAGE MEDIUM | 05-02-2013 |
20130102388 | MOTION DETERMINATION APPARATUS, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR - The game apparatus ( | 04-25-2013 |
20130099443 | GAME APPARATUS - A game apparatus ( | 04-25-2013 |
20130079138 | Game Apparatus, Game Control Method, and Computer-Readable Non-Transitory Information Recording Medium Recording Program - A storing unit stores, for example, positions of various objects, such as a player character and an enemy character. A detector detects the object present within a predetermined range according to a position of the player character. A determiner determines a tactical situation of the player character with regards to the detected object. A changer changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changer changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changer changes the lock-on function in a deactivated status. | 03-28-2013 |
20130079133 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM - Dominated area setting means sets, for each of a plurality of game characters, in a game space, at least two of a first dominated area including a position of each of the plurality of game characters, a second dominated area including a position defined according to a position and representative direction of each of the plurality of game characters, and a third dominated area including a position defined according to a position and a movement direction of each of the plurality of game characters. Motion control means controls a motion of at least one of the plurality of game characters based on a positional relationship of a position related to the game character and at least two of the dominated areas mentioned above. | 03-28-2013 |
20130073427 | STORE INFORMATION PRESENTATION SYSTEM AND SERVER DEVICE - In a store information presentation system which is connected to perform communication with a plurality of game machines installed in stores, a server and a user terminal which transmits position information to the server, each of the plurality of game machines transmits installation information including a game machine code used to individually identify the game machine and a store code used to individually identify the store to the server, the server manages the game machine code and the store code, specifies the store closest the position represented by the position information received from the user terminal with reference to the game machine list and the store list and transmits store information of specified store to the user terminal, and the user terminal presents a user with the store information received from the server. | 03-21-2013 |
20130072291 | GAME MACHINE AND GAME SYSTEM - In a game machine which is provided with an input interface having a configuration in which a game field on which a game progresses according to movement of medals, a monitor, and a touch panel superimposed on the monitor are combined, and a control unit, the control unit causes a digital medal associated with the medal to be displayed on the monitor, causes the digital medal to be associated with the player's touch operation, causes the digital medal to operate according to a predetermined operation condition, applies an operation associated with an operation of the digital medal to the medal, and selects the operation condition according to a predetermined selection condition from among a plurality of candidates of the operation condition. | 03-21-2013 |
20130072287 | GAME SYSTEM - In a game system which is provided with a monitor which displays a screen according to progress of a game, a touch panel which is operated by a player according to the progress of a game, a storage device which stores operation history data of the player who operates the touch panel, and a control unit, the control unit determines an attribute of the player based on the operation history data and controls setting of a game based on the determined attribute. | 03-21-2013 |
20130072281 | GAME MACHINE - In the game machine which is provided with a lottery device which executes a lottery and causes a predetermined privilege when a predetermined condition is satisfied and a control unit, the control unit receives applications for participation of a plurality of players in a lottery by the lottery device on a condition of paying chips, executes a lottery by the lottery device when a total of the number of chips paid by the plurality of players whose applications for participation have been received reaches a predetermined specified number, and distributes a privilege decided by the lottery device according to a ratio of the number of chips paid by each player whose application for participation has been received. | 03-21-2013 |
20130069303 | GAME MACHINE - A game machine includes a game field on which medals and balls are placed, a pusher table which configures the game field moves in the game field, a driving mechanism which causes the pusher table to reciprocate in the game field by power of a driving source, a rail which guides the ball outside the game field, an operating member which is disposed to move between an operation position at which the operating member comes into contact with the ball positioned on the rail and causes the ball to be displaced in a range in which the ball does not drop from the rail and a retreating position at which the operating member does not come into contact with the ball on the rail, and a shaft which transfers power of the driving source of the operating member to move between the operation position and the retreating portion. | 03-21-2013 |
