Patent application title: Casino card game (Seven Twenty-Seven)
Richard L. Sypert, Sr. (Las Vegas, NV, US)
IPC8 Class: AA63F100FI
Class name: Amusement devices: games card or tile games, cards or tiles therefor
Publication date: 2010-10-21
Patent application number: 20100264592
The technical aspects of Seven Twenty-Seven differs from regular card
games in that the details of play and manner in which card values are
determined is unique to this invention. The card counting system is not
currently used in casino card games and is proprietary to my game. Face
cards equal (1/2) point along with aces being either (1) or (11) points.
These are new games. There has not been a new casino card game developed
in many years. There is a poker table version and a table game version.
The game is very adaptable to on-line gaming where card values can be
1. This card game is different from other poker games and blackjack
because it introduces some new concepts that are distinct.The method of
counting cards. In poker; cards have a value but are not counted. By
counting cards you introduce an entirely different concept to poker. In
addition; by giving the ace two values (as in blackjack), the player's
options have been increased significantly.The option to pass on one
dealing round and make a bet or raise on a later dealing round. Again;
player options are increased significantly, so that strategy and choices
are not predictable.Method of counting hand values. Counting aces as one
or eleven, face cards as one half (1/2), and 2's through 10's at face
value--allows card counting games to be expanded.Unlimited betting
rounds. Most poker games have a maximum of four betting rounds. The poker
version of Seven Twenty-Seven has many more betting rounds. One player
receiving a face card can prolong the game which requires all players to
call bets to stay in the hand.One winner or multiple winners. A hand can
have a low winner and a high hand winner, as well as, a single winner
both ways. A hand of Ace, Ace, and five (A,A,5) is a swing hand that wins
CROSS REFERENCE TO RELATED APPLICATION:
Reference non-provisional application already filed. Customer number is: 67761.
Date receive at USPO Oct. 29, 2007.
BACKGROUND OF INVENTION
There has not been a new casino card game developed in many years that can be played in both a casino Poker Room environment, and in a Table game on the casino floor. It is not currently played in a live casino environment or in an on-line casino. However; it has been play by many players in home games around the kitchen table. Once it is offered by casinos I would expect many players to remember it and appreciate an option to only playing hold-em in the Poker Room.
There are two versions of Seven Twenty-seven--a poker room version and a table game version.
SUMMARY OF INVENTION
Seven Twenty-seven is a card game that contains similarities to poker and Blackjack. The object of the game is to obtain a hand with a point value closer to seven and/or twenty-seven than the hands of one's opponents. The Poker Room version of Seven Twenty-seven is a player against player game that involves bluffing, calling, raising, and other deceptions used in poker. The casino table game version is player against the Dealer similar to Blackjack. In both versions--the Dealer counts each player's hand as the cards are dealt. The game can be played live or on-line.
Advantages of the games are: a unique card counting system (an Ace can be either one (1) or eleven (11). There are unlimited betting rounds in the poker room version. Any two starting hands are playable so there won't be as much folding of hands. There can be unlimited betting rounds which generate larger pots. Players have more options than in Hold-em. The Table Game version has more betting options than Blackjack. The game has more action and betting rounds than Hold-em or blackjack. In fact; the betting rounds can be unlimited depending upon the actions of the players. The rules of play allow the game to be prolonged and pots to grow large. There can be split pots or a single winner.
The game is very adaptable to on-line gaming because of the necessity to count card values as cards are dealt; and the need to determine the winning hand(s) at the end of the game. On-line; the computer would do this instantaneously. In a live game; the Dealer would have to count card values and determine winners and losers as in blackjack. If you play Hold-em--you know that you can go numerous hands without getting a decent starting hand. In this game--any two starting cards are playable because of the options the player has throughout the hand. (This will encourage players NOT to fold.) The game lends itself to many variations and options that can be incorporated into the basic game.
Dealer as a player or dealer ONLY.
Cards can be dealt Up or Down at given points in the hand.
Single or double deck depending on number of players allowed at table. The House keeps forfeited antes. The House can rake more often because the betting will be prolonged.
DETAILED DESCRIPTION OF THE INVENTION
Seven Twenty-Seven (Table Game Version)
The object of Seven Twenty-Seven is to obtain a hand with a point value of seven (7) and/or twenty-seven (27); or, closer to seven and/or twenty-seven than the Dealer's hand(s). A Dealer counts each player's hand as the cards are dealt. The game can be played live in the casino or on-line. There are five ways to win--including two bonus options and a total cards payout.