20130065683 | INPUT INSTRUCTION PROCESSING DEVICE, COMMUNICATION SYSTEM THEREFOR, COMPUTER PROGRAM THEREFOR, AND INFORMATION RECORDING MEDIUM THEREWITH - The present invention provides a game device that has a touch panel, a processor, and a RAM. The processor, from among detected position data output from touch panel, stores in RAM, as the position of the start point, the position indicated by detected position data output by the start of a continuous touch operation. Also, given that the position indicated by detected position data output immediately before the end of the continuous touch operation is determined as the position of the end point, processor identifies, from among plural input instructions each being associated with plural direction ranges extending radially from a common basal point on the contact face of touch panel, an input instruction that is associated with a direction range having a direction from the start point to the end point therewithin, from among plural direction ranges having the start point as a basal point. | 03-14-2013 |
20130061176 | ITEM SELECTION DEVICE, ITEM SELECTION METHOD AND NON-TRANSITORY INFORMATION RECORDING MEDIUM - In an item selection device, a display controller displays an item on a screen. A first acquirer acquires a position of contact by a user on the front side of the screen. A second acquirer acquires a position of contact by a user on the back side of the screen. A measurer measures an inclination of the item selection device. An outputter outputs an item selected based on the position acquired by the first acquirer when the measured inclination satisfies a first condition and outputs an item selected based on the position acquired by the second acquirer when the measured inclination satisfies a second condition. Furthermore, the display controller displays the item in a first state when the measured inclination satisfies the first condition and displays the item in a second state when the measured inclination satisfies the second condition. | 03-07-2013 |
20130045801 | GAME APPARATUS, CONTROL METHOD FOR GAME APPARATUS, INFORMATION RECORDING MEDIUM, AND PROGRAM - A game apparatus provides a game that, on the basis of a game history of a player, conditions an amount for the player to move a body part of the player, and thereby moves an object arranged in a virtual space. The object is related to a conditioning parameter and a position in the virtual space. The acceptor detects a position of a predefined body part of the player in a real space. The obtainer obtains a movement direction and a movement distance of the predefined body part from detected positions. The mover moves the object in the movement direction on the basis of the obtained movement distance, the conditioning parameter, and the position of the object. The changer changes the conditioning parameter depending on a history of the player. | 02-21-2013 |
20130040735 | GAME APPARATUS - A game apparatus includes multiple stations at each of which at least one player plays a game; multiple screens, at least one of the screens being associated with each of the multiple screens; and a single image projecting device adapted for projecting an image to be displayed on each of the screens. An image to be displayed on each screen is projected from a single image projecting device to each screen, so that it is unnecessary to provide multiple display devices for stations, respectively. Accordingly, the production cost of the game apparatus is low. | 02-14-2013 |
20130040734 | GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREOF - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation time periods of the touch panel during a game are described. The sequence data includes an object corresponding to a specific operation time period for which the time interval between the following operation time period is to be less than a predetermined value, and display start information for setting a display start time period which is earlier than the following operation time period. In addition, the game system, on the basis of the sequence data, associates a second object separate from a first object corresponding to the following operation time period with the specific operation time period to cause display to start earlier than the following operation time period. | 02-14-2013 |
20130040733 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - The disclosed game system is provided with a monitor ( | 02-14-2013 |
20130035169 | GAME DEVICE, CONTROL METHOD FOR GAME DEVICE AND INFORMATION RECORDING MEDIUM - In a game device, a receiver receives operation input from a player. A determiner, for each of a plurality of game tasks that are stored in a memory and that indicates a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player. A candidate acquirer acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks. A task setter, based on a distribution of the degree of matching, sets one or more candidates from among the plurality of candidates as the new game task. A task adder stores and adds the set game task candidate in the memory. | 02-07-2013 |
20130012314 | GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND COMPUTER PROGRAM FOR GAME SYSTEM - Provided is a game system which causes a player to be aware of an operation position during operation. An operation performed by the player is evaluated according to a degree of concordance between timings and a degree of concordance between positions, and a result of evaluation thus made is reflected in proceedings of the game. Accordingly, the player is aware of not only matching timings of operating operation portions with operation timings but also matching positions for operating the operation portions with operation positions constituted from a plurality of regions. The difficulty level of the game is therefore increased. Consequently, interest of the player in the game may be prevented from being lost. | 01-10-2013 |
20130005434 | GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, AND INFORMATION RECORDING MEDIUM - In a device that executes an activity that can be paused and restarted, an acquirer acquires information that indicates a user's position and posture in real space. An activity advancer advances the activity based on the acquired position and posture. The activity advancer pauses the activity when a specified stopping condition is satisfied. The activity advancer restarts the activity when position and posture that was acquired while the activity is paused matches a history of position and posture that the acquirer acquired while the activity is not paused. | 01-03-2013 |
20130005418 | ELECTRIC CHARGING APPARATUS AND GAME APPARATUS - An electric charging apparatus ( | 01-03-2013 |
20130005416 | GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation. | 01-03-2013 |
20120329539 | DRIVING APPARATUS FOR TRAVELING OBJECTS - Two detected objects are arranged at each of multiple traveling objects. A driving apparatus for traveling objects determines which detected object corresponds to which traveling object on the basis of position information on detected objects of multiple traveling objects. In this determination, the driving apparatus for traveling objects supplies a travel start instruction to each of the multiple traveling objects sequentially during a determination period for the determination, and identifies that two detected objects of which the position information has changed after supplying the travel start instruction corresponds to the traveling object that has moved in response to the travel start instruction. | 12-27-2012 |
20120322562 | GAME SYSTEM, GAME TERMINAL THEREFOR, AND SERVER DEVICE THEREFOR - The present invention provides a game system | 12-20-2012 |
20120322524 | GAME MACHINE AND STORAGE MEDIUM - In a direction determination portion which determines a shooting direction of a bullet based on a direction instructed from a gun controller, the direction determination portion detects a position of a enemy object in the direction instructed from the gun controller and controls a shift between the position of the enemy object and the shooting direction of the bullet based on the direction instructed from the gun controller. | 12-20-2012 |
20120315977 | GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM - In a game device, a task memory stores a plurality of game tasks for indicating the timing when a player is to input an operation instruction. A receiver receives instructions from the player. A music player plays music, stops playing music when the player inputs a pause instruction, and restarts playing music when the player inputs a restart instruction. An object display displays object images that indicate the stored game tasks on a screen in pace with the played music, and displays only object images that indicate the game tasks for which the timing has never occurred once since the music began to be played. A score determiner determines the player's score for each of the game tasks based on the stored game tasks and the inputted operation instructions. | 12-13-2012 |
20120309479 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section. | 12-06-2012 |
20120306869 | GAME DEVICE, IMAGE DISPLAY DEVICE, STEREOSCOPIC IMAGE DISPLAY METHOD AND COMPUTER-READABLE NON-VOLATILE INFORMATION RECORDING MEDIUM STORING PROGRAM - The present disclosure provides a game device and/or the like that can adequately display a stereoscopic image that is easy to view. An acquirer specifies, for example, the object to collide with first on a line which extends from the current viewpoint in the line-of-sight direction, and acquires the depth position of that object. A setter sets the left and right virtual cameras arranged based on the current viewpoint. An image generator generates images photographed respectively from the left and right virtual cameras set. A synthesizer synthesizes a marker image in each game image based on the depth position of the object acquired by the acquirer. Then, a display controller controls the display of a stereoscopic image based on each game image in which the marker image is synthesized. | 12-06-2012 |
20120295705 | GAME DEVICE, GAME CONTROL METHOD, AND NON-TRANSITORY INFORMATION RECORDING MEDIUM THAT RECORDS A PROGRAM - An image of a player photographed by an image capturer and a timing of an operation of a controller by the player is sensed by a sensor, and if the record by an evaluator is a record that exceeds a fixed evaluation, image processing is performed and displayed on a monitor by a display. In addition, if an individual other than the player is photographed, the face of the individual is recognized by a recognizer, and determination is made by the detector as to whether the face is moving, and the player is identified by the determination of the sensor. | 11-22-2012 |
20120289333 | GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine provides for a game player to relatively readily determine the position of a teammate player object. A position announcing sound data storage unit stores position announcing sound data in association with a relative position condition concerning the relative position of the teammate player object relative to the position and reference direction of the operation target player object. A relative position determination unit determines whether the relative position of the teammate player object selected by the position announcement target selection unit, relative to the position and reference direction of the operation target player object, satisfies the relative position condition associated with the position announcing sound data. A position announcing sound output control unit controls a sound output unit to output a sound based on the position announcing sound data associated with the relative position condition determined by the relative position determination unit as satisfying the relative position condition. | 11-15-2012 |
20120264513 | GAME APPARATUS AND GAME PROVIDING METHOD - A game apparatus allows a player to play a game using a character. A character assignment unit assigns the character to the player. An information storage unit stores parameters for the game and state information indicating a first state in which the parameters are maintained at an initial value or a second state in which the parameter is changeable for the character assigned to the player by the character assignment unit. An information management unit changes the state indicated by the state information from the first state to the second state. A display control unit causes a display device to display a first character image indicating the character if the state information of the character indicates the second state and causes the display device to display a second character image indicating the character in a mode different from the first character image if the state information of the character indicates the first state. | 10-18-2012 |