Seven twenty-seven uses a standard deck of 52 playing cards. (Players compete against the dealer as in blackjack. Aces count one (1) or eleven (11), Face Cards count one-half (1/2), and all other cards (2 through 10) count their face value.
Details of Play
Players will put up an ante and place a bet each hand. Each player receives one down card and one up card. Players have the option to try for a low hand (7), a high hand (27), or both (7/27). Each player may take hits (receive cards) until he has received the desired number of cards. Player #1 is required to take all his cards (hits) before player #2 begins taking any cards; and the same applies to each player thereafter.
The Dealer will receive two down cards, and will turn one card face up before players start receiving cards. (This will help players decide whether to try for a low hand or a high hand.) The Dealer will begin taking hits (receiving additional cards) only after all players have finished taking cards.
After the Dealer has finished taking cards each player will declare whether their hand is high, low, or swing (both high and low). Each player's hand competes against the Dealer's hand.
The Dealer's hand will be a two-way hand - used for both high hand and low hand. To determine his low hand value the Dealer must use the face down card, and one card chosen from the up cards received. The Dealer can only use two cards to make up his low hand value.
If either the Dealer's hand or any player's hand totals 30 points or more - it is a busted hand and must be folded. If the Dealer busts out (30 or more)--all high players remaining in the game are winners. (The winning low hand still must be determined by competing against the Dealer's low hand.)
5 Ways to Win
Low hand (7 or closest to 7)
High hand (27 or closest to 27)
Low Bonus (first two cards)
High Bonus (first three cards)
Hand totaling 27 or less with ten or more cards (pays 2-1 instantly).
Low Bonus (Pays 4 for 1)
Lets you wager that your first two cards will total seven (6/Ace, 5/2, or 4/3). The Bonus wager is paid instantly and you continue to compete against the Dealer for the best 7/27 hand.
High Bonus (Pays 10 for 1)
Lets you wager that your first three cards will total twenty-seven (A/A/5). You win instantly and continue to compete against the Dealer for the best 7/27 hand. Ace, Ace, Five, (A/A/S) is a Swing hand that wins both high and low in addition to the (10 for 1) Bonus win.
Bonus wagers are paid no matter who wins the hand (Player or Dealer).
How to Play the Game ANTE/BET Each player makes an ante wager and a bet to receive two cards. Each player has option to make low and high bonus wagers. CARDS Each player receives one card up and one down. Low bonus will be paid or forfeited before any hits are taken. Player has option to take hits (receive cards). High bonus will be paid or forfeited after the first hit is taken. Remaining cards are all dealt face up. Any hand totaling 27 or less with 10 or more cards receives twice the wager. Each player may continue to take cards to reach 7 or 27 or as close as possible. Each player must take all his cards before the next player receives cards. The Dealer adds the amount of each player's dealt card to the Up cards already showing, and states the total of the players Up cards. Each player is responsible for adding the value of his Down card to the count of his Up cards to arrive at his total card count. DECLARE Each player must declare Lo bonus win after receiving second card Each player must declare Hi bonus win after receiving third card Each player must declare either low, high, or a swing hand (both ways). WINNING Each player competes against the Dealer. HANDS The Dealer will determine the winning hand(s).
Card Count Value Aces count one (1) or eleven (11). Face cards (K, Q, J) count one half(1/2). Two thru 10 (2-10) are counted at face value.
TABLE-US-00001 Winning Low hand - 7 7 is the nut low. 61/2 beats 71/2. 6 beats 8. or closest to 7. Winning High hand - 27 27 is the nut high. 261/2 beats 271/2. or closest to 27. When a player and 61/2 beats 71/2. 251/2 beats 281/2. Dealer are the same distance from 7 or 27; the hand lower than 7 or 27 beats hands over 7 or 27 by the same amount.
A hand of 31, or more, is a Busted hand and must fold.
If a player or Dealer swings--they must have the best hand both high and low. A player that swings loses the entire pot unless he has the best hand both ways. (A tie is not a loss.}
Seven Twenty-Seven (Poker Room Version)
Seven Twenty-Seven is a card game that contains similarities to stud poker and blackjack. The object of the game is to obtain a hand with a point value closer to seven and/or twenty-seven than the hands of one's opponents. Seven Twenty-Seven is a game played against other players that involves bluffing, calling, raising, and other deceptions used in poker. A dealer counts each player's hand as the cards are dealt. The game can be played live in the casino or on-line.