20120258780 | GAMING DEVICE, GAME CONTROL METHOD, AND RECORDING MEDIUM - A gaming device includes a release pattern prediction section which determines a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing section based on a selecting operation by a user operating the second personified character; and a difficulty adjustment section, which compares the release pattern determined with the prediction release pattern, and reduces the difficulty for the second character to hit back the flying object released by the first character when the release pattern determined and the prediction release pattern match. | 10-11-2012 |
20120252578 | GAME DEVICE, GAME CONTROL METHOD, AND NON-TRANSITORY INFRMATION RECORDING MEDIUM ON WHICH A COMPUTER READABLE PROGRAM IS RECORDED - A texture generator generates an image, for which mosaic processing has been performed on an acquired image, as a texture candidate. A color acquirer acquires a candidate symbol color. A performance parameter acquirer finds a performance parameter from the similarity between a candidate symbol color and a point symbol color. A performance parameter presenter presents the performance parameter that was found to a user. A confirmation instruction receiver receives a confirmation instruction from the user. A texture confirmer that, when a confirmation instruction is received, confirms the texture candidate as the texture to be applied to a character. | 10-04-2012 |
20120252575 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - If a first operation is made, a first object control portion causes a player character object representing a player character to perform a first action. If a second operation is made while the player character object is performing the first action, a second object control portion places a player character object representing the player character in the virtual space separately from the player character object that performs the first action, and causes the separately placed player character object to perform a second action. A display unit displays a screen showing a picture obtained by viewing from a virtual camera the virtual space where the player character object that performs the first action and the player character object that performs the second action are both placed. | 10-04-2012 |
20120244936 | PRESENT DETERMINATION SYSTEM, CONTROL METHOD FOR A PRESENT DETERMINATION SYSTEM, PRESENT DETERMINATION SERVER DEVICE, CONTROL METHOD FOR A PRESENT DETERMINATION SERVER DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - Provided is a present determination system, including: a unit for acquiring present candidate data indicating candidates for an imaginary present that can be given to one of a character and a person by a user; a unit for acquiring condition data associating a condition related to the imaginary present, and one of a product and a service to be presented to the user as a present from the one of the character and the person, with each other; a condition judgment unit for judging whether or not the imaginary present selected by the user satisfies the condition indicated by the condition data; and a present determination unit for determining the one of the product and the service associated with the condition indicated by the condition data as a present to be given to the user from the one of the character and the person. | 09-27-2012 |
20120238364 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - In a case where a predetermined action is performed by a game character, a determining section determines whether or not a result of the predetermined action is a predetermined result. A determining/predicting section executes at least one of a determination as to whether or not the game character has been brought into a situation that allows the predetermined action to be performed by the game character and a prediction as to whether or not the game character will be brought into the situation. A producing section produces a presentation effect relating to the game character based on a result of the determination performed in the past by the determining section, in at least one of a case where it is determined that the game character has been brought into the situation and a case where it is predicted that the game character will be brought into the situation. | 09-20-2012 |
20120231888 | GAME CONTROL DEVICE, GAME PROGRAM, GAME CONTROL METHOD AND GAME SYSTEM - The game control device may include a storage unit, a first match-up executing unit, a character ability updating unit, and a second match-up executing unit. The storage unit stores an ability value of each player character. The first match-up executing unit executes a first match-up between two player characters in response to input of a communication terminal, and to determine a result of the first match-up based on the stored ability value of each player character. The character ability updating unit updates, based on the result of the first match-up, the ability values of the two player characters, and causes the storage unit to store the updated ability values. The second match-up executing unit executes a second match-up between player characters independently from the first match-up without input of the communication terminal, and determines a result of the second match-up based on the stored ability value of each player character. | 09-13-2012 |
20120231862 | GAME SYSTEM AND METHOD OF CONTROLLING COMPUTER - A game system displays an operation instruction sign corresponding to each piece of operation timing and an operation reference sign corresponding to current time in a time ordering array along a route in one of operation guide domains, generates a relative displacement according to a time progress of the game such that the operation instruction sign is matched with the operation reference sign in the operation timing, and switches the route in which the relative displacement is generated between the operation guide domains according to a predetermined condition. Also, the game system includes sequence data having operation timing corresponding to one of the operation guide domains and operation timing corresponding commonly to the operation guide domains. And, the game system controls display of the operation instruction sign corresponding to each piece of operation timing such that continuity of the relative displacement is maintained before and after switching of the route. | 09-13-2012 |
20120226369 | GAME DEVICE, SERVER DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM STORING PROGRAM - The supervising part supervises information on fish objects in a virtual space. The control part moves, for example, a fish object on the hook. The display displays a position of a moving fish as a fish shadow. The calculation part calculates a catching area defined based on the position of the fish shadow and, the catching area being changed in shape and/or size according to a parameter of the fish object. The detection part detects indication operation indicating a position on the screen. The modification part increases/decreases the parameter of the fish object on the hook based on the positional relationship between the position of the indication operation and the calculated catching area while the indication operation is detected. | 09-06-2012 |
20120225727 | GAME APPARATUS, GAME RESTART METHOD, GAME SYSTEM AND COMPUTER-READABLE NON-TRANSITORY INFORMATION RECORDING MEDIUM FOR RECORDING PROGRAMS - A memory is capable of recording multiple pieces of game information. A transitioner stores in-play game information in the memory and transitions to a suspended state when, for example, a detector detects that a top case of a game apparatus has been closed. A receiver receives a prescribed operation (for example, pressing of a side switch and/or the like) input along with a command (for example, the top case of the game apparatus being opened) to return from the suspended state. A selector selects game information recorded in the memory based on the contents of the received prescribed operation. And a restarter reads the selected game information from the memory and restarts the game after returning from the suspended state. | 09-06-2012 |
20120225715 | GAME SYSTEM AND STORAGE MEDIUM - A game machine is provided with a monitor, a touch panel and a detecting device which detects a change of a relative position of the game machine. The game machine controls a display position of a determination line based on a detecting result of the detecting device, determines a moving route to be defined by linking a position where a object appears and a arrival position each other, determines the remaining distance from coordinates of a position of the object to the arrival position based on the moving route and determines a velocity of the object based on the remaining distance and time to the arrival time corresponding to the object. | 09-06-2012 |
20120218209 | INFORMATION PROCESSING DEVICE, METHOD OF CONTROLLING AN INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM - A determination unit executes determination on whether or not a target area, which is set based on one of a plurality of contact points where a user has touched a touch panel and which includes the one of the plurality of contact points, includes any other contact point out of the plurality of contact points. If the target area includes the any other contact point, a setting unit sets, as a new target area, an area that includes an area other than an area formerly set as the target area and that includes the one the plurality of contact points and the any other contact point. If the determination unit executes the determination multiple times, processing is executed based on the one of the plurality of contact points and on each contact point determined as being included in the target area. | 08-30-2012 |
20120214592 | GAME SYSTEM, AND CONTROL METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREOF - A game system displays a game area in which baseline portions arranged at a distance away from each other are set on a game screen, moves and displays an operation instruction indicator for indicating an operation to a operation portion in the game area so that the operation instruction indicator arrives at least one of the baseline portions at an operation time indicated by sequence data, determines operation instruction indicators to which a question text and a answer text described in question data should be respectively assigned according to a predetermined condition, and, outputs at least one of the question text and the answer text that should be assigned to the operation instruction indicators determined in association with the operation instruction indicators. | 08-23-2012 |
20120214583 | GAME SYSTEM AND MANAGEMENT APPARATUS - A game system includes a management apparatus and a game device. The management apparatus includes an authentication section for obtaining results of authentications using first and second identifiers that should correspond to a user. When the results of the authentications are affirmative, a validity time limit is associated with the first identifier. In addition, the game device includes a confirmatory identifier acquirer for acquiring a confirmatory identifier that should correspond to the user, and an inquiry maker for making an inquiry asking the management apparatus to check whether or not the first identifier conforming to the confirmatory identifier is stored in the management apparatus. The inquiry inquires the management apparatus to check whether or not the validity time limit corresponding to the first identifier is a time after the present time when the first identifier conforming to the confirmatory identifier is stored in the management apparatus. A permitter of the management apparatus permits execution of a service associated with the first identifier used in the inquiry when results of checks by the manager in response to the inquiry are affirmative. | 08-23-2012 |