Features of the Game
Plenty of player action. (It is not as boring as Texas Hold-em can be at times.)
Any two starting cards are playable.
Unlimited betting rounds. (More betting rounds than poker or blackjack.)
Player can take a card or pass on any round.
Player can check, call, bet, or raise on any betting round.
As long as one player takes a card in a given round--the game continues
Can have one winner or multiple winners.
Player against player.
Dealer counts cards to speed up the game.
House keeps forfeited antes.
House rake each betting round.
Details of Play
Seven twenty-seven uses a standard deck of 52 playing cards. (If more than six players--a double deck may be used.) Players compete against each other as in poker. Aces count one (1) or eleven (11), face cards count one-half (1/2), and all other cards (2 through 10) count their face value. Each player antes and receives one down card and one up card. Each player will have the option to fold and forfeit their ante (which the house will keep). There are unlimited rounds of receiving cards and betting. Each player has the option to take a hit (receive a card) or pass on each round. Betting occurs after each round of cards are dealt. A player can check, bet, call, raise, or fold during each round of dealing cards. If no one take a hit in a round--the game ends after one final round of betting. When betting is completed; each player has to declare their hand--high, low, or swing (both high and low). There will be a low hand winner and a high hand winner. The best high and low hands will be indicated below under Winning Hands. A five and two aces is the best possible hand.
The first two cards could both be dealt down instead of one up. Two cards down would make it more difficult for opponents to determine hand values. A double deck should be used if more than six players are allowed. (Ten players are recommended as the maximum number of players.) A chute may be used as in blackjack, if needed to facilitate the game.
Any method of counting cards as they are dealt that speeds up the game is desirable. In the on-line game the computer can easily count each player's hand as the cards are dealt; and the computer will declare the winning hands. In the live casino game a dealer should count card values as cards are dealt; and to determine the winning hand (s) at the end of the game.
How to Play the Game ANTE Each player makes an ante wager to receive two cards. 1st Player can check, bet, call, raise, or fold. BETTING Player must call all bets to remain in the game. ROUND Players not wishing to continue can fold (forfeits ante). A dealer button will be moved from player to player. CARDS After first two cards, remaining cards are dealt face up. Each player has option to pass or take a hit each round. Only one player per round is required to take a hit to keep hand going. The Dealer adds the amount o f each dealt card to the player's Up cards already showing, and states the total of the players Up cards. Each player is responsible for adding the value of his Down card to the count of his Up cards to arrive at his total card count. OTHER There is a betting round after each round of dealt cards. BETTING The number of betting rounds is unlimited. ROUNDS The hand continues as long as one player takes a hit. Each player must call all bets to remain in the hand. CARDS Players continue to take cards to get to 7 or 27; or as close as possible. Player can pass on one round and then take a card on a later round; NO CARDS When every player declines the option to take a card during a round--DEALT no more cards are dealt. FINAL There is a final betting round after final round of card dealing. BETTING Players must call to remain in the hand and win the pot. DECLARE Each player must declare either low, high, or a swing hand (both ways). WINNER The Dealer will determine the winning hand (s).
Card Count Value Aces count one (1) or eleven (11). Face cards (K, Q, J) count one half (2). Two thru 10 (2 - 10) are counted at face value.
TABLE-US-00002 Winning Low hand: 7 or closest to 7. 7 is the nut low. 71/2 beats 6. 61/2 beats 8. Winning High hand: 27 or closest 27 is the nut high. to 27. 271/2 beats 26. 28 beats 25. When two or more players are 61/2 beats 71/2. the same 251/2 beats 281/2. 26 beats 28. distance from 7 or 27; the hand lower than 7 or 27 beats hands over 7 or 27 by the same amount.
A hand of 30, or more, is a Busted hand and must fold.
If a player swings--the player must have the best hand both high and low. A player that swings loses the entire pot unless he has the best hand both ways. (A tie is not a loss.}
When a swing player loses; the remaining player (s) win the pot with the next best hands.
Counts players cards as they are dealt.
Verifies the player's card count at end of hand to determine winner(s).
Takes forfeited antes.
Takes house rake each round.
Moves dealer button each hand.
Patent applications in class CARD OR TILE GAMES, CARDS OR TILES THEREFOR
Patent applications in all subclasses CARD OR TILE GAMES, CARDS OR TILES THEREFOR