20120202595 | CHARACTER CONTROL DEVICE, CHARACTER CONTROL METHOD, RECORDING MEDIUM AND PROGRAM - A formation information storage unit stores formation information regulating a formation which characters should form. A character control unit turns off assessment of contact between allies when the characters are to formate and, based on formation information, assembles the respective characters in respective positions. Then, after the characters are assembled, the character control unit turns contact assessment back on. Further, when the characters are to attack, the character control unit moves front row characters toward enemy characters and makes back row characters follow the front row characters, while maintaining a certain amount of space therebetween. Then, when a front row character is destroyed, a back row character replaces the destroyed character. | 08-09-2012 |
20120184368 | GAMING DEVICE AND RECORDING MEDIUM - The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance. | 07-19-2012 |
20120169592 | INFORMATION PROCESSING DEVICE, METHOD FOR CONTROLLING INFORMATION PROCESSING DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Direction obtaining means ( | 07-05-2012 |
20120149455 | GAME MACHINE AND COMPUTER PROGRAM THEREOF - An aspect of the invention provides a game machine including: a second game chance control device that generates at least one game chance that is allowed to establish a predetermined winning condition in a game within a predetermined range provided to a player in exchange for a game value; a symbol arrangement control device that determines types of symbols to be arranged on a predetermined area on a game screen with a predetermined positional relationship according to the generation of the game chance; and a first winning determining device that determines whether the winning condition is established based on the types and the arrangement of the symbols arranged on the predetermined area. | 06-14-2012 |
20120142436 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units. | 06-07-2012 |
20120142435 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section ( | 06-07-2012 |
20120142422 | TERMINAL DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a network match game such as a ball game, to naturally reflect an intension of a user such as a player in the operation of an operation object such as a character, a storage unit ( | 06-07-2012 |
20120142414 | INFORMATION PROCESSING DEVICE, METHOD OF CONTROLLING AN INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - An information processing device, which displays an image on a display screen based on a viewing field set in a two-dimensional image or a virtual three-dimensional space, includes: a contact point information obtaining unit for obtaining contact point information which indicates a point of contact with the display screen; a first display control unit for displaying the image on the display screen by moving the viewing field in a reference direction in a case where a contact point shift direction corresponds to the reference direction; and a second display control unit for displaying the image on the display screen after the contact with the display screen is broken off, by setting a position of the viewing field based on the contact point shift direction that is observed prior to the breaking off of the contact. | 06-07-2012 |
20120122580 | GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM - A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated. | 05-17-2012 |
20120115610 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device ( | 05-10-2012 |
20120115596 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device ( | 05-10-2012 |
20120108334 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM - Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit. | 05-03-2012 |
20120108305 | DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point. | 05-03-2012 |
20120083337 | GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit. | 04-05-2012 |
20120077590 | GAME SYSTEM, METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM - A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short. | 03-29-2012 |
20120077589 | GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen. | 03-29-2012 |
20120061911 | MEDAL GAME DEVICE AND METHOD OF CONTROLLING THE SAME - A medal game device includes a table, a pusher mechanism, a plate-shaped position input device, a medal releasing mechanism, an instruction position recognizing section, and a moving state detecting section. The pusher is configured to drop a medal from an edge of the table by reciprocally moving a moving body. The plate-shaped position input device is configured for a user to input a command. The medal releasing mechanism is configured to release the medal towards the table based on the command. The instruction position recognizing section is configured to recognize a contact position. The moving state detecting section is configured to detect how the instruction means moves on the plate-shaped position input device. The mechanism controlling section is configured to control the medal releasing mechanism in releasing the medal based on the moving state of the instruction means. | 03-15-2012 |
20120058829 | GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game situation information storage section ( | 03-08-2012 |
20120058825 | GAME APPARATUS, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The present invention provides a game apparatus suitable for pausing and resuming a game by use of a touch panel. A game apparatus has a touch detection part, a display part, and a pause part. The touch detection part detects the touch of the user on the screen. The display part displays a pause command button at a position different from the initial touch position on the screen so long as a touch is detected by the touch detection part. The pause part pauses the game when the touch detection part detects touch to the pause command button. | 03-08-2012 |
20120046105 | Game control system recording medium and game system control method - A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases. | 02-23-2012 |
20120046093 | Game system, control method of game system, and recording medium - A game server of a game system includes: a player existence determination unit for determining whether a player exists in a predetermined area (ballpark or the like) of a real world during a predetermined time span; a strength improvement information generation unit for generating strength improvement information which improves the strength of the player when the versus game is to be performed in the in-game match-up area (in-game ballpark) corresponding to the predetermined area when the player existence determination unit determines that the player exists in the predetermined area during the predetermined time span; and a distribution unit for distributing the strength improvement information generated by the strength improvement information generation unit to the terminal device of the player. | 02-23-2012 |
20120034981 | Game system, game system control method and storage medium - Characters involved in an actual match during the match are extracted, a team strength value indicating a strength level of each team is calculated for each team based on ability values of the extracted characters, and a difference between the calculated team strength values of the respective teams is calculated. When the team having a lower team strength value than the opponent wins the match, a privilege corresponding to the difference between the team strength values is granted to this team. | 02-09-2012 |
20120021830 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit ( | 01-26-2012 |
20120021826 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit ( | 01-26-2012 |
20110319172 | GAME SYSTEM, GAME MANAGEMENT METHOD, AND GAME MANAGEMENT PROGRAM - This game system has an allocation unit ( | 12-29-2011 |
20110319159 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM - Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means ( | 12-29-2011 |
20110312408 | GAME SYSTEM - It is a subject to provide new game attractiveness for enjoying a drawing performed in a drawing machine that is shared by a plurality of game apparatuses by a plurality of players playing at these game apparatuses. | 12-22-2011 |
20110306415 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AN INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit ( | 12-15-2011 |
20110306406 | GAME APPARATUS - It is an object to appropriately obtain an effect aimed at by changing the amount of payout objects to be paid out through specific control according to the bet amount of a game play that has produced a predetermined progress result regarding a start condition for specific control. | 12-15-2011 |
20110287839 | GAME DEVICE, OPERATION EVALUATION METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM - In a game device ( | 11-24-2011 |
20110275439 | NETWORK GAME SYSTEM, CONTROL METHOD OF NETWORK GAME SYSTEM, GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - A network game system is provided which can inhibit a user from disconnecting the power supply or communication connection of the user's game device during a competition for the user's own reasons. A condition storage ( | 11-10-2011 |
20110263333 | Game system, game system control method, and recording medium - A network game system includes a substitution management portion that, when a mid-competition player requests to substitute that player's game operations to a spectator, performs management of a substitution process in which the terminal device of that player is set as a spectating terminal, and the terminal device of the spectator is set as a competing terminal, wherein the spectator who has been substituted for that player by the substitution management portion executes the game operations of that player by operating the terminal device of the spectator. | 10-27-2011 |
20110244934 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A first selecting section selects any one of a plurality of movement control information items. Relationship information between a first game character and a second game character in possess ion of a moving object is acquired. A second selecting section selects any one of the plurality of movement control information items based on a selection result obtained by the first selecting section and the relationship information. The first game character moves based on the movement control information selected by one of the first and second selecting sections. The second game character performs an action for moving the moving object toward a target position based on the movement control information selected by another one of the first and second selecting sections. | 10-06-2011 |
20110237333 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit ( | 09-29-2011 |
20110230266 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A position acquiring unit acquires, from a position information generating unit, three-dimensional position information relating to a position of a player, the position information generating unit generating the three-dimensional position information based on a photographed image acquired from a photographing unit for photographing the player and depth information relating to a distance between a measurement reference position of a depth measuring unit and the player. A determination unit determines whether or not the position of the player is contained in a determination subject space. A game processing execution unit executes game processing based on a result of the determination made by the determination unit. A determination subject space changing unit changes, in a case where it is determined that the position of the player is not contained in the determination subject space, a position of the determination subject space based on the position of the player. | 09-22-2011 |
20110230244 | GAME SYSTEM AND GAME PROGRAM - A reroute table MT in which a new route is set to a reroute point Lr with respect to each of the routes R | 09-22-2011 |
20110227918 | Image Generating Device, Image Generating Method, Information Recording Medium, and Program - A bullet-mark information memory unit ( | 09-22-2011 |
20110223998 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM - To provide a game device capable of improving operability of operation means. First acquisition means ( | 09-15-2011 |
20110218041 | GAME MACHINE AND COMPUTER GAME PROGRAM - There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image. | 09-08-2011 |
20110210510 | MECHANICAL DRAWING MACHINE AND GAME APPARATUS INCLUDING THE SAME - It is an object to identify which of a plurality of rotationally moving drawing pockets a drawing object has entered into, without using a detecting means unit that moves together with the drawing pockets, from a result of detection by a fixedly arranged detecting means unit. | 09-01-2011 |
20110201426 | GAME SYSTEM, GAME MACHINE AND GAME PROGRAM - There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided. | 08-18-2011 |
20110201425 | GAME MACHINE AND GAME PROGRAM - There is provided a game machine which provides, while indicating operation timings to a player based on an auditory stimulation by a tune being reproduced, an environment which helps the player feel easy. | 08-18-2011 |
20110195765 | GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player. | 08-11-2011 |
20110190059 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device that, for example, enables dealing with displacement of a standing position of a player during game play. Depression operation receiving means receives a depression operation of the player and outputs information regarding a position depressed by the player. Depressed position acquiring means ( | 08-04-2011 |
20110190054 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of making it relatively easier for a player to recognize an image indicating the next operation time. A first display control unit shows a first image ( | 08-04-2011 |
20110183756 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means ( | 07-28-2011 |
20110172010 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability thereof for a user, the information processing device executing processing based on a result of judging whether or not the user has specified a position in a reference region of a screen. Specified-position acquiring means ( | 07-14-2011 |
20110165942 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device capable of resuming outputting of speech-line data which has been suspended, while reducing an uncomfortable feeling experienced by a user. Second output control means ( | 07-07-2011 |
20110163990 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability of the information processing device in which, if an input of a position in a reference region that is set on a screen is received, processing corresponding to the reference region is executed. First execution means ( | 07-07-2011 |
20110159938 | GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations. | 06-30-2011 |
20110151975 | Game System, Game Control Method, Information Recording Medium, and Program - In order to cause players to feel as little communication delay as possible in a communication type match-up game, a task generating terminal records how a player dances ( | 06-23-2011 |
20110137746 | CONTENT DISTRIBUTION SYSTEM AND CONTENT DISTRIBUTION METHOD - A content distribution system which assures reliability of content is provided. Permitted-user information corresponding to a user who is permitted to use content to be distributed is associated with the content. In the case where user specific information which specifies a user and the permitted-user information do not have a predetermined relation, a user terminal transmits the user specific information and the permitted-user information to a server. The server generates user-related information in which the received user specific information is set as a distribution destination and the permitted-user information is set as a distributor, generates new permitted-user information so as to have the predetermined relation with the user specific information, and provides the new permitted-user information to the user terminal. The user terminal which obtains the new permitted-user information changes the permitted-user information to the new permitted-user information. | 06-09-2011 |
20110136558 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in operating a game character. A parameter storage unit ( | 06-09-2011 |
20110136557 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit ( | 06-09-2011 |
20110130201 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game device includes a first operation member and a second operation member. A first point control section causes a first point, which is set in a game space, to move based on a state of the first operation member. A second point control section causes a second point, which is set in the game space, to move based on a state of the second operation member. An object control section controls a position and a posture of an object, which is located in the game space, based on a position of the first point and a position of the second point. A display control section displays the object on a game screen. | 06-02-2011 |
20110130182 | Game apparatus, computer-readable recording medium recorded with game control program, and game control method - In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base. | 06-02-2011 |